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#1
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Target ![]() Group: Members Posts: 37 Joined: 9-February 05 Member No.: 7,071 ![]() |
I love the Edge and Flaw part of character design, you can add some really wild (for good or ill) aspects to your character that make game play much more interesting. But sometimes there isn't an Edge or Flaw for what you want to do, and then you get thrown onto your own imagination.
So, share some of your favorite (or most difficult/interesting to use) Edges and Flaws that you've saddled your character with. Edge: Family Network Cost: 3 Description: Character comes from an extensive family with members affiliated with all manner of business, both legal and shadow based. Character gets two additional level 1 contacts, and one level 2 contact. However, to protect family members, these level 1 contacts may not used during a Dangerous Situation (GM's decision). The level 2 may be used on a dice roll (1D6) of 4,5, or 6 during a Dangerous Situation. The level 1 contacts will still rat the character out, but on a (1D6) roll of 6, will warn the character about having done so. Flaw: Quadriamputee Cost: -8 Description: Character was involved in an accident that all 4 limbs have been amputated. In addition, damage to the character's nervous network was so severe that cyberlimbs cannot be attachted without extensive bio and genetic reconstruction. |
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#2
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 ![]() |
~ Crippled: Flaw 1 Point
Due to a birth defect or an improperly treated accident when younger the characters Running Multiplier is reduced by 1 Might be worth more if parapegic wasn't worth 3 points ~ Natural Runner: Edge 4 Points Due to naturally longer legs or just a natural ability the Running multiplier of these character is increased by 1. Not compatable with the increase from being a Ghoul or having Satyr Legs or is lost with the augmentation of Kid Stealth legs. |
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#3
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Moving Target ![]() ![]() Group: Members Posts: 668 Joined: 15-February 05 From: Ontario, Canada Member No.: 7,086 ![]() |
Absolute focus (Edge, 1/3 point)
1 point: ignore minor distraction modifiers (firefight off to the side, not involving you, just nearby) 3 point: ignore distraction modifiers (including firefights going on around you) Can lead to being blindsided REALLY easily though-- and don't bother trying to dodge, you aren't paying enough attention to everything else. ** Uglier than Sin (Flaw, 2 point) +2 to social modifiers on first encounter -1 to racial modified limit for charisma You really are so ugly the dog wouldn't play with you. GM choice if your mother got slapped at your birth. |
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#4
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,102 Joined: 23-March 04 From: The Grizzly Grunion, in a VIP room. Member No.: 6,191 ![]() |
Incompetent - 8 points
The PC with the Incompetent flaw cannot be left alone, even for a second. Everything he or she touches turns to shit and everything he or she tries to do somehow makes it worse for everyone else. He or she will invariably take the action most likely to make the rest of the team say, "You gotta be KIDDING me!" |
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#5
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Why oh why didn't I take the blue pill. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 ![]() |
Risk Taker -2 points
The character is drawn to risks. If there is a dangerous, risky, half baked plan to do something, this character will favor it. The character must always take the riskier of two options if presented. Willpower (6) to avoid. |
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#6
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 ![]() |
Plastic Smile (1 Point):
This Flaw gives the same disadvantages as the Ugly and Doesn't Care Flaw. In this case, it's not so much that the character is unattractive. In fact, usually it's the opposite. But the character seems like a big phony. His smile looks insincere, his careful explanations seem too pat, his smooth moves seem calculated, and so on. Even if the character is being completely sincere, he will still engender skepticism in others. |
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#7
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Moving Target ![]() ![]() Group: Members Posts: 349 Joined: 28-January 05 From: Phoenix, Arizona Member No.: 7,030 ![]() |
Natural Lifter : Edge 2 points.
-2 Modifier for non combat strength based tests -2 Modifier to charisma checks ( Self Confidence ) +1 Modifier to Willpower checks when confronted with an "immovable object" Due to employment with Cabinet Makers, Moving Companies, or Custodial positions the character is quite familiar with the transportation and or shifting of objects in size and wieght much greater then thier own. This also develops a "can do" attitude towards any situation, and although the opposite sex often finds this Self Confidence attractive it can also lead to " biting off more the one can chew ". |
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#8
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Target ![]() Group: Members Posts: 69 Joined: 17-March 05 Member No.: 7,183 ![]() |
This is more of a surge ability than an edge or flaw but I suppose it could pass as a Magical edge.
Immunity to Fire: Edge 3 or 4 points works like immunity to toxins or the critter immunity to fire |
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#9
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Moving Target ![]() ![]() Group: Members Posts: 485 Joined: 25-October 04 Member No.: 6,789 ![]() |
Adaptive Biochemistry (5 and 10 points)
For some inexplicable reason your system is not as heavily impacted by the addition of Cyberware or Bioware. Effrect: 5 points gives a 1 point (total) reduction to the total Essence and BioIndex cost of implant cyberware. 10 points gives a 2 point (total) reduction to the total Essence and BioIndex cost of implant cyberware. Essence cost cannot be reduced below 0 Example: Alpha Wired Reflexes 1 and Alpha Smartlink II with level 1 Adaptive Biochemistry would cost .2 essence total |
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#10
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Moving Target ![]() ![]() Group: Members Posts: 942 Joined: 13-May 04 Member No.: 6,323 ![]() |
Cyclops. The same as the SURGE flaw, except this comes from an injury that leaves one eye completely useless. Like all similar flaws, it can't be repaired with cyberware.
JaronK |
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#11
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Target ![]() Group: Members Posts: 37 Joined: 9-February 05 Member No.: 7,071 ![]() |
lothazar, have you ever actually gotten a GM to allow that edge? most of the people I know consider Essence "Off-Limits." But here's an interesting variation that most GMs would probably allow. Its kinda similar to a geas.
Edge: Magically Receptive (3 levels) Cost: open to suggestions This edge cancels one point of missing essense (per level) when determining target numbers to cast a spell on the character. |
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#12
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Moving Target ![]() ![]() Group: Members Posts: 401 Joined: 7-June 02 From: Living with the straw sheep. Member No.: 2,850 ![]() |
You give people points for that? My players all have PCs with that flaw... |
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#13
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Moving Target ![]() ![]() Group: Members Posts: 192 Joined: 19-July 04 From: N 42° 43.799'. W 84° 27.901' Member No.: 6,496 ![]() |
I suppose it helps keep them alive a little while longer after they paint themselves (and possibly their groups too) into a corner.
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#14
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Target ![]() Group: Members Posts: 48 Joined: 12-January 04 Member No.: 5,973 ![]() |
Security Blanket 2,4, or 6 points flaw
The PC has an item that is of no combat or professional value that is essential to their ability to function. If at any point the PC is seperated from said item they begin to take a TN penalty equal to one half the level of their flaw. This penalty is doubled every two hours without contact with their "security blanket." Within six hours of seperation the PC is reduced to a state of uncontrollable gibbering and is unable to perform more than the simplest task. Willpower test (every hour) TN 6 + number of hours seperated from "security blanket" to avoid the penalties. |
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#15
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Ain Soph Aur ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 ![]() |
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#16
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Target ![]() Group: Members Posts: 73 Joined: 2-March 05 Member No.: 7,133 ![]() |
Extra Attribute Point(s) a lesser version of Bonus Attribute Points. Cost +1 Edge for +1 Attribute Point.
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#17
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
What's the difference? |
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#18
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Target ![]() Group: Members Posts: 37 Joined: 9-February 05 Member No.: 7,071 ![]() |
Edge: Attribute Specialist (for each attribute)
Cost: 1 Adds two points to a given attribute, but subtracts one point from another. |
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#19
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
Oathbound
Flaw -1 to -4 The character has sworn an oath, be it a solemn spiritual vow, a promise, a contractual agreement, or even an off-handed affirmation that has been somehow karmically bound to the character's destiny. While the degree of seriousness associated with the oath should ideally correspond with the value of the flaw, this need not necessarily be the case. Fate is fickle. In practical terms, so long as the character is fulfilling or acting in accordance with the oath, Good Karma is earned normally. If the character forsakes the oath, a 10% penalty per point of the Oathbound flaw is applied to all Good Karma awards, with modified values rounded down. The character must resume pursuit of the oath in order to gain Good Karma at a normal rate once more. Characters should not combine this flaw with others. For instance, a character who has sworn to raise a younger sibling does not get points for both Oathbound and Dependent. If a broken oath cannot be resumed, such as the event of a protected target dying, or if an oath is somehow fulfilled, the character must choose another flaw of equal value to the level of Oathbound the character possessed prior. Some ideas include Bad Karma, Cursed Karma, Hung Out To Dry, Bad Reputation, and Hunted. Minor Celebrity Flaw -2 The character is, for whatever reason, someone people have heard of, usually because the character has been in the news at some point. Not everyone will recognize the character by sight, but some will. It is also easier to find information about the character. Target Numbers for Matrix searchs and Etiquette tests made to find out information related to the character are reduced by 1 point. |
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#20
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Decker on the Threshold ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 ![]() |
Um, it's actually cheaper than just buying another attribute point for two build points? I'm not sure I get it either. |
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#21
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 ![]() |
So, instead of going Body 3 and Willpower 6 like you were planning for 18 Build Points, you can go Body 4, Willpower 4, and Attribute Specialist for 17 Build Points? Or even better, exceed your Racial Modified Limit by doing the same thing. O. K. |
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#22
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 27-May 03 From: Detroit Member No.: 4,642 ![]() |
Similiar to oathbound.
Moral Code: -2 points The character has an unusual moral code that may interfear with his/her shadow activities. Example: Protect the innocent. |
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#23
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,102 Joined: 23-March 04 From: The Grizzly Grunion, in a VIP room. Member No.: 6,191 ![]() |
My character has one of these.
Stop people from burning a gang alive just once and you're forever branded a hippie. |
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#24
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 ![]() |
Here are a few:
* Ballbuster/Chauvinist (1 point Edge) - This edge gives a +2 bonus on Open Skill Intimidation tests against members of the opposite sex. * Dwarf-looking (1 point Flaw) - This flaw can only be taken by humans. This flaw means that your character is within the lowest 5th percentile for height and weight. Other people treat your character like a dwarf even though you are human (apply all social racial penalties for being a dwarf). Real dwarves tend to treat you with derision and hostility (+2 social modifier with dwarves). Your character also requires dwarf-modified equipment to accomodate his/her size. * Ork Poseur (1 point Flaw) - This flaw can only be taken by humans or elves. This flaw means that your character is enamored with the rising "Ork culture" (detailed in Orxploitation in SOTA:2062) and strives to be an ork as much as possible. Your character has implanted tusks, and tries to act tougher than he/she actually is. Some people may treat your character poorly due to his/her appearance and sympathies toward orks (apply social racial penalties for orks, halved). Real orks tend to treat your character with derision and hostility (+2 social modifier with orks). This modifier may be waived in certain situations (for example, if your character was a CalFree freedom fighter, the Resistance would treat you with respect). |
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#25
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Target ![]() Group: Members Posts: 37 Joined: 9-February 05 Member No.: 7,071 ![]() |
Got a new one.
Flaw: Nymphomania, level 1, 2, or 3 Cost: -2, -4, or -6 A character with level 1 Nymphomania must make a sexual advance toward any member of the target gender (player must choose at character creation) that the character hasn't met before, or that the character has not made an advance on in the last 24 hours (Will power, TN 6 to resist). If the character is actually taken up on his/her offer, the character is satisfied for (1 dice roll) hours, and is exempt from making sexual advances for that time. A character with level 2 Nymphomania is bi, and must make sexual advances toward all people, using the same rules as above. A character with level 3 Nymphomania must make sexual advances toward all people, animals, and appliances. |
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