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> Bursts and Full-Autofire, heretic thoughts and house rule
Critias
post Feb 23 2005, 10:34 AM
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Staying SoTA's a bitch.
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Johnson
post Feb 24 2005, 06:54 AM
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I have found that SOTA is used quite a bit, its a pitty its the SOTA 63 and 64 is the only 2 Tech books I don't have...
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Endgame50
post Feb 24 2005, 07:10 AM
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I highly recommend going out and getting them if and when your budget allows. In addition to some fun toys to play with, they're great for adding some flavor to your game--they go over the current trends and fads for each year.
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Johnson
post Feb 24 2005, 07:16 AM
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It have had SOTA 63 on order for the last 4 months and I placed the order SOTA 64 in January 05 I am still waiting for 3 games shops to get me the order. I am driving 120KM on saturday to a city to see if they don't have it there. I am missing out here.
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Crusher Bob
post Feb 24 2005, 07:20 AM
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Yay for SR PDFs
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Johnson
post Feb 24 2005, 07:35 AM
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PDF's. Yes I agree but I rather like the feel of books. Easy and quicker referance. But yes PDF's are nice.
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post Feb 24 2005, 03:07 PM
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mfb (if the shadowland rules you quoted are yours)

I like the rules, I'd considered using the RC modifier in a similar manner but never really liked the open test autofire that some people here use.

Why did you put a +2 TN penalty on autofire? Game balance?

To save me working it out, is the result much the same as the standard rules (in terms of damage etc.)?
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BitBasher
post Feb 24 2005, 04:59 PM
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QUOTE (Johnson)
PDF's. Yes I agree but I rather like the feel of books. Easy and quicker referance. But yes PDF's are nice.

Er, heck no! Quicker reference on paper? In PDF I Can have it bring up every instance of a word or phrase in short order. My PDF's are used for reference far more often now. Heck, I don't even need to know what book it's in!
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mfb
post Feb 24 2005, 05:48 PM
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partly for game balance, partly for realism. for game balance, i don't think it works very well to allow someone to hit with (say) 6 rounds because they got one success at TN 4. for realism... well, i just don't think it works very well to allow someone to hit with 6 rounds because they got one success at TN 4.

the results are... different. if you look at autofire as a whole, it becomes more deadly, mainly because people use it more often, and hit more often when they use it. single, short bursts actually lose some effectiveness, because of the higher TN (most people using auotmatic weapons can scrounge up at least RC 3); if you use these, you might consider keeping the old rules if the shooter fires only 3 rounds. we don't, because when someone on SL flips to autofire, they almost never fire only 3 rounds, making it not worth the added complexity.
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Smiley
post Feb 24 2005, 05:55 PM
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Yeah, but with only one success, it's that much easier to dodge, there's no staging, and there's a better chance of soaking. I don't think all 6 rounds hit at all. Acutally, this may be another topic...
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mfb
post Feb 24 2005, 06:00 PM
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that one success gives your target +2 TN to dodge, +6 power, and +2 damage levels. that's (guestimated) about the same difficulty to dodge, and much more difficulty in soaking.
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Smiley
post Feb 24 2005, 07:13 PM
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But all the target needs is 1 six and he avoids it completely. I'd rather be facing down 1 success from a full auto than 4 or more on single shot or burst. Cuz remember, that full auto is the shooter's full action. SHould you successfully dodge, they don't get a second chance that pass.
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mfb
post Feb 24 2005, 08:00 PM
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no, he needs two sixes. you have to beat the attacker's successes to fully dodge a ranged attack, not just meet them. and, really, if a shooter is likely to get only 1 success at TN 6, he's not likely to get 4+ successes at TN 4.
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post Feb 25 2005, 12:44 AM
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After rereading the SL rules it occurred to me that the only real difference is;

1. That the uncompensated rounds in a burst have a chance of hitting but this detracts from the overall number of successes.

2. The dodge TN is also harder because the total number of rounds are considered.

These 2 advantages are countered by the +2 TN mod.

Is this a fair assessment?

(note that we tend to fire a number of rounds up to the RC limit which keeps the TN at the base value - otherwise we go for suppression.)

I tend to think one could adjust the dodge TN normally ie. rounds actually on target, reduce or eliminate the TN mod. and I'd have a minimalist house rule that encourages spraying some lead while not making autofire overly lethal.

Of course the SL rules are probably tested so forgive my impertinence.
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Rolemodel
post Mar 1 2005, 11:56 AM
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QUOTE (BitBasher)
1) a body of 15 isn't all that impressive. A troll can get in the high 20's low 30's If memory serves.

I can't believe I just read that a body of '15' isn't all that impressive. That's like saying that climbing Mount Everest isn't really all that because we've been as high as the Moon.

No. The grim reality is that from a non-powergamer expression, a body of '15' is what we in the business call a 'Nice chunk of change', Troll or no.

RodeModel@Yourmomma.lastnight
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BitBasher
post Mar 1 2005, 04:48 PM
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QUOTE (Rolemodel)
QUOTE (BitBasher @ Feb 22 2005, 01:39 PM)
1) a body of 15 isn't all that impressive. A troll can get in the high 20's low 30's If memory serves.

I can't believe I just read that a body of '15' isn't all that impressive. That's like saying that climbing Mount Everest isn't really all that because we've been as high as the Moon.

No. The grim reality is that from a non-powergamer expression, a body of '15' is what we in the business call a 'Nice chunk of change', Troll or no.

RodeModel@Yourmomma.lastnight

As I explained above the actual stat is largely irrelevant because it's armor that saves lives, not body. High attributes like body have seriously dimishing returns when the TN's go up. It's kind of counterproductive, and it certainly isn't gonna let him take on a group of PC's.
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Rolemodel
post Mar 4 2005, 11:18 AM
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Of course. High armor plays it's part, naturally.

But on one hand, we have high armor reducing the TN to 2, and on the other, armor reducing the TN from something high, to something still difficult to peg down.

But with low body, that TN to 2 still has bite between either forcing you to expend your combat pool dice, or being stacked with offensive successes - Point in fact, high body equates potential for high wound reduction.

At that point, you'll want all the dice you can throw, and then some. Karma pool utilization. Wash. Rinse. Repeat.

So - If armor saves lives, then high body saves combat pool.

-RM
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Dawnshadow
post Mar 4 2005, 02:43 PM
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QUOTE (BitBasher)
QUOTE (Rolemodel @ Mar 1 2005, 04:56 AM)
QUOTE (BitBasher @ Feb 22 2005, 01:39 PM)
1) a body of 15 isn't all that impressive. A troll can get in the high 20's low 30's If memory serves.

I can't believe I just read that a body of '15' isn't all that impressive. That's like saying that climbing Mount Everest isn't really all that because we've been as high as the Moon.

No. The grim reality is that from a non-powergamer expression, a body of '15' is what we in the business call a 'Nice chunk of change', Troll or no.

RodeModel@Yourmomma.lastnight

As I explained above the actual stat is largely irrelevant because it's armor that saves lives, not body. High attributes like body have seriously dimishing returns when the TN's go up. It's kind of counterproductive, and it certainly isn't gonna let him take on a group of PC's.

That is tremendously flawed.. simply because the armour is another variable that isn't affected by the body of the character.

Yes, armour makes a massive difference. But, proportionally, the difference is a LOT more important on the high body characters.

Figure 6 body, which is really high for mages/shamans, I would think, and somewhat low for adepts/sams. (not dealing with trolls here) We'll be optimistic and give 10 combat pool, which is quite a bit.

Now.. given 8/8 armour..

Insert the bad guy.
1 Street Sam. Smartlink 2. Short range. Ares Predator (default ammo, GV2). Predators specialization (8). Combat pool 10.

1st shot: 16 dice, TN 2: 13 successes (average).
Best the char with 6 body can do, with 100% combat pool, is 16 successes. Light wound.
2nd shot: 10 dice, TN 2: 8 successes (average).
Best the char with 6 body can do, having NO combat pool: 6 successes. Serious wound.

Body 15 bruiser with same armour:
1st shot: 16 dice, TN 2: 13 successes (average)
Needs 17 successes to soak. That's 2 combat pool minimum, average needed: 5.
2nd shot: 10 dice, TN 2: 8 successes (avarege)
Needs 12 successes to soak. That's... average number from JUST ROLLING BODY.

Troll still has combat pool, and no damage.

Basically, what I'm getting it:
Armour has a limitting factor in effectiveness of (Body). Just like combat has a limitting factor of 'skill', and spells are limitted by force (in some way, shape or form, even if it's just easy to dispel).

Besides, it's a seriously bad argument to assume body 15 means naked, while everyone else is running around in security armour. Completely irrelevent in most forums, it's actually called 'The Straw Man Fallacy', and works by taking an opponents position and attacking one that's similar, but fundamentally weaker, instead of the actual argument.
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BitBasher
post Mar 4 2005, 06:29 PM
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I didn't assume anything means naked, I was just stating the fact that a 15 body doesn't put the fear of god into anyone in my games unless it's backed up by a solid character or NPC. The 15 body alone doesn't cause fear.

QUOTE
So - If armor saves lives, then high body saves combat pool.
Actually my group rarely uses combat pool to resist, they blow it all in an attempt to didge, because getting shot, whether or not you actually take damage, degrades armor and therefore screws you in the long run.
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mfb
post Mar 5 2005, 02:56 AM
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QUOTE (Link)
I tend to think one could adjust the dodge TN normally ie. rounds actually on target, reduce or eliminate the TN mod. and I'd have a minimalist house rule that encourages spraying some lead while not making autofire overly lethal.

the thing is, even the rounds that miss are going to be nearby, most times. you have to make sure, when you're dodging, that you don't dodge out of the path of one bullet and into another. i suppose you could do something like having your cover reduce the number of off-target rounds you have to dodge. that'd help encourage use of cover.

but, yes, those are the main effects.
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Dawnshadow
post Mar 5 2005, 04:02 AM
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QUOTE (BitBasher)
I didn't assume anything means naked, I was just stating the fact that a 15 body doesn't put the fear of god into anyone in my games unless it's backed up by a solid character or NPC. The 15 body alone doesn't cause fear.

QUOTE
So - If armor saves lives, then high body saves combat pool.
Actually my group rarely uses combat pool to resist, they blow it all in an attempt to didge, because getting shot, whether or not you actually take damage, degrades armor and therefore screws you in the long run.

You're making the argument that body 15 alone doesn't save lives.

Using the same argument structure, I can argue that armour is useless, because it's the number of successes that make the difference, and someone who throws only 1 dice, it doesn't matter how good their armour is. Unless it's hardened armour, they will not be able to handle anything.

The argument is a bad one, because it uses the Straw Man Fallacy. It doesn't matter that I'm right, and body 1, all the armour in the world won't help against 5 successes moderate damage, but, because it's not applying reasonable behaviour and comparing equal body to the two tests.

If you want to prove that armour saves lives, you take two persons with EQUAL body and different armour, and see which survives more.

If you want to prove that body does not, you take different bodies with the same armour, and see which survives more.
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Arethusa
post Mar 5 2005, 04:44 AM
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Dawn, you're nitpicking, and repeatedly beating your chest with full pretention and declaring that yes, indeed, your dastardly oppenent is— gasp!— strawmanning is not helping. It's unnecessary and it's puerile.
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Dawnshadow
post Mar 5 2005, 04:55 AM
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QUOTE (Arethusa)
Dawn, you're nitpicking, and repeatedly beating your chest with full pretention and declaring that yes, indeed, your dastardly oppenent is— gasp!— strawmanning is not helping. It's unnecessary and it's puerile.

I disagree, but if that's the position you want to take, it's your perogative. Personally, I've always thought that if someone is using a bad argument, then dissecting the argument and why it's bad is a valid form of debate.

Now, to attack the person making the argument, is something else entirely, unless it's to indicate that someone shouldn't be able to make any argument about it at all.
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Arethusa
post Mar 5 2005, 04:59 AM
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It's not a valid form of debate when you're dissecting a casual turn of phrase used for implicit emphasis and treating it as a formal argument— and, in effect, creating little straw men yourself.
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hahnsoo
post Mar 5 2005, 05:09 AM
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*hands out some NERPS* Everyone feel better now?
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