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> Horsepower Haven, street racing for the ultimate prize
Kiedo
post Feb 27 2005, 07:03 AM
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Even though I was wrong about the avail and smart materials thats still 16 double the allowed starting char limit. What sucks about hovercrafts though is they have a markup of 2.0 so you can really only put 800 dp worth of stuff on 'em. That not as bad as say a heavy aircraft carrier with a mark up of 7, who's minimum cost, with out an engine, is 21mil which puts the minimum availability at a whoping 1050/3 years, and thats not taking into account the street index that would be 3 for military grade vehicles.
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Fresno Bob
post Feb 27 2005, 06:57 AM
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I sent off the rest of the info you wanted.
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Tarantula
post Feb 27 2005, 07:30 AM
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Doh, I originally was going to do a car, then changed to a hovercraft, but already had it in my head my limit was 1600 DP not 800DP. I'll just have to rework some numbers and do some stuff as post-creation mods, I have the cash to, so its just number rearranging.
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Tarantula
post Feb 27 2005, 09:15 AM
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Ow, my poor little brain, I just spent the last half hour fixing it up, barely making it under with 794 DP spent. Here ya go.

Blue is for options purchased with design points, Green is for options purchased after market, and Red is the final stats.

[ Spoiler ]
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Sandoval Smith
post Feb 27 2005, 09:39 AM
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For rolling any sort of test, the lowest a TN can be is 2. So even if bonuses (for example, when shooting at someone with an aimed shot, at short range, using a SL II, and the target is standing perfectly still) would reduce the TN to less than 2, the TN is still 2. That is the absolute minimum it can go.
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Aes
post Feb 27 2005, 10:16 AM
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Yes. With a handling of 1, the TN is still 2. However, once modifiers start building up (say, if it's raining), the lower handling comes into play. A roll of 1 is always a failure.

And Lindt -- As much as I'm tempted to further muck with the LeClercMobile™, I think I should refrain. For the sake of Kiedos sanity, at least. Plus some of your characters might want a ride with her at some point and the extra seat can double as a trunk if not.

Having built and driven a hovercraft (admittetly it was little more than a wooden frame, a wax-covered tablecloth with a few holes and a leafblower), I'm quite interested to see how one would perform on a street. Ignoring for a moment what a runflat cloth big enough to make a cushion would cost (and you'll want that, or some drekhead with a shotgun will make you real sorry), there's the all-important cornering. A hovercraft has basically no friction whatsoever, so turning it 90 degrees to take a corner will see it continuing sideways as if nothing has happened. Unless there's some insane amount of jets poking out of either side, firing streams to brake the craft whenever it turns, you'll have a hard time surviving moving very fast in crowded areas. The way our hovercraft worked, you had to turn 5-6 seconds before you needed to head in a new direction, which prompted the vehicle to move towards the new direction in a wide curve. Basically, it'll be like driving with blank, soap covered tires on a sheet of ice. ;)
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Kiedo
post Feb 27 2005, 11:11 AM
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Voorhees: Info recieved, thats four official PC's

Tarantula: The hover craft looks good, thanks for color coding for ease of reading.

Sandoval Smith: Thanks for the info I was pretty sure that was the case, but I figured I'd double check with someone who speaks rule-ese better than I.

Aes:Gotcha, I see now, I had completely overlooked weather and terrain conditions, since they needn't be applied during creation. In that case, good idea. If you think you'd like to tinker with the car a little more feel free to, I've been working all night with vehicles trying to make a decent, not super, car, I can't get the hang of not making the ultimate vehicle, but just a average set up.

Everyone: Ok as it stands now I've got four PC's that are go, three that are still staging, and three still in the pit. If I get 8 or 10 characters we'll do two teams of PC's if I don't get anymore, which I am almost positive will not be the case, barring death or dismemberment, then we'll go with One PC team and one NPC team lead by the remaining "unsigned" players.
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Aes
post Feb 27 2005, 11:10 AM
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The only tinkering I'd like to do is add some rollbars during design (forgot to add them to the excel sheet). They cost 0 dp and add another 3 dice to my body test following a crash. It'd be stupid not to have them. :)

Seeing as the LeClercmobile™ (Henceforth referred to as the Corsair, as intended) redesign ended up a good 40k cheaper than the original, can I donate some money towards the mechanics/spare part fund? Or do I go out and buy enough small arms to equip the standing army of a small nation? ;)
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Sandoval Smith
post Feb 27 2005, 11:51 AM
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Well, given that whatever you have leftover is going to be divided by ten, there are better ways to spend that 40k. What have you got setup for lifestyles? It's always a good idea to maintain some back up safehouses. How about a little bio or cyberwear? Enhanced Articulation is usually a good choice. I don't know what cyberwear you already have, but with 40K, you can upgrade some of that to alpha, and save yourself some essence.
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Kiedo
post Feb 27 2005, 11:53 AM
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okay okay I'll call it the corsair.
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Aes
post Feb 27 2005, 12:04 PM
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Oh, there's plenty of alpha chrome and bio in there. I'm just holding the money back until I hear wether I can donate it to a mechanic fund. If not, I guess a good way to splash the money would be on some ultrasound and encrypted transceivers. I suppose a back-up lifestyle could work too, I just have a hard time imagining the character with a portfolio to rival a slumlord. She's a racer, not a runner ;)
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Sandoval Smith
post Feb 27 2005, 12:49 PM
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Another vehicle might not be a bad idea. When I make a rigger I always have two, even if the second is a methane Zarina with nothing more than a rigger package. Since one vehicle is usually a heavily modfied something or other, it helps to have a 'grocery getter' when you don't want to be quite so conspicuous.
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Kiedo
post Feb 27 2005, 01:06 PM
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Opps I completely forgot you asked me about that sorry. Yeah you can donate it to the team fund if you'd like, for things like fixing cars or backing up a member if they wager more then they have. but sandoval is right a less conspicuous vehicle thats road legal, is a good thing to have(thats not to say your corsar isn't road legal, just some of the stuff on it I'd imagine the star might frown upon.) And also an extra lifestyle might actually fit her character, some place to fall back to just in case...
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Aes
post Feb 27 2005, 01:44 PM
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Roger that. I'll whip her up a legal SUV to haul stuff about in

Added gear:
[ Spoiler ]
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Nightcrawler472
post Feb 27 2005, 02:29 PM
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Just a thought, but couldn't we use a Nordstapp-Conestoga Bergen with, say 3 trailers as a transport for everyone? (one trailer being a 'tourbus' style living area, one a thing to transport all the cars in, and one a mechanics shop) Or would that be a bit too much?

Anyway...

This is what I'm thinking for Fatal's car (I'm calling my character Fatal, and now resisting the urge to call his car 'The Rabbit', and if you get that reference you have too much spare time, like me :P)

But, to his car...

Ford Mustang Turbo - 44, 000 :nuyen:

Now, I was planning to add the following, but I'm really not sure how to, so could someone check the numbers for me?

Datajack Port - 2, 500 :nuyen:

NoX Injectors [Level 2] - 7, 000 :nuyen:

Crash Cages - 3, 500 :nuyen:

Then I wanted to strip out the bench seats & put in 2 armoured bucket seats, and add in some concealed armour & a weapon mount of some sort, but I'm not sure what I'm doing, so can someone help me out here, 'cause I'm hopelessly lost.

Edit:

Typo.
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Aes
post Feb 27 2005, 02:44 PM
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By Ford Mustang Turbo, are you referring to the K-E modified Ford Mustang (that shares stats with the Lone-Star modified Honda-GM 3220 Turbo)?

In that case, the numbers don't add up at all. You could probably buy a troll-sized version of the car (+4800 :nuyen: ) to the vehicle cost and remove 2 of the reinforced seats to free up the necessary CFs and load, but I don't think you'll be toting much in the way of armor and weapons on that build.
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Nightcrawler472
post Feb 27 2005, 02:56 PM
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Actually I was just using the GM-Nissan 3220 Turbo as the base for it...

Oh, as for the weapon...would it be possible to have a shotgun that'd pop out of the roof? (and thus have a 360* fire arc)
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Aes
post Feb 27 2005, 02:50 PM
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[Edit]

Nevermind. Seems it's called a Honda in Rigger 3 and a Nissan in Rigger 3 Revised.

Doing the number crunching thing:

[ Spoiler ]
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Nightcrawler472
post Feb 27 2005, 04:12 PM
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Well, I guess he's having an oversized Mustang then...take the metahuman package and put in the mini pop-up turret...

Thanks for the number crunching Aes :)
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Kiedo
post Feb 27 2005, 04:15 PM
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Isn't the bergen a train? lol :D

hey I just realized tarantula stole your "bonnet" shotguns
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Sandoval Smith
post Feb 27 2005, 04:08 PM
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QUOTE (Nightcrawler472 @ Feb 27 2005, 09:56 AM)
Actually I was just using the GM-Nissan 3220 Turbo as the base for it...

Oh, as for the weapon...would it be possible to have a shotgun that'd pop out of the roof? (and thus have a 360* fire arc)

Of course you can. You just need to have a passenger who can hold the shotgun, and then pop up through the sunroof to use it. Otherwise, what you're talking about is a pop up turret. You could fit a micro-pop up turret on that car and equip it with a shotgun.

Micro turret: 2,500 (shotgun, plus shotgun conversion kit purchased seperately)
2 armored bench seats: 6,500 (2 points of armor, which is the maximum)
Datajack port.

There is no room for the NOX, or the Crash Cage. If you ditch the turret, you can have either the NOX, or the Crash cage, but not both. So, basically, your choice is NOX, Turret, or Crash Cage.

And yes, the Bergen is a train, with an availability of around 38 for the locomotive, and 10 for the trailer, so we're probably not getting any.
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Aes
post Feb 27 2005, 04:46 PM
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*takes a deep breath*

Right. Number crunching session, mark II

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Nightcrawler472
post Feb 27 2005, 05:21 PM
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Just an idle question, but are helicopters allowed?

Aes - Well, thanks. I'm gonna have to think about it though, as it does seem somewhat excessive...so I may see what I can come up with at college tomorrow.
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Aes
post Feb 27 2005, 05:18 PM
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Wouldn't a helicopter kind of defeat the purpose of street racing?

And you're welcome. Like I said before, pop-up turrets tend to be more trouble than they're worth. Especially considering that everything you'll be shooting at will likely have vehicular armor and AV rounds are hard to get.
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Lindt
post Feb 27 2005, 06:00 PM
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Kinda a cheap shot, but I dont see why it dosent work. However, where are you going to find a belt fed SMG or shotgun?

One? You guys still only have 1 car/van/death trap? Man... I got like 4 now...
But seeing as Im the RACER type, I dont have and guns on my cars...
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