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JaronK
post Feb 23 2005, 02:49 AM
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I can't find anywhere that says that night ones have night vision, like normal elves. Am I just missing it, or do they actually not have it? It seems a little odd...

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Wireknight
post Feb 23 2005, 02:52 AM
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Unless otherwise noted, metavariant races possess the same sensory capabilities as members of their root metarace. Night elves, dryads, oni, hobgoblins, and wakiyambi have low-light vision. Menehune, gnomes, fomori, giants, and cyclops have thermographic vision.
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Fortune
post Feb 23 2005, 03:02 AM
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From the Shadowrun FAQ ...

QUOTE
Question: Do Koborokuru receive the standard thermographic vision of dwarfs?
Answer: Yes.

Question: Do Night Ones and Dryads receive the standard low light vision of elves?
Answer: Yes.
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JaronK
post Feb 23 2005, 03:42 AM
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Okay, that makes a lot more sense. I guess NSRCG needs to make that change!

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Weredigo
post Feb 23 2005, 04:49 AM
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Night ones? Kinda like drow except not necessarily evil, correct???
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Kanada Ten
post Feb 23 2005, 04:54 AM
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Furry elves - with an allergy to sunlight, IIRC.
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hahnsoo
post Feb 23 2005, 04:58 AM
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So no. Nothing like Drow.
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Endgame50
post Feb 23 2005, 05:02 AM
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Sometimes they're orange...
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Critias
post Feb 23 2005, 09:53 AM
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Don't forget, the inhumanly colored freakishly furred monsters that are allergic to the wholesome sunlight shining down from above are also twice as quick and just as sexy as normal Elves. But no one plays them just for that. Oh, no. Not ever.
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Aes
post Feb 23 2005, 10:36 AM
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For 15 pts? Meh, too expensive and too freaky. I did muck about with a night one street mage once, but he sort of bit the very first bullet fired in the very first run. :P
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Critias
post Feb 23 2005, 11:03 AM
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Meh. S'only five points more than a normal Elf. If you've got a character idea ("concept" carries positive connotations I don't want to imply here) that revolves around having a few absurdly high stats, a Night One isn't a bad deal (especially if you're in some perverse game that might allow variant races, but not edges/flaws, or something zany like that). Night Ones can be turned into some scary quick guys.

Or, y'know, if you just like the idea of playing Drizzt McNightcrawler so bad you can't help yourself, they're a viable option.
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Aes
post Feb 23 2005, 01:53 PM
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Much as it'd be fun to start with 14 pts worth of quickness (bonus attribute, exceptional attribute, 4 pts worth of muscle toner), I think I'll pass
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Cynic project
post Feb 23 2005, 08:47 PM
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You are forgeting geneware and suprathyroids....
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Fortune
post Feb 23 2005, 09:14 PM
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QUOTE (Cynic project @ Feb 24 2005, 07:47 AM)
You are forgeting geneware and suprathyroids....

A Suprathyriod Gland wouldn't help. Bioware can't raise it more than his natural Maximum, and he'd already be at that with the Toner.
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Pthgar
post Feb 23 2005, 09:16 PM
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Geneware can raise maximum, however.
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Shockwave_IIc
post Feb 23 2005, 10:23 PM
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Is there now a ruling that allows you to put in points up to your race max (what ever that might be) Cos Fortune that doesn't seem right, 9+4=13. Though i know NSRCG doesn allow you to do that.
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Fortune
post Feb 23 2005, 10:33 PM
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QUOTE (Shockwave_IIc @ Feb 24 2005, 09:23 AM)
Is there now a ruling that allows you to put in points up to your race max (what ever that might be) Cos Fortune that doesn't seem right, 9+4=13. Though i know NSRCG doesn allow you to do that.

But 9+5 is correct. Maximum Attributes round up. :)

Night One has a Racial Maximum of 9 Quickness (with Exceptional Attribute Edge), which makes their Attribute Maximum 14.

A character can put up to 6 points in any Attribute, plus racial modifiers, plus the point from the Bonus Attribute Point Edge, which would make 9 for the Night One in Aes example above.
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Shockwave_IIc
post Feb 23 2005, 10:39 PM
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Sorry i was on about actual stat not Attribute Max. 8+Bonus+4 lvls of Toner =13 he can get to 14 but not with just 4 lvls of toner.

But if you can get Race Max+Bonus+ 4 lvls of toner then that works hence my question. Or am i being dumber then i realise??
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Fortune
post Feb 23 2005, 10:41 PM
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No, I think I see the problem. Aes added both Exceptional Attribute and Bonus Attribute Point Edges as actual points towards Quickness, where only the second Edge actually gives you the point (the first merely raises your maximum). So you would be right, and the Suprathyroid Gland could be used to make up the difference.
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Shockwave_IIc
post Feb 23 2005, 10:45 PM
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Ah all good. Just the other night i spent 20 mintues on the phone explaining to a friend that the NSRCG was wrong in that allowing him to have CHA 10 for a basic elf. Along with Melinin Control cost a full point....



This post has been edited by Shockwave_IIc: Feb 24 2005, 10:53 PM
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tisoz
post Feb 24 2005, 02:17 AM
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An elf can start with a Charisma of 9. 6 points into the attribute, +2 racial modifier, +1 bonus attribute point.
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FlakJacket
post Feb 24 2005, 02:56 AM
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I don't know, I've just never been able to take Night One's seriously myself. Especially now with SURGE - I just keep getting images of them with red fur and high pitched Elmo voices. ;)
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Sandoval Smith
post Feb 24 2005, 03:33 AM
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That might be an amusing one point flaw: "Too cute to be taken seriously."

All sorts of amusing encounters could arise from that. Especially if your group also has the sterotypical dumber than rocks troll.

TR:"Fuzzy! Boggers wanna hug!"
NO: No! Goddamnit! Stop-! Put me down! I'll shoot you in the head, I swear!"
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Weredigo
post Feb 24 2005, 07:42 AM
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too cute to be taken seriously

Wouldn't that fall under "Child Like Physique" ???
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Ombre
post Feb 24 2005, 08:39 AM
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I really hate those Metavariants, particularly Night Ones...seems to me they were introduced in the game to please all those dark elves fans...talk about commercial stuff!
Dark blue with a short fur: that's X Men's Nightcrawler for you :D
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