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Target ![]() Group: Members Posts: 69 Joined: 17-March 05 Member No.: 7,183 ![]() |
Do the GMs out there allow shapeshifters in their games and campaigns?
If a shapeshifter is a spell caster they can cast some powerful mojo provided they do not take deadly drain and all of the damage will be gone at the beginning of the next combat round. The only limit to this extreme power is if the drain is physical because the shapeshifter learned a spell greater than his magic rating, something that is very unlikely given the rules for leaning new spells. If the drain is physical it takes them one minute per box of damage to recover. How do the GMs handle their regeneration? Shapeshifting is a magical transformation so why do the stats of a shapeshifter not transfer between human and animal form? Given their impressive ability to sling major mojo and the fact that their respective physical stat lines must be raised separately, why would anyone make a shapeshifter that wasn't a spell caster? For my campaign I am tempted to say that shapeshifters don't have to raise their stats separately but they do have to learn all physical skills for the two forms i.e. unarmed combat skills. What do you all think, how would you handle the power in your campaign? |
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Lo-Fi Version | Time is now: 26th July 2025 - 12:59 PM |
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