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#26
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It's for winners ![]() ![]() Group: Dumpshocked Posts: 523 Joined: 8-February 05 From: Wiltshire with da shooty stuff Member No.: 7,067 ![]() |
I know this has nothing to do with Eyes, but what is the deal with bone lacing? Is it just a coating that go's on the bone or is it a compleat bone replacement?, is it worth getting as i understand that ceramic will not show up on scanners? haven't got any books to hand at the moment! torz |
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#27
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Moving Target ![]() ![]() Group: Members Posts: 942 Joined: 13-May 04 Member No.: 6,323 ![]() |
Well, it's "lacing" which is not coating. I'd think of it as veins of a specific material running through the bones... so a person with titanium bone lacing would have titanium viens running through their bones, reenforcing them.
JaronK |
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#28
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Moving Target ![]() ![]() Group: Members Posts: 392 Joined: 13-January 05 From: Forgot where his meat body was Member No.: 6,971 ![]() |
But ultrasound vis. is muchly expensive essence-wise. And some clever bugger might've set his sensors to trigger if ultrasound bursts occur at frequencies they've been told to ignore. |
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#29
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Moving Target ![]() ![]() Group: Members Posts: 942 Joined: 13-May 04 Member No.: 6,323 ![]() |
Well, I give them high frequency hearing so they'll notice other ultrasound. Sure, the essence is high, but a B&E character needs to be able to operate alone, which means not having a mage to tell them if there's someone invisible running around near them. The ability to fire off an IR smoke grenade and run away while still being able to see a bit helps too...
JaronK |
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#30
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It's for winners ![]() ![]() Group: Dumpshocked Posts: 523 Joined: 8-February 05 From: Wiltshire with da shooty stuff Member No.: 7,067 ![]() |
The only problem with ultrasound is white noise, screws it up pretty bad. I don't know if there is anything you can get to counter act that?? torz x |
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#31
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The King In Yellow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 ![]() |
Nope, white noise is radio waves, not sound. Otherwise, it'd be unbearable to have a strong WN generator running next to you.
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#32
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 202 Joined: 15-September 04 From: East Providence, RI Member No.: 6,664 ![]() |
Negative, white noise IS sound. White noise and pink noise are similar in that they are essentially sounds composed of all frequencies. The difference is that white noise is every frequency at equal energy whereas pink noise is every octave at equal power. To the human ear, white noise sounds like it has more high frequency content.
Well if you've ever had a strong WN generator running next to you, you'd know that it is pretty unbearable (or at least not comfortable). |
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#33
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Target ![]() Group: Members Posts: 25 Joined: 14-July 04 Member No.: 6,482 ![]() |
it is? then why is there a Penalty equal to the rating of the white noise generator on the visibility table in M&M? a white noise generator is as good as Heavy IR smoke .. in some situations. which is why having lowlite, thermal AND Ultra sound vision isa good idea. on the other hand, having Lowlite, Eye-lights, and an ultrasound generator is a good idea. (and if you've ot cyer ears too.. put spacial recogniser and and ultrasound detector (or is it hi-range hearing?) .. which effectivly lets you split the essnce cost of Ultrasound vision across two bits of cyber. |
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#34
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 202 Joined: 15-September 04 From: East Providence, RI Member No.: 6,664 ![]() |
I don't know. Can you give me a page number?
Well to someone using Ultrasound vision maybe. White (or pink) noise is not "colored" at all. It doesn't affect sight. It just sounds like really abrasive static. You can probably find a white or pink noise generator file online somewhere. It's just every single frequency from 20-20,000k Hz played at the same time. The description of the WNG generator on pg. 291 of the BBB is pretty accurate. |
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#35
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Free Spirit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,950 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 ![]() |
M&M.49
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#36
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 202 Joined: 15-September 04 From: East Providence, RI Member No.: 6,664 ![]() |
Exactly. Ultrasound Vision only. |
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#37
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 ![]() |
I'm a bit of a Minimalist, but eyes for a B&E.
Natural Low lite. Eyelights Image link (for Smart link and Pocket Sec use) Thermo Flash Compensation, though i've rarely seen the need for it as most Gm's think that you have, thus don't bother... Though it is a dangerous game. And Microscopic. Camara, well considering the commoness of the Pocket Sec, that should be easy to keep on you. Math SPU 1 is very usefull Rangefinder isn't all that needed since you shouldn't be shooting much, and if you are you should have the time to aim. |
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#38
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
How do you get natural Low Light in Cybereyes? Or are you suggesting that people get that entire list implanted in normal eyes?
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#39
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 ![]() |
The list as RM's. Alpha it down and the essence cost wouldn't be that much. Besides, B&E arn't know to be short on Essence though you do tend to prefer as little Essence loss as posible
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#40
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,088 Joined: 8-October 04 From: Dallas, TX Member No.: 6,734 ![]() |
Saw the semi-debate on white noise and thought I'd chime in - Audio engineers use white noise in their setups when they go to a new auditorium. They pump the place filled with white noise and then use a special microphone (which is designed to have a flat response from 15 Hz to 30Khz.) to find out what frequencies the auditorium naturally amplify and reduce - then they flatten out the response using equalizers on the sound board.
[Edit] GlassJaw got the description for white noise and pink noise much more concise. Doc |
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#41
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It's for winners ![]() ![]() Group: Dumpshocked Posts: 523 Joined: 8-February 05 From: Wiltshire with da shooty stuff Member No.: 7,067 ![]() |
Came up against wite noise in my last run, I was locked in a small room with the stuff blaring out constantly, had to do a hell of alot of willpower tests, anything you can do to limit it's effects?
torz :please: |
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#42
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 202 Joined: 15-September 04 From: East Providence, RI Member No.: 6,664 ![]() |
Actually, they use pink noise since pink noise is weighted to more closely resemble how we actually hear. |
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#43
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Moving Target ![]() ![]() Group: Members Posts: 942 Joined: 13-May 04 Member No.: 6,323 ![]() |
Sound Engineer here: Either white or pink. It depends on what equipment you're using and what you're trying to do... if you want to find out where feedback starts, you'll want to use white, not pink.
White noise is most definitely sound. It's rather annoying, but I don't think it's nearly as bad as some people think. Then again, I have to work with it a bit, so maybe I'm just used to it. JaronK |
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#44
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It's for winners ![]() ![]() Group: Dumpshocked Posts: 523 Joined: 8-February 05 From: Wiltshire with da shooty stuff Member No.: 7,067 ![]() |
So whats the best way of beating it? Assuming you cant get to the source, i mean you could put up with it for a bit, but then what? torz x |
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#45
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 ![]() |
I don't understand what you're looking for. Earplugs. Sound Damper cyberware. Just ignore it. it doesnt hurt humans, just kind of sounds like loud static like a TV turned to a station that doesnt exist. It's not any more painful than any other sound at the same volume. There's nothing special about it.
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#46
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It's for winners ![]() ![]() Group: Dumpshocked Posts: 523 Joined: 8-February 05 From: Wiltshire with da shooty stuff Member No.: 7,067 ![]() |
If you have Ultrasound Vision it is a problem ;)
torz |
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#47
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 202 Joined: 15-September 04 From: East Providence, RI Member No.: 6,664 ![]() |
If you are testing the frequency response of speakers you want pink. |
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#48
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Moving Target ![]() ![]() Group: Members Posts: 942 Joined: 13-May 04 Member No.: 6,323 ![]() |
Realistically? Tune it out... it's not like it's that bad. It's not worse than any other kind of noise, really. In shadowrun? Not sure. A sound filter might help, but then again, maybe not... since white noise effects all bands, you can't just filter out the white noise itself. You could filter out the low-mid sound and the ultra high sound, leaving only the area of the spectrum that deals with speach, which would help a bit, though you'd still have some problems. JaronK |
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#49
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 ![]() |
The sounds that were afflicting torzzzzz's character may not have been simple white noise. It could have been ultrasound frequencies that cause nausea, dizziness, etc, thus the Willpower tests imposed by the GM. Regardless, I'd say a Select Sound Filter rating 5 would be good enough to block out most of the deleterious effects. And for Cyberears, you could probably just shut it off, although the Ultrasound tends to affect the inner ear (which isn't replaced by cyberears, unless you have a balance augmenter) and cranial nerve rather than the external ear.
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#50
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
Or just turn off your Ultrasound Vision if that is what is causing the trouble with the White Noise.
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