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> Anthroform Quickness Ratings?
Wit
post Feb 24 2005, 02:17 AM
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Just a quick clarification. I play as a rigger, and I have a nice little (well, big) anthroform drone that I clown around in when I'm tired of being a wheel-man. Now, for most drones, their acceleration is used as their quickness attribute. Unfortunately, anthroforms don't have an acceleration. I think Rigger 3 makes mention that an anthroform's speed rating should be used as their quickness, instead. Seems simple enough, but that means my anthroform has a quickness of 50 :eek: ! True, as a machine it IS capable of moving faster than a metahuman, but damn. Any thoughts or corrections on this?
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mfb
post Feb 24 2005, 02:37 AM
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the speed rating is used for their walking speed, not their quickness. but, yes, that does mean that your anthroform can walk at 50mpt, and can run at 125mpt, which is ridiculously fast.
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Wit
post Feb 24 2005, 05:30 AM
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The fun part is that an anthroform is considered a vehicle. Pedestrian Collisons anyone? :D
Anyways, what should I use at the quickness? I've just been using between 5 and 10, depending on whatever my current speed rating is.
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mfb
post Feb 24 2005, 05:34 AM
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anything quickness-related should be handled by making Handling tests. drones don't have Qui scores.
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Wit
post Feb 24 2005, 05:42 AM
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good point. thanks
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