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> Horsepower Haven, street racing for the ultimate prize
Sandoval Smith
post Feb 26 2005, 04:25 PM
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QUOTE (Aes @ Feb 26 2005, 10:44 AM)
*grabs rigger 3*

Looking at the design costs

Contigency Maneuver Controls lv. 3 - pg. 128 - 105DP, 75kg load reduction
Rigger adaptation - pg. 130 - 35DP
APPS - pg. 131 - 60DP (30/seat)
Crash Cages - pg. 132 - 40DP, load reduction 10kg
Conc. Armor lv. 5 - pg. 132 - DP: 250, CF 10, Load reduction 225kg
Sensors lv. 4 - pg. 146 - DP 100, CF 2, load 35kg

Total load: 345kg
Total CF: 12

I don't see a CF problem at all, though I'll admit to the armor blooper. I forgot to multiply the load by the # of armor points, leading to the lightest armor plating ever devised(!!!) :P

That being said, it's only 85kg above what the car should be able to haul with max. load increase, so I suppose dropping the armor to 3 and shifting the freed CFs to increase the vehicles max load should fix it. 2 CFs are worth 10dp, which in turn can boost the load another 100kg
Dropping transponder library and anti-theft as well would leave her with a final load capacity of 25kg and 2 free CFs. And 20240 :nuyen: spare. Does that sound about right?

Okay, I see the problem. You can't spend DP on customization, unless you actually do the customizations during the design phase, and you can't do that because that'd put you over the availibility cap. Therefore, you have to use the 'after market' custimization costs, CFs, and load.

Contigency Maneuver Controls lv. 3 - 2 CF / 30 kg (It's 30 kg flat, not per level)
Rigger adaptation - 1 CF / 10kg
APPS - pg. 131 - 1 CF
Crash Cages - 2 CF / 25kg
Conc. Armor lv. 5 - 15 CF / 225 kg
Sensors lv. 4 - 3 CF / 35 kg

Total = 14 cf / 325 kg
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Nightcrawler472
post Feb 26 2005, 04:40 PM
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Kiedo - Check Rigger 3. Under the 'similiar models' bit it lists the Ford Mustang.

That's the only reason I said use that profile...

And yes, the bonnet means the hood.

Though I should point out you should all be using English terms since the Brits invented the car if I remember my history right... :P

Now I just have to figure out how to explain the twin SPAS-15 clones mounted next to the engine when the friendly policeman stops me...

Edit:

Oh, and your idea of 'late Wednesday night' rougly translates to some gods-forsaken hour for me, so don't expect me to post anything 'till Thursday.
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Kiedo
post Feb 26 2005, 05:01 PM
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*sigh* I knew it was too good to be true, I hadn't really gotten around to check myself yet... Well when ever it's right send it my way, Damn it I am going to be soooo confused :? come wednesday night since that will be the fifth different copy of the corsair I will have gotten. Eh hopefully we can have this all sorted out by then. maybe you could stick like a 2.0 in there somewhere.

nightcrawler472: I know I know, but I can't help it I'm a ford person, I love my focus(which look cooler on your side of the pond I may add). You guys may have invented the... wait I thought a german company had the first car, irrelivant because thank to Henry Ford cars are readily available. :nyah: Yeah your a few hours ahead of us so no biggy, initially it's going to be "post a description of your character so we're all on the same page." type stuff, maybe coming up with a name for your racing team, pick a leader, stuff of that nature.
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Sandoval Smith
post Feb 26 2005, 05:15 PM
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Here is the complete writeup for Sebastian St. John. I've made a few more tweaks (putting runflats on all the vehicles, for example,) from the version I sent in to Kiedo, but now this guy should be the REALLY final version.

Sebastian St. John (backstory included)
[ Spoiler ]
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Aes
post Feb 26 2005, 05:32 PM
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It'll only be the third, but I digress.

Ah well, I'll do it all over again, using the part costs and cf/loads from the customization bits instead. All wrapped up in a nice lil' excel sheet. I'm still fairly confident everything can be fitted into the car if I drop a few points worth of armor, unless the parts cost for customization are far greater than that of their DP values during design.
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Sandoval Smith
post Feb 26 2005, 05:45 PM
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Yeah, concealed armor is a real suck on both the CF and the load. That's probably the reason why most race cars don't have any. :D
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Aes
post Feb 26 2005, 06:08 PM
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Eh... Found some more addition errors. I'll juggle desig and customization about a bit. End result should be much the same. 'cept it'll follow the rules, have less armor (and cost a good deal less too, it seems. Whoop!)

Seeing as everyone wants to pick the car apart, I suppose I'll mail the excel sheet with all the calculations out to those who ask once it's done :P
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Sandoval Smith
post Feb 26 2005, 06:23 PM
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The problems just jumped out at me because I'd just finished doing my the gear for my own sports car and step van, and couldn't imagine how you'd gotten four points of concealed armor along with the rest of that onto a sports chassis.
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Aes
post Feb 26 2005, 06:59 PM
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Nah, what really jumped at me was that noone (until me, now) realized I had only paid 1/5th price for drive-by-wire (looked up the wrong chassis when determining cost). Serves me right for trying to warp my mind around the R3R rules at 2AM. Can anyone find any othe roversights in the design? Excel sheet I used to figure everything out will be sent upon request.

What I got after redoing calculations from scratch:
[ Spoiler ]
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Lindt
post Feb 26 2005, 07:13 PM
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This is w/o doing the math out, but consider sacking smart materials in favor of improved suspension and modified engine. Or DBW (but L1 is ¥35k-ish, so it may or may not be a bargin)

Now your seeing why I just modified a car insted of making one from scratch. :P
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Aes
post Feb 26 2005, 07:25 PM
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Oh, I fully aggree that I'd be short a dozen headaches if I had just taken a stock car and slapped som nitrous oxide injectors on it. But while I may loathe the design proces (possibly because I suck at it), I've a hard time imagining Ms. LeClerc settling for a stock car. I suppose I should've given her a smaller ego but c'est la vie. :P
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Lindt
post Feb 26 2005, 07:30 PM
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Heheh.
As the book mentioned though, keeping your load and CF REDUCTIONS apart from your designed load and CF ratings helps a lot.
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Nightcrawler472
post Feb 26 2005, 10:58 PM
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Kiedo - Yeah, but the Ford Focus in the UK is sodding impossible to drive 'cause you can't see anything out the back...

Anyway, will someone help me modify my car?
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Tarantula
post Feb 26 2005, 11:26 PM
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Night, I'll help you doublecheck all your stuff, I'm going to catch lunch with my friend shortly, but PM me the details, and I'll look over them sometime today for sure.
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Ecclesiastes
post Feb 27 2005, 12:27 AM
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Just so you guys know, my character will have an RV (highly moded) and a trailer that is a portable vehicle shop. So if you need a shop, I got ya covered.
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Tarantula
post Feb 27 2005, 02:23 AM
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For now, I just made my vehicle, its a light hovercraft, lemme know what you guys think about it. I'm gonna throw it up here while I go finish up my character.

[ Spoiler ]
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Lindt
post Feb 27 2005, 03:33 AM
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Bloody hell... I gotta keep my eyes on light hovers more. Those things are FAST...
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Kiedo
post Feb 27 2005, 04:26 AM
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nightcrawler472: but it's got nice looking bumper covers, I've been trying to find some for mine for about a year but I don't want to order them from ford cause they are $$$.

Ecclesiastes: thats basically what nikoli is doing except he's using a heavy transport. Not that it's a problem, you can never be too prepared.

Tarantula: A hovercraft? I hadn't planned for one of those but if you want it I'll work something out...

Everyone: With the character I just got today that makes 3 official characters, 6 pending (that includes the people who've just pitched ideas on the forum and not send in anything yet, such as tarantula, nightcrawler472, and ecclesiastes), not to mention the other couple of people who said I'm interested. But to my suprise no one has expressed an opinion as to wether they'd want two PC teams against one another, or one PC team against an NPC team(with or without a few people playing the npcs).
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Tarantula
post Feb 27 2005, 04:37 AM
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Kiedo, just for your information, hovercrafts function exactly as normal wheeled ground vehicles, with 2 differences. They can go over water, and their handling doesn't get affected by road/bumpy/bad terrain. Restricted/Tight terrain still applies though.

Lindt, they can take jet power too, but I figure, we already got one batmobile in the group, and besides, its a lot easier to refuel some electricity than jet fuel.
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Kiedo
post Feb 27 2005, 04:50 AM
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yeah I know they can but when I picture a hovercraft mentally driving down a road I always imaging a huge mostrosity that takes up four lanes and is full of marines. Yeah I just ment by that something that can use it's natural talents.

thats what I told him but he's got a pilot contact so I guess it's fine.
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Lindt
post Feb 27 2005, 05:15 AM
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Dude, 2 teams vs would kick ass. I care not if its PVP or PC vs NPC (with help).

Also, doing some fun charcter modifications, sending you them when they get done. Yes, history and contact info included.

And Aes, if you wanna save some CF and load, make it a 1 passanger car. Pulling the 2nd seat saves you 6CF and 100kg load, plus DPs on the APPS system.

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Tarantula
post Feb 27 2005, 05:12 AM
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For your sanity then: out of R3R it says that light hovercraft are comparible to a pickup or SUV in size. If that helps you out any.
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Sandoval Smith
post Feb 27 2005, 06:34 AM
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That's why I prefer Just taking an existing vehicle and customizing it. It usually results in less headaches.

Wow, it seems like we have shops coming out the wazoo, because Sebastian has one too.Going to be useful when we need to work on multiple vehicles.
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Kiedo
post Feb 27 2005, 06:41 AM
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tarantula: Ok I see what your talking about, it's good to see somebody with sanity in mind. lol Okay so a hovercraft, the size of a truck thats alot more reasonable than what I was picturing. Guess I should have checked rigger three before I said anything. Um one other thing, I noticed in you description of your vehicle that you put down smart materials, as improving speed by 15% you saw that it also increases acceleration and load by that too right? Because that would give you a max of 12 ACC, and 828 load. Oh and a very important thing with a final un customized price tag of 314,800, that would put the availability at 17(including the +1 avail for smart materials), which is almost double what a starting character can have.

Aes: I just thought of something when I was looking over tarantula's hovercraft. And I thought about the handling of your batmobile/saleen. It's 1/3 how does the rule of one apply to that vehicle because even if you roll all ones you still have all sucesses. Not to mention I think I remeber reading somewhere that you can't have a TN of less than 2 anyway(but that might just be for social interaction). Just as your going over the final touches on the corsair ou might take that into cosideration.

sandoval smith: yeah I know what you mean, funny part is I hadn't really planned on you guys needing them per se. But since you've got them, better not let them go to waste... I just hope there is no "NO, I'm working on the car" going on, as funny as it might be...
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Lindt
post Feb 27 2005, 06:48 AM
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its not +1 avil for smart materals.. Its +1 to the street index. Which (as its at cargen) dosent matter.

As far as handeling, I dont 'think' you can drop it below, 2, though I may be wrong. If so Im about to spend even MORE money...

But yeah, your WAY WAY over on BP. Max you could have is 1600, so trim down a bit. Most of that you can do with mods anyhow.
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