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#1
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Illuminate of the New Dawn ![]() ![]() Group: Dumpshocked Posts: 317 Joined: 9-June 03 From: Seattle 'Plex, UCAS Member No.: 4,700 ![]() |
So I was wondering about critters that are spirits. There are a few of them in Critters, like the corpselight (which got me started thinking about this). Anything with its Essence listed as A is primarily astral and, as defined in the rules, a spirit. So does this mean that a magician can banish it? Could you banish a corpselight or a nomad? Just wondering how people have handled it in their games and/or what they think cannon says about it.
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#2
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 ![]() |
Personally, I'd say yes. If it comes from another plane and has a Force rating, then you can banish it.
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#3
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,840 Joined: 24-July 02 From: Lubbock, TX Member No.: 3,024 ![]() |
Man, doesn't that thing have an essence of like 5-30 or something? You'd be a brave SOB to try to banish that thing.
Not sure if I'd allow this or not. I kind of like having a few things that are outside of the "known and accepted", even in the Sixth World. |
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#4
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Moving Target ![]() ![]() Group: Members Posts: 571 Joined: 9-January 05 From: In the 9th circle of hell Member No.: 6,950 ![]() |
I think it can be banished. Imps can, it's just not easy. Then again, neither is a corpselight. I'll look in my stuff, see what I can dig up.
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#5
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Moving Target ![]() ![]() Group: Members Posts: 571 Joined: 9-January 05 From: In the 9th circle of hell Member No.: 6,950 ![]() |
Hmm... corpselights and wriaths both have manafestation, so they are primaraly astral. You very well might be able to banish them. Can you banish minor Horrors? (Given coments Ive seen be a certain -H-, I'm thinking that is what they are.
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#6
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Karma Police ![]() ![]() ![]() Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 ![]() |
Isn´t banishing best used when it can be done with the snap of your fingers? If I played a magican, I´d choose astral combat over banishing any time force of the spirit goes beyond half my conjuring skill.
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#7
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Illuminate of the New Dawn ![]() ![]() Group: Dumpshocked Posts: 317 Joined: 9-June 03 From: Seattle 'Plex, UCAS Member No.: 4,700 ![]() |
Thanks for the replies so far. While banishing the corpselight might not be the brightest thing a magician ever did (with its Essence of 4D6), banishing could take a lot of the punch out of things like the nomad. It's a hard call. I'm inclined to agree with you guys, Mortax and hahnsoo, that all spirits can be banished. That's basically what the rules say, anyway, as far as I can figure. Maybe treat them like spontaneously manifesting spirits and use their forcex2 as the TN to banish? Though that would more often than not make the point moot, because who's going to banish something with a force of 12 or 24 or even (Spirits forbid) 48 like a well-fed corspelight? I'll have to think on it more.
Any other opinions appreciated. @ mintcar: Maybe. But with regeneration (for the corpselight, at least), that could get messy quick. Banishing would circumvent the regeneration - no longer on this plane, not necessary to worry about it. Edit: It just occured to me that these things aren't treated like spirits for the purposes of other rules: like being Free or not. So that at least shows that some of the spirit rules don't apply to them. |
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#8
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Moving Target ![]() ![]() Group: Members Posts: 571 Joined: 9-January 05 From: In the 9th circle of hell Member No.: 6,950 ![]() |
The question was "is it possible". Not "is it a good idea". Personally, I'm with you. If I see either of these, I'm either hitting them astrally or running very fast. :cyber:
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#9
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 ![]() |
I had a unique situation with my Magician's Way adept, who had a manifested Earth Elemental materialize smack in front of him. I had a pair of guns out, which were useless, and the only useful attack spell I could have used was Manaball (which I didn't have enough room to have LOS for targeting the Elemental at the edge of the area, being in a cramped stairwell). The only option I had was banishing, which reduced the elemental to a Force 2. I finished it off with pistols the next turn. :) |
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#10
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Karma Police ![]() ![]() ![]() Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 ![]() |
hahnsoo: Well. In that situation I would hardly choose astral combat. It just wouldn´t be an option really. :)
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#11
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Resident Legionnaire ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 ![]() |
Well I am pretty sure you can't banish wraiths...can't remember where i read that though...
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#12
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Moving Target ![]() ![]() Group: Members Posts: 571 Joined: 9-January 05 From: In the 9th circle of hell Member No.: 6,950 ![]() |
I've only seen wraiths in Paranormal Animals of Europe. In there, it says that so far they have resisted domination. I would just assume this means they can't be conjured, or bound. It says nothing about banishing, though. In most respects they act as free spirits.
They do have magic resistance. P. 110-111 PAE |
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#13
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
wraiths are statted in MitS, in the spirits section (or maybe the threats section? don't recall.)
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#14
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Moving Target ![]() ![]() Group: Members Posts: 571 Joined: 9-January 05 From: In the 9th circle of hell Member No.: 6,950 ![]() |
Don't have that book with me. Oh well.
Anyone got a page number or quote? I'm starting to use more and more 3rd edition magic rules, and if there are changes, I need to know. :-) Any changes to corpselights from 2nd edition? I'm using one in a run very soon. |
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#15
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 ![]() |
Corpselights are on p25 of Critters. No mention of any Wraith in MitS or Critters. |
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#16
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Target ![]() Group: Members Posts: 90 Joined: 26-February 02 From: In the shadows of the SK Arcology Essen, ADL Member No.: 1,934 ![]() |
They are called Specters now (MitS p. 121 lower right). |
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#17
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Moving Target ![]() ![]() Group: Members Posts: 571 Joined: 9-January 05 From: In the 9th circle of hell Member No.: 6,950 ![]() |
Hmmm, freind sent me a scan of those two pages specters are on. Either they made major changes or those aren't wraiths.
Wraiths have very different stats, but it does say you can banish them. They are a lot more evil in 2nd edition. Since I'm so evil, I'll prolly stay with what is in PAE. :-) |
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#18
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 ![]() |
Umm, Wraith are different. For one thing, they possess Magic Sense, and Magic Resistance. In Paranormal Animals of Europe, they are listed as Free Spirits with Spirit Energy, which increases when they influence metahumans to do harm to each other or to inanimate objects. |
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#19
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Moving Target ![]() ![]() Group: Members Posts: 571 Joined: 9-January 05 From: In the 9th circle of hell Member No.: 6,950 ![]() |
Body: 10
Quickness:12 Strength : 6 Charisma: 4 Intellegence: 7/7 Wilpower: 10 Essence: 12(A) Reaction: 7 Powers: Confusion, Fear, Immunity to pathogens and poisons, Influence, Magical Resistance, Magic Sense, Manafestation Weaknesses: None known Notes: Wraiths act as freespirits, and so they use spirit energy. The wraiths spirit energy beguins at 0, then increases by 1 point for every point (box) of stun damage a victum under its influence does to another living being or inanimate structure. The wraith can have a max spirit energy equal to its essence. argh, ya beet me to it. :-) |
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#20
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Moving Target ![]() ![]() Group: Members Posts: 571 Joined: 9-January 05 From: In the 9th circle of hell Member No.: 6,950 ![]() |
Because I had the stats in frount of me...
Corpselight Body: 5 Quickness:10 Strength : 0 Charisma: 0 Intellegence: 2 Wilpower: 5 Essence: 2d6(A) Reaction: 5 Attack: 6M -1 reach Powers: Essence drain, Immunity to normal weapons, Manafestation, Movemen, Psychokinesis, Regeneration Weaknesses: Essence Loss Notes: When a corpselight is encountered, it has an initial Essence Rating of 2d6. Thus, its normal maximum Essence rating is 12. (However, it can theoretically be as high 24) |
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#21
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Ain Soph Aur ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 ![]() |
Wraiths accidently got cut out of MiTS, but can be found on Steve Kenson's (the author of MiTS) website here
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#22
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 ![]() |
Corpselights now have a Force rating, Mortax, and are treated as spirits.
Body = Force Quickness = Force + 5 No Strength or Charisma Intelligence = Force - 3 Willpower = Force Essence = (2d6, Max 24 due to Essence drain power)A (the text contradicts the written stats). |
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#23
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 ![]() |
Looks like they have a Force Rating now, as well. |
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#24
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Moving Target ![]() ![]() Group: Members Posts: 571 Joined: 9-January 05 From: In the 9th circle of hell Member No.: 6,950 ![]() |
Ya know, I think that actually makes both of them even harder to deal with.
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#25
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 ![]() |
In an inadvertent bump of this thread, I found out that Wraiths are on p 102 of Survival of the Fittest 2062, much to my surprise.
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