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> Streets of Sorrow, Street level campaign
FlipShow
post Apr 6 2005, 08:18 PM
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That is a hard spot, foreseeing disaster for someone but not being sure if you or they can act to change it. That would definitely twist your sense of reality around.

I like the foreboding words constantly spewing forth from Henni.

Yeah, Tatsu is one of those who refuses too leave his life to fate. He's more proactive.

Oh here comes some GM action!
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HobbeGoblin
post Apr 6 2005, 07:16 PM
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Okay i posted.Once everyone has posted, i will continue on with the story. I hope we are enjoying the story.
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Mugzy
post Apr 6 2005, 09:48 PM
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Hobbe- quick question - 4 stroke - Is he unconscious at this point or still awake and wimpering?
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Slipshade
post Apr 6 2005, 10:11 PM
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QUOTE
.....plus he rides a Rapier. What a douchebag.


LOL!
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FlipShow
post Apr 6 2005, 09:29 PM
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Yeah that was good stuff. Cracked me up too.
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HobbeGoblin
post Apr 6 2005, 10:22 PM
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Alive, wimpering, begging,crying,praying.Its a hard life and a hard discision chummer
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HobbeGoblin
post Apr 6 2005, 10:23 PM
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glad to see you roleplaying this big decision.
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HobbeGoblin
post Apr 7 2005, 02:06 AM
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There is more to come so, dont leave the rooftop and, i apologize to Kiedo for just grabbing up his character....it was for plot driving, and to speed things along.
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Cydlexia
post Apr 7 2005, 02:00 AM
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yeah... all that foreboding will get old quick, but thats even better. All foretune tellers have their annoying ways of seeing doom under every cloud or the you're going to die if you... stuff. I never really play Diviner's this is acually my first. SR give's you some pretty cool spells and powers to play one. So we will see.

Even if it does get bad, in his defense like most magic users they fill that 1% tile catagory. Plus when your on a run it's always nice to know what's around that corner before you take it. An I like the post's the story is weaving nicely. Beav you are one sick puppy I might add but thats what I would have expected. :D
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Cydlexia
post Apr 7 2005, 02:02 AM
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At least you didn't run up and start poking the body with a stick... lol
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Slipshade
post Apr 7 2005, 03:21 PM
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Heh
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HobbeGoblin
post Apr 7 2005, 03:29 PM
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I have GM'ed for alot of years (not on this medium) and i have to say i am impressed with the roleplaying here. Contrary to belief i am not easily impressed so, great job everyone.
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HobbeGoblin
post Apr 7 2005, 05:40 PM
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Hey, I'm new to this way of playing so....If in game you are meeting with another pc you can post in spoilers or pm(i'd like a copy of the pm's though) i'm not sure what is the best way, but i will leave that up to the veteran players here to show us the best way.
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Slipshade
post Apr 7 2005, 04:41 PM
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I tend to PM if I really want to keep a conversation a secret or spoiler it if I don't care if others read it, but the information therein doesn't really pertain to them.
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Slipshade
post Apr 7 2005, 11:08 PM
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Anyone else having problems with PMs?

Turns out the PMs may be getting through even though it doesn't look like they are, so my appologize Hobbe if you have like 10 PMs from me. :)
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FlipShow
post Apr 8 2005, 01:04 AM
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Yeah, I was having some problems firing off a PM too.

Sorry if you received 16 messages, Hobbegoblin.
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HobbeGoblin
post Apr 8 2005, 01:20 AM
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i only got 20 total
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FlipShow
post Apr 8 2005, 01:51 AM
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Damn, Legion's got voices in his head. Was half of that conversation out loud?

Good stuff.
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WinterRat1
post Apr 8 2005, 02:29 AM
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A couple of points or questions.

1. Hobbe, is it possible to get that spoiler with the compiled information about the gang up in the near future?

2. Can you let me know what's on the P-sec? Any and all relevant data, including numbers would be necessary.

3. A few suggestions for smoothness:
A) Is there any objection to making it offical policy to use the common convention BOLD for proper names and/or places, and [I]ITALICS[B] for inner monologue/thoughts? I notice some of us are and some of us are not, and some are using one convention but not the other, I think by now most of us are, but I thought it might help to have all that agreed on up front.

B) Would anyone object to using the time/data stamps as standard practice? I've found it helps in situations like the one we just went through, where we obviously can't all post as the action flows. This way, when someone goes back and posts what happened say during the shooting (using the recent example) and then skips forward or catches up to where the overall story currently is at, it helps keep things straight. Additionally, when trying to sort out the order of who said what when, I have found it helps make it easier to sort things out so the conversation can be clearly followed. It hasn't happened yet, but I can almost guarantee that given enough time, due to posting lag and what not, we'll have to clarify who said or did what to who at what time, and that is a lot easier to sort out if we can see everyone's intented actions/words at the intended time due to the stamps.

C) For private or personal conversations, I suggest that unless it is for an OOC correspondence or absolutely necessary, we simply post everything normally. My reasons are several:
1. It appears that our focus of this game is not a short lived adventure in which success or failure will be clearly defined, but rather the development of a story throughout an ongoing campaign. As such, it greatly adds to the enjoyment of all players when we are all aware of and can read and follow each other's stories.
2. The only reason not to post publicly is fear of metagaming. However, it appears that at least several people know each other and have played together before, so it seems Hobbe has a handle on at least some of us already? Also, given the respect to each other we're all mature role-players, hopefully we can trust each other not to diminsh the overall enjoyment of the game for a temporary advantage in a particular situation?
3. If a situation comes up where metagaming may or may not have happened, can we all agree to trust Hobbe to resolve it appropriately?

For example, I deliberately posted my last post the way I did to illustrate a possible example of metagaming. Lee is reacting to something he sees in Legion; the question is, did Lee the character see this or did WinterRat1 the player know this from reading Kiedo's post and then responding as I did? I chose this because I figured that no harm would result either way, and thus it would be a safe example.

There are generally two main possibilities when the question of metagaming arises:

1. There is a legitimate chance that the character could have this knowledge.

2. There is no legitimate chance that the character could have this knowledge.

It is perfectly plausible that Lee simply noticed this. If no one (particularly Kiedo or Hobbe) has a problem with what happened, then we can simply let it lie and assume that I acted within the boundaries of my discretion as a player. However, if either Kiedo or Hobbe feels I may have acted inappropriately, there are several possibilities:

A) If they (particularly Hobbe, making a GM call) feel Lee might have made the observation/have the knowledge he acted upon, I may be asked to roll a perception test to see if Lee actually did notice this, with failure meaning I would edit my post accordingly.

B) If they (again, particularly Hobbe making a GM call) feel there is no legitimate chance that Lee could have this knowledge, it could be opened for discussion and explanation on both sides.

C) Hobbe could rule there's no way at all Lee could have this knowledge, and ask me to edit my post accordingly to reflect that.

In any interaction in this medium, there is always the chance for misinterpretation and wrong actions; in my experience, the key to handling it is to provide the most enjoyment possible through the development of the story for the players, and police the (hopefully few) missteps (usually inadvertant) that may occur as they arise. I believe it would enhance all of our enjoyment of the game if we got to see the characters in their entirety, and respected and trusted one another enough not to endanger that enjoyment by reacting inappropriately (metagaming) for the sake of a temporary 'edge'. Thoughts and feedback please?
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HobbeGoblin
post Apr 8 2005, 02:53 AM
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Ok, my answers:
1. Yes i'll post that info in a spoiler, my bad i should have done it earlier.
2. I'll pm you on the contents of the p-sec.
3. All good suggestions, this is my first time in this medium so any help is greatly appreciated.

And as far as your observations( winter) from your pc'
s discription/background, and the way you have played him thus far; i have decided you watch everything so, noticing a troll concentrating instead of drooling and looking vacant is well within...your capabilities.
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Cydlexia
post Apr 8 2005, 03:40 AM
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I will say from my spell casting aspect.. I might have let players into alot, of the behind the minds eye stuff with the Rasta... but I will always do that... just next time I think it will be in Spoilers... like THE SIXTH WORLD... so if you wish to see what my take on magic that is working in a metaphysical state you can. But if you really don't care thats ok to.. the Spoiler's will condence it and make things seem like they went on as usual... I edited' my post (during the Story driving post) to the way it should have run, if you want an example...

And yea I have no Prob with the Proper name in bold.. and thought in italics that can oraganize things easly enough...

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HobbeGoblin
post Apr 8 2005, 04:44 PM
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Since we are playing an amoral campaign do we want to use the rules for an amoral campaign..ie. cash for kharma?

I am perfectly happy awarding kharma ( and i will for..participation,good role playing etc.)

This is up for a vote. I WILL BE AWARDING KHARMA ALSO.
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Slipshade
post Apr 8 2005, 04:45 PM
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That's fine by me.

Slip
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Mugzy
post Apr 8 2005, 04:57 PM
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Well, besides Karma for Cash, what other rules are there for the amoral campaign that we'd be utilizing?

Personally, I don't think we are completly an amoral campaign. We have our spots, as do all Shadowrun games I suppose, though. (Dane's glee at the brain splatter comes to mind)

Everyone's been doing a great job with their character development though, and I think our RP should be our primary source for Karma. Besides, the amount of cash needed for the Karma for Cash system may be too much for our street level game.

But I'm open to all options, really. Consider me a neutral vote.
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Cydlexia
post Apr 8 2005, 05:32 PM
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I stopped by Hobbe's and talked with him about that yesterday... So I guess that's why he brough the Amoral ( cash for karma ) up... Yet talking with him and seeing Mugz's post I am in agreence with Crash)) I mean if we are getting loot, then having to bump up over half to the "Higher Powers" ( that is unless ya' to skim abit for yourself, but if you get caught end up like pore ole' 4-stoke ) then having the rest go to poral ( for those who are clipped like me self ) what little bit of money I got left, I would hate to think I have to spend on Karma...

So i am voting (NO)... I would like to get Karma like Exp:
and keep my cash.....
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