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> Rapid Transit Jumpsuit, Munchkin-flage?
Guest_Crimsondude 2.0_*
post Mar 13 2005, 01:00 AM
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Kagetenshi
post Mar 13 2005, 01:53 AM
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I'm willing to bet that casinos would spend more to have the seccams be concealed.

~J
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Arethusa
post Mar 13 2005, 02:13 AM
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Casinos conceal the vast majority of their cameras because everyone already knows they're there, and Big Brother isn't really condusive to their (ostensible) aim of entertainment. Wal-Mart, on the other hand, isn't simple cheap: big, visible cameras aren't even necessarily functional. I'm willing to bet that more often than not, I could steal something, be reasonably discreet about it, get caught on camera, and never have anything happen anyway. Cameras aren't watched all the time; when they're visual, they exist primarily as a deterrent (because if you don't know they aren't necessarily being watched, they're damn effective, and if you do, who the hell wants to take a chance on being arrested over five bucks anyway?). Casinos, still, will have way more eyes on you all the time, and those cameras are being watched (though chances are they won't do anything even if they do notice you stealing a pack of gum, or something).
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RunnerPaul
post Mar 13 2005, 02:09 AM
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QUOTE (Kagetenshi)
I'm willing to bet that casinos would spend more to have the seccams be concealed.

They might even take you up on that bet, too, but, as always, the odds favor the house.
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Guest_Crimsondude 2.0_*
post Mar 13 2005, 08:32 AM
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Yes, thank you for a lesson in security from the University of Duuuuuh.
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hobgoblin
post Mar 13 2005, 02:08 PM
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QUOTE (RunnerPaul)
It's chock full of real-world examples of social engineering. My favorite was the guy who managed to hack the phone system while in federal prison, using just the "incoming calls only" phone that was supplied for prisoners to receive calls from their lawyers.

heh, the phone was actualy outgoing only. you picked up the handset and was automaticaly connected to the public defenders office or something to that effect, they could then pass you on to your lawyer. what he did was to redirect that phone to a house number, made a phonecall in to the phone in the prison (something that should normaly not happen, and therefor the buzzer of that phone was removed) and just waited for someone at the other end to have a reason for contacting their lawyer.

my fav is the one where the son, in the space of a cafe visit, got hold of his fathers credit card number just by placeing two phonecalls. all done based on a bet with his father. after reading that one can start to worry about how companys handle customer info.
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hobgoblin
post Mar 13 2005, 02:23 PM
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QUOTE (Crimsondude 2.0)
But most places, hell, most government places aren't that secure. I can appreciate defensive landscape and architecture--Bunker Hill/Downtown L.A. is a monument to it--but there has to be a line drawn in the sand somewhere. Most corporate work is useless and worthless to outsiders. Most of the secure stuff would be protected via Matrix Security.

and then all you have to do is either get the decker to the data or the data to the decker, and with low physical security its simple.

never rely on only one level of security. the best security comes in layers, where each one may not stop the "attack" cold but will drain its resources. one or two layers may stop most gangs and similer, 3-4 will stop many a team, anything more then that and we are talking fort knox :P
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toturi
post Mar 13 2005, 02:40 PM
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Layered security is good, but the problem with layering is that it absorbs an "attack" but if an attack is discovered within the secured area, it would be hell to pay. Designing something to keep something out is not the same as designing from keeping something in.
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Nikoli
post Mar 13 2005, 02:43 PM
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One of the things I've been learning over the years, is that to really deter criminals you have to eat up the one resource they can't afford to lose. Time. You can't stop all the crooks out there, it's impossible, however if you make it take forever for them to accomplish their goal, 9 of 10 will flee before finishing the job, cause they don't want to get caught.
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Xirces
post Mar 13 2005, 03:16 PM
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At a basic level what you're doing is making it difficult enough to stop a casual "opportunity" theft (such as locking your car door) and make someone go through extra steps or do something to increase the chance of detection.

If I see a mobile phone on a car seat and decide to steal it then, if it's locked, I have to either smash the window (which increases the chances of getting caught because of the noise), get the keys somehow or pick the lock (which takes time).

Basic, sensible security measures are the most effective and it becomes a game of risk assessment on both parts. Implement security to counter the risks you can see and increase the risk on the part of the thief to provide a deterrant.
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hobgoblin
post Mar 13 2005, 07:13 PM
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and nothing screams risk like armed guards, paracritters and monowire :P
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Da9iel
post Mar 13 2005, 10:58 PM
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Monowire? Opportunity! I've got my cutters! :lick:
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Kagetenshi
post Mar 13 2005, 11:01 PM
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That's what the claymores embedded in the wall and triggered to the loss of an electrical signal through the monowire are for :)

~J
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psykotisk_overle...
post Mar 13 2005, 11:10 PM
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Is it actually possible to send an electric signal through a monwire?
My crude grasp of physics says no, but that also says that monowire doesn't exist.
A pressure-sensing device that noticed wether or not the monowire is hanging "tightly" might be more plausible.

Cutting monowire would take more than your ordinary wireclippers wouldn't it?
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Kagetenshi
post Mar 13 2005, 11:11 PM
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Monowire not only exists (if not exactly as Shadowrun has it), but it would also be about as electrically conductive as graphite AFAIK, so it'd do it just fine.

~J
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Da9iel
post Mar 13 2005, 11:54 PM
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QUOTE (psykotisk_overlegen Posted on Mar 13 2005 @ 06:10 PM )
Cutting monowire would take more than your ordinary wireclippers wouldn't it?

Based on the way I read the wire table on SR3 p. 234 combined with the text for a wire clipper on SR3 p. 293, :nuyen: 25 can net you thousands in a hurry. (Monowire :nuyen: 2000/meter, SI 3)
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Nikoli
post Mar 13 2005, 11:57 PM
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It also happens to be under tension and is a very thin wire, it'll whip when you cut it. Not quite the retirement I'd like to have. Also, supports won't stop it because there likely wouldn't be supports. After all, they don't get their money's worth by warning you, now do they?

Experts have trouble with razorwire, do you think an amateur (albeit a well-above average one) will fare better with a material that is way more harmful?
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Da9iel
post Mar 14 2005, 12:15 AM
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If razorwire was worth thousands per meter, I think even amateurs would make it work. Honestly, there is a vast difference between someone trying to steal the razorwire instead of just cross it quickly. I have cut wires under high tension. If you stand in the right spot, even a whipping strand will go nowhere near you. What's the elasticity of monowire? I tend to think it would be relatively low. High elasticity=low strength. I don't think monowire would whip around. I do think that armored gloves would help greatly, but monowire's danger comes from a force applied behind it. If you can get a strand loose, it would be safe enough to wrap it around a spool. It isn't invisible. TN 8 to see it is tough, but not impossible.

Basically, what I'm trying to say is that I think a lot of GMs overuse monowire. Who would use gold razorwire no matter how effective it is? Monowire works great in places that are hard to get to, but in my opinion, its a bit like mil-spec armor or APDS. If the NPCs have it, the PCs will (and should) end up liberating it from them.
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toturi
post Mar 14 2005, 01:26 AM
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I agree with Da9iel. If the GM puts in something in his game and his players are smart enough to use that, allow them their victory.
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Kagetenshi
post Mar 14 2005, 01:31 AM
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I would, but likewise, if I have a countermeasure implemented and the players don't bypass it, I will also allow them their defeat. It's really not that hard if you don't think of monowire as a magic cure-all.

~J
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toturi
post Mar 14 2005, 01:45 AM
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QUOTE (Kagetenshi)
I would, but likewise, if I have a countermeasure implemented and the players don't bypass it, I will also allow them their defeat. It's really not that hard if you don't think of monowire as a magic cure-all.

~J

Only if you had planned the countermeasure beforehand.
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Da9iel
post Mar 14 2005, 01:37 AM
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Your absolutely right Kagetenshi, but most of the time I've seen monowire security, there was no hidden claymore. I was merely arguing that once you spot it, monowire (by itself) isn't that hard to deal with. As you put it, I have seen a lot of magic cure-all attitudes.
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Kagetenshi
post Mar 14 2005, 01:57 AM
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QUOTE (toturi)
Only if you had planned the countermeasure beforehand.

I usually play it that way, but that's seriously debatable. A corporation has more people with much more experience in designing security systems doing this, so allowing (for example) a player to outthink Saeder-Krupp just because they can outthink me is absurd to say the least.

~J
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Da9iel
post Mar 14 2005, 02:17 AM
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A good point, but a natural shortcoming of any game like this run by mere mortals. It reminds me of the debate about rolls vs roles in the negotiation thread.
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Nikoli
post Mar 14 2005, 02:55 PM
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And getting back to the original topic, with the exception of the NV camo, there are day and night version of the various camo patterns.
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