Caffine-97, Combat Drugs |
Caffine-97, Combat Drugs |
Feb 16 2005, 04:18 AM
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#1
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Caffine-97
Addiction: Light Type: Stimulant Rating (Code): 3M/3P Tolerance: 3 Edge: 5/12 Fix Factor: 1 week Bonus: This drug adds one Free Action to every Pass the character has per Turn. The effects last 1D6 minutes. The character receives an additional die on Surprise tests. Doesn't stack with adept powers. Crash: For a period of 2 hours following, the character loses a Free Action on their Pass and must spend a Simple Action to perform any typically Free Action. The character also suffers a +2 TN on Surprise tests. Cost: ¥600 per dose Legality: 3P-Y Thoughts? |
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Feb 16 2005, 04:20 AM
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#2
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Runner Group: Members Posts: 2,751 Joined: 8-August 03 From: Neighbor of the Beast Member No.: 5,375 |
How does one take it?
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Feb 16 2005, 04:21 AM
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#3
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
In Jolt, of course.
~J |
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Feb 16 2005, 04:22 AM
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#4
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Running Target Group: Members Posts: 1,379 Joined: 16-April 02 From: the LI shadows Member No.: 2,607 |
A stimulant like that would be available either as pill or patch.
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Feb 16 2005, 04:22 AM
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#5
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Hadn't decided. Probably injected or inhaled.
[edit]Though, Patch is an interesting one. |
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Feb 16 2005, 04:22 AM
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#6
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
It's a bit expensive.
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Feb 16 2005, 04:22 AM
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#7
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Runner Group: Members Posts: 2,751 Joined: 8-August 03 From: Neighbor of the Beast Member No.: 5,375 |
Heh. Of course. That's a hefty cost for a "soft" drink.
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Feb 16 2005, 01:36 PM
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#8
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It's for winners Group: Dumpshocked Posts: 523 Joined: 8-February 05 From: Wiltshire with da shooty stuff Member No.: 7,067 |
:D
Want some what was the availability? torz x |
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Feb 16 2005, 02:47 PM
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#9
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Availability: 4/2hrs
What are you thinking, Fortune? One exess zero or something like 300? |
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Feb 16 2005, 03:14 PM
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#10
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Or maybe 400. Long Haul is 500, and I'd make it worth less than that.
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Feb 16 2005, 03:17 PM
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#11
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Runner Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 |
300 is still very expensive. Try and imagine just what niche of the street market would really be able to pay that kind of ridiculous cost per dose.
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Feb 16 2005, 03:22 PM
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#12
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Is this in the street market, though? Seems more like a security/military drug.
~J |
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Feb 16 2005, 03:25 PM
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#13
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
I wouldn't expect this to be a big street drug. It'd be marketed as a "safe" combat drug that enhances corporate forces by reducing friendly fire though increased communication and alertness.
However, you're right. Maybe I should make it 6 hours followed by a 6 hour crash (or some sort of time release?). That's the longest I'd expect to have a combat ready force on security detail. |
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Feb 16 2005, 03:30 PM
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#14
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Dragon Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
Well, I dunno, you figure, 8 hour is a regular full time job... you'd want guards to be a bit more alert, I'd say go with 4 or 5 hours, so that 2 teams of guards (1 from 10pm - 2am or 3am, 2 from 2-3am to 7-8am) which then lets the daycrew take over.
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Feb 16 2005, 04:49 PM
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#15
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Neophyte Runner Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
It doesn’t need to last more than an hour. Certainly not the entire shift. If you give it to your men at the start of every shift they will be dead within a year (ok its is the fault of the drug system up to a point) certainly they will be addicted and probably tolerant. Like all combat drugs it should be saved for rare dangerous situations.
Edward |
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Feb 16 2005, 04:51 PM
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#16
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Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
Honestly, I wouldn't allow it just because a second free action although doesn't sound like much is INSANELY powerful, specifically for pulling tricks in combat.
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Feb 16 2005, 04:56 PM
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#17
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Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
not to mention, rather expensive, rather quickly, imo. You figure a squat of 4, at 300 a pop, that 1200 nuyen a squad, a day.You would have to think it would be more cost effective to load some more cyber on even the run of the mill security, unless you already have a high turnover rate of your security (and unless the turnover is caused by death, that should be a bad thing in its own right...) I would keep the stuff to a "light emergancy" situation, with perhaps an odd guard who got hooked on the stuff and is taking it all the time.
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