![]() ![]() |
Apr 1 2005, 11:15 AM
Post
#1
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 171 Joined: 5-February 05 Member No.: 7,053 |
I was recently building a telekinetics specialist mage, and came across the Wind spell, but it puzzled me somewhat. It says living targets must make a Knockdown test against the effective Strength of the spell (MitS 148), but it doesn't state at what damage level that knockdown is considered for the purposes of how many successes you need.
Bookninjas, is there anything I've missed here? The drain code for the spell is M, but it's an area effect, so THEORETICALLY it could be treated like a fixed L damage spell, and therefore the Knockdown threshold is two. But then, should the spell also *do* L damage? Less than entirely canon, but it would sort of make sense. So, thoughts? Narmio, Passing on Wind. Perhaps. |
|
|
|
Apr 1 2005, 11:47 AM
Post
#2
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 171 Joined: 5-February 05 Member No.: 7,053 |
On second thoughts, a sustained damaging spell is probably a bad idea, so scratch that bit. But the knockdown threshold question still stands.
|
|
|
|
Apr 3 2005, 11:30 PM
Post
#3
|
|
|
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,577 Joined: 26-February 02 From: Gwynedd Valley PA Member No.: 1,221 |
most damage spells let you inclease the damage level of the spell as long as you increase the risk of drain to you. Like your spell doews med or sev, as long as you run the rusk of taking mod or sev damage. so from a spell effect, if you don't mind putting more umph in the stuff you have to avoid, you can put more blow behind the wind.
|
|
|
|
Apr 4 2005, 07:08 AM
Post
#4
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
I would be tempted to require as many successes to resist the nock down as where achieved at casting.
Fear the force 6 wind spell cast with 18 dice. Edward |
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 23rd April 2026 - 10:08 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.