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Feb 18 2005, 11:25 PM
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#51
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 |
Erm called Shot with a SL2 ends up at base TN not +2 as it doesn't mention that the other part of the SL's benefit is overridden.
Not that i have a problem with called shots as i turned round to my players and said "You start doing called shots needlessly then so will the bad guys. how PC's you got? cos i have a shed load of bad guys." Seemed to work. |
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Feb 18 2005, 11:30 PM
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#52
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,754 Joined: 9-July 04 From: Modesto, CA Member No.: 6,465 |
This is my same threat I make with APDS or any other "fun" things the PC's decide they want to do. You sire, are evil! :vegm: |
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Feb 18 2005, 11:59 PM
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#53
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
I've never stated it so explicitly, simply because we (that is my group) told another GM,"How many players you've got? Kill us all and we'll just give you our old character sheets." One more thing, Physical Barrier spells can't be bypassed because they aren't Armour. |
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Feb 19 2005, 12:03 AM
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#54
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
i use called shots on my players all the time.
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Feb 19 2005, 12:23 AM
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#55
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
That's simply not true. It's a gamble for low skill characters with low power weapons, and other instances. Remember that most NPCs will stop fighting after a Moderate wound, but with a Pistols skill of 1 and a Light Pistol against an "average" enemy... One simply prays for a success, and that the target only gets one success on dodge. It's just a high risk gamble, but sometimes worthwhile. The big brute shoves you into the alley, knocking your head against the simbrick. Rain, darkness, and mist swirl around you as the figure looms. Fumbling for the hold-out stuffed in your jacket, you shove it against the assailant's head and pull the trigger. Now, with two dice, the odds on rolling even a single 9 don't seem very good, certainly not much better than a 13 (which is the same as rolling a 12) for the Called Shot. But even if you manage to get a 9, that won't stop the attacker should it inflict a Light Wound on him. The only hope is the Call Shot dealing him a Moderate. This post has been edited by Kanada Ten: Feb 19 2005, 12:56 AM |
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Feb 19 2005, 12:27 AM
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#56
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
or, as i said above, for when you can use modifiers to lower the TN to ~4 or less.
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Feb 19 2005, 12:47 AM
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#57
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Can one call a shot using a shotgun? That could get super nasty.
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Feb 19 2005, 12:59 AM
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#58
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
by the rules, yeah. if you're looking for realism, though... well, honestly? if you're looking for realism? don't use SR's shotgun rules.
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Feb 19 2005, 01:02 AM
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#59
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
At close ranges, even with the choke open on a normal shotgun it doesn't spread that much at all really. A lot less than most people think it does. Only at long ranges would making acalled shot be kind of pointless.
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Feb 19 2005, 01:12 AM
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#60
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
in real life, calling a shot with a shotgun isn't a bad idea, even at long range. as i recall, spread is only like 6" at 300yd, or something ridiculous.
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Feb 19 2005, 01:48 AM
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#61
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Moving Target ![]() ![]() Group: Members Posts: 865 Joined: 31-December 03 From: Shadows of Britain Member No.: 5,944 |
also, i recall it states that Shotguns in SR use mostly solid shells instead of buckshot but the choke and spread rules are provided for those who want to use the buckshot.
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Feb 19 2005, 02:38 AM
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#62
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
I only allow Called Shots for 'effect' (or to hit tires and such). With the abstract armor system in Shadowrun, this seems to be the most sensible in my opinion.
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Feb 19 2005, 02:49 AM
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#63
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
I'd allow Called Shot to bypass mainly because of M & M, otherwise, it would result in a Called Shot to bypass armour applicable only for Gel Rounds only.
However, I would only allow Called Shot to bypass armour, not a Called Shot to specific hit location. |
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Feb 19 2005, 02:58 AM
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#64
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 |
Whoah, 6" at 300yds? That's really, really optimistic, even with the tighest choke in the world. |
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Feb 19 2005, 03:04 AM
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#65
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
ergh. "optimistic" isn't the word--"impossible" or, more accurately, "mfb is batshit insane" fits better. according to this site, you can get 70% of your shot into a 30" circle at 40 yards if you use the tightest choke commonly available.
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Feb 23 2005, 03:43 PM
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#66
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Moving Target ![]() ![]() Group: Members Posts: 117 Joined: 17-February 05 Member No.: 7,094 |
Yes. My reference to -complete shit- would be in regards to the utter abandonment of the balance of the core game mechanics. Core game mechanics. Perhaps that's not a can of worms that really need to be opened. Regardless, as our third installation of the rapidly-less-cyberpunk-than-it-used-to-be Shadowrun system plainly put out on called shots as follows - When you aim for a 'called shot', you stage the damage level up. The silly notion of ignoring Ballistic/Impact was introduced in a FAQ written by some summer intern that liked to roll dice around his desk and 'appear to be as helpful as possible!11!!1! d00d!11!'. But, on the flipside, if you want to maintain balance but ignore armor? Sure, there's room for that. Just assign a +8 TN modifier to headshots, and adjust accordingly for other parts of the body. That'd be a /little/ better, anyway. -RoleModel |
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Feb 23 2005, 03:57 PM
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#67
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
Just a note for everyone. There are rules for calling a shot to a tire, regular tires and armored tires have body ratings, armor ratings, and can resist the damage. I think on a M or worse wound regular tires deflate, and add +2 to the handling of the vehicle. Armored/run-flat deflate when destroyed and I think runflats only add +1 to the handling. Again, check these rules yourselves, but I know they exist. |
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Feb 23 2005, 07:10 PM
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#68
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
yes, it must have been some silly intern, and not a logical attempt to consolidate four different sets of called shot rules. the current called shot FAQ answer certainly couldn't be laid at the feet of the authors of M&M and CC, who originally implemented the concept of bypassing armor with called shots. nope, must have been some intern.
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Feb 24 2005, 05:19 PM
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#69
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Moving Target ![]() ![]() Group: Members Posts: 117 Joined: 17-February 05 Member No.: 7,094 |
Precisely. I'm glad you see my point. It's bad enough that we're surging our brains out. But abstract armor ratings with little basis in reality being overruled by something that parallels logic? Honestly. -The RoleModel |
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Feb 24 2005, 05:42 PM
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#70
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
*shrug* your opinion of called shots wasn't really what i was arguing with. if you're going to blame somebody, pay attention and blame the right people. otherwise, you look like either an ass or a retard.
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Feb 24 2005, 06:11 PM
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#71
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Moving Target ![]() ![]() Group: Members Posts: 117 Joined: 17-February 05 Member No.: 7,094 |
I read you. Lima Charlie, mfb.
And my opinion remains that the game's core designers didn't write the FAQ. I'm certainly open to being proven otherwise, but... ...*Shakes the magic 8-Ball*... ...'My sources say yes.' -TheRoleModel |
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Feb 24 2005, 06:17 PM
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#72
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
i'm not sure who writes it, but several answers i've recieved have referenced the necessity of clearing things with the line developer before posting them to the FAQ. answers you get by email are, it may be assumed, based solely on the FAQ writer's research and opinions.
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Feb 24 2005, 06:31 PM
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#73
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Yes, I have. For a Skill 1 individual, it's sometimes the only option. ~J |
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Feb 24 2005, 06:34 PM
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#74
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Moving Target ![]() ![]() Group: Members Posts: 117 Joined: 17-February 05 Member No.: 7,094 |
Moving on a half a pace, does anyone out there have any suggestions for location based 'Called Shot' TN modifiers?
A few I've tossed around, here and there. +8 (+10 at time) Head/Heart +6 (Hands, Feet.) +4 (Arms, legs) +2 (Any other specific, non-critical part of the body.) ~The~Role~Model |
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Feb 24 2005, 06:44 PM
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#75
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
So its +2 for a knee? But +4 for a leg? Huh?
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