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> How to kill a doberman, drone that is
hobgoblin
post Jan 30 2005, 12:28 PM
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and so it is for a comboed fireball, darkness and silence spell to...
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James McMurray
post Jan 30 2005, 10:33 PM
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Good luck with a fireball. Elemntal manipulations are treated like normal attacks. That means against a doberman you'll need a force 13 fireball and you can't do more than a serious.
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mfb
post Jan 30 2005, 10:34 PM
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S base. you can stage it up. and, actually, it'd be force 7: 10 OR, +2 body, +(6 armor x0.5), halved.

edit: oops, vehicle armor. right, force 13.
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James McMurray
post Jan 30 2005, 10:47 PM
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I don't have my book in front of me. Does vehicle armor lower the damage level by one before or after staging and soaking?

Also, the TN would be 8 (base) + 2 (body) + 3 (1/2 armor). While doable with a lot of pool dice being spent, 13 is a tough nut to crack. Granted, you only need one success, but you're far from gauranteed to get one, and you're soaking some hefty drain just to try.

Basically mages are crap at fighting drones with damage dealing spells, and should probably focus on any living targets whie their buddies take on the drones.
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mfb
post Jan 30 2005, 11:00 PM
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no, the TN would be 4, same as any other target for an elemental manipulation. the damage reduction for attacks against vehicles is mentioned before it talks about staging and whatnot, so i assume the base damage is reduced, not the staged damage.
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Gilthanis
post Jan 31 2005, 10:03 AM
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QUOTE (James McMurray)
I don't have my book in front of me. Does vehicle armor lower the damage level by one before or after staging and soaking?

Also, the TN would be 8 (base) + 2 (body) + 3 (1/2 armor). While doable with a lot of pool dice being spent, 13 is a tough nut to crack. Granted, you only need one success, but you're far from gauranteed to get one, and you're soaking some hefty drain just to try.

Basically mages are crap at fighting drones with damage dealing spells, and should probably focus on any living targets whie their buddies take on the drones.

Which is EXACTLY why I was asking how powerful of a force you would need to levitate the drone and how high you would need to lift it in order to drop it on its head and let gravity + sucky falling damage rules do all the work.
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Botch
post Jan 31 2005, 03:39 PM
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Can anybody tell me or think of a way to track back from the drone to controlling rigger using magic? Afterall the rigger is essense connected to some of the hardware.
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Tarantula
post Jan 31 2005, 04:05 PM
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From the drone? No. Because there is no essence lost to connect to any specific drone. Unless magic can track the encrypted frequency hopping drone signal, you can't track down the rigger directly using magic from the drone.
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James McMurray
post Jan 31 2005, 04:06 PM
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Oops, yeah the firebal has a TN of 4. I was thinking combat spell and not elemental manipulation. But since it is a manipulation, even if the force is high enough the rigger can still attempt to dodge (assuming he's controlling just the drone in question of course).
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Nikoli
post Jan 31 2005, 05:40 PM
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Well, if you can take the drone intact. If the Rigger has done much work on it, it could theoretically act as a rutual link to the Rigger, but that's unlikely. I know I have at least one rigger character thet purposely dones't handle the drones much to prevent that. I have a drone just for re-loading and maintaining the guns.
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hobgoblin
post Jan 31 2005, 08:30 PM
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thats a nasty use of ritual magic nikoli, me likes :vegm:
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Club
post Jan 31 2005, 11:51 PM
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Be a troll W/bone lace, dermal plating and a load of impact armor
Get a IPE grenade on a stick, tie a string to the pin.
Place the end of the stick under the drone, pull the string, wait a few seconds
Watch drone go into orbit as chunky circutry with the floor comes into effect.
Hope you're tough enough that you survive the remaining shockwave

Modify a grenade so that it has a Radio Detonator (SR3.283) for a trigger.
Place it in the frount door, and wait for the metal doggie to come through
Press the button, then repair the door frame.

Of course, I might be misremembering the rules for explosions and armor, but at the least the drone would get knocked about, and maybe flipped over

The whole issue of magic VS inanimate targets is a headache, and IMHO the part of the rules most in need of revision. Blackjack has/had a rant on it on his page in the archives.
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FlakJacket
post Feb 1 2005, 02:34 AM
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QUOTE (Nikoli)
I have a drone just for re-loading and maintaining the guns.

Wouldn't it just be easier to just wear gloves or something simple like that?
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Nikoli
post Feb 1 2005, 03:09 AM
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No, the gloves are a part of your clothing, which we all know does nothing to protect against aura contamination. My drone idea (Mr. Fix-it, comes with a tool kit and a robot brain) leaves you a virtual impassive party as you never have to touch the drones, I can direct repairs virtually, which will not leave my aura on what is being worked on.
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Nikoli
post Feb 1 2005, 03:10 AM
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QUOTE (hobgoblin)
thats a nasty use of ritual magic nikoli, me likes :vegm:

You shouldn't play something without knowing how you would be defeated. (and figuring out how to remove that weakness)
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Smiley
post Feb 1 2005, 03:18 AM
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Three words to solve everything: Tactical Nuclear Strike. :D :grinbig: :spin:
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Nikoli
post Feb 1 2005, 04:21 AM
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Well.........

That's a might drastic. even for Lonestar in a Z zone.
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DocMortand
post Feb 1 2005, 05:19 AM
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Hey! It (sorta) worked in Chi-town! I would think the precedent has been set.
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Sabosect
post Feb 1 2005, 05:48 AM
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I have a simpler solution: Realize these things don't respond well to fire elementals appearing inside them and melting their circuitry in the process.
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Kanada Ten
post Feb 1 2005, 05:56 AM
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Except a fire elemental cannot appear inside an object without the proper amount of space. And even if it could, at best it's an Engulf on the drone, which follows all the normal rules.
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Sabosect
post Feb 1 2005, 06:04 AM
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Hmm. I need to go over that again...
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