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#51
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Moving Target ![]() ![]() Group: Members Posts: 108 Joined: 6-December 04 Member No.: 6,871 ![]() |
Yes and no. It does slow the team down but some gear is personally issued to each team member. That is the kind of gear that won't be on the plane. You want the team listening to what the situation is and the attack plan during transit.
Maybe maybe not. There is a lot of air traffic in my Seattle. They might have a requested route to the target but there is no guarente they will get it. If they go tearing across town with out a plan they will get shut down quickly. If Lone Star is responsible for Seattle Air Security then KE is going to be registering every flight. Full paperwork requried and if an i isn't dotted right then it is denied.
Correct. But this is a work facility that isn't out in the middle of no where. If KE lands and does 2 million in damages to the site shooting it out with the runners when the runners were stealing $200k in electronics without killing anyone then KE's contract probably isn't getting renewed. That MG burst the KE guy fired is going somewhere. If it hits a schoolbus full of kids on the nearby interstate then people are going to try to get KE's lethal force licence revoked. Middle management is going to mirco manage everthing. Their necks are the ones on the line. If it is cheaper to let the bad guys go and cover it with insurance vs going in guns blazing then that is what will happen. This is assuming the facility has paid for fairly good coverage. HRTs aren't cheap. Most sites like this in my game would have a CityMaster team respond to an alarm with drones acting as cover. |
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#52
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Emergency services. It is the duty of every other pilot to get the hell out of their way. ~J |
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#53
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Moving Target ![]() ![]() Group: Members Posts: 108 Joined: 6-December 04 Member No.: 6,871 ![]() |
Only they are a private contractor. Lone Star is the Emergency Services. Maybe Doc Wagon. Seeing there could be multiple teams, Doc wagon, KE, LS, Crash Cart, etc all headed to the same facility someone gets to coordinate it all. That would be Lone Star. The big 10 could easily get Lone Star cooperation. KE is working on unseating Lone Star from their Seattle contract. They get squat. KE isn't going to get a stop light to change green for them when responding. If anything the Star is likely going to try to delay the KE team and have their own people catch the runners as they leave company grounds. |
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#54
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 ![]() |
The two are not exclusive. Nearly all ambulance services in the real world are both private contractors and emergency services, adn you get the hell out of their way.
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#55
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Moving Target ![]() ![]() Group: Members Posts: 983 Joined: 26-February 02 Member No.: 326 ![]() |
Sounds to me like there's a profound difference in the way this issue is dealt with in your two games, with no solid canon answer to support either point-of-view. As such, I would think it falls more in the realm of "I prefer" than "This is so."
In my game, certainly, KE wouldn't have any problems obtaining a flight plan, since all air traffic would be dealt with by computer, and the same computer that accepted the alert and notified the response team would also file a flight plan, taking into account all relevant airspace considerations, i.e. what areas on the path might cross the cone of property extending above all extraterritorial facilities, what areas were experiencing severe air traffic delays, the fastest route to the target, weather, and so on. While the GridGuide system certainly becomes overloaded on occasion, similar distributed networks of air traffic control will have a vastly lesser volume to handle. Moreover, because such fast response is a predicate of their operations, KE would certainly have whatever degree of computer resources was necessary to arrange for the expedition of their interests. Since such resources are by no means impossible or even impractical in 206x, it stands to reason that KE would possess them. |
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#56
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,763 Joined: 26-February 02 From: Special Hell Member No.: 284 ![]() |
A flight plan is unneccessary unless the weather outside is bad enough that Instrument Flight Rules are in effect. Which isn't inconceivable in Seattle, however, even during the bad weather days there are probably enough ground references available that a pilot could file SVFR and be clear to go. On a clear weather day, though, all that's required is Sea-Tac ATC clearance to enter and operate in their airspace, which is all of a three second radio conversation.
"Seattle Approach, Knight Errant Armed 711, at Depot Pad 4, with information X-ray, ready to takeoff, priority alert." "Knight Errant 711, Approach, squawk 3414, cleared for takeoff, traffic eleven o'clock is an Airstar at four hundred meters, traffic seven o'clock is a Boeing Heavy on final for Sea-Tac, caution, wake turbulence." "Knight Errant 711, squawking 3414, cleared for takeoff." |
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#57
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Moving Target ![]() ![]() Group: Members Posts: 108 Joined: 6-December 04 Member No.: 6,871 ![]() |
If KE had a contract with the city to provide the service then yes people would have to clear out. If not then no. Now people might think they have to get out of their way but that is a different matter. |
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#58
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Moving Target ![]() ![]() Group: Members Posts: 108 Joined: 6-December 04 Member No.: 6,871 ![]() |
That is part of the fun of it. It would be nice to see people post more facilities and their security layouts just to see how they see the world. And to see more run plans against those sites. |
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#59
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Target ![]() Group: Members Posts: 12 Joined: 20-October 04 Member No.: 6,774 ![]() |
I'm kind of a new GM, and I have a question. So, what if you create this amazingly complex security system and there's only a few sneaky ways in. Then, your runners (amatures) just sprint in the front doors guns blazing with no plan at all. Theres no way they're going to survive against your security. Do you modify the security or just kill the runners? Also,
Would you be willing to post that? |
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#60
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
I wouldn't change the security at all. Unless it is massively out of the runners' league they should have a little bit of warning that they should flee (after several moderate and serious wounds get passed around during the first two initative passes).
And with the Hand of God rule the PCs at least get to make this mistake once andd survive. |
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#61
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Free Spirit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,950 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 ![]() |
There are other things to do besides kill them. Take them all prisoner and let your imagination explore the possibilities. |
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#62
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 ![]() |
If they did not homework, or even worse knew the forces and tried it anyway? I wouldn't kill them, but I would allow them to die via the virtue of the dice. That's a difference. I don't kill players, but players die.
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#63
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,001 Joined: 26-February 02 From: Michigan Member No.: 1,514 ![]() |
Believe me when I say I am frustrated in how far away from what I wanted this thread to be. It's not quite what I wanted but for now I'll make do. As Tisoz stated there are a lot of options here.
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#64
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Moving Target ![]() ![]() Group: Members Posts: 344 Joined: 5-January 05 From: Wherever this piece of meat rests. Member No.: 6,937 ![]() |
The details parts are pretty much pulled from the various books. I yanked a bunch of stuff from 3rd ed, SOTA 2063, and some other sources that had security system type stuff in it and created a one file for myself. It's not elegant (I only intended it for myself, so it isn't formatted very well. I'll be more than happy to throw up a post about the outlines of it though. Give me a day or to polish it up a bit. :nuyen: :nuyen: :nuyen: |
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#65
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,001 Joined: 26-February 02 From: Michigan Member No.: 1,514 ![]() |
Most of this is easily found in Corporate Security, an older book, or in SOTA 2063 to a point. If you're realy interested in a decent break down buy Corp Sec. It's probable one of the most useful tools a new Game Master could ask for.
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#66
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 ![]() |
Actually, Corporate Security is about 1/3 as useful. Only the first part about layout is relevant in 3rd Edition and SotA63 does a better job, IMO. Most of the fluff is wasted text and the fiction has blantant flasehoods.
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#67
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,001 Joined: 26-February 02 From: Michigan Member No.: 1,514 ![]() |
In my opinion, it's the opposite, but I admit some sentimental attachment. I would like to see it reprinted with all the best sections, and some new stuff that runs along the lijnes of some of what I saw in SSG. I'd buy that in a heart beat.
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#68
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 ![]() |
Seriously? Maybe I don't like it becasue I had NAG2RL before it, which laid out a fraggin' 00 Zone, and maybe it's because CCSS was written by a retard, and maybe it's becasue they hadn't worked out FAB, and maybe I'd been GMing long enough not to need it, but the only parts I felt worth paying for were the Johnson's SOP (yummy cheese) and the art (yummy cheese).
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#69
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Target ![]() Group: Members Posts: 12 Joined: 20-October 04 Member No.: 6,774 ![]() |
I hate to be annoying, but are you going to post this soon? Not trying to rush you but I would really benefit from it. :D |
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Lo-Fi Version | Time is now: 22nd September 2025 - 10:57 AM |
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