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#1
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 202 Joined: 15-September 04 From: East Providence, RI Member No.: 6,664 ![]() |
I'm working on a character in NSRCG and it says that eye cyberware cannot exceed 1.20 Essence. Is this an actual rule or something with NSRCG? If it is a rule, where is it located?
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#2
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Ain Soph Aur ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 ![]() |
It's a rule. Don't know if it's in M&M or SR3 though.
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#3
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Moving Target ![]() ![]() Group: Members Posts: 192 Joined: 19-July 04 From: N 42° 43.799'. W 84° 27.901' Member No.: 6,496 ![]() |
M&M p 44
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#4
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 ![]() |
Man and Machine, p 44
EDIT: D'oh, slightly slower on the draw. |
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#5
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It's for winners ![]() ![]() Group: Dumpshocked Posts: 523 Joined: 8-February 05 From: Wiltshire with da shooty stuff Member No.: 7,067 ![]() |
Is it dam......... don't have NSRCG (yet), was going to get more eye cyber, oh well i will have to get something else now. Any ideas for the ears, would have come in handy in the last game but i can't decide what i want. Quite tempted with Spatial Recognzer, anyone used it?
torz |
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#6
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Moving Target ![]() ![]() Group: Members Posts: 392 Joined: 13-January 05 From: Forgot where his meat body was Member No.: 6,971 ![]() |
My personal shopping list for cyber ears is (in order of importance) dampener, hearing amplifier, high frequency hearing and the recorder.
The dampener and a flare compensator for the eyes because it pretty much eliminates the effects of the flashbangs my GM loves to use. The hearing amp is nice for eavesdropping. High frequency hearing means you get cheaper ultrasound vision in the eyes. AND it helps you locate other ultrasound emitters, such as othe rpeople woth ultrasound vis or triggers for alarms. And the recorder is always nice for capturing the meet with mr. Johnson on tape for blackmail if he tries to screw you over. |
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#7
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It's for winners ![]() ![]() Group: Dumpshocked Posts: 523 Joined: 8-February 05 From: Wiltshire with da shooty stuff Member No.: 7,067 ![]() |
I might have been told wrong but there are quite a few disadvantages to ultrasound vision? something about the fact that it can be messed about with by magic? torz |
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#8
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 202 Joined: 15-September 04 From: East Providence, RI Member No.: 6,664 ![]() |
What about an order of important for cybereyes (since there is a limit)? |
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#9
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The King In Yellow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 ![]() |
It does have drawbacks, such as wind and loud sound diffusing the view, but it is in fact the only way to detect people using enhanced invisibility without having magic at your disposal. Nothing worth implanting, but an ultrasound scope mounted onto one of your secondary weapons (something like a HK227 or the Ingram Smartgun) surely comes in handy when dealing with physads with spellcasting abilities, and no mage is around. Dunno if there're spells to confuse Ultrasound, too, though. Maybe in SOTA2064, which I don't own yet. |
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#10
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It's for winners ![]() ![]() Group: Dumpshocked Posts: 523 Joined: 8-February 05 From: Wiltshire with da shooty stuff Member No.: 7,067 ![]() |
Ah, thanks Hermit!
torz x |
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#11
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Moving Target ![]() ![]() Group: Members Posts: 527 Joined: 30-January 04 Member No.: 6,043 ![]() |
A Silence spell defeats ultrasound, maybe that's what we're talking about.
And the thermosense organ bioware is another way to detect invisible lurkers. |
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#12
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Moving Target ![]() ![]() Group: Members Posts: 192 Joined: 19-July 04 From: N 42° 43.799'. W 84° 27.901' Member No.: 6,496 ![]() |
Any sound based spells (silence, stealth) can confuse ultrasound vision. In fact, if you're under either of the spells I mentioned, you're "invisible" to ultrasound vision. |
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#13
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The King In Yellow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 ![]() |
Didn't enhanced invisibility affect infrared too? Basically, the thermosense bioware is nothing but an organic IR detector ... if it works with this, it should work with any dwarf or troll eye. *confused*
Ah yes, right. Works pretty much like invisibility for them. Ultrasound is really handy when dealing with smoke grenades too, or in absolute darkness, by the way. Still, too much essence loss for the gains, in my opinion, and it's available as a scope too, so why shove it into your eyes? |
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#14
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Moving Target ![]() ![]() Group: Members Posts: 392 Joined: 13-January 05 From: Forgot where his meat body was Member No.: 6,971 ![]() |
That depends on the character build. But it's a safe bet they'll be packing an image link (both for viewing data through the datajack/chipjack/headware memory and rebates on a smartlink kit), either low-light or thermographic vision and flare compensators. (Again, because my PnP GM is a sadist whi lokes flash-paks and flashbangs). |
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#15
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
As far as I know, Ultrasound Vision does not grant LOS for spellcasting purposes.
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#16
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
Invisibility (not even Improved) affect Thermographic vision. The Thermosense Organ os not vision, so is unaffected by Invisibility. |
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#17
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,144 Joined: 22-September 04 Member No.: 6,690 ![]() |
Thermosense, M&M p 75. It defeats invisibilty spells because instead of allowing you to see anything (such as thermographic vision), it instead grants you an extreme sensitivity for feeling heat, such as that given off by (most) living things. You then get to make a perception test (the table for which is also on 75).
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#18
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Moving Target ![]() ![]() Group: Members Posts: 192 Joined: 19-July 04 From: N 42° 43.799'. W 84° 27.901' Member No.: 6,496 ![]() |
Yeah. Afaik, it's because you're not seeing it--it's collecting sound and imaging it so you can see what it bounced off of--the imaging is another reason it's unusable for spells. |
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#19
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 202 Joined: 15-September 04 From: East Providence, RI Member No.: 6,664 ![]() |
What about a B&E character? Here's what I'm thinking of: Flare Comp Image Link Low-Light Microscopic Rangefinder Retinal Clock Thermographic Vision Mag 3 (Elec) |
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#20
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Moving Target ![]() ![]() Group: Members Posts: 392 Joined: 13-January 05 From: Forgot where his meat body was Member No.: 6,971 ![]() |
B&E? Lessee....
Cyber replacement (alpha. Which means everything installed has to be alpha too) Image link Low-light vis Flare Compensation Microscopic Vis Protective covers Camera Retinal Duplication (as high as I could afford) Rangefinder Vision Magnification (electronic, 3) All of that should fit into a pair of cybereyes. Retinal clock isn't really worth the essence. For an extra 1550 :nuyen: you could get a math SPU [1] which comes with built-in stopwatch, alarm clock, chronometer and calculator at the same essence cost. If you have a router (which I'd strongly reccomend anyhow) you could always hook its timer/clock functions up with your image link. |
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#21
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
Get the Math SPU instead of the Retinal Clock. Same function, but with way more features.
Edit: As Aes pointed out. :) |
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#22
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 202 Joined: 15-September 04 From: East Providence, RI Member No.: 6,664 ![]() |
So no Thermo? That's cool, just wondering why you would take Low-Light over Thermo. |
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#23
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Free Spirit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,948 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 ![]() |
Because the majority of places you B&E into will not be in total darkness? Less use out of thermographic for B&E as compared to something like melee?
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#24
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Moving Target ![]() ![]() Group: Members Posts: 392 Joined: 13-January 05 From: Forgot where his meat body was Member No.: 6,971 ![]() |
And IF the place is in total darkness, you can bring a *very* faint light with you. Just enough to provide ambient lighting fo ryour low-light vision to kick in. Anything that's supposed to guard a completely black room will have thermo or ultrasound vis anyhow, so it's not like you're giving it an advantage over you.
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#25
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Moving Target ![]() ![]() Group: Members Posts: 942 Joined: 13-May 04 Member No.: 6,323 ![]() |
Of course, if you go with low-light vision and eyelights, you can see virtually anything. I like microscopic vision, lowlight vision, eyelights, flare comp, image link, and ultrasound vision for my B&E types. That means I can see if there's someone invisible hanging out around me, and don't need to use a flashlight.
JaronK |
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