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> Scariest critters out there, non - daconic or infected
fistandantilus4....
post Mar 11 2005, 10:29 AM
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Browsing through my Paranormal Animals of Europe here. Dreading the though of fighting some of them, thinking to myself "which one would make my players crap their pants the fastest".

Other than dracoforms and the infected, which critters have you had the hardest time against?

I ran a run where the whole team damn near got wasted by a Spectre in a basement. They got so desperate, they were literally calling other people on their phone for help. It was using telekineses to fire their weapons at each other, tied one runner up in barbed wire. one of them sat cringing in a corner for a while. They all crawled out with serious or better wounds. It was only force 6.

I'm also going to setup a run where the players have to extract an Abrams lobster rom a corp facility that it's a guard at and bring it back to Seattle for a banquet. It's the main course.

Then there was a fun adventure Mod (Predators and Prey I think) that was all critter runs.The massive battle that ensued running through the zoo of released paracritters was the best! Had a troll throwing down with a pair of wild minotaurs! Good times, good times.

Any other favorites? Anyone have a runin with a black berry cat?
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toturi
post Mar 11 2005, 11:01 AM
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Juggernaut. Demon Rats (plural). Wyrd Mantis.

Anything that is toxic and mutant.
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Critias
post Mar 11 2005, 10:57 AM
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Truth be told, I haven't ever really fought all that many Critters. My group tends towards very urban, metahuman vs. metahuman, combats for the most part (discounting the recent shedim incidents, and the occasional spirit/elemental that someone whips up).

Hrm. Maybe I should remedy that...
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Grinder
post Mar 11 2005, 11:07 AM
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Shedim - had a one-shot run some weeks ago and the whole team got wiped out by a pack of shedim.
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torzzzzz
post Mar 11 2005, 11:55 AM
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Has to be Weredigo's dream of the killer snapping box turtle!

torz ;)

P.s on its way i have not forgotten!
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Backgammon
post Mar 11 2005, 01:24 PM
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Juggernaughts and Rocs.

Exchange between runners and mercs, talking about Juggernaughts, that happened in my game:

Merc: "They're like big mountains, we try to avoid them"
Runner: "What if you can't? How do you kill them?"
Merc: "Mostly, we call in air support and have them cluster-bombed, or call artillery"
Runner: ...
Merc: Unless we get lucky and a Roc comes by and eats one
Runner: But you just said they were like mountains?
Merc: Rocs are bigger
Runner: *gulp*
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Austere Emancipa...
post Mar 11 2005, 01:28 PM
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Juggernauts: omg u see armadilo. it r ubarhuge.
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toturi
post Mar 11 2005, 01:42 PM
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You know... following the rules, if even the armadillo was a Trained one, it would go running away if you dealt it a serious wound.
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hobgoblin
post Mar 11 2005, 03:08 PM
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only thing is to manage to do that...
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CoalHeart
post Mar 11 2005, 03:14 PM
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Oh P.S. For all this talking about Juggies and how beefed they are.

You're forgetting, the stats in the book are based on it having 3 str 3 bod 3 quick 3 int 3 will 3 cha. And those numbers are modified by its 'race' modifiers.

So if you want a tougher Juggie, just give it Priority A Race B Stats C) Resources (for cyber) D Skills (mostly SUT) and E ) Magic (awakened animal)

so you get like
B 18(9) Q 7 X3 S 45 C - I 1/6 W 12 E 7 (before cyber) R 7
Init 7 + 1D6
Combat Pool : 8
Attack 11D
Small unit Tactics(Animal Cunning) 5(7)

These modified stats are recalculated. 1/2 BOD rounded up = Hardened Armor.
1/4th STR = Power of attacks.

Powers: Enhanced Physical Attributes (Quickness, once each per day, for [Essence x 2]D6 turns), Enhanced Senses (Hearing and Smell, Motion Detection), Fear, Hardened Armor, Immunity (Cold, Fire, Pathogens, Poisons)

With Enhanced quickness of 14 the Reaction goes up to 10 (I think)
Combat Pool goes up to 10 as well. (I think)

So now your Juggy is possibly throwing 20 dice at an attack. Also with it's monsterous quickness, That's one Nimble 10,000 kilo armadillo.

Animals can use stats in lieu of skills. So 18 'athletic' dice, to add onto virtual quickness when it's in Stampeed mode. Provided everything is all successess and it's juicing up it's quickness. That's a Virtual quickness of 32 X 3 = 96 meters per turn. or 115 kilometer per hour. (Don't know the conversion to MPH off the top of my head)

And If I'm remembering right there's an optional rule to use 'Athletics' as bonus dice to Dodging if doing full defense and spending your previous action on doing backflips to dodge (I think).


And lets say Mr./Ms. juggernaut manages to get some Karma.

it has a Maximum stat rating of
B 27 (14) Q 11 X3 S 68 C - I 2/9 W 18
Attack: 16 D

Now of course, it's going to cost a whole hell of alot of Karma. But hell this could be the Legendary Juggernaut the one that was mentioned in that Fluff text. And Since so many Runners and hunters came to bag it, and it survived, it got karma for killingi it's hunters and jacked itself up.

P.S. My calculations could be way off and just plain wrong. :)
P.P.S. I heart juggernaughts.
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Austere Emancipa...
post Mar 11 2005, 03:18 PM
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Ranger Arms SM-3 + Laser Sight + EX-Ex ammunition, and you can pick off Juggies 500 meters away easy. This is hardly beyond the means of any decent runner team, either. If you want to be mean to cute animals, you can just get a rocket launcher.

I still like the suggestion made in the thread I linked before of making Juggies and other large animals count as vehicles as far as damage is concerned.

This post has been edited by Austere Emancipator: Mar 11 2005, 03:32 PM
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Critias
post Mar 11 2005, 03:34 PM
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What the fuck? What rules are you using to make that, where did you find them, and why did anyone create them?
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Kagetenshi
post Mar 11 2005, 03:46 PM
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Demon Rats are technically infected. Don't a decent number of them carry a VITAS strain?

For the friendly neighborhood Rigger, the Thunderbird is probably it. Any electronic device that gets nailed by their lighting bolt/ball loses a point of rating.

~J
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CoalHeart
post Mar 11 2005, 03:54 PM
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QUOTE (Critias)
What the fuck? What rules are you using to make that, where did you find them, and why did anyone create them?

I assume you're referring to me?

If so
The rules I used are Character generation and advancement rules.

The metahuman races have stat modifiers to their stats depending on race.
Animals have stat modifiers depending on their species.

Modified Maximum Attributes are 1.5 X Modified limits.

Aka A human can have 6 bod as his limit. But has a 9 Maximum.
Elf can have 7 quickness at the limit but has 11 as the maxiumum.

Other then that I'm making them up.
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Grinder
post Mar 11 2005, 04:36 PM
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You're using the character creation rules for critters? :eek:

That's one of the weirdest things i've ever read here.... :D
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BitBasher
post Mar 11 2005, 05:04 PM
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Just make em extra large and add +5 to all their stats. Can I get that Juggie in Supersized please? :)
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Prospero
post Mar 11 2005, 06:57 PM
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I was just looking through the Critters book, thinking about what the worst critter would be... I think the Corpselight get the prize. Immunity to Normal Weapons (which is based on Essence, not Force, so with a 4D6 Essence, that could get UGLY :( ), Psychokinesis (which is also based off of Essence - just think of a well-fed Corpselight throwing around the baddest-assed troll in existence like it was a rag-doll), Movement (which was limited to decreasing and only usable in Swamps in before the SR3 update, but no more and which is also an Essense thing... just think of dividing some poor vehicle's movement rate by 24. Or increasing it's own by the same amount), and Essense Drain (just to give bad-assed sammies the shakes). Then throw on Regeneration. :eek:

I've never used one of these in my game, even though I've had PoNA since it came out. A PoNA shadow poster says they're among the most lethal creatures in existence. No kidding.
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RangerJoe
post Mar 11 2005, 07:05 PM
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Just for the record, Juggies aren't critters. They're eye-candy from the finest stunt in television history.

Now, fighting skimpily clad ladies in curious costumes.... that might terrify my players.
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Smiley
post Mar 11 2005, 07:09 PM
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Not mine! Sign us all up!
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mfb
post Mar 11 2005, 07:52 PM
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shedim are, hands-down, the scariest things you can run into. many of them have regeneration, which is bad enough, but the worst ones are the ones with that custom fear power. in an urban or jungle environment (the two terrain types my characters have so far faced them in), the shedim will often get you in range of the fear simultaneous to you getting LOS on them--and even if they don't, the fact that they add they're especially dangerous in urban areas, specifically barrens, because there are lots and lots of metahumans around who won't be able to put up much resistance--lots and lots of free karma.
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Lindt
post Mar 11 2005, 07:56 PM
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QUOTE (RangerJoe)
Just for the record, Juggies aren't critters. They're eye-candy from the finest stunt in television history.

Eh??? Care to explain?

Devil rats, in bomber jackets, loaded with Jazz and Kamikaze. Not that I would ever do that...
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Bigity
post Mar 11 2005, 08:10 PM
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Juggies = the large breasted girls who entertained the Man Show guests during commercials.
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hahnsoo
post Mar 11 2005, 08:07 PM
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I'm always fond of Proteans myself. Immune to all weapons (as in, it does no damage at all) except fire, hydrophobic substances, alkaline chemicals, and EMP. Mimics its last victim. Eats runners and melts them with corrosive substances.
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Mortax
post Mar 11 2005, 09:10 PM
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QUOTE (mfb)
shedim are, hands-down, the scariest things you can run into. .

Hmm.. except for master shedem. Those are even more scary. (shivers)

Corpselights and wraiths are absolute evil. (Ya know, being harbengers of the horrers and all.)

Tutor. (Threats or threats two, not sure. And I still say he's a minor horror.)

Behemoths (10 body and armor, hardend. pluse str of 25)

imps, for your mages

Baskalisks just need to look at you. :-)

You could also make some nasty mutant animals. I created lickers and Nemisis from Resident Evil 2. (Yes, I know this is a bit out of place.) Used Azztechnology as Umbrella. They haven't faced Nemisis, and they've only faced nerfed versions of the lickers (more armor, but slow as hell). two of them were almost enough to take out a large group of 50+ karma PCs in an experienced group.

Oh, almost forgot my fav. BUGS!
Send them into a big hive. Mosqito, beattle, and roach, I think, can have more than one mother spirit. Mantids are also good. Use the uber bugs from threats.
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mfb
post Mar 11 2005, 09:29 PM
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heh, yeah. master shedim suck, too, but i tend to view them more as NPCs (or, well, threats) than critters.
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