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Mar 15 2005, 11:33 PM
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#51
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Moving Target ![]() ![]() Group: Members Posts: 112 Joined: 26-February 02 From: Württemberg, AGS Member No.: 2,068 |
Because Invisibility is a single-sense illusion spell and astral perception is not a visual sense? 1. Matrix 2.0! 2. More Nanoware. 3. More Geneware. 4. Fusion between Deckers and Riggers might indeed be nice. 5. Finally reveal Otaku as Awakened. Come on, it's written on the wall... (If the Otaku survive the crash, that is. *ponders*) |
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Mar 15 2005, 11:35 PM
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#52
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Moving Target ![]() ![]() Group: Members Posts: 112 Joined: 26-February 02 From: Württemberg, AGS Member No.: 2,068 |
P.S.: Undo some of those gruesome adept powers from SotA'64 and keep adepts as body magicians. Social adepts ok, but please no "spell-like abilities".
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Mar 15 2005, 11:38 PM
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#53
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Slacker Extraordinaire ![]() ![]() Group: Retired Admins Posts: 337 Joined: 26-February 02 From: Ashburn, VA Member No.: 997 |
Why would you need it to, unless you were an awakened being in which case you would be doing it for the increase in power. I suppose it should 'grow back' under certain circumstances, but most people who have any significant amount are most likely only taking cyber out to put better, more essence-friendly, cyber in (so that they can have even more cyber). There are already rules for reusing spent essence in the cyber-surgery rules. All I would like to see is for the use of spent essence to be automatic (or at least easier to obtain) rather than depending on a surgery roll. Of course it's been a while since I've read those rules. A 'mundane' character doesn't advance through being able to fit more cyber in their bodies. They advance through being able to afford a better grade of cyber that uses up less essence so that they can stand to have larger amounts of cyber in their bodies and possibly by paying for top-notch surgeons who can possibly further reduce Essence costs. IMHO |
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Mar 15 2005, 11:33 PM
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#54
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Target ![]() Group: Members Posts: 68 Joined: 5-September 03 From: Rhode Island Member No.: 5,588 |
My 5:
1: A core book that can have a campaign played from it without 4 other books. I doubt I'm alone in saying that, if this isn't fulfilled, I will stick with the investment I've made in SR3. 2: On-The-Fly decking. A decker who can force a door in one action is more useful than one who had to hide for half the run, and allows the game to flow much faster. Deckers can be PCs again. 3: Cyberlimbs. Man, those things aren't cheap. Hopefully, they are now common enough that you can have those shiny new arms without paying an arm AND a leg. Headache-inducing Hawaiian shirts for all! 4: Some resolution of the inelegance of the Rule of Six (7s=6s) and open tests (got lucky with a 16 on two dice, but my 7 rolled four 5s). I don't know HOW to fix that, but hopefully they can. 5: Non-Magical, Non-Cyber, Non-Decking, Non-Rigging character potential: Come on, someone's gotta have love for the Face. I don't mean technophobes, but someone who doesn't need a Focus, Steel Lynx, Smartlink, or Farlight... |
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Mar 15 2005, 11:47 PM
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#55
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Target ![]() Group: Members Posts: 73 Joined: 2-March 05 Member No.: 7,133 |
1. Melee Combat Rules that work
2. Rigging Rules Separated from Vehicle Rules. 3. Contacts written in a comprehensive manner. Not scattered through many books and proper examples. 4. Matrix rules written in a comprehensive manner. With better examples. 5. Format change to make Rules and Examples clearly separate. etc... |
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Mar 15 2005, 11:47 PM
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#56
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Moving Target ![]() ![]() Group: Members Posts: 139 Joined: 6-February 05 Member No.: 7,059 |
I've only got one request right now, and that is that the book be proofread very well, so that I won't have any of this errata crap giving me trouble. My old 1st printing 3rd Ed book had so much damn errata that I still haven't fully caught it all. When they send those sumbitches to print, make damn sure the rules and phrases are correct.
Also, why are they doing away with the nifty 59 years in the future system? Is it because they want to make sweeping changes and just can't do it without pissing a bunch of peeps off? I guess it'll be 64 years in the future now, but that's cool. I just hope what they try to do works for them. |
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Mar 15 2005, 11:48 PM
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#57
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,032 Joined: 6-August 04 Member No.: 6,543 |
And what if you want your character to change from all metal tomroe bioware?What if you have it removed by force? WHat if your charatcer wants to be more in tune with that free forum Loa that is fallowing him around... What if .... It is not souly a matter of power, but reason. I want to change from combot monster to someone who can be healed with magic? I want to not turn into a cyberzombie..I want a lot of things. In the end if you think that there is no reason for it for poeple to do, then your character do not need to do it. By the way,I don't think that magic people would see this as a godsent,as magic dosen't can be lost form stimpachs,drugs and wounds. |
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| Guest_Crimsondude 2.0_* |
Mar 15 2005, 11:55 PM
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#58
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Guests |
No. it makes as much sense as a meat limb regrowing once you remove a cyberlimb. But like mfb said, there are other more appropriate threads. |
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Mar 15 2005, 11:51 PM
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#59
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Decker on the Threshold ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
Well actually my idea was that the essence increase proceedure, whatever it is, would either have no effect on Magic or an opposite effect. Mages can take cyber pretty easily already; there's no reason to make it even easier.
Sure, now, yes, that's their only option. Maybe I want the cyber sams and the like to have more options as well. Mages get foci and initiation; sams can have higher grade 'ware and... whatever gene-therapy or whatever thing increases your Essence. |
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| Guest_Crimsondude 2.0_* |
Mar 15 2005, 11:59 PM
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#60
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Guests |
Take this to another thread.
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Mar 16 2005, 12:20 AM
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#61
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Moving Target ![]() ![]() Group: Members Posts: 665 Joined: 20-November 03 Member No.: 5,834 |
Hardly. The only way the Mundane Shapeshifter will ever get to fight back is either at hideously skewed odds or else when his opponent is a complete moron. A spirit can simply hover 3 meters above the ground, stay safe in the astral plane from all the other characters, and bombard the poor shapeshifter all day long with it's spirit powers. Endgame for Mr. Shifty with 0 chance of fighting back. The astral Magician can do the same with spells or, if he's worried about that physical drain, conjur forth swarms of low-level watchers as help for the melee combat test. But since Shapeshifters have 3 extra attributes most of the time the magician will have a higher attribute for astral combat anyway so he can likely win with no help at all. But if he can't, there's always the watcher swarm and all the shifter's friends can do is watch as he's torn apart. Lastly Mr. Magician can just throw up some wards. Our Shapeshifting friend can try to fight them and alert everybody, or give up and go home. Either way the run is probably a bust just because he's dual-natured and can never, ever, learn masking or any other means of defense against all those astral baddies. |
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Mar 16 2005, 12:22 AM
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#62
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Androids. Mind transfer. Clones. Wireless Matrix. Nanite tools.
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Mar 16 2005, 02:12 AM
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#63
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Target ![]() Group: Members Posts: 81 Joined: 26-February 02 From: DC/NOVA, USA Member No.: 80 |
I've really only got one at the moment, the rest have already been said...
1) Put Raygun in charge of the weapons and armor section. Your total comes to 0.02¥, please slot your credstick here. |
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Mar 16 2005, 03:09 AM
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#64
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
hey its sr, not babylon 5 or star wars (alltho given the magic you could have fooled me at times :silly: )... |
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Mar 16 2005, 03:03 AM
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#65
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 |
Actually, what he's suggesting is moving SR more towards Ghost in the Shell, which is partially a good idea (because GitS is incredible) and partially a bad idea (GitS is deeply and fundamentally incompatible most of SR, and SR is altogether far less thought out and, dare I say, intelligent).
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Mar 16 2005, 03:05 AM
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#66
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
I can't even watch GitS becasue it's so poorly done.
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Mar 16 2005, 03:07 AM
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#67
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 |
It's not my fault I hate you.
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Mar 16 2005, 03:08 AM
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#68
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
I'd not have it anyother way.
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Mar 16 2005, 04:15 AM
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#69
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Target ![]() Group: Members Posts: 5 Joined: 16-March 05 Member No.: 7,169 |
1. Vehicle/rigging rules...oh god, just start over.
2. A decking system actually baded on skill. In SR3 a decker really only uses one skill and everything else is based on equipment and utilities (and as a result, said equipment has to be made implausibly expensive to maintain game balance). Add more decking related skills, let deckers right their own utilities (when you think about it, that actually makes more sense than buying them), and actually use attributes more often. Then you can also make the equipment cheaper without breaking the game. 3. Astral projection is far too overpowered. It makes one wonder how anyone can have any secrets at all with all the mages and spirits that can be flying around. I'm not saying that it should be gotten rid of, but it should be made more limited. Maybe require drain checks or something (why should separating your spirit from your body be as easy as breathing?) and make wards easier to create. 4. Revise the broken damage codes of most weapons and get rid of all those types of ammo that the Cannon Companion introduced that were either absurdly and unjustifiably overpowered (AV) or just plain stupid (everything else). 5. The magically active have tons of things to spend karma on, but not much to spend money on. The mundane have tons of things to spend money on, but not nearly as much to spend karma on. There ought to be something that can be done about this. |
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Mar 16 2005, 04:27 AM
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#70
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 |
You seem new and very right about things in general. I like you already. |
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| Guest_Crimsondude 2.0_* |
Mar 16 2005, 04:46 AM
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#71
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Guests |
One of the biggest mistakes of SR3 was disregarding two solid previous editions' insistence that one cannot travel astrally though living matter. The moment that was changed, people began to really hate mages. Which makes sense since 9 years of precedence over two editions was pretty solid and logical. Changing it, however, was not. One of the things that I truly hope is that niether Mike M nor Stephen Kenson have any hand in this book. They are the worst things to ever happen to SR. Which is funny when you consider how much people hated Sargent & Gasgione. These two--the crappy SR3 version of Dowd & Findley, deserve to be shot into outer space. |
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Mar 16 2005, 05:43 AM
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#72
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
However without that change, you technically can't leave your body except to a metaplane as your whole body is covered completely by living organic matter that isn't you.
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Mar 16 2005, 05:44 AM
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#73
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 |
See? Overpowered Astral Projection Problem already solved for SR4.
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Mar 16 2005, 06:01 AM
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#74
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Decker on the Threshold ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
Preach on brother. Hell, they could actually do to Computers what they did to Firearms in SR3, but breaking it up by proceedure instead of by tool. The hardware would be cheap; the wetware would be expensive. :)
The magically active have lots and lots of foci to buy, which really don't cost all that much in terms of karma but are really expensive in terms of cash, so that side is actually kinda taken care of already. The lack of an analogue to initiation for mundanes does indeed mean that they are kinda screwed in the karma department, which is why I suggested the whole idea of regaining Essence through surgery, assuming it would require Karma expenditure as well as lots o' cash. |
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Mar 16 2005, 07:03 AM
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#75
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Deus Absconditus ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 |
WTF? When did that happen? Why wasn't I notified? Seriously, you can pass through living matter? That's a change I never knew about. And frankly, I'm glad I didn't. |
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