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> How much to y'all use multi "class" chars?, example: spell slinging gun user
Arethusa
post Mar 2 2005, 12:58 AM
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QUOTE (Kagetenshi)
Arethusa: I have to disagree pretty solidly. There are soft classes, but they smudge so much that you only hit multiclass-like things when trying to go three or more different directions at once, IMO.

I really just don't see that. You can throw in some substantial social skills with the standard street sam archetype, and it essentially works about the same as a street sam taking a level or two in face. The problem I keep seeing is that SR only allows for a narrow construction of useful (for a runner, anyway) abilities, and these almost always fall within the specific guidelines of an archetype. Yeah, you don't get the restricted progression of a DnD level-type progression (I don't have to get 6 levels in Etiquette before I'm allowed to take Negotion, or whatever), but I don't see enough freedom to even begin to consider it really free form.
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hahnsoo
post Mar 2 2005, 12:52 AM
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QUOTE (Arethusa)
You can throw in some substantial social skills with the standard street sam archetype, and it essentially works about the same as a street sam taking a level or two in face.

Depends on the Street Sam... some Sammys out there would un-nerve everyone, and social skills be damned. There's also the thing about obvious cyberware and Social penalties...
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Arethusa
post Mar 2 2005, 12:56 AM
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The obvious cyberware and social penaly rules sound a hell of a lot more like a class system than less.
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hahnsoo
post Mar 2 2005, 01:05 AM
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QUOTE (Crimsondude 2.0 @ Mar 1 2005, 07:33 PM)
QUOTE (hahnsoo)
Dual Pistols with smartlinks, eh? How did you pull that off?

Same way I did: Two smartlinks (actually, it's more like 1.5 if you use the components from M&M), and the 8 pt. Ambidexterity Edge.

You can't shoot 4 rounds per round while using the SL mod, but it makes it possible to carry two pistols, SMGs, or a mix and switch off within a round without having to switch weapons.

I think he's using 4 shots per Combat Phase, according to his description, which is what I was interested in. It's not canon, of course. The way we allowed it in our games basically amounted to a subprocessor that worked like a low-level encephalon or tac computer, so one can multi-task and quickly process targeting duties. *shrugs* Whatever works for each person's game, I guess.

QUOTE
QUOTE (hahnsoo)
So you get 4 shots all with a -2 Smartgun modifier?

No. The rules don't allow that.

I'm fully aware of this, but I was merely curious. The poster's response confirmed my theory.
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hahnsoo
post Mar 2 2005, 12:58 AM
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QUOTE (Arethusa)
The obvious cyberware and social penaly rules sound a hell of a lot more like a class system than less.

I wasn't arguing for or against your claim. Although when I think of "classes", I think of Palladium's OCC system and pre-3rd edition DnD. Or pretty much any MMORPG out there other than Ultima Online.
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Guest_Crimsondude 2.0_*
post Mar 2 2005, 01:12 AM
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QUOTE (hahnsoo)
I think he's using 4 shots per Combat Phase, according to his description, which is what I was interested in. It's not canon, of course. The way we allowed it in our games basically amounted to a subprocessor that worked like a low-level encephalon or tac computer, so one can multi-task and quickly process targeting duties. *shrugs* Whatever works for each person's game, I guess.

My bad. I think it's a bad idea. But I also think it's a bad idea to not combined cybernetic magnification with Smartlink bonuses, since it just doesn't make any sense.

But I don't even like guns, so what the hell do I know?
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hermit
post Mar 2 2005, 01:22 AM
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My group:

- rigger/electronics specialist, also a somewhat decent decker
- physad with spellslinging powers who also has cybernetic eyes and is a - terrible - decker, as well as a face (and makes everyone believe he is a kickass decker, going to great lengthts to maintain that ilusion)
- stealth and guns specialised physad
- combat mage (mage who wears body armour, has cybernetic eyes, a smartlink and an Ares Alpha)
- a pretty straight forward streetsam
- a mage-poser streetsam who can double as a human flame thrower (the sick things you can do with an internal gas tank and an eye laser ...)

How to cathegorise these? And believe me, I have seen even odder groups.

In other words ... I canot see any "classes" or "roles" in Shadowrun, as there are in so many games. One of the main appeals of the system, at least to me.
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hahnsoo
post Mar 2 2005, 01:34 AM
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QUOTE (Crimsondude 2.0)
My bad. I think it's a bad idea. But I also think it's a bad idea to not combined cybernetic magnification with Smartlink bonuses, since it just doesn't make any sense.

But I don't even like guns, so what the hell do I know?

Heh. The fact that you can't combine smartlink with magnification is the only reason why we thought the idea would be balanced. I remember how many times the pistols experts in our group were "outranged" by their opponents and had to hunker down in cover doing practically nothing. Specialization can hurt, sometimes.
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Eyeless Blond
post Mar 2 2005, 01:54 AM
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QUOTE (Arethusa)
The obvious cyberware and social penaly rules sound a hell of a lot more like a class system than less.

Sounds more like realism to me. In the same way someone born mundane can't really be a spellslinger, and you can't really be a decker without a datajack or a deck. There have to be *some* mechanical limitations, or everyone would have every skill t 8, every attribute at 9, 6 points of cyberware, 9 points of bioware, and initiate grade 100 at chargen.
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Arethusa
post Mar 2 2005, 02:09 AM
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How, exactly, is it realistic that a society subsumed by technological dehumanization and corporate influence would be cyberphobic? All those rules were design contrivances because the SR designers wanted to differentiate faces as a 'class,' or if you really dislike the word, a distinct role.
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John Campbell
post Mar 2 2005, 02:16 AM
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Yeah. Complete freedom to take any combination of cyberware, equipment, skills, attributes, race, and magical capability that you can cram into your body and your build point/priority allowance is exactly like a character class system.

:please:
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hahnsoo
post Mar 2 2005, 02:27 AM
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QUOTE (Arethusa)
How, exactly, is it realistic that a society subsumed by technological dehumanization and corporate influence would be cyberphobic? All those rules were design contrivances because the SR designers wanted to differentiate faces as a 'class,' or if you really dislike the word, a distinct role.

I don't think corporate influence has much to do with being cyberphobic, other than sociology and group behavior upon the individual. Honestly, it probably has to do with the degree of the modification of said sammie and the upbringing of the individual interacting with him/her. Just like different people will have different reactions to a man with tattoos over 95% of his skin surface area and 20 obvious piercings. Shadowrun's society is still very much a non-cybered society as a whole, with different levels of integration of technology within subgroups.
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mfb
post Mar 2 2005, 02:28 AM
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that's one explanation, but it's hardly the only one. it's not even the only reasonable explanation. for instance, it's just as likely that it was intended to further underline the connections between essence and 'humanity'. given that cyberware doesn't yet exist, it's ludicrous to argue the issue either way. it's all made up to begin with; "reality" doesn't enter into it at all.
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The White Dwarf
post Mar 2 2005, 03:32 AM
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Every character should be "multi class". If youre not bringing at least 2-3 solid abilites to the team youre a waste of space. If you really work on it you can often fit in 4 or more, especially with a little karma. And I dont mean "I cast combat spells and shoot thats two" cause thats only one, doing damage. Comeon be inventive.
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Kagetenshi
post Mar 2 2005, 03:35 AM
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Bull. You don't hire a specialist for their ability to do other things.

~J
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Wireknight
post Mar 2 2005, 03:54 AM
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Every one of my characters, without exception, is good at at least two seperate things, though they might be related. Most every character I employ has a melee combat skill and a ranged combat skill both at a rating of at least 4, regardless of whether they're a decker, street samurai, magician, or rigger. Off the top of my head, I've got...

Gawain: Decker with a minor complement of combat cyberware and adept powers.

Pierce: Combat mage with tons of customized combat cyberware/bioware and good ranged combat/tactical skills.

Minerva: Face/social engineer with both combat and social cyberware/bioware and lethal melee combat skills.

Slate: Fixer/crimelord former mercenary with good accounting/organizational skills, as well as a body crammed full of combat cyberware/bioware. Lots of very high combat skills as well as social/knowledge ones.

Zack: He can do pretty much everything you don't need a datajack to excel in, and do it pretty well. He really shines at melee combat and magical tasks, though.
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Eyeless Blond
post Mar 2 2005, 03:59 AM
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QUOTE (Kagetenshi)
Bull. You don't hire a specialist for their ability to do other things.

You also don't hire a cardboard cutout to do something that may require redundancies. Sure, in a perfect world everyone would only have one specialty, because they'd only need one. The one decker would never get fried, never get attacked outside the Matrix, never get cornered by a hostile spirit, and never have to sneak into anything. The mage would never get shot at, would never need to use the Matrix for anything, and never need to even see a car, much less drive one. The rigger would never be outside his riggermobile, etc etc.

The real world doesn't work that way. That's why you need people who can cover other people's bases on occasion, and why the game almost encourages multiclassing by enforcing a glass ceiling on any specific specialization at chargen and making each particular specialization quadratically or even exponentially more expensive to improve.
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Arethusa
post Mar 2 2005, 04:23 AM
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Quadratically or exponentially?
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Foreigner
post Mar 2 2005, 04:38 AM
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My character's a Magician's Way Adept, following the Invisible Way, and the Hermetic tradition.

He doesn't have any 'ware yet, though.

Any suggestions out there?

(I'd like to stick with Bioware if possible, and with luck, I'll find some way to geas away the magic loss.... :))

--Foreigner
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Foreigner
post Mar 2 2005, 04:31 AM
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[deleted double post)

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Eyeless Blond
post Mar 2 2005, 04:44 AM
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QUOTE (Arethusa)
Quadratically or exponentially?

Skills, attributes and initiation costs increase quadratically; that is, the cost of each step is proportional to the number of the step. The addition of multipliers at certain cuttoff points, however--the *3 multiplier at the Racial Modified Limit, for instance, or the extra multiplier for increasing a skill beyond the linked Attribute--is an exponential trend. Or maybe it's just a higher-order polynomial? It's rather hard to define, as it's a stepped multiplier like that and my stat vocabulary isn't really that good. Sorry if it wasn't clear.
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Eyeless Blond
post Mar 2 2005, 04:56 AM
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QUOTE (Foreigner)
My character's a Magician's Way Adept, following the Invisible Way, and the Hermetic tradition.

He doesn't have any 'ware yet, though.

Any suggestions out there?

(I'd like to stick with Bioware if possible, and with luck, I'll find some way to geas away the magic loss.... :))

--Foreigner

Well what are you looking for? There's cyber/bio to cover every single archetype out there; just pick which one/two/seven you want to enhance and go for it. Geasea have made cybering up a mage a very accesible option, though some here have some dogmatic reasons to hate said option and will do everything possible to dissuade you. Then again, a geas is really not a perfect substitute for an actual Magic point, of which you are no doubt aware.
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Crimson Jack
post Mar 2 2005, 05:43 AM
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QUOTE (Shadow Beast)
I know Shadowrun doesn't have classes but there comparable builds, street sam, full mage etc. It seems like my character is a rarity. He uses hermetic spells and has dual pistols with smartlinks. He has utility spells and wears armor of a gunfighter. I wanna know what kind of odd combination characters anyone else has.

Its not that rare in the game I run. Not necessarily due to the players in my group, but more because of the NPC's I introduce them to. Every player plays a fairly "pure class"... as much as I hate to use that word in SR. :)
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Critias
post Mar 2 2005, 09:37 AM
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QUOTE (Crimsondude 2.0)
QUOTE (Mortax)
The Wildcats use physads with cyber.  Scarry.  Come to think of it, so do both Tirs.

Ask Critias about how scary TT Ghost physad hostage rescue assault teams can be. I have little doubt that he's partially responsible for why the Ghosts in Corporate Punishment are so badass.

Nope, that was all Pistons (far be it from me to have any impact on official material), and she actually made them very...different...than I would have (and her "generic" Ghost team was actually very different from I'd expect them to be, given the statistical breakdown given in TT).

My scary Ghost team would be quite a bit different from her scary Ghost team (and with similar vague sort of resources and skill points, etc, that she used). But, well, then none of the PC's woulda made it out of that game, ever (not that it's an easy fight as written, mind you).

I think she under-represented magic with her team, and used it in a less than efficient manner, too (given the single mage, and his capabilities).

I think Ghosts would take advantage of their absurdly high head count of spellcasting-and-summoning capable members by using them in a primarily non-combatant role, augmenting their adepts/chromeboys rather than joining them in every brawl and just being another manabolt among assault rifles, or manaball among grenade launchers.

But, anyways. Yeah. Off topic. And immaterial.
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mfb
post Mar 2 2005, 09:46 AM
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it's worth pointing out that they're in the same class of "jesus christ" as Italy. oh, and also Connor.
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