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Feb 24 2005, 06:53 PM
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#76
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Moving Target ![]() ![]() Group: Members Posts: 117 Joined: 17-February 05 Member No.: 7,094 |
Mmmm. The knee, to my knowledge, is somewhere above the ankle, and below the hip. Commonly called The Leg.
I mean, I'm not exactly a surgeon, but I'd assume that means it's somewhere in the +4 to +4 range. In that range, anyway. Model!Role |
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Feb 24 2005, 07:19 PM
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#77
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Target ![]() Group: Members Posts: 4 Joined: 21-October 04 Member No.: 6,779 |
Had a player use it in our last game... He's an adept, sniper style. Aimed for 5 actions, target was stationary, total of -6 to TN. Used a called shot to scale damage, still had a TN 2. Now, I'll admit... It's not common for him to do this.. This is only the second time he's used that called shot option. Usually lighting, cover, etc. mess up the target numbers. Now once he can use centering on his rifle skill... that's what worries me ;) |
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Feb 24 2005, 07:47 PM
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#78
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
He has Rifles 10? Not bad.
~J |
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Feb 25 2005, 05:16 PM
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#79
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 |
So the aim rule is skill/2 maximum simple actions for aiming, right? I can only assume this sniper has been around for a while.
Question, do the improved skill points for a physad power add to the total skill for purposes of aiming? SL2, it is not even a debate in my book. Use the rules as they are written. if you ever have to pull a gun you better be prepared to use it very well. I can see a runner saving up for this even if SL1 is readily available and cheaper. |
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Feb 25 2005, 05:30 PM
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#80
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
No, IA does not count for either pool use or aiming.
~J |
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Feb 25 2005, 05:32 PM
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#81
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
Well, the foot is +6... but a foot is part of the leg also. So does that mean its +2? Or is it +2 +6 for a total of +8? What about an ear? Is it +2 for an ear since its a non-critical part of the body? What if his head happens to be turned, that shooting him in the ear would then cause his head to get hit? How about a cigarette? Weapon in hand? Belt buckle? All +2 for those also? |
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Feb 26 2005, 08:15 PM
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#82
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Moving Target ![]() ![]() Group: Members Posts: 117 Joined: 17-February 05 Member No.: 7,094 |
I'm sorry. I was a bit intoxicated while pitching a few posts recently. I neglected to mention that final modifer was post SL-2 being attached, and used, in a situation that allows armor to be outright bypassed.
So, to answer your question: It falls under the +4(+2) for called shot, standard rules - And essentially, like many things, specific circumstances call for GM calls that stick to the spirit of the rules, even if they don't match up completely 100%. So. If you're going to call a headshot, and bypass the 7/5 armor rating of your local Black Ops operative, the TN will reflect the difficulty. Suppose that makes me somewhat biased against twinky backalley rapes of rules mechanics. So. Guns. Watches. Your grandmother's external stomach. Really, I don't care, and more than likely a it'll be a +4 unless it turns into an instant kill-o-matic shot. -RoleModel, slightly more sober this time around. Honest. |
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Feb 28 2005, 03:25 AM
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#83
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Target ![]() Group: Members Posts: 53 Joined: 19-February 05 From: Charlotte, NC Member No.: 7,100 |
I do not allow called shot for location shots on the human body.. or by pass armor.. why you say.. well one thing Flechette ammo.. i use flechette ammo and call shot to bypass armor.. oh look.. you have no armor.. so i get staged damage.. did i mention i'm using the already broken AVS? Yeah look Bam your dead... next please.. BAM youre dead.
As far as SL2, i only give character with a deep back ground involving combat experience, and also not in conjunction with a Firearm skill above 4.. its just nasty if you go above that. |
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Feb 28 2005, 03:31 AM
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#84
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Yes, using SL2, Called Shot(Bypass armour) and AVS is deadly. But that works both ways. If you are looking for a less lethal game, it is your game afterall.
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Feb 28 2005, 05:39 AM
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#85
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Even without using Called Shots to bypass armor or stage damage, I don't seem to have any lack of lethality in my games.
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Feb 28 2005, 05:44 PM
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#86
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Moving Target ![]() ![]() Group: Members Posts: 117 Joined: 17-February 05 Member No.: 7,094 |
Agreed. Wholeheartedly agreed. Combat in Shadowrun is deadly enough, without any more help from our resident Summer-Intern-Rules-Adjuster. TheRoleTheModelTheRoleModel |
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