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> Customized Guns, Looking for a seriously Bad A$$ gun
Crimson Jack
post Feb 2 2005, 01:09 AM
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QUOTE (Xavier)
I was curious how many actually customize their guns.

I make a ton of 'em. I just keep all of the creations in a file on my computer for use whenever my group ever runs into a gunsmith. I also keep a stockpile of random custom names and decorations to quickly add to any weapon for the flavor of the whole deal.
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Arethusa
post Feb 2 2005, 01:56 AM
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QUOTE (Sabosect)
I allow it, but only if they take the Distinctive Style, Hunted, and Extra Enemy flaws. And the points those were normally grant are traded for a single custom item but do count against the limit of total edges and flaws they can have.

Right... Um, for a single custom gun? This never once seemed even the slightest bit insane to you?
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Crimson Jack
post Feb 2 2005, 01:59 AM
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... only if there were 8 more points of flaws would this get close to insane. As it is now, it's about right. LOL ;)
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Sabosect
post Feb 2 2005, 03:47 AM
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QUOTE (Arethusa)
QUOTE (Sabosect @ Feb 1 2005, 07:13 PM)
I allow it, but only if they take the Distinctive Style, Hunted, and Extra Enemy flaws. And the points those were normally grant are traded for a single custom item but do count against the limit of total edges and flaws they can have.

Right... Um, for a single custom gun? This never once seemed even the slightest bit insane to you?

No. The Distinctive Style is because they are using something no one else is, giving them something that makes them stand out very much just by having. The Hunted flaw is because people will want it and will try to get it. The Extra Enemy is someone from their past, whether megacorp or some street urchin, who holds a grudge and feels stealing that weapon and using it to implicate the player character in a series of heinous crimes would be revenge enough.

If you're going to build your own gun from scratch, don't be surprised when the uniqueness of it screws you over. That's always been the biggest disadvantage of the custom rules.

Note, however, that this is different from taking a stock gun, such as an AK-97, and customizing it. Likely, no matter the customization pattern there's at least two thousand of it around.
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mfb
post Feb 2 2005, 03:51 AM
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wow. vindictive GM much? also, i really don't see anything in the rules that says a character who starts with a custom gun is a horrible monster who has three seconds to live. i mean, that's one possible explanation for one character with a custom gun, but custom guns aren't so insanely badass that they require such.
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kevyn668
post Feb 2 2005, 03:57 AM
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Echo what mfb said.

His gun isn't that distictive. Most people--even in 2064--are not walking encylopedias of gun lore. To the average ganger/sec guard/maf torpedo/street sam, your man's toy is just an odd looking gun, if that. No one will be able to tell how uber it is by seeing it in action. Its still just a SMG.
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Sabosect
post Feb 2 2005, 04:25 AM
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QUOTE (mfb)
wow. vindictive GM much? also, i really don't see anything in the rules that says a character who starts with a custom gun is a horrible monster who has three seconds to live. i mean, that's one possible explanation for one character with a custom gun, but custom guns aren't so insanely badass that they require such.

You've never seen the custom guns the group I game with come up with.

The only reason I do it like that is simple: You can have your custom gun, and the requirements are the same of everyone. If you really want a gun that does a certain thing, you can alter the guns that exist to do it or do without. It is a way of preserving game balance at the start of the game.

QUOTE (kevyn668)
Echo what mfb said.

His gun isn't that distictive. Most people--even in 2064--are not walking encylopedias of gun lore. To the average ganger/sec guard/maf torpedo/street sam, your man's toy is just an odd looking gun, if that. No one will be able to tell how uber it is by seeing it in action. Its still just a SMG.


No, but enough of them either are or have access to electronic gun encyclopedias to figure it out and spread the word. And once the rumor starts, the only way to be rid of the results is to be rid of the gun and start a rumor it was stolen. Besides, you pull any sort of run with a gun that matches nothing anyone is familiar with and they will remember you over the guy who uses the very common AKs, as it is something that stands out even today.
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mfb
post Feb 2 2005, 04:32 AM
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i've seen the custom guns i've come up with. my favorite was the 11S HVHMG with 14 RC. of course, i pegged the Avail as way higher than 8--which is how i'd handle just about any other custom gun i don't want someone starting with.

i dunno. if your group needs those tight reigns, cool.
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Sabosect
post Feb 2 2005, 04:37 AM
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The only reason I have those instead of an outright ban at character creation is because I feel those are realistic side-effects of having a unique weapon, car, whatever. The reasons sometimes may vary, but I find the results will be the same.
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kevyn668
post Feb 2 2005, 04:47 AM
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QUOTE
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(kevyn668)

Echo what mfb said.

His gun isn't that distictive. Most people--even in 2064--are not walking encylopedias of gun lore. To the average ganger/sec guard/maf torpedo/street sam, your man's toy is just an odd looking gun, if that. No one will be able to tell how uber it is by seeing it in action. Its still just a SMG.

No, but enough of them either are or have access to electronic gun encyclopedias to figure it out and spread the word. And once the rumor starts, the only way to be rid of the results is to be rid of the gun and start a rumor it was stolen. Besides, you pull any sort of run with a gun that matches nothing anyone is familiar with and they will remember you over the guy who uses the very common AKs, as it is something that stands out even today.


No. They're not and no they don't. You shove a gun in Joe Normal's face odds are good (unless he's a DSer) he ain't gonna run home and try look up what firearm he was just acousted with. Nor is he going to ring up his local shadowrunner buddy and tell him about it.

No. No one will remember that a runner had an odd gun.

You could maybe make the case that embossing and the such might stick out but other than that, its just GM fait.

You'd probably be surprised at how similar guns look when all you can see is the business end of them.

If you want to give your players such a hard time just tell them they can't have custom gear at char gen. Simple.
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mfb
post Feb 2 2005, 04:50 AM
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yeah. i'd only use the Distinctive Style flaw if the weapon looked really distinctive. for instance, if someone in 2004 committed crimes using an XM-8? yeah, Distinctive Style all the way. if they committed crimes using Heckler and Kock's Discarded Prototype #563A? not so much.
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Sabosect
post Feb 2 2005, 04:58 AM
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QUOTE (kevyn668)
No. They're not and no they don't. You shove a gun in Joe Normal's face odds are good (unless he's a DSer) he ain't gonna run home and try look up what firearm he was just acousted with. Nor is he going to ring up his local shadowrunner buddy and tell him about it.

No. No one will remember that a runner had an odd gun.

You could maybe make the case that embossing and the such might stick out but other than that, its just GM fait.

You'd probably be surprised at how similar guns look when all you can see is the business end of them.

If you want to give your players such a hard time just tell them they can't have custom gear at char gen. Simple.

You are, of course, assuming the guy with the gun is only going after Joe Normal and not going up against anyone who might know enough about guns to be able to tell if one is unusual. And that the cops or corp security won't use the security cameras so common just about everywhere to get a look at the gun, which would be of use to them in trying to track down the runners (of course, so is the face and everything else).
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kevyn668
post Feb 2 2005, 05:13 AM
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QUOTE (Sabosect)
QUOTE (kevyn668 @ Feb 1 2005, 11:47 PM)
No. They're not and no they don't. You shove a gun in Joe Normal's face odds are good (unless he's a DSer) he ain't gonna run home and try look up what firearm he was just acousted with. Nor is he going to ring up his local shadowrunner buddy and tell him about it.

No. No one will remember that a runner had an odd gun.

You could maybe make the case that embossing and the such might stick out but other than that, its just GM fait.

You'd probably be surprised at how similar guns look when all you can see is the business end of them.

If you want to give your players such a hard time just tell them they can't have custom gear at char gen. Simple.

You are, of course, assuming the guy with the gun is only going after Joe Normal and not going up against anyone who might know enough about guns to be able to tell if one is unusual. And that the cops or corp security won't use the security cameras so common just about everywhere to get a look at the gun, which would be of use to them in trying to track down the runners (of course, so is the face and everything else).

Look pal, if you want to play "Is so/Is not" we can. ;)

My point is, more often than not, runners tend to encounter opposition that is not, um, "equal." That is to say, "NPC goons."

Most of those end up dead anyway--especially if your boy is using the End-All-Be-All-Uber-9S-10RC-Con: 6-HVSMG with APDS, right?

Its a gun. No one is going to bat an eyelash at one he/she can't ID.

Even if they do encounter "crack troops," when was the last time you, as GM, had one of those "crack troops" use a simple action to observe in detail a runner's unique weapon? If the answer is never, then they don't know drek about it other than it "killed Timmy."

And, AS I SAID BEFORE, if you want to play it that way, go for it. It your game. Have fun. That what this is supposed to be about.

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Sabosect
post Feb 2 2005, 05:38 AM
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QUOTE (kevyn668)
QUOTE (Sabosect)
QUOTE (kevyn668 @ Feb 1 2005, 11:47 PM)
No. They're not and no they don't. You shove a gun in Joe Normal's face odds are good (unless he's a DSer) he ain't gonna run home and try look up what firearm he was just acousted with. Nor is he going to ring up his local shadowrunner buddy and tell him about it.

No. No one will remember that a runner had an odd gun.

You could maybe make the case that embossing and the such might stick out but other than that, its just GM fait.

You'd probably be surprised at how similar guns look when all you can see is the business end of them.

If you want to give your players such a hard time just tell them they can't have custom gear at char gen. Simple.

You are, of course, assuming the guy with the gun is only going after Joe Normal and not going up against anyone who might know enough about guns to be able to tell if one is unusual. And that the cops or corp security won't use the security cameras so common just about everywhere to get a look at the gun, which would be of use to them in trying to track down the runners (of course, so is the face and everything else).

Look pal, if you want to play "Is so/Is not" we can. ;)

My point is, more often than not, runners tend to encounter opposition that is not, um, "equal." That is to say, "NPC goons."

Most of those end up dead anyway--especially if your boy is using the End-All-Be-All-Uber-9S-10RC-Con: 6-HVSMG with APDS, right?

Its a gun. No one is going to bat an eyelash at one he/she can't ID.

Even if they do encounter "crack troops," when was the last time you, as GM, had one of those "crack troops" use a simple action to observe in detail a runner's unique weapon? If the answer is never, then they don't know drek about it other than it "killed Timmy."

And, AS I SAID BEFORE, if you want to play it that way, go for it. It your game. Have fun. That what this is supposed to be about.

If we're going to play, which of us starts the slap-fight and which of us runs screaming for Mom? ;)

I think what we have here is a simple case of difference of view on what people notice. I know of too many people who have described someone and included what type of gun he was carrying, in a few cases identifying the gun itself when they have a bit of knowledge about it. However, there are also quite a few who barely notice what type it is. And in all cases, I'm talking about your average person on the street, not some military-trained supersoldier who used to beat up elephants with his toes for fun.
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ShadowGhost
post Feb 2 2005, 05:47 AM
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Only way I let a PC take a custom gun at chargen is if they have the B/R skill, a facility, and all the supplies to make it.

I make them roll the skills and if it goes bust.... that's 5,000 ¥ down the drain (or whatever it would have cost).

Characters without the skill - no dice. No pun intended. It keeps the uber weapons down, and when they finally do get them (one guy spent almost 20,000¥ for highly custom AR), they are very careful with them.

And while 20,000¥ sounds outrageous.... he bought it from a gunsmith... so it had street index on top of the usually calculated price, as the more custom designed a gun is, the easier it is to trace back to the gunsmith... it has his craftsmanship signature... so to speak. Not to mention, he wanted it so bad he was willing to throw in a few extra grand to lower his etiquette target number.
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Sandoval Smith
post Feb 2 2005, 05:56 AM
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If you're letting them take a custom gun like that from Chargen, then yeah, I guess it needs some sort of other drawback, but the reasoning behind the flaws seems a little bit silly (I can see distinctive style working).

The way I handle custom guns (aside from not allowing characters to start with them) is that they're expensive, and an original design takes a long time to make (probably a couple of weeks unless they know a gunsmith who will make this his number one priority), since it's an unique custom job, with unique custom parts(they also will probably need to hunt down the right person to make it for them too). The frame, barrel, bolt, and other really important bits will all have to be made from scratch. So, the runner has his whiz gun. Corps and such aren't going to be scrambling over it, because they could pretty easily make the same thing. They don't because the amount of effort and money it would take to tool up an assembly line outweigh projected profits.

Even allowing for subsequent copies to be quicker to make, if the runner loses the original it's probably going to take time to get another one. If he has a copy of the plans and goes to a different gun smith, then it's going to be the same base time as the original.
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Crimson Jack
post Feb 2 2005, 07:51 AM
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It seems fair to just allow the player to start the game with the necessary skills and equipment (sans custom gun), then just make the thing as soon as the game starts. They wont get their little fun toy right away, but they will as the game progresses. What's wrong with a little patience? ;)
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hahnsoo
post Feb 2 2005, 01:13 PM
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A stock gun will kill someone just as effectively as a custom gun. I don't see a custom gun as a major problem, as there are a million and one ways to kill PCs. So you can fire 10 bullets with null recoil (even without custom guns, you can do this with a cyberarm gyromount). 4 security guards can fire 8 bursts, maybe miss with half of them, and bury you with a hail of lead. Custom guns are an edge (not the character gen kind), and shadowrunners need as many edges as they can get.
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U_Fester
post Feb 2 2005, 02:15 PM
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QUOTE (Mr.Sinister)
Foregrip - RC: 1
Stock - RC: 1

How can you use both the Foregrip and Stock at the same time? dopn't you ahve to hold one or the aother if you are using your second hand on personal grip?
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U_Fester
post Feb 2 2005, 02:18 PM
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QUOTE (James McMurray)
You need a strength of 6 to get a point of recoil 12 will get you 2, and 19+ will get you 3.

Where was this located?
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tisoz
post Feb 2 2005, 02:18 PM
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QUOTE (U_Fester)
QUOTE (Mr.Sinister @ Feb 1 2005, 04:46 PM)
Foregrip - RC: 1
Stock - RC: 1

How can you use both the Foregrip and Stock at the same time? dopn't you ahve to hold one or the aother if you are using your second hand on personal grip?

Not the stock that runs under the barrel, the stock you put against your shoulder.
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tisoz
post Feb 2 2005, 02:22 PM
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QUOTE (U_Fester)
QUOTE (James McMurray @ Feb 1 2005, 05:28 PM)
You need a strength of 6 to get a point of recoil 12 will get you 2, and 19+ will get you 3.

Where was this located?

CC.103, it is an advanced combat rule.
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U_Fester
post Feb 2 2005, 02:53 PM
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Thanks for clarification for both. ;)
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Daishi
post Feb 3 2005, 01:52 AM
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QUOTE (James McMurray)
If this gun is available, it would eventually cover almost the entire market, at least for close combat guns.

No way! Everybody would be buying my Ares Tactical Carbine (assault rifle platform) that doles out 9M damage, has an integral grenade launcher, suppressor, 5 points of integral recoil and a conceal of 7!

Brrroken! :D
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Smiley
post Feb 3 2005, 09:08 AM
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QUOTE (hahnsoo)
A stock gun will kill someone just as effectively as a custom gun. I don't see a custom gun as a major problem, as there are a million and one ways to kill PCs. So you can fire 10 bullets with null recoil (even without custom guns, you can do this with a cyberarm gyromount). 4 security guards can fire 8 bursts, maybe miss with half of them, and bury you with a hail of lead. Custom guns are an edge (not the character gen kind), and shadowrunners need as many edges as they can get.

I totally agree. Hell, in our game it's just understood and assumed that everyone's going to have nifty custom weapons. It would be odd if someone DIDN'T. A 10M SA/BF pistol isn't that much of an advantage, really. Nor do I think it would make the player any easier to track. With the damage increase, it's basically a 9mm firing .45 anyway. If the authorities DO get ahold of the player and his weapon, the player is definitely hosed, though. Besides, if you can get something like that cobbled together on the street, imagine what SWAT teams and corp security might have. :dead:
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