![]() ![]() |
Mar 3 2005, 01:30 PM
Post
#1
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 123 Joined: 23-November 03 From: Chicago (post bug/pre nuke) Member No.: 5,839 |
ok so did anyone else notice that the ruling on regen for shape shifters and critters is that stun damage DOES affect the being. I know i have had this issue with my shape shifter PC before where the team is taking fire from gel rounds and he walks through them like they are not even there. They also have optional regen rules that make regen a lot less sick and wrong.
and for anyone interested in drakes, there is a HUGE chunk in there on them. |
|
|
|
Mar 3 2005, 01:44 PM
Post
#2
|
|
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
First, I think it is an outdated FAQ answer, mostly from "Why do Deadly wounds evaporate with Regeneration, but near-deadly wounds take long periods to heal?" statement. According to the critters sourcebook, "For any other result, the creature suffers the standard damage penalties for the Combat Turn in which the damage was inflicted, but the damage vanishes at the beginning of the next Combat Turn." So, all damage regens at the start of the next combat turn. Including stun.
|
|
|
|
Mar 3 2005, 02:12 PM
Post
#3
|
|
|
Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
I think the FAQ is introducing a completely new mechanic for Regeneration. The statement that Tarantula quotes could be taken to mean that on any other result other than rolling a 1 and/or 2 when taking deadly Damage, other Damage is not regenerated. I can see how some GMs see it that way, it depends on how they see "any other result".
But yes, the FAQ mechanic makes Regeneration less powerful than it was previously. |
|
|
|
Mar 3 2005, 02:08 PM
Post
#4
|
|||
|
Moving Target ![]() ![]() Group: Members Posts: 123 Joined: 23-November 03 From: Chicago (post bug/pre nuke) Member No.: 5,839 |
I was aware of this , i should have been more precise in my question of what people thought of the new optional rules for regen. If im wrong and these were already there and i was just blind , i apologize for the beating of the dead horse. the exact chunk of faq: Does the Regeneration power of shapeshifters and other critters work against Stun damage? Do shapeshifters heal more quickly? Why do Deadly wounds evaporate with Regeneration, but near-deadly wounds take long periods to heal? No, Regeneration does not work on Stun damage. It does, however, make sense that shapeshifters and other regenerating creatures should heal more quickly. And it also fits that Regeneration should affect any damage, not only if it's Deadly or not. So we suggest this optional rule for Regeneration: Each time a regenerating creature takes damage (Physical or Stun), roll 1D6. On any result other than 1 (or 1 or 2 in the case of damage caused by fire or other massive trauma/tissue damage), that damage will regenerate. Physical damage regenerates at the rate of 1 box per Combat Turn. Stun damage regenerates at the rate of 1 box per minute. Regenerated damage disappears at the end of the Combat Turn. Only one wound can be regenerated at a time, though Physical wounds heal before Stun (so a shapeshifter who takes 3 boxes of Physical and then a box of Stun must wait for the Physical damage to heal before the Stun heals).Damage from Drain cannot be regenerated. Damage that does not regenerate heals at normal speeds. |
||
|
|
|||
Mar 3 2005, 02:21 PM
Post
#5
|
|
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
I realize that, but because the faq is asking why only deadly wounds regenerate with regen, it tells me that it is outdated, as I already read and played it as everything regens unless they died.
By the way, why doesn't it specify why it does/doesn't work on stun damage? Regen power says "the damage vanishes at the beginning of the next combat turn." Not "the physical damage" just "the damage" meaning all damage. |
|
|
|
Mar 3 2005, 03:06 PM
Post
#6
|
|||||
|
Moving Target ![]() ![]() Group: Members Posts: 123 Joined: 23-November 03 From: Chicago (post bug/pre nuke) Member No.: 5,839 |
yeah its not worded real clearly. first you have this line:
then he optional rules, then this line:
so does that mean that in the normal rules, with the exception of 1's or 1-2's for fire etc. that all damage is healed at the end of the turn EXCEPT stun? mind you this could explain how a shapeshifter/critter with regen could be captured, knocking them out was/is impossible if you go by the books explaination. *edit* i think this is why they have those optional rules, to try and explain how stun doesnt work the same as pyhsical. hell i dont know, im quite confused at the moment. I have been running with the book rules on regen for awhile now and honestly i almost like these better. i just wanted to know what others thought of this, be it outdated or comepletely new. This post has been edited by Sokei: Mar 3 2005, 03:04 PM |
||||
|
|
|||||
Mar 3 2005, 03:11 PM
Post
#7
|
|
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
Heres a question, why, would a small bullet wound heal in 3 seconds... while a small bruise takes a minute?
|
|
|
|
Mar 3 2005, 03:40 PM
Post
#8
|
|
|
Decker on the Threshold ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
Because it's magic, and regeneration on the timescale SR has it occur is biologically absurd.
So, God looks at the shapeshifter with the bullet hole and says, "Okay, you're wounded enough. Be healed," and it is so. God looks at the shapeshifter with the bruise and says, "Come back later when you're not wasting my time." Then He looks at the shapeshifter who puts a bullet through his bruise, and heals the bullet hole but puts the bruise back, "Just because I'm a bastard." :D |
|
|
|
Mar 3 2005, 04:57 PM
Post
#9
|
|
|
Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,548 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
I think it's more than just 'bruising'. For instance, I'm running on 5 hours of sleep, but no amount of spell casting will cure that. With 'luck', I"ll take an hour long test on Microsoft Project this afternoon. Healing won't help with that either.
Bruises runners can ignore. It's the fact that apparently bruises make you feel like you've been hit by a truck that's the problem (of course, one wonders then why getting blown down with an MMG doesn't cause stun too.) |
|
|
|
Mar 3 2005, 05:31 PM
Post
#10
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 123 Joined: 23-November 03 From: Chicago (post bug/pre nuke) Member No.: 5,839 |
of course that opens up the question what does one consider stun to be in damage terms. i know unarmed combat , gel rounds etc cause stun but does one see that as minor physical wounds (ie black eye, swollen lip, kick to the nuts) or something else? then to say that the swollen lip wouldnt heal is ... well, absurd. whole new can of worms, ill play with the optional rules abit and see if i like them , but ill stick with the idea that the faq is something i can ignore when im running my games. between the invisibility issue and this, it kind of muddied the waters more than cleared things up.
|
|
|
|
Mar 3 2005, 05:34 PM
Post
#11
|
|
|
Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
Good thing the FAQ isn't canon. Until they errata the book to make it physical damage in the description, the FAQ now blatantly contradicts the book, and the book IS canon. (Like the errata.)
I want to know if the FAQ author actually reads the books sometimes, or considers consequences. |
|
|
|
Mar 3 2005, 05:27 PM
Post
#12
|
|
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
Heres a better example. 20 strength troll hits guy with regen in chest with sledge hammer, causes a S stun wound. Why would this not regen?
|
|
|
|
Mar 3 2005, 05:36 PM
Post
#13
|
|
|
Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
Can someone request the person in charge of the FAQ come on ehere and tell us what he was smoking? ;)
|
|
|
|
Mar 3 2005, 05:46 PM
Post
#14
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 527 Joined: 30-January 04 Member No.: 6,043 |
Don't they usually come around and get a little defensive?
|
|
|
|
Mar 3 2005, 06:00 PM
Post
#15
|
|
|
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 3,929 Joined: 26-February 02 From: .ca Member No.: 51 |
Well, Rob, who maintains the FAQ, and is the final person responsbible for it, doesn't post here very often. It is, after all, hard to argue with "What were you smoking?" ...
I've re-read the FAQ, and skimmed the relevant sections of Critters and SR3Comp, and I'm really not sure where the "blatant contradiction" is. I'm not so sure it's an intentional contradiction, but rather Critters and SR3Comp playing fast and loose with what type of damage can be regenerated, and Rob reading it one way while others read it another way. Page numbers and quotes, anyone? Let's be productive, and not just throw dung. |
|
|
|
Mar 3 2005, 06:01 PM
Post
#16
|
|
|
Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
I don't remember it happening before, but before I can;t remember them directly contradicting the book on more than one point either.
|
|
|
|
Mar 3 2005, 06:02 PM
Post
#17
|
|||||
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
the 20 Str + sledgehammer example is ridiculous, but not because of the regeneration power. it's ridiculous that someone that strong, hitting that hard, should be doing stun damage. any ridiculosity in the FAQ ruling is a reflection of this more basic ridiculosity. it's also worth pointing out that the SR Comp does specifically note that regeneration only works on physical damage, though the Critters rules do not. one might come to the conclusion that it was the authors' original intent that regen only work on physical damage. as well, in critters, the "for any other result" line refers to the die roll. in other words, if your shifter takes S physical damage from any source, by the book he heals it at the same rate any other living being would. only when the damage pumps up to D+ do its wounds magically disappear.
yeah. git those pot-smokin' hippy interns. |
||||
|
|
|||||
Mar 3 2005, 06:03 PM
Post
#18
|
|||
|
Moving Target ![]() ![]() Group: Members Posts: 376 Joined: 14-July 03 Member No.: 4,928 |
Amen Adam!!!! |
||
|
|
|||
Mar 3 2005, 06:25 PM
Post
#19
|
|
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
I was quoting. Firstly, mfb, any rules laywer can argue quite easily that "any other result" includes the result of not having to roll the die at all. It is something other than getting a 1 or 2. And thus, regen regens everything each combat turn.
Second, in SRComp, its talking about shifter regen. I'll have to check the wording, but unless it explicitly states that shifters get critter regen ala critter book, they have their own, to prevent magically regenning all magic drain and being the super-casters. Thats the reason I think SRComp specified physical only for shifters, while critters lacks this specification. |
|
|
|
Mar 3 2005, 06:49 PM
Post
#20
|
|||
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
tarantula, any other rules lawyer would laugh at your rules lawyer until he ended up crying in the corner, never to crack open a rulebook again.
right. that's obviously not referring to the die roll result, since it a) uses the same wording as the first sentence which refers to the die roll, and b) immediately follows that self-same sentence. your rules lawyer isn't a rules lawyer at all. he's more of a rules Gabe. the SR Comp states that PC shifters regenerate in "roughly the same manner" as NPC critters. |
||
|
|
|||
Mar 3 2005, 07:53 PM
Post
#21
|
|
|
Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Personally, I think it's inane that if a 'shifter takes a Moderate wound, it heals at 1 box per turn, but if the damage is Deadly, it heals immediately.
|
|
|
|
Mar 3 2005, 08:03 PM
Post
#22
|
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
yeah... but it's more inane that a shifter who takes a Moderate wound doesn't regenerate at all.
|
|
|
|
Mar 3 2005, 08:06 PM
Post
#23
|
|
|
Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
True. The damn thing should just regenerate all damage (physical and stun) unless it fails its roll.
|
|
|
|
Mar 3 2005, 09:06 PM
Post
#24
|
|
|
Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
Nerf regeneration! Let's all play Burrows and Bunnies or Chutes and Laders! :P
|
|
|
|
Mar 4 2005, 12:20 AM
Post
#25
|
|||
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
Isn't that precisely what I said? |
||
|
|
|||
![]() ![]() |
|
Lo-Fi Version | Time is now: 21st January 2026 - 02:55 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.