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> The Indestructable Leopard III, Call in the big guns...
Crimson Jack
post Feb 9 2005, 11:37 PM
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QUOTE (Birdy)
QUOTE (Crimson Jack @ Feb 9 2005, 02:15 AM)
QUOTE (Kanada Ten @ Feb 8 2005, 06:12 PM)
QUOTE
wards and fab will not stop a spirit if it comes directly from its metaplane iirc.

The problem is the spirit cannot come directly from it's metaplane unless the mage can see where the spirit is to end up because it requires a service to bypass the ward via a metaplane and once sent on a remote service all other services are gone. I suppose one could allow the mage to say "return to your metaplane and then enter the tank and kill all the occupants inside" but I don't know if I'd allow it.

I would. Creative thinking merits good results, especially considering the fact that no one in my PCs' group would have something that could stop that type of juggernaut.

I would not. It's exactly this "let magescum get away with everything" attitude that pisses me off and turns the game to "Mages R us".

An order is a simple and clear command, not a complex string of orders. Tough luck maggie-boy, the tank just squished you!

Birdy

Well, having a bias against "magescum" might be tainting your reasoning power.
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Foreigner
post Feb 10 2005, 01:06 AM
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QUOTE
(Foreigner)

As their foxhole was being overrun by a German King Tiger tank (actually, it was a U.S.-made M-47 Patton heavy tank owned by the Spanish Army, in German WWII colors--the same vehicles were used in PATTON five years later)


QUOTE
(Rock-Steady)

Hehehe they always used that tank as german tigers. And i believed it that that where tigers until i saw real ones....


Rock-Steady:

I'm not certain, but I think that there were at least two films made in the early 1970s in which modified Soviet T-34s substituted for German Tiger Mark Is.

The films were KELLY'S HEROES (1970), starring Clint Eastwood, Carroll O'Connor, Don Rickles, and Donald Sutherland, and THE BRIDGE AT NERETVA (Yugoslavian title--Bika na Neretvi) (1969), starring Yul Brynner, Curt Jurgens, Hardy Kruger, Franco Nero, and Orson Welles.

Although KELLY'S HEROES was set in France after the D-Day invasion, both films were filmed in what was then the country of Yugoslavia.

I found this on The Internet Movie Database, listed under "Trivia" about KELLY'S HEROES:

The "Tiger" tanks used in the film were actually Russian T-34 tanks which had been specially modified to look like Tiger tanks. This is apparent when you look at the suspension of the tanks. (T-34s used a modified Christie suspension, whereas the Tigers' wheels were much more elaborate.)

P.S.: Don't get too upset about missing that. I've seen the film about 5 or 6 times (in its entirety, that is :) ) over the years, and I never noticed the difference either.

--Foreigner

This post has been edited by Foreigner: Feb 11 2005, 04:41 PM
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James McMurray
post Feb 10 2005, 03:28 AM
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Ah yes... The Christie suspension. I should have noticed that.
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RunnerPaul
post Feb 10 2005, 03:44 AM
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One question I have about this tank, since I don't have the book: Does it have built in living amenities?

You see, when considering the question of "what would a GM do if his players got ahold of one of these things and holed up in it?", if said tank doesn't have an onboard head, sooner or later, someone in the tank will want to come out of the tank.
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Tarantula
post Feb 10 2005, 04:07 AM
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Living amenities, no, life support it has 150 man-hours (so 50 hours with its full crew of 3).
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RunnerPaul
post Feb 10 2005, 04:15 AM
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So, with no place to "drop the kids off at the pool" you're looking at how long the tank crew can put off the call of nature.

And the answer to that?
It Depends[tm].

"Depends Undergarments" is a Registered Trademark of Kimberly-Clark Corporation
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Kagetenshi
post Feb 10 2005, 04:30 AM
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Bottles. Good for beverages at both the beginning and end of the life-cycle.

~J
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RunnerPaul
post Feb 10 2005, 07:35 AM
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They better be wide-mouthed bottles. I'm not just talking about end-of-life-cycle beverages.

Besides, for that, in theory, all you'd have to do is crack the hatch just enough to let the stream exit. Sure you've compromised your enviroseal integrity for a minute or two, but when you gotta go, you gotta go.
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Traks
post Feb 10 2005, 08:25 AM
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QUOTE (Kagetenshi)
Disclaimer: I'm not sure if drones that size can get up fast enough to have enough Power. You may have to use flying toasters.

~J

If any iraqians are reading this, till the end of week all american tanks will be wiped out :) Any defenses against flying toster attack in addition to slapping player with books?

As for tank, someone called numbers that armor is like 10/5/2
So in example it would be 40/20/8, reflecting that with good antitank weapons they are vulnerable from certain positions. Of course silliness with sniper rifle/ penetrating any side of armor is also ruled out. Against such weapons full armor rating is used. Mm, all this sounds good and reasonable for me.



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Birdy
post Feb 10 2005, 11:28 AM
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QUOTE (Rock-Steady)
QUOTE (Foreigner @ Feb 9 2005, 06:15 PM)
As their foxhole was being overrun by a German King Tiger tank (actually, it was a U.S.-made M-47 Patton heavy tank owned by the Spanish Army, in German WWII colors--the same vehicles were used in PATTON five years later)

Hehehe they always used that tank as german tigers. And i believed it that that where tigers till i saw real ones....

I never understood why the didn't go for more Panthers and simply used a Leopard I (like in "A bridge to far") or AMX-30 since both are "close relatives".


But on explosives and tanks: The "spalling" effect (travelling shockwaves break up the armor on the inside and use the fragments to kill the crew) is basically a think of the past due to a combination of spaced (small hollow layer) and composite armor as well as kevlar inlays (spalling layer). So planting a batch of plastic on a tank and firing it off will rattle the crew and the crew will than make a rattling sound with the MG. That's why HESH is slowly going out of favour.

Now if you use/make a hollow charge you get the "hot jet of molten material" from the classical HEAP round (it's not a real plasma jet).

Wether it is sensible in a times of automatic defences (Zap Strips, Sentry-Guns) and "sensor only" tanks with surround vision/rigger controll and all to get close to a tank is another question. Even 1941 the mortality rate among "Panzer-Nahkämpfer" troops in the east was veery low...


Birdy
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Birdy
post Feb 10 2005, 11:32 AM
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QUOTE (Crimson Jack)
QUOTE (Birdy @ Feb 9 2005, 02:38 AM)
QUOTE (Crimson Jack @ Feb 9 2005, 02:15 AM)
QUOTE (Kanada Ten @ Feb 8 2005, 06:12 PM)
QUOTE
wards and fab will not stop a spirit if it comes directly from its metaplane iirc.

The problem is the spirit cannot come directly from it's metaplane unless the mage can see where the spirit is to end up because it requires a service to bypass the ward via a metaplane and once sent on a remote service all other services are gone. I suppose one could allow the mage to say "return to your metaplane and then enter the tank and kill all the occupants inside" but I don't know if I'd allow it.

I would. Creative thinking merits good results, especially considering the fact that no one in my PCs' group would have something that could stop that type of juggernaut.

I would not. It's exactly this "let magescum get away with everything" attitude that pisses me off and turns the game to "Mages R us".

An order is a simple and clear command, not a complex string of orders. Tough luck maggie-boy, the tank just squished you!

Birdy

Well, having a bias against "magescum" might be tainting your reasoning power.

It is well described in the rules that spirits (and even more so elementals) have problems interacting with our modern world (no "Auras" etc) and that they need clear instructions. Add in that they are also quite "literally minded" Based on that (and the fact that I consider mages too powerful) I argue for a "US Marines" style of orders: Very short and single, clearly defined jobs only.

Birdy
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Crimson Jack
post Feb 11 2005, 05:28 AM
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QUOTE (Birdy)
QUOTE (Crimson Jack @ Feb 9 2005, 11:37 PM)
QUOTE (Birdy @ Feb 9 2005, 02:38 AM)
QUOTE (Crimson Jack @ Feb 9 2005, 02:15 AM)
QUOTE (Kanada Ten @ Feb 8 2005, 06:12 PM)
QUOTE
wards and fab will not stop a spirit if it comes directly from its metaplane iirc.

The problem is the spirit cannot come directly from it's metaplane unless the mage can see where the spirit is to end up because it requires a service to bypass the ward via a metaplane and once sent on a remote service all other services are gone. I suppose one could allow the mage to say "return to your metaplane and then enter the tank and kill all the occupants inside" but I don't know if I'd allow it.

I would. Creative thinking merits good results, especially considering the fact that no one in my PCs' group would have something that could stop that type of juggernaut.

I would not. It's exactly this "let magescum get away with everything" attitude that pisses me off and turns the game to "Mages R us".

An order is a simple and clear command, not a complex string of orders. Tough luck maggie-boy, the tank just squished you!

Birdy

Well, having a bias against "magescum" might be tainting your reasoning power.

It is well described in the rules that spirits (and even more so elementals) have problems interacting with our modern world (no "Auras" etc) and that they need clear instructions. Add in that they are also quite "literally minded" Based on that (and the fact that I consider mages too powerful) I argue for a "US Marines" style of orders: Very short and single, clearly defined jobs only.

Birdy

Just to be sure, I re-read the Conjuring section (SR3, p. 184-189), the spirit section, and relevant information regarding other spirit types in MitS. Where does it say that they can't bamph in from the metaplanes if given the "clear instructions" (as you say, and I agree, are required) to do so?

I don't share your opinion that mages are the end-all of character types to play. In the game I run, the drone rigger and samurai make more headlines than the three magickers do. But, it's your game and my point isn't to tell you what to do. I'm just exploring the possibility of this being a legal move and if it is, its a great way to take out something that is nigh impervious to any other type of attack.

Nothing personal against your tastes. :)

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Necro Tech
post Feb 11 2005, 06:30 AM
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OK, I read the whole damn post and didn't see anyone come up with the AV Mine. It is 12D AV and when a tank rolls over it, the chunky salsa effect takes over and allowing for a little slop, you end up with 27D AV. Mine goes off, hits tank, bounces off, hits ground, bounces off, hits tank......until enough force is generated to breach the barrier. Simple, ignores called shot insanity and easy to pull off and obtain.
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Kagetenshi
post Feb 11 2005, 06:51 AM
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And utterly nonsensical from a physical standpoint, but hey, that's life.

~J
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BitBasher
post Feb 11 2005, 07:04 AM
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QUOTE (Necro Tech)
OK, I read the whole damn post and didn't see anyone come up with the AV Mine. It is 12D AV and when a tank rolls over it, the chunky salsa effect takes over and allowing for a little slop, you end up with 27D AV. Mine goes off, hits tank, bounces off, hits ground, bounces off, hits tank......until enough force is generated to breach the barrier. Simple, ignores called shot insanity and easy to pull off and obtain.

Won't work, the 27d is the staged number, not the base power. Base power only is used to determine whether hard armor is penetrated IIRC.
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Necro Tech
post Feb 11 2005, 07:22 AM
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Yes its silly but the question was asked about how to kill a shadowrun tank. That was it.

Yes it will work, vehicle damage does not include the word "base". It says the weapon power. The only caveats are unaugmented from burst or full auto. This isn't.

Example.

Hunter A calls in fire support to shred an obnoxious tank. Said weapon does 50D AV. Weapon hits six thick walls on way to the tank reducing the power to 5D AV. Using your logic, since its a 50D AV weapon it would pierce the tank.

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Demosthenes
post Feb 11 2005, 09:18 AM
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Crimson Jack
QUOTE
Just to be sure, I re-read the Conjuring section (SR3, p. 184-189), the spirit section, and relevant information regarding other spirit types in MitS. Where does it say that they can't bamph in from the metaplanes if given the "clear instructions" (as you say, and I agree, are required) to do so?


I was reviewing MITS just last night (can't remember page reference, sorry): A magician can have a spirit appear on the astral or physical directly from its home metaplane, and so avoid a ward. There are two restrictions to this. First, it uses up a service.

Second, and more importantly, the spirit can only appear in the same place as the mage (approximately...) - ie, you must already be inside the ward you want to circumvent.

:(
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Austere Emancipa...
post Feb 11 2005, 11:29 AM
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How'd you get 27D for the AV Mine? The ground clearance is about 0.5 meters, and the mine has to be dug in so the whole distance counts. Even if you ignore fractions (-0.5 Power for both "waves") and the fact that most spots you place mines on have sucky BRs, you get 24D (AV) -- 1 x 12D (AV) for the blast which goes straight up to the tank, 1 x 12D (AV) which is reflected off ground below the mine and then goes straight up to the tank. If your GM agrees with your interpretation of the blast reflection rules in this matter, at best you'd make the Leo 3 resist 4D.

I absolutely wouldn't allow this. Explosives are Anti-Vehicular because they are shaped to concentrate the force of the detonation at a particular spot. "Reflection" of the pressure wave would have very little to no effect on the penetration ability of such a weapon. This'd make about as much sense as ramming it with very fast RC cars.

This post has been edited by Austere Emancipator: Feb 11 2005, 11:30 AM
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Shockwave_IIc
post Feb 11 2005, 11:35 AM
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Besides wouldn't the barrier rating of the ground be less then the tank thus you blow a big hole in the ground instead?
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Foreigner
post Feb 11 2005, 04:51 PM
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Here's a thought, folks:

And, please, no flames; at least, not yet. :P

I haven't looked it up yet (it quite literally just occurred to me :) ), so I'm not certain that it'd work.

How about a two-pronged assault with Elemental Spells?

That is, a high-force Fireball or Hellblast spell, followed immediately by a cold-based spell of equal or greater force.

I realize that modern composite armor isn't quite as sensitive to such things as Rolled Homogeneous Armor (i.e., steel alloys), but I would think that, even if such an attack didn't crack the hull like an eggshell, it would at least weaken it--especially if it were a localized spell, targeted at a specific area.

Assuming it works as intended, I believe that, even if it didn't immobilize the vehicle, it would create a weak spot in the armor that would be more vulnerable to attack with conventional weaponry.

--Foreigner
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Tarantula
post Feb 11 2005, 04:58 PM
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Foreinger, the problem being, you need both spells at or above force (41? was it?) to affect the tank in the least.
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Foreigner
post Feb 11 2005, 05:16 PM
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Tarantula:

Gotcha. I'd forgotten about that part. My bad. :(

What about trying it with chemicals rather than magic?

Or would the end result be the same?

--Foreigner
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mfb
post Feb 11 2005, 05:25 PM
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i don't think there are any chemicals out there that could melt a hole in tank army in a timely fashion. that'd be something you'd want to do ahead of time--sneak into the enemy base, paint the chemical on the tanks, and escape undetected. then, when the battle comes, the enemy finds that his tanks have only half their usual armor.
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Tarantula
post Feb 11 2005, 05:31 PM
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Of course, halving their armor really only opens them up to possibly taking some damage from such weapons as a great dragon ATGM.
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BitBasher
post Feb 11 2005, 05:31 PM
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QUOTE (Necro Tech @ Feb 11 2005, 12:22 AM)
Hunter A calls in fire support to shred an obnoxious tank. Said weapon does 50D AV. Weapon hits six thick walls on way to the tank reducing the power to 5D AV. Using your logic, since its a 50D AV weapon it would pierce the tank.
Ah, no. Because in that case the 50 never hot the tank. a 5 did. That makes the base power of the attack that hit the tank a 5. Please, please do not presume to tell me what "my logic" is, when you obviously don't have a solid grasp on it. I'll quote the book when I get home if someone hasn't done it by then.
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