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Shockwave_IIc
post Feb 18 2005, 11:25 PM
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Erm called Shot with a SL2 ends up at base TN not +2 as it doesn't mention that the other part of the SL's benefit is overridden.

Not that i have a problem with called shots as i turned round to my players and said
"You start doing called shots needlessly then so will the bad guys. how PC's you got? cos i have a shed load of bad guys."

Seemed to work.
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GrinderTheTroll
post Feb 18 2005, 11:30 PM
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QUOTE (Shockwave_IIc)
"You start doing called shots needlessly then so will the bad guys. how PC's you got? cos i have a shed load of bad guys."

Seemed to work.

This is my same threat I make with APDS or any other "fun" things the PC's decide they want to do.

You sire, are evil! :vegm:
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toturi
post Feb 18 2005, 11:59 PM
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QUOTE (Shockwave_IIc)
"You start doing called shots needlessly then so will the bad guys. how PC's you got? cos i have a shed load of bad guys."

I've never stated it so explicitly, simply because we (that is my group) told another GM,"How many players you've got? Kill us all and we'll just give you our old character sheets."

One more thing, Physical Barrier spells can't be bypassed because they aren't Armour.
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mfb
post Feb 19 2005, 12:03 AM
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i use called shots on my players all the time.
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Kanada Ten
post Feb 19 2005, 12:23 AM
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QUOTE
I'm just saying that the canon rule for call shot is pointless while the FAQ one has merits.

That's simply not true. It's a gamble for low skill characters with low power weapons, and other instances. Remember that most NPCs will stop fighting after a Moderate wound, but with a Pistols skill of 1 and a Light Pistol against an "average" enemy... One simply prays for a success, and that the target only gets one success on dodge. It's just a high risk gamble, but sometimes worthwhile.

The big brute shoves you into the alley, knocking your head against the simbrick. Rain, darkness, and mist swirl around you as the figure looms. Fumbling for the hold-out stuffed in your jacket, you shove it against the assailant's head and pull the trigger.

Now, with two dice, the odds on rolling even a single 9 don't seem very good, certainly not much better than a 13 (which is the same as rolling a 12) for the Called Shot. But even if you manage to get a 9, that won't stop the attacker should it inflict a Light Wound on him. The only hope is the Call Shot dealing him a Moderate.

This post has been edited by Kanada Ten: Feb 19 2005, 12:56 AM
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mfb
post Feb 19 2005, 12:27 AM
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or, as i said above, for when you can use modifiers to lower the TN to ~4 or less.
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Kanada Ten
post Feb 19 2005, 12:47 AM
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Can one call a shot using a shotgun? That could get super nasty.
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mfb
post Feb 19 2005, 12:59 AM
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by the rules, yeah. if you're looking for realism, though... well, honestly? if you're looking for realism? don't use SR's shotgun rules.
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BitBasher
post Feb 19 2005, 01:02 AM
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At close ranges, even with the choke open on a normal shotgun it doesn't spread that much at all really. A lot less than most people think it does. Only at long ranges would making acalled shot be kind of pointless.
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mfb
post Feb 19 2005, 01:12 AM
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in real life, calling a shot with a shotgun isn't a bad idea, even at long range. as i recall, spread is only like 6" at 300yd, or something ridiculous.
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Moirdryd
post Feb 19 2005, 01:48 AM
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also, i recall it states that Shotguns in SR use mostly solid shells instead of buckshot but the choke and spread rules are provided for those who want to use the buckshot.
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Fortune
post Feb 19 2005, 02:38 AM
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I only allow Called Shots for 'effect' (or to hit tires and such). With the abstract armor system in Shadowrun, this seems to be the most sensible in my opinion.
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toturi
post Feb 19 2005, 02:49 AM
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I'd allow Called Shot to bypass mainly because of M & M, otherwise, it would result in a Called Shot to bypass armour applicable only for Gel Rounds only.

However, I would only allow Called Shot to bypass armour, not a Called Shot to specific hit location.
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Arethusa
post Feb 19 2005, 02:58 AM
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QUOTE (mfb)
in real life, calling a shot with a shotgun isn't a bad idea, even at long range. as i recall, spread is only like 6" at 300yd, or something ridiculous.

Whoah, 6" at 300yds? That's really, really optimistic, even with the tighest choke in the world.
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mfb
post Feb 19 2005, 03:04 AM
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ergh. "optimistic" isn't the word--"impossible" or, more accurately, "mfb is batshit insane" fits better. according to this site, you can get 70% of your shot into a 30" circle at 40 yards if you use the tightest choke commonly available.
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Rolemodel
post Feb 23 2005, 03:43 PM
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QUOTE (GrinderTheTroll)
QUOTE (James McMurray @ Feb 18 2005, 01:37 PM)
QUOTE (GrinderTheTroll @ Feb 18 2005, 01:29 PM)
QUOTE (Rolemodel @ Feb 18 2005, 06:08 AM)
Really.  Seriously.  Called shots bypassing armor is perhaps one of the most unbalancing issues I have with ranged combat.  The SL-2 just facilitates this, and while the option to call a specific shot of the body/vehicle/etc., is a viable option, and one that should be encouraged in certain circumstances...

...reducing armor to zero is more or less complete shit.

What "special circumstances" are you talking about? A head-shot is a head-shot. Unless they've been encased in carbonite, I'm not sure how they'd plan to avoid massive damage without armor.

The ranged combat rules in the main book do not allow head shots. They only allow vague "called shots" that increase the damage level by 1. Head shots is something the FAQ introduced.

The head-shot is just an example is happend to choose.

My argument is pro-armor bypass, that meaning, if you get to make "a called shot" then I can see where allowing armor bypass would be allowed since you will probably making a attempt to hit a area less-protected (head, neck, etc.)

Yes. My reference to -complete shit- would be in regards to the utter abandonment of the balance of the core game mechanics.

Core game mechanics. Perhaps that's not a can of worms that really need to be opened. Regardless, as our third installation of the rapidly-less-cyberpunk-than-it-used-to-be Shadowrun system plainly put out on called shots as follows - When you aim for a 'called shot', you stage the damage level up.

The silly notion of ignoring Ballistic/Impact was introduced in a FAQ written by some summer intern that liked to roll dice around his desk and 'appear to be as helpful as possible!11!!1! d00d!11!'.

But, on the flipside, if you want to maintain balance but ignore armor? Sure, there's room for that. Just assign a +8 TN modifier to headshots, and adjust accordingly for other parts of the body. That'd be a /little/ better, anyway.

-RoleModel
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Tarantula
post Feb 23 2005, 03:57 PM
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QUOTE (Fortune)
I only allow Called Shots for 'effect' (or to hit tires and such). With the abstract armor system in Shadowrun, this seems to be the most sensible in my opinion.

Just a note for everyone. There are rules for calling a shot to a tire, regular tires and armored tires have body ratings, armor ratings, and can resist the damage. I think on a M or worse wound regular tires deflate, and add +2 to the handling of the vehicle. Armored/run-flat deflate when destroyed and I think runflats only add +1 to the handling. Again, check these rules yourselves, but I know they exist.
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mfb
post Feb 23 2005, 07:10 PM
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yes, it must have been some silly intern, and not a logical attempt to consolidate four different sets of called shot rules. the current called shot FAQ answer certainly couldn't be laid at the feet of the authors of M&M and CC, who originally implemented the concept of bypassing armor with called shots. nope, must have been some intern.
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Rolemodel
post Feb 24 2005, 05:19 PM
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QUOTE (mfb)
yes, it must have been some silly intern, and not a logical attempt to consolidate four different sets of called shot rules. the current called shot FAQ answer certainly couldn't be laid at the feet of the authors of M&M and CC, who originally implemented the concept of bypassing armor with called shots. nope, must have been some intern.

Precisely. I'm glad you see my point.

It's bad enough that we're surging our brains out. But abstract armor ratings with little basis in reality being overruled by something that parallels logic? Honestly.

-The RoleModel
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mfb
post Feb 24 2005, 05:42 PM
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*shrug* your opinion of called shots wasn't really what i was arguing with. if you're going to blame somebody, pay attention and blame the right people. otherwise, you look like either an ass or a retard.
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Rolemodel
post Feb 24 2005, 06:11 PM
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I read you. Lima Charlie, mfb.

And my opinion remains that the game's core designers didn't write the FAQ. I'm certainly open to being proven otherwise, but...

...*Shakes the magic 8-Ball*...

...'My sources say yes.'

-TheRoleModel
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mfb
post Feb 24 2005, 06:17 PM
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i'm not sure who writes it, but several answers i've recieved have referenced the necessity of clearing things with the line developer before posting them to the FAQ. answers you get by email are, it may be assumed, based solely on the FAQ writer's research and opinions.
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Kagetenshi
post Feb 24 2005, 06:31 PM
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QUOTE (Charon)
They had to add this rule in the FAQ. Called shot for increased damage makes no sense whatsoever. Anyone ever used it?

Yes, I have. For a Skill 1 individual, it's sometimes the only option.

~J
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Rolemodel
post Feb 24 2005, 06:34 PM
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Moving on a half a pace, does anyone out there have any suggestions for location based 'Called Shot' TN modifiers?

A few I've tossed around, here and there.

+8 (+10 at time) Head/Heart
+6 (Hands, Feet.)
+4 (Arms, legs)
+2 (Any other specific, non-critical part of the body.)

~The~Role~Model
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Tarantula
post Feb 24 2005, 06:44 PM
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So its +2 for a knee? But +4 for a leg? Huh?
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