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> How Big is Your Group?, there is no 'panda' option
How many players do you have in your regular group?
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Total Votes: 107
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Crimson Jack
post Feb 5 2005, 12:36 AM
Post #1


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Simple question. How many players are there in your regular group?
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Kagetenshi
post Feb 5 2005, 12:38 AM
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In each of my three regular groups, the total has been three for quite some time (plus GM). However, one of those groups recently added a fourth and fifth.

~J
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toturi
post Feb 5 2005, 12:38 AM
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I, me, myself and Panda. :D
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James McMurray
post Feb 5 2005, 01:03 AM
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I voted 5, but we'll have a 6th that will make it whenever he can, and there's the possibility of a 7th.
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The Grifter
post Feb 5 2005, 01:19 AM
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8, but not all of us run at the same time.
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Moirdryd
post Feb 5 2005, 01:26 AM
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Simpley me and my three players. Hopefully expending at some point soon.
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Paul
post Feb 5 2005, 01:42 AM
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We try to have between 3 and 5 players when possible. We have gone as far as 6 to 9, and as low as solos, or duets.

I know about 30 players in my area that have played in my games.
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paul_HArkonen
post Feb 5 2005, 02:45 AM
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Sweet, I have the (as of now) sole super group. Actually once you get to be this size it get's hard to manage.
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U_Fester
post Feb 5 2005, 03:49 AM
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We play between 6 and 7 players. Mostly it is 7.
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betageek
post Feb 5 2005, 05:03 AM
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I started with 3 players. One disappeared completely (and hasn't been heard from in almost a year). The second played two sessions, then quit because I hadn't made him the focal point of the entire campaign. That left my current group of one. Does his characters' MPD count for more?
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Grinder
post Feb 5 2005, 08:38 AM
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We're a regular group of three players. Sometimes one or two of my weekly ED-game join us for some fun with automatic weapons, but that's not very often. So three players plus GM.
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U_Fester
post Feb 5 2005, 03:59 PM
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There are actualy groups that have 9+?? :eek:
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psykotisk_overle...
post Feb 5 2005, 04:03 PM
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We are five regular players as well as the gm, but we have three others starting soon. So I just chose 8. We will be that number at the next run anyway.
Way to big if you ask me...
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Gyro the Greek S...
post Feb 5 2005, 04:11 PM
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I've run with 14 people before.

I don't recommend it.
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Grinder
post Feb 5 2005, 05:36 PM
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QUOTE (U_Fester)
There are actualy groups that have 9+?? :eek:

I once played in a group with 9 players - at a con. Never ever again! half of the players did absolutly zero the whole night, cause the GM wasn't able to bring them into the game properly. The meeting with Mr. J. was horror, took nearly 3 hours. And the planning phase was ridiculous. Never more then 6 players i say.
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Fortune
post Feb 5 2005, 05:40 PM
Post #16


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Back in the 80's I GMed a relatively long-term (14 months or so) Rolemaster game with 16 regular players. Good fun, but very frustrating at times. :D
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algcs
post Feb 5 2005, 05:55 PM
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Like U_Fester said we have between 5 and 8 there for games. I prefer games with 4-5 players. The group usually works together better and you don't have so many people that end up sitting while someone goes off scouting and stuff.

However I've played with some large D&D groups. We had 10+ in High School playing. I think it was 12 but I can't remember if some of the people were just sitting around watching or if they played. Not a lot of individual character development. Combat was quick and dirty. A lot of stuff was done on the honor system. It was fun but I would only do it again if we had the same number of female players. :D

I've played a GURPs Special Ops game at a con that was set up for 8-10 people. We were a SEAL team doing a rescue off a ship in the Med. We only had 4 but it would have been nice to have had 10. We had a lot of descions to make and it would have helped to have more people to analys the intellegince data. It was 3-4 hours of planning followed by an hour of combat.
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Sahandrian
post Feb 6 2005, 09:30 AM
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7, but we tend to play in two groups of 3, plus DM, with people switching between groups weekly.

Not that we've done much recently. I'm currently waiting for a couple of players to finish characters.

I ran 10+ together in D&D once. My second-worst game.
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DrJest
post Feb 6 2005, 12:11 PM
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I don't get to play any more :(

The largest group I ever ran was a 10 man team I put together for a fun mission when a whole slew of old roleplaying friends had a reminiscent get together. It was a scavenger hunt that ended in a Blues-Brothers style convoy as the PC's sprinted for their final meet. They got paid 100k each, and the two Johnsons then exchanged... 1 nuyen. The whole thing had been a "Trading Places" cheap bet.
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Jrayjoker
post Feb 6 2005, 02:04 PM
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We have 6 with one GM typically, but one of our guys is moving to Nebraska.
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Snow_Fox
post Feb 6 2005, 02:36 PM
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If we all show, 9 but it's rare for us all to be there. 3 of us drive up from PA. usually 6 players and GM is what shows.
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mattness pl
post Feb 6 2005, 02:39 PM
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I've run 12 players once. Never, ever more! Char gen was a horror.
Normally, it's me and 3 players.
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Starfurie
post Feb 6 2005, 04:21 PM
Post #23


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Started with just two victims^H^H^H^H^H^H^Hplayers in my group and have slowly been dragging more in. Up to five now.
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paul_HArkonen
post Feb 6 2005, 05:07 PM
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yeah, having a group as big as ours gets to be difficult, but we manage, sort of, it just sort of breaks down into different groups at different times. Like our gun bunnies go get food or have a smoke while the face and more rounded characters do legwork, and the face sits back at laughs at us while we do the actual run.

It seems chaotic, but it works.
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gamemaster
post Feb 6 2005, 05:19 PM
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right now theres 9 players and 1 gm no sweat chummer ya ned a group that big to compete against my art of war tactics i always throw at them.pretty easy to manage now that ive moved into the laptop era ,i keep everything on the computer eccept scribbly notes.i use quatro pro to keep track of all there stats,contacts,npcs,ect....,i use sr3 dice rollers i keep 4 at a time up and runing,map quest up,weather generators u,wordperfect up for notes,e-gm screen in pdf ,e- contacts in pdf,e-critters book in pdf,and now that i found out you can buy shadowrun books in pdf almost all of them and the rest soon i wont even have to keep a book at the table ill be completely computer which is wierd for me since the last 17 years dming ive been old school about it.

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