Extended Extended?, Am I being creative, or just a munchkin? |
Extended Extended?, Am I being creative, or just a munchkin? |
Mar 4 2005, 11:08 AM
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#1
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Moving Target Group: Members Posts: 942 Joined: 13-May 04 Member No.: 6,323 |
Okay, Magic in the Shadows allows you to make an Extended version of any detection spell, which ups the radius by a factor of 10, but raises the drain code level by one. Can this be done to a spell twice, giving a double extended version of a spell, with a two higher drain code? So, for example, could I have a double extended Clairvoyance, with a deadly drain code but a range of Force * Magic * 100?
JaronK [Edit: Nevermind, I found it. You can't, sadly. I was all psyched to have double extended mindlink, too... *sigh* Oh well, it would have had a killer drain code (D+2) anyway] |
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Mar 4 2005, 08:13 PM
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#2
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Moving Target Group: Members Posts: 407 Joined: 22-March 04 Member No.: 6,183 |
Ah, the spell design rules... :wobble:
To answer your question, you're being creative, not a munchkin. Now if you wanted to extend the extended range on, say, Fireball... |
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Mar 4 2005, 08:23 PM
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#3
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Moving Target Group: Members Posts: 376 Joined: 14-July 03 Member No.: 4,928 |
Ahhh.... but only Detection Spells can be extended via Spell Design.
For a bigger fireball, you have to withold dice from the Sorcery Test to increase the size: withold 1 die for every meter increase in the radius of the spell. |
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Mar 4 2005, 08:41 PM
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#4
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Moving Target Group: Members Posts: 942 Joined: 13-May 04 Member No.: 6,323 |
I believe he was saying that trying to make an extended fireball would mean being a munchkin, as opposed to just being creative. Since an extended fireball would have a radius of magic * 10, so 60 meters for your average character, that would indeed be pretty nasty!
I was just hoping for a nice 600 meter range mindlink so I could use it on overwatch. JaronK |
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Mar 4 2005, 09:07 PM
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#5
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Resident Legionnaire Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
You would be a munchkin if you started making Permanant Increase (attribute) spells (which you can do within the rules).
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Mar 4 2005, 09:31 PM
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#6
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Moving Target Group: Members Posts: 942 Joined: 13-May 04 Member No.: 6,323 |
The rules say you shouldn't make anything permanent unless it doesn't provide a lasting bonus, so that wouldn't be in the rules.
JaronK |
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Mar 4 2005, 09:52 PM
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#7
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Moving Target Group: Members Posts: 407 Joined: 22-March 04 Member No.: 6,183 |
I was referring to Extended Area, which can be applied to Manipulation Spells. (pg. 55, MITS).
Well, does that mean that the healing from treat will go away after awhile? (And no, I'm not talking about taking more damage later :) ) |
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Mar 4 2005, 09:54 PM
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#8
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Moving Target Group: Members Posts: 942 Joined: 13-May 04 Member No.: 6,323 |
I should have finished what it says. It says they can't be permanent if they provide a lasting bonus, unless that bonus is simply restoration of the target to its previous state (so heal, treat, and fix are fine).
JaronK |
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Mar 4 2005, 10:00 PM
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#9
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Moving Target Group: Members Posts: 407 Joined: 22-March 04 Member No.: 6,183 |
Okay, that makes sense. I suppose I could have gone and read it myself, but I'm lazy... ;)
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Mar 4 2005, 10:04 PM
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#10
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Moving Target Group: Members Posts: 668 Joined: 15-February 05 From: Ontario, Canada Member No.: 7,086 |
Actually, going by MitS, Extended Area can ONLY be applied to Illusion and Manipulation spells, NOT Detection spells.
Pg 55- 56 MitS. |
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Mar 4 2005, 10:05 PM
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#11
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Moving Target Group: Members Posts: 376 Joined: 14-July 03 Member No.: 4,928 |
But it *only* lasts until I die, so it isn't permanent!! <Grins, ducks and runs before DS'ers start throwing books> |
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Mar 4 2005, 10:00 PM
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#12
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Moving Target Group: Members Posts: 407 Joined: 22-March 04 Member No.: 6,183 |
Yes, but they have an option called "Extended Sense".
Saying that it only lasts for one year per success, though, that seems entirely reasonable... :grinbig: <now the DSer's must attack two targets! +2 for me!> |
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Mar 4 2005, 10:09 PM
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#13
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Mr. Johnson Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 |
HAI! Bookninja attack! *throws and embeds a "Shadowbeat" into ShadowGhost's leg* |
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Mar 4 2005, 10:03 PM
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#14
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Moving Target Group: Members Posts: 376 Joined: 14-July 03 Member No.: 4,928 |
Holy Crap! One 60 meter fireball coming right up! Or if you prefer Imperial, that's a 196 foot fireball!!!! (based on Magic Attribute of 6) |
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Mar 4 2005, 10:03 PM
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#15
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Moving Target Group: Members Posts: 407 Joined: 22-March 04 Member No.: 6,183 |
ShadowGhost! Use your Missile Mastery! |
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Mar 4 2005, 10:13 PM
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#16
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Moving Target Group: Members Posts: 376 Joined: 14-July 03 Member No.: 4,928 |
Unless they use a shotgun with a wide choke.... :P |
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Mar 4 2005, 10:15 PM
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#17
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Mr. Johnson Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 |
Our Raccoon shaman thought that this was the case for regular non-Extended Stunballs, until we gently reminded her exactly how big a 60 meter radius Stunball would be. |
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Mar 4 2005, 10:13 PM
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#18
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Moving Target Group: Members Posts: 376 Joined: 14-July 03 Member No.: 4,928 |
True, but as I just learned thanks to DawnShadow's post - Extended Area only applies to Illusions and Manipulation spells, not Combat Spells. However Combat Spells can be increase in size by withholding dice from the Sorcery Test - 1 meter larger for every die withheld. |
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Mar 4 2005, 10:23 PM
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#19
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Moving Target Group: Members Posts: 292 Joined: 24-September 04 Member No.: 6,701 |
On my build list, I have a couple Extended Detection spells, using the Extended Sense option. Also on that list is an Extended Trid Phantasm :D Even though the drain code is looking pretty steep, I'd be able to put the fear of Dunk in an entire city block! :evil:
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Mar 4 2005, 10:25 PM
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#20
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Moving Target Group: Members Posts: 376 Joined: 14-July 03 Member No.: 4,928 |
LOL - I just had a vision of an illusion of a "Life-sized" Stay Puff marshmallow man rampaging through downtown Seattle :D
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Mar 5 2005, 12:10 AM
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#21
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Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
I've always had an amusing picture in my mind of Harlequin screaming "There can be only one!" and casting an Urban Renewal centered on himself with full magic pool them witholding all of his dice except for say 8 or so to increas the radius. How much of the barrens would fall over? :grinbig:
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