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> Vehicle armour and the armour spell
Edward
post Mar 29 2005, 12:09 PM
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To get a base line what happens when I wear a full form fit suite (4/1) and armed vest with plates and jell packs (5/3 hardened)

I think I got those armour values right if not it doesn’t matter; those are the values we will use for the example.

Say I am hit with a shot from a light pistol with a damage code of 6L with 1 net success, I have 5 points of hardened armour and an additional 2 points of soft armour. By prior logic the soft armour on the inside is considered after hardened armour meaning the bullet will penetrate the hardened armour be reduced by the normal armour and I will have to resist -1L (2L).

Now consider the aforementioned armed vest with plates and jell packs (5/3 hardened) with a long coat over the top (4/2) and the same shot. Because the soft armour is on top of eth hardened armour the bullets power is reduced before it interacts with the hardened armour so the modified power is 4(reduced by half 4 for armour layering) as it interacts with my 5 points of hardened armour so the bullet is stoped cold.

Now consider armed vest with jell packs (3/1 hardened) and long coat. Same 6L damage. Before the bullet gets to the hardened armour it interacts with the higher base soft armour on the out side, having its power reduced to 2, now is the hardened armour going to be halved or not to determine wether it is going to penetrate the vest. Alone it could stop a power 3 attack but with armour over the top of it it can’t make an adjusted power 2 attack stop.

It is just getting far too complicated. This is my recommendation. Combine all the hardened armour, ignoring soft armour, according to armour layering rules, compare this value to the base power of the attack, if the power is not greater than the armour the attack has no effect. If the base power is greater than the aggregate hardened armour then calculate the total of all armour worn, again according to armour layering rules, and reduce the modified power of the attack by this value. The armour spell will be considered soft armour for this purpose.

Vehicles that want an armour spell cast on them can go jump in the lake, I don’t want to deal with it any more.

Edward
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Austere Emancipa...
post Mar 29 2005, 02:12 PM
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QUOTE (Edward)
To get a base line what happens when I wear a full form fit suite (4/1) and armed vest with plates and jell packs (5/3 hardened)

"A gel-packed armor item cannot be layered with other armor." cc.53 The problem is specific to the Armor spell combined with hardened armor items.

QUOTE (Edward)
It is just getting far too complicated. This is my recommendation. [...]

Agreed, that's basically what Fortune and me were trying to say.

This post has been edited by Austere Emancipator: Mar 29 2005, 02:13 PM
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Tarantula
post Mar 29 2005, 02:20 PM
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And, according to the armor spell, it simply increases the value of the armor worn by its force, effectively making it hardened armor.
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Fortune
post Mar 29 2005, 05:44 PM
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It increases the value of the armor worn, but it does not specify that the increase is also hardened. The spell is simply too ridiculously powerful if that were the case.
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BitBasher
post Mar 29 2005, 09:54 PM
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QUOTE (Fortune)
It increases the value of the armor worn, but it does not specify that the increase is also hardened. The spell is simply too ridiculously powerful if that were the case.

The spell increases the value of the existing armor. It does not add a separate layer of armor. It does not say it works only on soft armor, nor does it say it does not work on hard armor.

By a literal reading it adds it's rating to whatever type of armor is worn, if that's hardened, then its hardened. If it's soft, then it's soft.

I fail to see any ambiguity in the wording of the spell as written, it simply adds it's rating to whatever is worn, that's pretty straight forward.
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psykotisk_overle...
post Mar 29 2005, 10:05 PM
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Agreed,
But the result is a spell that is very powerfull when cast on characters wearing hardened armor.
Edit: And many will say: too powerful
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Fortune
post Mar 30 2005, 02:45 AM
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QUOTE (BitBasher)
It does not add a separate layer of armor.

QUOTE (Armor Spell)
This spell creates a glowing field of magical energy around that protects against impact or ballistic damage.


A literal reading does indicate that the spell provides a separate layer of armor.

QUOTE (Armor Spell)
One success is enough to create the magical field around the character of an Armor Rating equal to the Force of the spell.


Note again the use of the wording 'magical field around the character', indicating a separate layer of armor. Also note that it states Armor Rating equal to Force, and not Hardened Armor rating equal to Force.

QUOTE (Armor Spell)
The Armor spell is compatable with all armor types and adds its rating to the rating of the physical armor being worn.


Note that it does not state that it adds to specific properties or characteristics of the worn armor, like whether it is Hardened, or non-conductive, or fire resistant. Merely that it adds it rating to the rating of the worn armor.

Besides all that, my point was, as I said, the spell would be ridiculously powerful if it just added Hardened Armor equal to its Force.
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toturi
post Mar 30 2005, 02:51 AM
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Ridiculous or not, by the book, the Armour spell adds to the rating of the physical armour worn. If that armour is Hardened, so be it.
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