![]() |
![]() ![]() |
![]() |
![]()
Post
#1
|
|
Moving Target ![]() ![]() Group: Members Posts: 145 Joined: 6-May 04 Member No.: 6,305 ![]() |
Ok, I'm trying to make an Adept that can sneak into places, kill quickly and silently if need be, and get back out with recon. Need a bit of help
So far I have: Orc Adept Stats: (Including an Improved Quickness (3) and Improved Reflexes (1) ) Strength: 7 Quickness: 9 Body: 8 Charisma: 2 Intelligence: 5 Willpower: 6 Magic: 6 Essence: 6 Reaction: 7 (9) Initiative: 1 (2) Skills: Althetics - 6 Security Devices (Detection Measures) - 4 (6) Security Systems - 5 Edged Weapons - 6 Pistols - 6 English - 4 Japanese - 2 Corporate Security - 5 Corporate Procedures - 5 Leadership Tactics - 5 Stealth (Sneaking) - 5 (7) Lock Picking - 6 (I still have 4 points left to spend, and both the pistols and edged weapons will be turned into Specialities) Adept Powers: Motion Sense Improved Physical Attribute (Quickness) - 3 Killing Hands (Medium) Traceless Walk Improved Sense - Thermo Vision Improved Sense - Enhanced Hearing Improved Reflexes (1) Any thoughts or ideas? Really need equipment ideas too, thermal dampening armour/clothing will be one... |
|
|
![]()
Post
#2
|
|
Great, I'm a Dragon... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 ![]() |
Maybe spend the four remaining skill points on some heavy ranged weapon like assault rifles. For the rare occassions when the shit really hits you and there's no longer a need to remain silent.
|
|
|
![]()
Post
#3
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 ![]() |
I'm not sure which skills are active and which are knowledge. The cannon skills for breaking and entering are:
Electronics (Security Systems or Maglocks) Electronics B/R and rarely Lockpicking (much better to get a device for this one, as it's cheap) Killing hands with no unarmed skill? Also, the cost on your adepts powers looks off KH (S) 2 IR 1 2 TW .5 2 imp senses .5 Motion Sense .5 already comes out to 5.5 points... Personally I'd go for: Improved senses: Flare Comp, Microscopic vision, enhanced hearing, spatial recognizer, select sound filter, hearing damper Motion Sense Traceless Walk Magic Sense Imp stealth 4 Imp Reflexes 1 When trying to nreak-in sensing the guards before they sense you is quite important. The micro vision gives you a -2 TN when working on electronics... Magic sense will give you a heads up about wards and detection spells (hopefully) before you blunder into them. Adding to stealth is also always good for getting around. Spending 2 skill points for throwing weapons (grenades) 1/3 is usually a pretty good choice if you have points left over flash, smoke, etc grenades are easy to carry and work great for getting you out of trouble. For gear: The autopicks I mentioned above, electronics toolkit, maglock passkey, some 'scent killer', a variety of chemical distractants ('eau de dog in heat' works great on places that have guard dogs)... |
|
|
![]()
Post
#4
|
|
Moving Target ![]() ![]() Group: Members Posts: 145 Joined: 6-May 04 Member No.: 6,305 ![]() |
Oops, typo, Killing Hands was actually M
Improved sense - Thermo is only .25 Oops on the killing hands with no unarmed, I'll get rid of the bladed weapons, really need to fix my skills then, and tweak my powers a bit |
|
|
![]()
Post
#5
|
|||
Great, I'm a Dragon... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 ![]() |
Or ask you GM is these two skills can be combined to one. It's a house rules my gaming groups use. And saves worthy skill points ;) |
||
|
|||
![]()
Post
#6
|
|
Moving Target ![]() ![]() Group: Members Posts: 276 Joined: 29-September 02 Member No.: 3,348 ![]() |
My group also combines the skills.
It just didn't make any sense that you needed one skill to get the maglock casing open and a second skill to tamper with the circuits. |
|
|
![]()
Post
#7
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
I would ditch killing hands in favor of a bladed weapon or just knocking them out with unarmed and stabbing them afterward. I've just never found killing hands to be a big deal. That would also free up some points to use on improved stealth.
|
|
|
![]()
Post
#8
|
|
Great, I'm a Dragon... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 ![]() |
U can use Killing Hands in combat vs. spirits iirc. Had been quite a while since i played my ki-ad the last time.
|
|
|
![]()
Post
#9
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,102 Joined: 23-March 04 From: The Grizzly Grunion, in a VIP room. Member No.: 6,191 ![]() |
We use Electronics B/R and further specialize in Security Systems. Might work for you.
|
|
|
![]()
Post
#10
|
|
Great, I'm a Dragon... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 ![]() |
Yep, we do so too.
|
|
|
![]()
Post
#11
|
|||
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
Yes you can. Or you can have the team's bruiser and mage fight them. If your group frequently fights hordes of spirits or doesn't have a guy whose primary goal in life is to beat someone up, you should get Killing Hands L (or M if you really want it), otherwise I wouldn't worry about it, and instead pick it up if you need to when you first initiate or get 20 karma. |
||
|
|||
![]()
Post
#12
|
|
Great, I'm a Dragon... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 ![]() |
L is usually ok, as you can raise the damage with net successes. And 0.5 aren't too much for it i think.
|
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 9th July 2025 - 04:37 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.