Night Ones |
Night Ones |
Feb 23 2005, 02:49 AM
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#1
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Moving Target Group: Members Posts: 942 Joined: 13-May 04 Member No.: 6,323 |
I can't find anywhere that says that night ones have night vision, like normal elves. Am I just missing it, or do they actually not have it? It seems a little odd...
JaronK |
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Feb 23 2005, 02:52 AM
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#2
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Moving Target Group: Members Posts: 527 Joined: 26-February 02 Member No.: 1,118 |
Unless otherwise noted, metavariant races possess the same sensory capabilities as members of their root metarace. Night elves, dryads, oni, hobgoblins, and wakiyambi have low-light vision. Menehune, gnomes, fomori, giants, and cyclops have thermographic vision.
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Feb 23 2005, 03:02 AM
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#3
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
From the Shadowrun FAQ ...
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Feb 23 2005, 03:42 AM
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#4
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Moving Target Group: Members Posts: 942 Joined: 13-May 04 Member No.: 6,323 |
Okay, that makes a lot more sense. I guess NSRCG needs to make that change!
JaronK |
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Feb 23 2005, 04:49 AM
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#5
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Moving Target Group: Members Posts: 349 Joined: 28-January 05 From: Phoenix, Arizona Member No.: 7,030 |
Night ones? Kinda like drow except not necessarily evil, correct???
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Feb 23 2005, 04:54 AM
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#6
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Furry elves - with an allergy to sunlight, IIRC.
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Feb 23 2005, 04:58 AM
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#7
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Mr. Johnson Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 |
So no. Nothing like Drow.
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Feb 23 2005, 05:02 AM
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#8
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Moving Target Group: Members Posts: 192 Joined: 19-July 04 From: N 42° 43.799'. W 84° 27.901' Member No.: 6,496 |
Sometimes they're orange...
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Feb 23 2005, 09:53 AM
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#9
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Freelance Elf Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
Don't forget, the inhumanly colored freakishly furred monsters that are allergic to the wholesome sunlight shining down from above are also twice as quick and just as sexy as normal Elves. But no one plays them just for that. Oh, no. Not ever.
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Feb 23 2005, 10:36 AM
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#10
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Moving Target Group: Members Posts: 392 Joined: 13-January 05 From: Forgot where his meat body was Member No.: 6,971 |
For 15 pts? Meh, too expensive and too freaky. I did muck about with a night one street mage once, but he sort of bit the very first bullet fired in the very first run. :P
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Feb 23 2005, 11:03 AM
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#11
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Freelance Elf Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
Meh. S'only five points more than a normal Elf. If you've got a character idea ("concept" carries positive connotations I don't want to imply here) that revolves around having a few absurdly high stats, a Night One isn't a bad deal (especially if you're in some perverse game that might allow variant races, but not edges/flaws, or something zany like that). Night Ones can be turned into some scary quick guys.
Or, y'know, if you just like the idea of playing Drizzt McNightcrawler so bad you can't help yourself, they're a viable option. |
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Feb 23 2005, 01:53 PM
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#12
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Moving Target Group: Members Posts: 392 Joined: 13-January 05 From: Forgot where his meat body was Member No.: 6,971 |
Much as it'd be fun to start with 14 pts worth of quickness (bonus attribute, exceptional attribute, 4 pts worth of muscle toner), I think I'll pass
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Feb 23 2005, 08:47 PM
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#13
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Running Target Group: Members Posts: 1,032 Joined: 6-August 04 Member No.: 6,543 |
You are forgeting geneware and suprathyroids....
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Feb 23 2005, 09:14 PM
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#14
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
A Suprathyriod Gland wouldn't help. Bioware can't raise it more than his natural Maximum, and he'd already be at that with the Toner. |
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Feb 23 2005, 09:16 PM
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#15
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Moving Target Group: Members Posts: 619 Joined: 27-May 03 From: Detroit Member No.: 4,642 |
Geneware can raise maximum, however.
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Feb 23 2005, 10:23 PM
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#16
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Shooting Target Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 |
Is there now a ruling that allows you to put in points up to your race max (what ever that might be) Cos Fortune that doesn't seem right, 9+4=13. Though i know NSRCG doesn allow you to do that.
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Feb 23 2005, 10:33 PM
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#17
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
But 9+5 is correct. Maximum Attributes round up. :) Night One has a Racial Maximum of 9 Quickness (with Exceptional Attribute Edge), which makes their Attribute Maximum 14. A character can put up to 6 points in any Attribute, plus racial modifiers, plus the point from the Bonus Attribute Point Edge, which would make 9 for the Night One in Aes example above. |
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Feb 23 2005, 10:39 PM
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#18
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Shooting Target Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 |
Sorry i was on about actual stat not Attribute Max. 8+Bonus+4 lvls of Toner =13 he can get to 14 but not with just 4 lvls of toner.
But if you can get Race Max+Bonus+ 4 lvls of toner then that works hence my question. Or am i being dumber then i realise?? |
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Feb 23 2005, 10:41 PM
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#19
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
No, I think I see the problem. Aes added both Exceptional Attribute and Bonus Attribute Point Edges as actual points towards Quickness, where only the second Edge actually gives you the point (the first merely raises your maximum). So you would be right, and the Suprathyroid Gland could be used to make up the difference.
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Feb 23 2005, 10:45 PM
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#20
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Shooting Target Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 |
Ah all good. Just the other night i spent 20 mintues on the phone explaining to a friend that the NSRCG was wrong in that allowing him to have CHA 10 for a basic elf. Along with Melinin Control cost a full point....
This post has been edited by Shockwave_IIc: Feb 24 2005, 10:53 PM |
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Feb 24 2005, 02:17 AM
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#21
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Free Spirit Group: Dumpshocked Posts: 3,948 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
An elf can start with a Charisma of 9. 6 points into the attribute, +2 racial modifier, +1 bonus attribute point.
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Feb 24 2005, 02:56 AM
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#22
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King of the Hobos Group: Dumpshocked Posts: 2,117 Joined: 26-February 02 Member No.: 127 |
I don't know, I've just never been able to take Night One's seriously myself. Especially now with SURGE - I just keep getting images of them with red fur and high pitched Elmo voices. ;)
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Feb 24 2005, 03:33 AM
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#23
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Running Target Group: Members Posts: 1,144 Joined: 22-September 04 Member No.: 6,690 |
That might be an amusing one point flaw: "Too cute to be taken seriously."
All sorts of amusing encounters could arise from that. Especially if your group also has the sterotypical dumber than rocks troll. TR:"Fuzzy! Boggers wanna hug!" NO: No! Goddamnit! Stop-! Put me down! I'll shoot you in the head, I swear!" |
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Feb 24 2005, 07:42 AM
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#24
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Moving Target Group: Members Posts: 349 Joined: 28-January 05 From: Phoenix, Arizona Member No.: 7,030 |
too cute to be taken seriously
Wouldn't that fall under "Child Like Physique" ??? |
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Feb 24 2005, 08:39 AM
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#25
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Moving Target Group: Members Posts: 126 Joined: 11-September 04 From: French Runner Member No.: 6,652 |
I really hate those Metavariants, particularly Night Ones...seems to me they were introduced in the game to please all those dark elves fans...talk about commercial stuff!
Dark blue with a short fur: that's X Men's Nightcrawler for you :D |
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