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Mar 17 2005, 07:23 PM
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#1
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Target ![]() Group: Members Posts: 69 Joined: 17-March 05 Member No.: 7,183 |
Do the GMs out there allow shapeshifters in their games and campaigns?
If a shapeshifter is a spell caster they can cast some powerful mojo provided they do not take deadly drain and all of the damage will be gone at the beginning of the next combat round. The only limit to this extreme power is if the drain is physical because the shapeshifter learned a spell greater than his magic rating, something that is very unlikely given the rules for leaning new spells. If the drain is physical it takes them one minute per box of damage to recover. How do the GMs handle their regeneration? Shapeshifting is a magical transformation so why do the stats of a shapeshifter not transfer between human and animal form? Given their impressive ability to sling major mojo and the fact that their respective physical stat lines must be raised separately, why would anyone make a shapeshifter that wasn't a spell caster? For my campaign I am tempted to say that shapeshifters don't have to raise their stats separately but they do have to learn all physical skills for the two forms i.e. unarmed combat skills. What do you all think, how would you handle the power in your campaign? |
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Mar 17 2005, 07:28 PM
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#2
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Actually, damage caused by drain heals as it would if they did not have regeneration. It's right there in the explanation of the power. The stats don't transfer because that would make for some very tough hombre's indeed when compared to non shifting chracters. It serves to balance the regeneration. Also, i don't think you can cast in animal form, by Canon as you can't use adept abilities in animal form. |
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Mar 17 2005, 07:37 PM
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#3
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Moving Target ![]() ![]() Group: Members Posts: 248 Joined: 26-February 02 From: Note Calonna Member No.: 241 |
Shapeshifters are pretty weak at character creation. The high cost of playing a shifter and the extra three extra Physical attributes that you have to purchases seperately for the animal form really hurt. I believe it makes up for the power of regeneration easily.
Add some karma into the mix and they do a bit better. I'd let someone play one in my game. |
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Mar 17 2005, 08:00 PM
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#4
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,102 Joined: 23-March 04 From: The Grizzly Grunion, in a VIP room. Member No.: 6,191 |
That's an interesting point... |
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Mar 17 2005, 09:08 PM
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#5
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Target ![]() Group: Members Posts: 69 Joined: 17-March 05 Member No.: 7,183 |
I double checked the rules in the 3rd edition companion to make sure I wasn't crazy in thinking shapeshifters have awesome power. On page 35 of the companion (bottom right corner) it says that shapeshifters in animal form can cast spells and summon spirits. On page 36 in the last paragraph it says that a shapeshifter suffering physical damage from drain recovers damage at one box per minute (crazy fast). It says nothing about recovering stun damage from drain so I am forced to conclude that they recover all stun damage from drain as normal. Except for their regeneration they are kinda wimpy so I hesitate to limit their regeneration of stun damage from drain but if I don't do that then every shapeshifter will be a magician of some sort. |
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Mar 17 2005, 09:08 PM
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#6
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
A shapeshifter NEEDS to be a magician anyway, they are dual natured, permanently astrally active. They need astral defenses to really be viable.
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Mar 17 2005, 09:29 PM
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#7
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Moving Target ![]() ![]() Group: Members Posts: 130 Joined: 25-February 05 Member No.: 7,119 |
I've got a player who's favorite character is a magically active shapeshifter. Overall it's not game breaking, as long as you're okay with a high level of magic in your game.
The priorities and need to split attribute points gut them at chargen, so they're actually rather weak when first made. Afterwards, their regeneration is a big bonus, but their dual nature works against them most of the time. (Not being able to ignore background count, even when doing physical things, getting stopped by every ward, being vulnerable to astrally projecting mages, etc.) And finally, if your player is role-playing them well, just remember that they're animals that can change into human form. This gives them all sorts of social problems when they try to move in human society. |
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Mar 17 2005, 09:57 PM
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#8
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,070 Joined: 7-February 04 From: NYC Member No.: 6,058 |
I haven't seen any high-karma shapeshifters, but early on, they really suck.
Their combat abilities in animal form are nowhere as good as those of a melee-oriented sam or adept, and their other main ability - regeneration - basically only comes into play if they really screw up, and can't be relied to keep them going because it does fail often enough to matter. Magic is the only thing that meshes well with their abilities, but the cost is a huge problem. |
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Mar 17 2005, 10:05 PM
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#9
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Target ![]() Group: Members Posts: 69 Joined: 17-March 05 Member No.: 7,183 |
mmu1
How do you handle their combat skills? Do you make them learn serperate combat skills for human and animal form or let them use reaction for combat in animal form? |
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Mar 17 2005, 10:13 PM
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#10
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,548 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
I general, I stick to 2nd edition shifting rules, which are significantly better. No silly extra attributes, and the regeneration abilities are modified (including, no regeneratin in human form. Which means regeneration OR armor, but not both.)
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Mar 17 2005, 10:35 PM
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#11
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Moving Target ![]() ![]() Group: Members Posts: 407 Joined: 22-March 04 Member No.: 6,183 |
Edit, already answered.
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Mar 17 2005, 10:34 PM
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#12
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,001 Joined: 26-February 02 From: Michigan Member No.: 1,514 |
Come play a shape shifter in my game and see. Heh. We've never had anyone play one for long that's for sure...
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Mar 18 2005, 12:36 AM
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#13
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,144 Joined: 22-September 04 Member No.: 6,690 |
The regeneration thing is pretty powerful, but as I discovered in my thread where I tried to make a face style shifter, with the cost of A: being a shifter, and B: being awakened (otherwise they get hosed by magic) it's hard to make a well rounded character (espeically with almost no gear, and no contacts). In a combat heavy game, where those few skill points can just be channeled to combat skills, it could be a bit overwhelming.
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Mar 18 2005, 12:49 AM
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#14
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
While it is difficult to build a good shapeshifter mage strong in both forms, it is not that difficult to build one good in 1 form. If you allow Edges and Flaws, then it would be easier as well. Also I allow (in fact I insist) using Reaction in animal form for unarmed combat.
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Mar 18 2005, 01:18 AM
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#15
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,129 Joined: 11-June 03 From: Tir Tairngire Member No.: 4,712 |
Out of curiousity, how did you story that? It was an animal right? One that was going to interact with a slew of people? That seems a bit odd at first glance. Curious though... |
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Mar 18 2005, 01:42 AM
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#16
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,751 Joined: 8-August 03 From: Neighbor of the Beast Member No.: 5,375 |
I think the rules for shifters make them pretty lame but I'm a skills adict so it's probably just me.
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Mar 18 2005, 02:37 AM
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#17
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,144 Joined: 22-September 04 Member No.: 6,690 |
It was an animal that found people simply facinating, and enjoyed being around them. So, very charismatic, and the adept version had Improved Social Ability: Etiquette and ISA: Negotiations, as well as three regular ranks of the skill to try and reflect that.
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Mar 18 2005, 03:29 PM
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#18
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Target ![]() Group: Members Posts: 30 Joined: 16-March 05 Member No.: 7,178 |
I play a shapeshifter, and it's a lot of fun to play. But there are a lot of things you have to consider when you playthem.
If you break the law in the UCAS and they find out your a shapeshifter they shoot you. No questions asked. You actually fall under the realm of animal control!! Yes if the star catches you you could be put to sleep! You can't enter warded buildings without alerting someone or using masking usually. You usually don't understand what is going on around you unless your have a skill in it. (I took a human culture knowledge skill) Your stats suck starting out. So it's easier for you to get hurt. It's not mentioned in the rules but all your food expenses should be doubled becouse you need to eat REAL meat. And You get all the usual disadvantages of a shadowrunner. You need regeneration just to survive. But if shapeshifters were hard to play before they are "MUCH" more so now. "If" you use The optional rule they posted about shapeshifters can pretty much neuter the race. |
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Mar 18 2005, 03:46 PM
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#19
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
Have the shapeshifter be an adept, learn performance (maybe one for while they're in their animal form?) and burn some karma to be able to make rating 10 background counts at will aspected towards them. No muss, no fuss, no astral worries.
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Mar 18 2005, 03:48 PM
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#20
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Target ![]() Group: Members Posts: 30 Joined: 16-March 05 Member No.: 7,178 |
Make a shapeshifter adept with performance and a high athletics... then take the day job flaw and you can make a circus performing shapeshifter !!. preformer by day runner by night. :rotfl:
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Mar 18 2005, 04:45 PM
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#21
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Moving Target ![]() ![]() Group: Members Posts: 407 Joined: 22-March 04 Member No.: 6,183 |
Or perhaps they should be reduced, as a shapeshifter living in Snohomish, or a seal shapeshifter living near water could simply hunt for food. Most animals I've seen don't get their food at Stuffer Shack. |
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Mar 18 2005, 04:48 PM
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#22
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Moving Target ![]() ![]() Group: Members Posts: 130 Joined: 25-February 05 Member No.: 7,119 |
I'm having a really hard time picturing Midnight taking up a job as a circus performer, but what the hell. He's your character. |
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Mar 18 2005, 04:54 PM
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#23
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Moving Target ![]() ![]() Group: Members Posts: 130 Joined: 25-February 05 Member No.: 7,119 |
It would depend on what type of shifter you are in my game. A fox shifter, sure. But the character in question is a shapeshifting panther. Those animals require a hefty amount of meat. Catching the occasional squirrel or rabbit won't be enough, and even in Snomish I doubt there's that many deer roaming around. (If anyone who lives there wants to correct me, feel free.) If the shifter lived in a smaller city in NAN territory or the like I'd agree with you. In this case though, I had a were-panther living in the middle of downtown Everett. He also elected not to go regularly hunting metahumans for food, and there are only so many dogs roaming around the neighborhood. (Hunting metahumans for food would open up an entirely new can of worms.) |
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Mar 18 2005, 05:05 PM
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#24
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,133 Joined: 3-October 04 Member No.: 6,722 |
I so want to stress this. People make a big deal out of the so-called lack of rights of the SINless, but when push comes to shove they do have them. Shapeshifters don't even have basic human rights. UCAS law does NOT define shapeshifters as sentient, for reasons best known. |
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Mar 18 2005, 05:07 PM
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#25
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
Eth problem with using reaction as the natural weapon combat stat is that ther is no possibility to get better at combat. Or to play a shape shifter that is not very skilled at combat (a valid choice for herbivorous types that rely on running away from a fight).
Not that high speed (quickens) and the ability to notice threats early (int) will result automatically in very high reaction (ability to strike with natural weapon). This may make sence for aggressive critter types but for passive or fleeing types it dose not work MidnightGhost. Why would a shape shifter require real meat, shorly a canine shape shifter would be able to survive on whatever is in commercial dog food and why would a sparrow shape shifter eat meat at all (and don’t tell me a sparrow full magician wouldn’t be useful) The most likely shape shifter I would play though would be dog shifter/shaman living a street lifestyle, I get my food the same way as every other stray. A tom cat would be another option but the totem Cat doesn’t really work with a street lifestyle, I wonder if there is a totem Ally Cat. Edward |
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