![]() |
![]() ![]() |
![]() |
![]() ![]()
Post
#1
|
|
It's for winners ![]() ![]() Group: Dumpshocked Posts: 523 Joined: 8-February 05 From: Wiltshire with da shooty stuff Member No.: 7,067 ![]() |
Ok Just herd a rumor about the fact that we may be comeing up agaist a dragon, short of running away and haveing nothing to do with it........ Any of you vet's out there know how to deal with a dragon......... i dont want to end up toasty!!! torz x :( |
|
|
![]()
Post
#2
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 ![]() |
|
|
|
![]()
Post
#3
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 ![]() |
Arrange prostitute for GM, watch inconvenient dragon die to orbital cows...
On a less meta-gaming scale, any real ATGM should be able to kill a dragon just fine, assuming you can get a hit. IF the missile is not stopped my magic the dragon at least has a big hole in it. Anti-vehicular lasers and cannon should also work fine, though they are probably harder to get. |
|
|
![]()
Post
#4
|
|
Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 ![]() |
Yeah. Heavy weapons w/ armor piercing goodness (EX if you can't afford the good stuff), explosives, that sort of thing. It all just comes down to the Dragon, unfortunately, and how you're going to be fighting it.
A troll with a dikoted claymore might work, in a pinch. |
|
|
![]()
Post
#5
|
|
The King In Yellow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 ![]() |
How to deal with a dragon? Depends on the dragon really.
A Great from - haha, forget it. Just ... forget it. you'd not only be up to a creature with in effetcive fighting power like two or three Behemoths, and a highly intelligent one at that, no, you'd also have to face down a creature that can cast any spell, at any froce, with any number of successes, without even rolling! Plus, at least in the Earthdawn rules, Greats could make use of THEIR Karma pool to make YOU roll again, DISCARDING SUCCESSES THAT WAY. Talk about a nigh unbeatable enemy. If faced with a Great, try to talk your way out. Suck up to it, beg for your life, anything. It's the only chance you have. A common form: Harsh, but not impossible. You'll need a rigger (or better two) with a couple fo decent combat drones (Ares Guardian and Steel Lynx), at least three of them equipped with Vogeljäger SAMs or something similar, and the rest armed with autocannons or at the very least HMGs. Also, you'll need at least two initiated mages capable of delivering force 7 or higher combat spells. Make good use of spirits too, because banning them does cause the Dragon actions, and high-level Watcher Spirits can cause massive damage in astral combat. Take care that the dragon doesn't command them though! Also, any number of high-body combat characters (Orcs and Trolls, or humans and Elves with exagerated attributes; Dwarves might work too) will come in handy. Armour spells at high force are a must for these. A spirit to disguise the drones is also a really good idea. And lastly, dictate the rules of engagement to the dragon, if at all possible. Use the surroundings against it. A classic is a couple of suicide bomber drones (small skimmers or crawlers packed with C-12) used against a dragon in closed spaces (like a cave) to max out gdamage using reflection. It can be done,. but is highly difficult, especially if the GM is mean and as the dragon atack you in the open (a correctly played dragon can devastate almost anything in the open). Hence, avoid such encounters, if at all possible. If fighting, expect to lose a couple of party members. Also, have a decent healing mage at the ready to deal with the survivors, who will most likely be wounded. Attack the dragon with coordinated missile rows, that decreases the chance of it intercepting the missiles. Use Karma pool, maybe even burn all of it in the process to buy successes where nescessary. Dragons can take damage phenomenally and have insane numbers of pool dice. Lastly, running from a dragon is possibly the most sensible way to survive such a fight. ;) If you face one, good luck, and if you survive, tell us how! |
|
|
![]()
Post
#6
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 ![]() |
Call the United Talismongers Association and tell 'em you've got telesma on the hoof. They can keep what they fry.
|
|
|
![]()
Post
#7
|
|
panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
hmm, i belive i spotted a image over on elfwood about some people running from a pissed of dragon. one of the best images i have seen :P
tac nukes never fail in my view, but that may not exist in a runners toolkit. |
|
|
![]()
Post
#8
|
|||
It's for winners ![]() ![]() Group: Dumpshocked Posts: 523 Joined: 8-February 05 From: Wiltshire with da shooty stuff Member No.: 7,067 ![]() |
thanks Hermit, i will try, the distinct lack of rigers worries me! But what can you do short of hijacking someone off the street and making them create a rigger charater, mmm hold that thoght i might have someone in mind!! torz x |
||
|
|||
![]()
Post
#9
|
|||
Moving Target ![]() ![]() Group: Members Posts: 230 Joined: 3-December 04 Member No.: 6,863 ![]() |
... that just might work! |
||
|
|||
![]()
Post
#10
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,144 Joined: 22-September 04 Member No.: 6,690 ![]() |
If 'Bottled Demon" taught me anything, it was that the best way to fight a dragon is to have a (great) dragon backing you up.
|
|
|
![]()
Post
#11
|
|
Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
If the dragon isn't a great, perhaps a Rating 10 Background count would give him some headaches.
|
|
|
![]()
Post
#12
|
|
Moving Target ![]() ![]() Group: Members Posts: 485 Joined: 25-October 04 Member No.: 6,789 ![]() |
How to kill a great form dragon
Well our group did it once but it cost us ungodly amounts of money and required the setup from BFE. We arranged a meet with the dragon and attempted to appease it with services, favors and such. This worked well for three missions so he got just a little cocky, he agreed to pick up our latest acquisition himself (and 20 guards), Now the Dragon thought it was a trap and boy was he right. Four of our contacts were using Walther Sniper rifles with APDS ammo. Balrog and Whisperdeath started unloading dikoted arrows from maxed out Ranger Compound Bows. Our two shamans and one mage were using magic to sheild us. ShadowJack and Stealmachine were each using gyro stabilized StonerAres HMG with EXEx. Quickdraw had a Missile luancher loaded with 2 AVM's and 2 ASAM's. Finally, The Terror was trying out out little invention called sprawl shot. (monowire jungleshot) |
|
|
![]()
Post
#13
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 ![]() |
The great dragons. Run, hide, negotiate, plead, fire small arms and hope it is amused.
We met a lesser dragon once and it came to a confrontation. 2 bursts from a SA shotgun and it was down for the count. A third would be necessary to ensure nobody can save it. It helped that it wasted its first action trying to intimidate us. There presumably is some middle ground between these extremes but as with any fight in shadow run, if you let it degenerate into a shooting mach you will not be happy at the end, even if you win. Wen facing the dragon if you decide to kill it I suggest burning all the combat pool (spell pool, control pool as appropriate) and a couple of karma pool rerolls you have in your first action fire the best weapons you have available and don’t bother with anything that’s going to take more than 1 combat turn to get going by the time the drones arrive from 2 blocks away something’s going to be dead. Edward |
|
|
![]()
Post
#14
|
|||
Chrome to the Core ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 ![]() |
Yup. They still can. (Dragons of the Sixth World) |
||
|
|||
![]()
Post
#15
|
|||||
Moving Target ![]() ![]() Group: Members Posts: 192 Joined: 19-July 04 From: N 42° 43.799'. W 84° 27.901' Member No.: 6,496 ![]() |
At least you can your own karma pool to counter the effect, though. It's not much, but it's better than nothing. In Dot6W, they mentioned one corp almost killed Alamais with a hit from an orbital laser. Have a red hot decker? With a little support, maybe that trick could actually finish a great dragon off. |
||||
|
|||||
![]()
Post
#16
|
|||||||
Chrome to the Core ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 ![]() |
Y'see, that's where part 2 of 3 of "Twist Fate" comes in. They can spend a point of Karma Pool (and oh do they ever have KP) to cancel one point of Karma Pool spent by a character (PC/NPC) in LOS. Ugly, innit? |
||||||
|
|||||||
![]()
Post
#17
|
|
Moving Target ![]() ![]() Group: Members Posts: 192 Joined: 19-July 04 From: N 42° 43.799'. W 84° 27.901' Member No.: 6,496 ![]() |
Yeah. Ultimately, I wouldn't even want to try to take on a Great Dragon unless I was in an insanely powered game with hundreds or even thousands of karma... and even then I'd probably just figure out what the conflict with the wizworm was, and give it what it wanted.
|
|
|
![]()
Post
#18
|
|
The King In Yellow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 ![]() |
... and the worst part about a Great is, it can conjure a Level 30 Armour spell on itself, just like that, without much of a roll, and then laugh at you and your dikote'd arrows and HMG EXEX rounds and monowire nets (it could also cast a Level 20 Flame Aura on itself on top of the Armour, burning the Monowire nets).
Greats are physically powerful, but, as DotSW says, are evenly matched with a squad of modern fighter planes or MBTs. It's their insane magic (and infinite KP) that makes them nigh invincible. Add to that some ten Great Form spirits and maybe a dozen high-cybered Minions or paracritters, and ... well ... was nice knowin' ya, chummer. I'll put soem flowers onto the little pile of ash (or dragon shit) that was you, once. Lorthazar, you were lucky the GM did not play out the Great in the way it should have been played. It's not just the attributes, it's the magic that makes these creatures so powerful. Their only weak spot may well be Orbital weapons, as they are outside the manasphere, and Dragons, as intensely magical beings, cannot affect anything outside the Earth's magical field. High-flying bombers, Thor projwectiles, possibly (though these, traveling well below light speed, might even be dodged by a Great), and orbital lasers and plasma weapons might be the only thing - save for startegic nukes - to kill a Great for good. I wonder if that's the reason why Loffy is so involved with aviation and space-faring technology ... if he gains space superiority, he has that covered. And can boss around the other Greats ... hmmmmmmm ... |
|
|
![]()
Post
#19
|
|
Chrome to the Core ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 ![]() |
As to the "nigh-infinite" KP, wrong.
Average dragon: 10-20 KP Average Great: 50+ If a team of runners with enough KP (say 40 each, six runners) goes in, the GD will run out of KP pretty quick. Not to mention anybody out of LOS won't have to worry about their KP being negated. |
|
|
![]()
Post
#20
|
|
Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 ![]() |
The + on the 50+ is the clencher as far as greats goes.
And Lorthazar, had your GM played the dragon half decent all that you threw at it would not have even been able to penetrate it's skin plus it's armor spell. It knew there was an ambush. It could have channeled a force 12 great form spirit, then been totally immune to any weapon with a base power of less than 24. That's not even counting an actual quickened or anchored armor or barrier spells. That and the fact that (iirc) it can make you reroll all your sucesses when it spends a pool point means you're screwed. As far as killing a normal dragon, it can theoretically be done with a liberal application of firepower, as long as the GM plays it like a tactical moron, which he shouldn't. Dragons are smart, and that's the key thing I see most GM's screw up when playing a dragon, they give them human intelligence. |
|
|
![]()
Post
#21
|
|||
The King In Yellow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 ![]() |
Okay. Just so we get this straight: 50+ means "A number that equals or is greater than 50". That could be 50, 51, 500, 50000000000000000000000000000000000000, whatever the GM sees fit. In other words, unlimited KP dice as far as game mechanics are concerned. Where, precisely, was I wrong? Also, dragons indeed are damned smart in shadowrun. A lower form dragon has a base intelligence of 8, which means they're 2 points above the normal racial maximum for the smarter humanoid races. They're *TWICE* as smart as the smartest possible Troll! they relate to a genius like a genius (Int 6) relates to a slightly above average person (Int 4). A Great has significantly HIGHER intelligence. The 2.0 BBB put it at 12. That makes the average Great TWICE as smart as the smartest possible human! This is hard to play out, I admit that. I'd guess this superior intellect means the Dragon is always a few steps ahead of the players. Whatever ideas they have, the Dragon has thought of thse. The only way to cross such a beast is to act on the base of information it cannot have. Now, in your case, Lorthazar, the Dragon knew what you guys knew. It would very likely have anticipated an assault on it - you said yourself, the big bad lizard was suspecting something like this. I wonder why it even bothered to come, really. It could just have sent an emissary and grounded something like a force 40 Hellfire on that emissary using rital magic, and bang, no more runners. Then, it could ahve observed the battlefield from above, hidden with something like a Lv. 20 enhanced invisibility, used it's extra keen eyesight (enhanced senses) to see whether any of you managed to flee, and bombard you with Lv. 30 Manaballs or something similar. Or play a bit and use elemental magic to make your life hell. Greats don't need to make spellcasting tests, remember. Bottom line: Your GM was far too generous. In fact, even the attributes Greats have are up to speculation. They could use any kind of spell to enhance them, or their initiative, in the blink of an eye. They relate to players in SR like Elder Gods relate to players in CoC. Something you just hope never to meet in person. |
||
|
|||
![]()
Post
#22
|
|
Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 ![]() |
And maybe, just maybe, they have Divination powers to forecast the danger. A Great dragon should not be taken down under normal circumstances by a PC runner group. If it was overwhelmed by bug spirits or attacked by horrors or involved in a battle with another Dragon, it would be another matter, but that would be highly unlikely.
|
|
|
![]()
Post
#23
|
|
It's for winners ![]() ![]() Group: Dumpshocked Posts: 523 Joined: 8-February 05 From: Wiltshire with da shooty stuff Member No.: 7,067 ![]() |
so the overall opinnion is to run away or talk my way out of it if i meet one?
torz x |
|
|
![]()
Post
#24
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 ![]() |
hermit: you're mixing up Racial Modified Limits and Racial Maximums. Also, the max attribute rating for an unmodified human is 11: 6 + 1 (Exceptional Attribute Edge) x 1.5 rounded up.
Still, I totally agree that Great Dragons should be really really smart and really really tough. |
|
|
![]()
Post
#25
|
|
The King In Yellow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 ![]() |
The options are as follows:
1. Meeting a common/lower form dragon: It'll be tough, but provided you're many, have lots of anti-vehicle and anti-air weapons, some competent mages and no fear of death, at least half of the group will live to reap the enormous money that can be made selling a dead dragon's body. 2. Meeting a Great: Pray it will let you live, and if not, pray it kills you quickly. Edit: @AE Yeah, I didn't take Edges and overpowered attributes into account. Okay, but I also misremembered the new rules for greats. The DotSW book gives them a +5 on intelligence, for a total of 13. That still would make a Great significantly (as in, genius versus moderately gifted individual) smarter than the most intelligent possible human ever. |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 23rd July 2025 - 02:10 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.