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> Sentry Guns, No merc labor unions here...
LinaInverse
post Feb 23 2005, 05:23 PM
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Does 3rdEd Shadowrun have automatic sentry guns? Specifically, guns that can accurately fire w/o a skilled Gunner or Rigger behind them? Yes, I know about vehicle turrets, etc, but those all require a skilled Rigger or Gunner. The scenario I'm planning requires that the guns are able to acquire their targets and shoot them by themselves once they are activated (and a friend-or-foe signal to prevent them shooting the wrong persons).

Where do I find costs/avail/etc on these?
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Kagetenshi
post Feb 23 2005, 05:25 PM
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I know there are some in RA:S. I believe there were also some in CorpSec.

The Farm again?

~J
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Kanada Ten
post Feb 23 2005, 05:32 PM
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You can use the Ares Sentry II as a base. While mounted on a trailer, it should provide basic details. A drone pilot with sensors, a smartlink intergration and autosoft, plus remote turret and safe-fire system (?) could be built and doesn't require a rigger or gunner by using senor-enhanced gunnery.
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LinaInverse
post Feb 23 2005, 05:34 PM
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Yup; the Farm. Depending on circumstances, it might be just me, or might be my whole gang of buddies holding out the compound against a whole bunch of Italian capos (my char's primary Lvl 4 hunted). And unlike the ATF, they're probably not going to be giving me 51 days to write the "7 scriptures" (or whatever Koresh was claiming to do).

If the former, then my char needs something that doesn't need any Gunnery skill because I don't have any. If the latter, then it would be nice to use the sentry guns to flush the enemies out (ie, burn their combat pools trying to dodge the automatic fire) before my teammates snipe them from behind reinforced walls. I'll also need the same setup to be able to fire Missiles for when the Capos bring in gunships.
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Garland
post Feb 23 2005, 05:36 PM
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FoF had sentry guns. I don't know about SR3.

You realize we're going to want a blow-by-blow if/when the Mafia finally takes a shot at cracking "Waco."
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Kagetenshi
post Feb 23 2005, 05:36 PM
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Suppressive fire is great for burning combat pool.

~J
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LinaInverse
post Feb 23 2005, 05:54 PM
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Don't worry Garland, I'm sure either I or Docmortand will fill everyone in on the gory details. The farm itself has already been bought; escape tunnels dug, a getaway car stashed and I've already started planting trees around the perimeter to hide the farm from the country road, along with providing a nice place to conceal some mines. I've also already started reinforcing the farm's walls with concrete and scrap steel on the inside. We already have 3 LMGs and 1 MMG set aside, but I need a way to get them operational (hence, my questions here). I still need to buy a few hundred mines, several thousand rounds of ExEx ammo, some C-12 (to self-destruct the house when they converge), and some missiles (for the gunships that will be coming). I'd like to get some mini-guns if we come across them, but that is more of a "hope-and-see".

Kagetenshi, I've not been a fan of Suppersive fire in terms of direct action against the enemy (especially if the area is widespread), but I haven't thought of how it can work in conjunction with aimed fire. I'll have to give that some thought. I initially was wanting to get a couple of Vengance/Vanquishers, which would have been great for suppressive fire, but Doc said that would get too much attention from the military, so I had to kibosh that idea.
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Backgammon
post Feb 23 2005, 06:03 PM
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Sentry guns are covered in the basic rulebook. Check in that section with the security rules.
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Austere Emancipa...
post Feb 23 2005, 06:08 PM
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The Ultimate(?) Sentry Gun
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Tarantula
post Feb 23 2005, 06:14 PM
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That, or you can just have a drone without a way of moving itselfs, essientially a dogbrain with a gun and some sensors.
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Austere Emancipa...
post Feb 23 2005, 06:21 PM
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Yeah, that would make more sense, but with the vehicle design rules in Rigger 3, the Light and Medium Industrial Mover chasses are by far the best -- a lot of CF and Load, very low Mark-Up factor.
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Tarantula
post Feb 23 2005, 06:23 PM
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You realize those are rather large right? As in the light is a bulldozer sized thing.

I'd say more a mini-tracked drone, on a 1 foot length of track, there ya go. Make that, and build off it, or just use the generic tracked drone in the back already.
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Austere Emancipa...
post Feb 23 2005, 06:38 PM
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Yes, they are pretty large -- the Pyramid Protector has a total Load rating of 2500 before any of the gear. But you won't fit all the stuff on the PP onto a small drone. ;)

But yeah, the PP is meant for a very specific use -- providing somewhat-mobile, stealthy, highly effective anti-aircraft and anti-armor protection for those with big budgets. If you just want to keep out a few criminals (or police officers), you're better off with something like a Crawler Drone or something -- small, more mobile, rather affordable. Or a Light Axle Trailer.

Where did you find tracked drones?
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mfb
post Feb 23 2005, 06:39 PM
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edit: aye em wetawded.
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hahnsoo
post Feb 23 2005, 06:39 PM
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How about small exploding crawler mines as well? :D
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DocMortand
post Feb 23 2005, 07:07 PM
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Heh...I'm staying out of this one, because I already have planned that I and the rest of the team will be playing the capos for a one shot, and Lina gets to man the defenses as GM.

As the defenses get more and more hairy I am definately feeling sorry for the capos...

Some of the mines being discussed are variations on Bouncing Bettys, too...

Don't worry, when we get to the siege and destruction of Angel's Farm, I'll post it up here in all it's gory details.

Keep up the suggestions!
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lodestar
post Feb 23 2005, 08:41 PM
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R3 also has the trailer mounted versions which is a drone but could easily just be a sentry gun for quick set up defense as well.
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Luke Hardison
post Feb 23 2005, 09:18 PM
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I don't think anyone answered your questions directly, Lina. The description and rules mechanics of Automatic Gun Systems are in SR3, p. 236. They come in 'dumb' and 'smart', the latter will actually target individuals. For automated guns I use, I abandoned the rules in this section for 'dumb' guns and use the suppressive fire rules insted, with an effective rating of 4 and a set fire arc. That doesn't change the rule extensively, just makes them mesh more with standard suppressive fire.
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LinaInverse
post Feb 23 2005, 09:22 PM
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Thanks Luke. I'll look at this entry tonight. If they are what I hope they are, a couple dozen of these, 10000 rounds of ExEx, and 500 land mines should gives the Capos something to think about...just before they die!
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Luke Hardison
post Feb 23 2005, 09:26 PM
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QUOTE (LinaInverse)
Thanks Luke. I'll look at this entry tonight. If they are what I hope they are, a couple dozen of these, 10000 rounds of ExEx, and 500 land mines should gives the Capos something to think about...just before they die!

The only downside is that the book entry doesn't give price, avail, or SI. Your GM will have to wing those.
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Austere Emancipa...
post Feb 23 2005, 09:29 PM
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If you're doing acquisition according to the rules, though, you'll have to ask your GM for Availability and cost (and a number of other things, probably, like BOD and possible Armor, Signature, etc.) for these things. The section in sr3.236 only details how they attack.
[Edit]Slow is me.[/Edit]

This post has been edited by Austere Emancipator: Feb 23 2005, 09:30 PM
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Sandoval Smith
post Feb 23 2005, 11:56 PM
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QUOTE (LinaInverse)
The farm itself has already been bought; escape tunnels dug, a getaway car stashed and I've already started planting trees around the perimeter to hide the farm from the country road, along with providing a nice place to conceal some mines.

I can't help but get this mental image of some family headed out to the country for a nice picnic, and having a VERY bad day.
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Shockwave_IIc
post Feb 24 2005, 12:06 AM
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LinaInverse.

Have you ever read Tom Clancy's Hidden Agendas? (The Third Net Force Book i think) There's a Russian Fellow with some nice idea's about the kind of thing you doing with you piece of Real Estate.
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Shockwave_IIc
post Feb 24 2005, 12:07 AM
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Ignore. Double Post
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LinaInverse
post Feb 24 2005, 12:16 AM
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QUOTE (Sandoval Smith)
I can't help but get this mental image of some family headed out to the country for a nice picnic, and having a VERY bad day.

While anything is possible, the farm is surrounded by a non-lethal electrified razor-wire fence. The fence's purpose isn't to deter serious opposition obviously; it's intended to discourage casual trespassers (ie, farm kids, door-to-door salesmen, picnicing families, etc). Anyone who makes the determined effort to cut through the fence deserves what they get...:evil:

QUOTE (Shockwave_IIc)
LinaInverse.

Have you ever read Tom Clancy's Hidden Agendas? (The Third Net Force Book i think) There's a Russian Fellow with some nice idea's about the kind of thing you doing with you piece of Real Estate.

No, sorry, I haven't. I've read most of the Clancy books he's written himself, his non-fiction military ones, and some of Op-Center. Never got into the other series he started up (but to the best of my knowledge, didn't directly write).
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