Shapeshifter Regeneration, Question on the exact rate |
Shapeshifter Regeneration, Question on the exact rate |
Feb 8 2005, 05:07 PM
Post
#1
|
|
Moving Target Group: Members Posts: 230 Joined: 3-December 04 Member No.: 6,863 |
I have a question on Shapteshifter regeneration. I have searched my manuals, read back posts and the such, but I can not find the exact rules/rate for Shapeshifter PC regeneration. Any help would be much appreciateded.
Thanks |
|
|
Feb 8 2005, 05:12 PM
Post
#2
|
|
Moving Target Group: Members Posts: 401 Joined: 7-June 02 From: Living with the straw sheep. Member No.: 2,850 |
iirc a PC shapeshifter regenerates (Essence)/2 at the end of every combat turn, when in their natural form.
Also iirc, they don't regenerate at all in human form, and there's all kinds of other complicated silly stuff about regenerating drain and stun damage and physical drain and all of that nonsense...it's something of a can of worms, really. Rules should be in SRComp. [ Spoiler ] [edit]Typos This post has been edited by Demosthenes: Feb 8 2005, 05:13 PM |
|
|
Feb 8 2005, 05:15 PM
Post
#3
|
|
Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
That was in 2nd edition. No longer valid.
In 3rd edition, all creatures with regeneration (pc's included) erase all their damage at the beginning of every combat round unless the conditions are met that causes them not to regenerate at all. Boom baby! |
|
|
Feb 8 2005, 05:19 PM
Post
#4
|
|
Moving Target Group: Members Posts: 401 Joined: 7-June 02 From: Living with the straw sheep. Member No.: 2,850 |
Thanks Bit.
Note to self: must by SR3 Companion... Shapechangers are no longer gimped by having a stupid version of a power that works inconsistently. Note: what bothered me was the inconsistency, not the poor fuzzy-wuzzies being mistreated. Not my cup of tea, though I can see why some people might want to play one... |
|
|
Feb 8 2005, 05:25 PM
Post
#5
|
|||
Moving Target Group: Members Posts: 230 Joined: 3-December 04 Member No.: 6,863 |
Thanks Bit. I looked it up in 3rd Comp, but I guess I need to learn to read first. Must have missed it... MORE THAN ONCE!! :rotfl: Just to clarify, they reg fully in both Human and Animal form at the end of each turn? |
||
|
|||
Feb 8 2005, 05:28 PM
Post
#6
|
|
Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
yep.
|
|
|
Feb 8 2005, 05:34 PM
Post
#7
|
|
Moving Target Group: Members Posts: 392 Joined: 13-January 05 From: Forgot where his meat body was Member No.: 6,971 |
Which is why you geek them right after the mage. :P
|
|
|
Feb 8 2005, 05:38 PM
Post
#8
|
|||
Moving Target Group: Members Posts: 407 Joined: 22-March 04 Member No.: 6,183 |
Unless they regenerate... |
||
|
|||
Feb 8 2005, 05:42 PM
Post
#9
|
|
Dragon Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
Which is why you have the mage levitate them, then geek them while they can't do much.
|
|
|
Feb 8 2005, 05:56 PM
Post
#10
|
|||
Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
Assuming they don't resist the levitate, that's actually a really good plan. |
||
|
|||
Feb 8 2005, 05:57 PM
Post
#11
|
|
Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Sick though, Shapeshifter with empathic healing...
Forget offering free medical services in the barrens, you can finally get recognized by Krash Kart and Doc Wagon as a sentient and receive a SIN just like real people. |
|
|
Feb 8 2005, 06:00 PM
Post
#12
|
|
Neophyte Runner Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 |
So is there an allergy that limits the regen, like silver bullets on a werewolf?
|
|
|
Feb 8 2005, 06:01 PM
Post
#13
|
|
Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
nope, I think it either ups the damage code or the power, but I can't recall which.
|
|
|
Feb 8 2005, 06:02 PM
Post
#14
|
|
Neophyte Runner Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 |
So the only way to geek them is to do overdamage?
|
|
|
Feb 8 2005, 06:03 PM
Post
#15
|
|
Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Well, when they receive a deadly wound, you roll a 1d6, on a 1 they didn't heal and have to recover normally, otherwise they are a-okay (aside from potential magic loss)
|
|
|
Feb 8 2005, 06:06 PM
Post
#16
|
|
Neophyte Runner Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 |
And that assumes they are magical, would the essence loss affect them in any way if they were not magical?
|
|
|
Feb 8 2005, 06:13 PM
Post
#17
|
|
Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
most shifters are magical, being awakened creatures, it would be veritable suicide to not have some magical skills
|
|
|
Feb 8 2005, 06:17 PM
Post
#18
|
|||||||
Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
Arguably not even that does it. It says in the description of the power that they always regenerate all damage each turn unless they fail a regeneration roll. So unless they fail that regeneration roll, by the rules you could do 300 boxes of damage and they still get back up and kick your ass.
It would only affect them in that if they are attacked by a weapon focus they have to make an essence test at a TN of twice the level of the weapon focus, or that would doesn't regenerate. Beyond that, no. It doesn't matter.
Er, most trolls are awakened creatures, that doesn't make most of the magically active. Is there a quote somewhere that says a higher than normal percentage of shapeshifters are magically active?
|
||||||
|
|||||||
Feb 8 2005, 06:20 PM
Post
#19
|
|
Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
well, they are dual natured.
that's a flaw for a reason. |
|
|
Feb 8 2005, 06:22 PM
Post
#20
|
|||
Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
Yep, while vampires aren't. Makes tham that much more unholy nasty. |
||
|
|||
Feb 8 2005, 06:24 PM
Post
#21
|
|
Moving Target Group: Members Posts: 230 Joined: 3-December 04 Member No.: 6,863 |
Thanks for all the info. Now I can see why one of the guys wants to play this so baddly.... that and he averages a player getting killed every 1.5 games.
|
|
|
Feb 8 2005, 06:26 PM
Post
#22
|
|
Neophyte Runner Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 |
Just because he can't save his character's life with some reasonable planning and sane actions doesn't mean he should get off the hook with a shapeshifter. I'd let him do it, but throw weapon foci at him at an alarming rate for trying to break the game.
|
|
|
Feb 8 2005, 06:39 PM
Post
#23
|
|
Moving Target Group: Members Posts: 230 Joined: 3-December 04 Member No.: 6,863 |
With both of our GM's I don't think that will be a problem at all. ;)
|
|
|
Feb 8 2005, 06:51 PM
Post
#24
|
|
Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
Remember, don't let him off the hook too easily. One of the most important and overlooked things about a shapeshifter is that a shaprshifter is NOT a human that can turn into an animal. It's an animal that can mimic a human. He should have to play his animal nature and dock him karma if he doesn't. Most shapwshifters really dont work all that well in scociety. There's nothing humna about a shapeshifter except their look, and only then only part of the time.
|
|
|
Feb 8 2005, 07:36 PM
Post
#25
|
|||
Moving Target Group: Members Posts: 108 Joined: 6-December 04 Member No.: 6,871 |
So your not going to let me play that IE that is a WereTurtle ninja? :( On a more serious note I wouldn't mind playing a vampire. 8) |
||
|
|||
Lo-Fi Version | Time is now: 15th January 2025 - 06:31 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.