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#26
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
Since elite troops are often rated Superior to runners. And runners have a usual skill rating of 6 in their area of expertise. Superior is +2, therefore 6+2=8, a skill rating of 8 is World Class. If world class isn't Olympic(ok, given the screwy Olympics in 2060s, maybe not), I don't know what is.
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#27
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Resident Legionnaire ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 ![]() |
Being elite doesn't have to have anything to do with being a one-man wrecking crew.
Sure, you will be good at what you do, that goes without saying. But that alone doesn't make one elite. It could mean many different things. A security team that regularly trains at a location they are assigned to protect could be considered elite due to the fact that they know the layout like the back of their hand, know the ins and outs of the security plan, or even being accustomed to the environment (like if it was an arctic research station). Hell, in the 6th world, you can take a well-trained individual (primary skills of 5 : professional per SR3), slap a few inexpensive implants in him (boosted 1, smartlink, etc..) and he becomes a formidable fighter. Take a couple of those guys, train them as a unit protecting their own back yard, and you have a great security team. |
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#28
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,144 Joined: 22-September 04 Member No.: 6,690 ![]() |
This is unbelieveable how? For the facilities hypothetical personnel, "Ares takes training and equipping their high end security elements seriously. Members of the 'Ares Family security division' who prove their capabilities are pushed to undertake this path."
All they have to be is good, not world class, and if you have someone who already has a proclivity, training alone will easily get them to good. In this case, even if it's just one of several like Ares facilities, they still take it seriously enough that they have the guards who are good at shooting guns and wearing armor, or icing intruding deckers, or whatever. |
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#29
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Resident Legionnaire ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 ![]() |
Even today, elite troops aren't that way because they are supermen. More often they are elite because they train together, think outside the box, have sound tactics, and most importantly, have the proper mindset and mental endurance to continue the fight when others would give up, while still keeping a cool head.
If you translated a delta-force soldier into SR stats, he wouldn't have very many skills in the 8's. More likely, if he did, they would be in his area of expertise. He would, however, have a ton of relevant knowledge skills, and a quite high small unit tactics skill. :) |
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#30
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
Take a look at Canon elite troops. I'll take the Leopard Guards of Aztechnology (p128 Corp Download) as an example. Superior and Professional. Even if I take Superior to be only +1, that's a lot of experts. And you have not taken into consideration the troops that are rated Superhuman.
That is today. The PCs do not know about today. They know about 2064. IRL is OOC, in game logic is IC. And IC disbelief is what I talking about. |
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#31
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Moving Target ![]() ![]() Group: Members Posts: 807 Joined: 9-October 04 Member No.: 6,741 ![]() |
Toturi- You find it unbelievable that 15,000 elite people can exist and work for corps? Having it below that I find unbelievable.
Simple case: Today there is, I would say, 40,000 elite soldiers, 6,000 elite computer experts, 5,000 elite scientists, and a few elites in other areas currently employed. My numbers are way off, and I suspect way too low to even be close, but they show how easily such people can exist. If only 15,000 of that 51,000 is in corp control, that means the majority is still outside, possibly in military or on their own. The number is low enough that they are rare enough to be legends, while high enough to actually make canon material feasible. mfb- Considering the way it is written and the number of corporations that would have magical security and the numbers required, I would say magicians alone have to be 0.5% of the total human population. Cyberwear being very common means you can expect at least double that in sams alone, plus double the sams in riggers and deckers. So, I would say 3.5% of the human population are runners or equal to. But keep in mind that number is scattered across the entire planet and even in certain portions above it. The numbers are still far, far lower than enough to even count as anything but a minority. |
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#32
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
No, that was honest confusion over whether the scenario at hand was what we were looking at or if you wanted us to present our own or what. Edit: Er, technically I just told you that you can't say that, which I don't mean. English has broken down, hopefully you understand what I'm trying to say. ~J |
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#33
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
What I meant was, following the rules of SR, elite soldiers have Expert to World Class skills. I can see each AAA as having at most about 2 battalions of these guys. I think that a AAA have important areas than 2 battalions can cover.
I am simply using "elite troops" as used in the books. If elite can be used to describe people with Equal stats, then yes, there are considerably more. |
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#34
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
i'm almost positive that it states, somewhere in SR, that the Awakened make up 0.01% of the population.
1 person out of every 100 being some kind of elite asskicker is way, way insane; that'd mean that 20-50 people out of every hundred are non-elite asskickers. now, if you want to say that 1 person out of every 100 is an asskicker of some variety--mostly non-elite--i can get with that. 1 guy out of 100 is a ganger, or a Lone Star beat cop, or a bouncer at some strip club, or whatever. i have to disagree, toturi. in SR, the entire planet is a low-intensity conflict zone; i don't think two battallions per megacorp is enough. |
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#35
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,144 Joined: 22-September 04 Member No.: 6,690 ![]() |
Okay, allowing that in a moment of enthusiasm Sabosect overstated the competency of these guards, and that they are merely well trained and equipped, rather than being elite, is there any believability issue with having guys like these staffing Ares' production facilities?
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#36
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
the believability issue is having that many badasses guarding a single facility. the basic guards should be good, but not great, and heavily supported with automated security features such as drones and cameras. elementals, spirits, and wards should play a large factor in the magical side.
in time of dire need, the facility--and every other Ares facility in the city--should have a PANICBUTTON that summons the Ares Firewatch: Seattle team. that allows you to have serious asskickers for the opposition, without the headache of figuring out where they found fifty such asskickers per facility. not only is it easier to believe, it's more economical; serious asskickers, as Blackwater and other consulting firms can tell you (but won't!), pull down serious dough, and they often have serious life insurance plans. |
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#37
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
A fast response team of elite troops is believable IC.
By the books anyway, there is only one battalion of Jaguar Guards. |
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#38
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Moving Target ![]() ![]() Group: Members Posts: 344 Joined: 5-January 05 From: Wherever this piece of meat rests. Member No.: 6,937 ![]() |
As far as security goes, I wrote up a list of attributes a location's security could have and then defined exactly what those attributes are. It took some time, but now, instead of having to build a sites security from scratch (and feeling obligated to make the runners go there hehe), I just let the runner's decide whether or not it is worth their time on hitting a place. I can easily assign an attribute rating for each of the various security types (magical, personnel, matrix, physical, etc) depending on what I feel the place would logically have. Since everything is already written up, viola, I have a security plan in about 2 minutes. Also, I usually don't go into detailed maps about a site. Just a couple bits of text about what is there. If the players come up with a good plan on getting intel about the site, then I just have them avoid the nasty stuff and get from A to B much quicker. Like I said, pre writing a bunch of Security plans was a real chore, but, now I can focus more on the story/run ideas than on where the Laser trip wires should go.
:nuyen: :nuyen: :nuyen: |
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#39
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Free Spirit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,950 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 ![]() |
Back on topic...
Consider an computer and electronics type warehouse. One that in the present day would be a distributor for Radio shack or Best Buy type outlets. A lot of relatively expensive, easily portable, merchandise. The building is concrete block construction, with a metal roof, say 100 by 200 meters and 10 meters high. It is in an industrial warehousing subdivision across from the docks and port, with a fully paved lot completely fenced with chain link and razor wire, sitting between two clones to either side and a couple of railroad tracks on the other side of the back fence. Inside the building are about a dozen rows of pallet shelving with a metal cage down the center isle holding the real expensive stuff. (Just drool over those 2 or 3 Fairlight Excaliburs they keep stocked.:)) The cage is in direct view of the warehouse supervisors desk. Over each row of stock are several tinted bubbles that could house camaras, in fact not all do, had to cut costs and didn't want to pay to have to have them all monitored. There is a small cafeteria area in one of the front corners as well as bathroom facilities. Dock doors run along the front wall, with a people size door in the middle. Inside this door is a "pen" where drivers can exchange paperwork, there is a maglocked door that is 'buzzed' from the adjacent supervisors area. A magically acyive driver could perceive an elemental watching over the cage down the center row, they should have probably set it out of LOS. A dozen to a dozen and a half employees work in three shifts around the clock, M-F, unloading the incoming trucks and putting together the outbound shipments. Security has heard how deckers like to forge shipping papers and have their loot delivered, since they have highly desired loot, this avenue is highly secure. A track runs around the perimeter of the building near the ceiling with cubic meter or so boxlike affairs in the corners. A similar track cuts through the exterior corners of the building and runs around the outside near the top of the building. A smart runner would surmise there are some drones there. There are two emergency exits on the back wall near the corners. There are no exterior door handles on these doors or keypads. One of the three guard dogs is stationed beside the 3 steps leading to each of these doors. Knight Errant handles the security. They have a guard house situated between the truck entrance and the gate for the fenced in employee parking. Employees need to pass through the guard house coming and going by going through a hallway with a turnstyle in center. there are arches housing scanners in the hallway as well as a half glassed wall bordering the guards room. The guard house has windows (yes one-way tinted) around its entire perimeter. There is a central core that is not visible which contains a bathroom and room for a decker or security rigger. There are three guards assigned around the clock, 7 days a week. One will make circuits around the building with a security animal. The other two guards monitor cameras, employees, entering and leaving, and allowing trucks to enter and leave. The guard house is elevated about a meter above ground level, so that a person sitting in the office would be at eye level with a semi truck driver in his rig. There are camara bubbles along the exterior of the ware house at the upper corners and spaced down each side. There is an unbubbled camara pointed toward the employee parking area, and another toward where the trucks await entry. There is a bubble for a camara on the end of the guard house facing toward the warehouse. The guards are armed with submachine guns and wear biomonitors. [edit] I'd find the KE templates and use them, or randomly assign attributes and relevant skills in the 4-6 range. Throw in some headware radios, smartlinks and maybe a little reaction/initiative enhancement here and there. [/edit] The guard checking the truck traffic has a mirror on a stick to check under and over the truck and trailer and will have the driver open the rear doors for inspection. He will put a seal on the truck and most truck companies require these type loads to be locked, so they will likely put a padlock on at this time. A panic button connects to the rest of Knight Errant forces. The warehouse is not extraterritorial, so Lone Star could become involved, and would like to show up KE. There is parking along the street, but there is a definite lack of cars using it. |
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#40
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,129 Joined: 11-June 03 From: Tir Tairngire Member No.: 4,712 ![]() |
I never build a "dungeon of doom" unless I plan a choke point that I know no magical, matrix or physical methods will alter. In this case, there was room left for the traffic grid to subvert your finale locale altogether. I had a run I wrote recently in which I built a highly secure building (actually, the MTRD building in Prague... Mitsuhama's thamaturgical research 'scraper) that my group was going to have to infiltrate. I made it this way because the finale involved them turning over a bone artifact to their Johnson in his suite in this building. Unbeknownst to them, the Johnson was one of two Master Shedim who was looking forward to feasting on the corpses of the team after they did the dirty work for them. The point here is that none of them could've found out this information until it was too late and they were already in the DoD (dungeon of doom). Choke pointed. Also, if your DoD doesn't get used this game due to a circumnavigation by your players, no worries. Save it and use it for another run at some point. You've done the homework on a solid and highly secure building. You can tweak the details and use it later. I think that its impossible to plan for every scenario. I usually write the main idea of the run down for review prior to the gaming sesh, then I have copious notes on the details surrounding the NPCs and locales that I believe my group will visit. Having notes on hand regarding locations and NPCs that aren't involved with the run, help drastically. So, I have my main story and how I think the dominoes will fall all written up. After I'm done writing my run, then I'll spend the next day thinking about ways to reach the goal without hitting all the clues I thought up. I'll make a few notes on alternate paths to the goal and how I'll deal with them. You simply can't think of them all, but if you spend some general time thinking about the basic strengths and weaknesses of your goal, you should be amply prepared to deal with whatever situation your players throw at you. If my players come up with an ingenious idea on how to accomplish the goal, I reward them with a highly positive result. There are times that this seems like a cake walk, but its only after a quick rundown of how their actions interplay with all of the elements that I've crafted in my dome. I also find that playing out the run in my head like a movie tends to help me a lot. I'm a movie nut, as well as an illustrator, so a visual is a big help to me. Anyhow, that's my ramble. :) |
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#41
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 ![]() |
A few things about guards:
The non-elite, barely worth calling professional, had a weekend of training and were given a gun type: 1> Are a psychologocal deterent to amateur and would-be thieves, both inside the company and out. 2> Are professional witnesses, their main goal is to get a description of at least one perp and get the hell under cover and hit the Panicbutton. 3> Only in extreme cases should they stick their neck out to enter into a firefight, unless their or someone else's life is in direct jepardy. I used to work in a building housed the nerve center for the ATM's on the eastern coast for a major bank. we had, at most 6 guards at all times, one at each entrance. Only three were ever armed that I saw. Funny thing is, there wasn't a guard assigned to watch the security system. Mega-corps can get away with military style guards at the high risk facilities because the items or research stored/manufactured/developed there could conceivably pose a risk to the population at large should they fall into criminal hands. They will not garrison a battalion for each and every warehouse. Likely one HTR team per district, perhaps two if there are multiple campuses that warrant the protection. The guards on site are to make the insurance companies happy, kinda like why 24-hour restaurants must have locks on the doors. I see most security teams on normal sites relying more on drones for the heavy deterent on site and the panicbutton to summon the big boys when the drek hits the fan. It is infinitely easier on the accountants for the drones to be in service as they don't need to take days off, never go on strike and rarely take it upon themselves to rob the company and they litterly log everything they do. 1 or 2 riggers per shift can cover a lot of ground for a small complex. Human guards have medical needs, biological needs, take vacation and are open to bribery (so are the security riggers, but that's why all commands are logged). just my thoughts on the matter. |
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#42
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 ![]() |
Ask anyone. ;) |
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#43
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Moving Target ![]() ![]() Group: Members Posts: 108 Joined: 6-December 04 Member No.: 6,871 ![]() |
Here is a typical run from the group I use to play with. This would be after they scouted and decided they couldn't route the matieral out, the KE team wouldn't respond within 15 mins, and they couldn't roll an employee. Aquire a box truck. Park a getaway van 3 blocks away. Drive the box truck to the site. Mage and someone with DMSO in front. The guys in back have skimasks. The guys up front have disgues. Stunball/Stunbolt the guards and have the rigger and decker secure the shack. They should buzz the truck in and destory the video evidence. They should also try to disable the alarm system. If we were feeling ruthless grenade the office and snipe the roaming guard. The rest of the crew pulls up to the building and rushes though an open loading bay. Hussle the people into the cafetira take their cell phones and have the PhysAd guard them. The mage does a quick astral scout to make sure the other people in the building are hiding or running. The Sammi grabs the supervisor and forces him to open the door to the cage. He also tries to convence him to grab the equipement we want out (A picture of his kid would be good here.) If he won't then thermite the door. (I'd have the interior of the cage handled by a drone off the net. It is controlled by the computer at the supervisors desk. Punch in an order and the drone pulls it from the shelves for you. The drones in the cage won't attack. But the might run you over.) Grab the stuff then force the people into the back of a truck. Lock it. Grab their truck and leave. Ditch the truck at the getaway car after spraying it down with bleach or nanites. --------------------------------------- The current group would hijack a truck near the site and try to sneak the group in in the back of the truck. The PhysAd and the sammi would ride up front. At the window we'd have a nice chat with the guard and then when the second guard started to look at the truck the sammi would get out and get in a fight with him. The PhysAd would shoot the guard in the window. Someone would run in and try to grab the tapes. One of us would peek out of the back of the truck. The driver would ram the gate down and we'd make it to the building. We'd all run into the building waving BFGs. Someone would shoot the supervisor to make a point. We'd bang on the door for a few mins trying to get in the cage. Someone would try to climb over. Someone would steal employees watches. Someone would look for porn. The guy at the guard shack would come running back and get shot by the last guard. Everyone would run out and shoot the guard. The elemental would come out after we jerk the cage door off using a truck and some chain. Everyone would run leaving the mage to fight it. Only he is invisable and the party can't find him. Then everyone runs in and grabs the loot. As we run out someone sets a truck on fire. If we are lucky as we pull out the KE HRT is just landing and Lone Star patrol car is happy to just tape us as the driver stops the truck at the gate and puts two rounds into the not yet dead guard there to "keep it real". Later that night after seeing the drivers face on the news and Seattles most wanted list we shoot and organ harvest him. |
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#44
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 ![]() |
Not entirely, just an odd assortment of people that likely took up GMing for love of the game and in the hopes that someone else would as well intheir circle of friends. There are so many varied backgrounds on this board that you can find someone that knows something about almost any topic and possibly even have a qualified and backed up with facts opinion on the matter (if you're extremely lucky). besides, i know I always learn something new in these kinds of threads, because the more ways you look at something, the better the end result will be.
edit ::ROFL algcs |
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#45
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Moving Target ![]() ![]() Group: Members Posts: 807 Joined: 9-October 04 Member No.: 6,741 ![]() |
I guess I should clear something up:
When I said "best of the best," I was assuming that the average Ares guard is likely to have a flashlight, maybe a pistol, and have the job of walking around looking touch but running towards the panic button like a little girl running from the boogeyman the moment anything actually happened. That automatically makes anyone they have with stats equal to the group as being damned good. The best of what Ares has doesn't necessarily mean the best in the world, though they may have a few of those. I really need to work on actually stating these things instead of making an ass out of you and me. The only reason I have Ares as having that much security is what they have to protect. They're protecting their weapons plant. Anyone with enough balls to attack that place probably can more than handle your average set of guards with an HRT team for backup. Considering the amount of thefts that happens in your typical SR game and the high desireability factor of what Ares produces, Ares will probably need more security than your average military base before the insurance company feels comfortable. Keep in mind that military equipment is much more common in SR, as shown by your typical runner team. Any place important enough to protect from the serious runners probably needs a huge and very expensive set of defenses just to be viable. |
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#46
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Moving Target ![]() ![]() Group: Members Posts: 108 Joined: 6-December 04 Member No.: 6,871 ![]() |
We usually are too. --------------------------------------- Here is my contribution to places. Holiday Day Spa and Boutique. This is higher class day spa used by some of the middle upper class in town. It is in a AAA neighborhood. It offers various types of massages, acuputure, magical relaxation, and sensory depervation chambers. The spa is separated from the store but both share the same building. They have a loading dock and shared storage area at the back of the building. The store front is mostly glass. They have a covered area for valet parking that you have to drive thru to get into the parking lot. There is a decorotive fence around the parking lot. Several clearly marked Panicbuttons are stationed around the parking lot and by the back of the building. The store has one security guard from KE that patrols the parking lot and building. Cameras cover the parking lot, interior, and back of the building. The cams are on the net. They are monitored from the local KE office. KE can have flying drones at the building in 7 mins and a HRT team in the building in 15 mins. KE also maintains a survilance drone in the area. The building is warded with a force 2 ward set up by KE mages. In addition to the KE security, Lone Star maintains a survilence drone and street cams over the neighborhood. Patrol Cars and bike officers pass the area on a regular bases. A quick response drone (helo designed for traffic stop back up) is 5 mins away. LS mages will routinely patrol the astral streets on no set schedule. The interior of the store is that of a typical Bed, Bath, & Beyond. The five employees are friendly and told to summon the guard in case of a problem. If they can't then they are to cooperate and try to get the intruders to leave quickly. There are Panicbuttons near the registers and managers office in the back. The shop does not have a lot of cash or valuables. The spa has an open waiting room with a receptionist controlling access to the back. She has a panic button and security alert button hidden under her desk. Pressing the security button will lock the doors and lower a security window in front of her desk. The spa usually has 3 to 5 employees working. The recepionist, a cleanup person, and the relaxation therapists. Neither the janitor or receptionist have any combat training. Some of the threapist may have magical ablities or some unarmed skill. Patrons are allowed to have their bodyguards enter with them if the bodyguard passes a background check conducted by KE. Other bodyguards have to wait in the reception area. |
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#47
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Free Spirit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,950 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 ![]() |
For an Ares weapons plant, I would probably use average stats (3s) and add 1D3. I would equip them with excellent Ares weapons (any mod I feel like) and security armor.
[ Spoiler ] Anyone interested in playing the above scenario, PM me. I tried running it in the Welcome to the Shadows forum, but everyone bailed. |
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#48
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 ![]() |
Humorously, this would have totally sealed the fate of the team in my game. Like Lone Star, Knight Errant (one of the two largest sec companies on earth) does things for morale to show that it is protecting it's personnel. One of those things is that all employees wear biomonitors. Drop the guard out front and not only are the other guards alerted automatically, but so is central, and backup is already on it's way. Likewise, cut off the security system and then home base registers a blackout because it's nor recieving the perennial signals with the correct random algorithm every second ro so and it sends a team.
Of course, this doesn't apply to lesser sec companies, which provide most of the lower cost security, but it applies to the big boys, which LS and KE are. These are very low cost implementations that dramatically increase the effectiveness of security. Simple is often better for security purposes. See, I agree with the OP, and I think he's right. I think a run against 6 sec guards with no backup and no good logistics or game plan is trivial for even a starting shadowrun team as long as they have any prep time. That's why for 20k a member they don't get hired to break into Best Buy warehouses and Stuffer Shacks if the game has any sense ;) |
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#49
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Moving Target ![]() ![]() Group: Members Posts: 108 Joined: 6-December 04 Member No.: 6,871 ![]() |
I did put this in there.
The first plan would always be to get an insider or make what looks like a legit purchase from a store and jump the truck in route. If it was clear they had to go in plan would be in and out in 10 mins. At 11 mins it is cut your losses and run. Don't kill anyone so KE isn't in revenge mode just lose recovery mode. If they KE team is 10-15 mins. Maybe. For the chance at a lot of money. If KE has a HRT team 5 mins away then the team would go back to Mr Johnson asking for a lot more money. They would hire a troll gang to tear up some other KE location. Barring that they would go straight in blast the guards, drive though the fence, and have 3 guys waiting for the HRT team and KE drones with SAMs and sniper rifles hidden in the surrounding area. The rigger would be back at the van with a mortar for covering fire. Plane tickets to CAS or the Carribian would have already been purchased. How different is the biomoniter read out of a stunned person from a normal You figure the KE team will know ~1 min of the guards going down. HRT team suits up and runs for the pad. Pilot starts the plane up, registers a flight plan, and gets it approved by Seattle Aircontrol. The supervisor decides if the HRT team is needed or if other units can respond and handle the situation, decideds if it is safe to send drones into the area, can they use leathal force, and then notifies his supervisors and Lone Star. Getting approval from eveyone to would take longer than the HRT team getting to the site. |
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#50
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 ![]() |
It would show they just went unconscious due to trauma. That's what biomonitors do, they assess the physical state of well being of the person they are attached to. Dramatic change in heartrate, blood pressure, breathing, and a pain response from when the person hit the ground of a serious adrenaline spike if he saw it coming. At the same time they check the cameras and if the guy is on the ground it's really easy to put together, takes seconds.. if that. If the sec system drops when this happens it's do not pass go, send in the asskickers.
In this scenario IMHO KE knows seconds after the guards go down.
Eh, that's horribly inefficient. HRT team runs straight for the pad Pilot starts the plan and leaves while the team inside straps on armor and does weapon checks en-route. Those ospreys (and Citymasters) are easily used as staging areas. The ospray holds all the ready gear. The pilot registers no flight plan. The pilot slaps in a sequence and a preregistered flight plan designated for emergency use is sent to Seattle Air Control, becuase KE is a registered security provider, and would definitely have preplanned emergency routes to any locations which it has a security contract. For a sec company like this response time is life. Fast response is what they do. There's no reason they would take a dive on a call because they were wasting time doing things that could be already arranged, drilled and organized beforehand.
Not so much IMHO. While the team is already in the air the Liueutenant on duty determines any alternative options, but that's very unlikely. This is a paramilitary organization. They have an SOP list which takes them straight down to what the proper response is, and the individual soldiers (and rigger if one responds) are already trained on when lethal force is authorized. no one asks permission to start shooting, that's all covered by the SOPs. KE has a lethal force licence. All those little things are trained in advance. There is no real time decision making done here, this would all be worked out as part of the security contract under the heading of "guaranteed response". They would alert Lone Star only if the facility is on public property, in which case Lone Star would be scrambling to respond also. Superiors would be notified while the team is en route.
Not a chance IMHO. Approval is a misnomer in this scenario. If conditions are met they go. That's they they are paid for and that's what they train for.
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Lo-Fi Version | Time is now: 28th September 2025 - 06:34 AM |
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