Since every superhero needs a signature weapon..., My new assault rifle; comments? |
Since every superhero needs a signature weapon..., My new assault rifle; comments? |
Apr 4 2005, 12:47 AM
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#1
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Running Target Group: Members Posts: 1,353 Joined: 5-June 02 Member No.: 2,840 |
I've got a vampire hunter character (of course) named Helios that I'm currently playing right now, and I got to thinking: I sort of designed this guy along the lines of a superhero (sort of like Blade).
Well, every superhero needs a signature weapon - John Constantine's holy shotgun, Blade's sword, etc. So I figured: why not give this guy a signature weapon? So here's the assault rifle I designed specifically for Helios. I haven't pitched this to my GM yet since the game's a play-by-post and we're currently in the midst of heavy combat, but once the run's over, I'll pitch this. Before I do though, I was just wondering what you guys thought. While you're at it, if any cool names come to mind for this weapon, I'd appreciate them; I'm really bad at naming stuff. So here it is, the as-yet-unnamed vampire hunter's assault rifle: Helios’s Assault Rifle Frame: Assault Rifle -Damage Code: 8M -Firing Modes: SA/BF/FA -Concealability: 3 -Weight: 6 kg. -Ammo Capacity: 30 © -Mount: Top, Barrel, Under -FCU: 3 -DPV: 225 Customizations Barrel Reduction -DP: +8 -FCU: -.5 -Weight: -.25 kg. -Concealability: +2 Bullpup Configuration: -DP: +25 -FCU: -.5 -Weight: None -Concealability: +2 Ceramic Components (Level 1): -DP: +20 -FCU: -.25 -Weight: -.1 kg. -Concealability: +2 vs. MADs Easy Breakdown: -DP: +40 -FCU: -1 -Weight: None -Concealability: None Improved FCU: -DP: +10 -FCU: +.25 -Weight: None -Concealability: None Increased Power (Level 1): -DP: +80 -FCU: -.25 -Weight: +.25 kg. -Concealability: None Selectable Clip: -DP: +35 -FCU: -.5 -Weight: +.1 kg. -Concealability: -1 Weight Decrease (Level 8 ): -DP: +40 -FCU: None -Weight: -2 kg. -Concealability: None Modifications Embossing/Engraving: -Mount: None -Weight: None -FCU: None -DP: +20 -Phrase: “It’s open season on all suckheads.” – Blade Extended Clips (+40; 20 extra rounds/clip): -Mount: None -Weight: None -FCU: None -DP: +80 Personalized Grip: -Mount: None -Weight: None -FCU: None -DP: +25 Underbarrel Weapon (Grenade Launcher): -Mount: Underbarrel -Weight: +2 kg. -FCU: -.25 -DP: +360 -Concealability: -3 Final Stats -Frame: Assault Rifle -Damage Code: 9M -Firing Modes: SA/BF/FA -Concealability: 3 -Weight: 6 kg. -Ammo Capacity: 50/50 (c/c) -Mounts: Barrel, Top -FCU: 0 -DPV: 968 Street Samurai Catalog Entry Constructed specifically for the vampire hunter Helios, this rifle is designed for the hunting of the undead. Two switchable clips allow Helios to carry two different specialty ammunition loads, and a grenade launcher allows for some heavy firepower in a pinch. Its ergonomic grip and bullpup configuration provide extra control (2 points of RC when Helios is using it, 1 RC when someone else is using it), and its rounds pack extra punch. Its range suffers somewhat from a shortened barrel, but Helios considers the trade-off worth it. -Concealability: 3 -Ammo: 50 ( c )/50 ( c ) -Modes: SA/BF/FA -Damage: 9M -Weight: 6 kg. -Cost: 4,840 nuyen (Ranges: Short: 0 – 45, Medium: 46 – 135, Long: 136 – 315, Extreme: 316 – 495) Grenade Launcher: -Conceal: - -Ammo: 6 (m) -Mode: SS -Damage: as grenade After-Market Modifications Extended Laser Sight: -Mount: Top -Weight: +.25 -Concealability: -1 -Cost: 1,500 nuyen Gas Vent IV: -Mount: Barrel -Weight: +.75 -Concealability: -2 -Cost: 1,000 nuyen Shock Pads: -Mount: None -Weight: +.25 -Concealability: None -Cost: 200 nuyen |
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Apr 4 2005, 12:16 AM
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#2
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Moving Target Group: Members Posts: 149 Joined: 21-March 05 From: UCAS (if its tuesday) Member No.: 7,200 |
I love it, the mental pic is stunning. now for names are you thinking badass, or witty like Re-Death or the usual way of naming personal weapons a female name like Alexa which incidently means protector of men, and happens to be the name one of my paint-guns.
what kinda ammo are you going to be using? |
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Apr 4 2005, 12:21 AM
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#3
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Running Target Group: Members Posts: 1,353 Joined: 5-June 02 Member No.: 2,840 |
Nah, I'm not looking for female names (that tradition always seemed a bit dumb to me), but I'm looking for something like, say, the Holy Shotgun, but something cooler than that.
As for the types of ammo, he has his own custom-made ammo for hunting the Infected. He has three types: silver-jacketed, iron-jacketed, and oak-jacketed. He just uses normal ammo for ghouls and other HMHVV types with no particular weaknesses. |
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Apr 4 2005, 01:30 AM
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#4
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Moving Target Group: Members Posts: 586 Joined: 22-November 02 From: Gordonsville, Virginia, U.S.A. (or C.A.S.) Member No.: 3,630 |
HMHVV Hunter:
I realize that this isn't exactly on-topic, but would an Ares Viper Slivergun be a viable weapon against those infected with HMHVV? I know that wooden flechettes won't work, but what about plating them with silver, or coating them with silver nitrate? (I seem to recall reading about a PC who used an Ares Superquirt loaded with a mixture of distilled water, silver nitrate (or colloidal silver, I forget which), and Dimethyl Sulfoxide (DMSO). NASTY weapon. For that matter, a gas grenade--either hand-thrown or launched from a weapon-- using that mixture might also be worth looking into.) P.S.: Would this work for your weapon's grenade launcher? A timed-airburst or "intelligent" grenade (modified Smartlink, I think) loaded with a gaseous mixture of the aforementioned chemicals, or possibly buckshot pellets (cast from pure silver) would be nasty against massed targets of the Infected. After all, don't the Infected (particularly Krieger-strain, i.e, Ghouls) tend to congregate in fairly large groups? --Foreigner This post has been edited by Foreigner: Apr 4 2005, 02:45 AM |
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Apr 4 2005, 01:44 AM
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#5
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Running Target Group: Members Posts: 1,353 Joined: 5-June 02 Member No.: 2,840 |
Yeah, that's what I was thinking for grenades too - silver or iron, or wood shards. And yeah, it'd be very useful for cleaning out ghouls if I used AP or HE.
As for sliverguns, I've never liked the idea of those. They're nearly useless against armored opponents, and SR vampires are intelligent enough that if they knew someone was coming for them, they'd be wearing at least armor clothing (the other HMHVV types might not be so intelligent though). |
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Apr 4 2005, 03:00 AM
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#6
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
psst... Called Shots with SL2?
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Apr 4 2005, 03:02 AM
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#7
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Running Target Group: Members Posts: 1,353 Joined: 5-June 02 Member No.: 2,840 |
He's an adept; no cyber for this guy (you're in the game with me; you should know! ;) )
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Apr 4 2005, 03:06 AM
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#8
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
SL2 Smart Goggles. I know.
If I had the cash, I'd would have gone with the Steyr AUG CSL with SL2 goggles. |
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Apr 4 2005, 03:32 AM
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#9
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King of the Hobos Group: Dumpshocked Posts: 2,117 Joined: 26-February 02 Member No.: 127 |
It doesn't explicitly say in the book, if I was the GM I'd make you take a -1 hit on concealability for the extended clips since you're practically doubling their size. Although by the letter of the rules you don't have to.
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Apr 4 2005, 03:40 AM
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#10
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Moving Target Group: Members Posts: 619 Joined: 27-May 03 From: Detroit Member No.: 4,642 |
You should have Melee Hardening for if the vamps get to close. Also, don't forget the U.V. flashlight. Every little bit helps. My vamp hunter Ender has a sig sword. Weapon Foci are just too useful verses vamps.
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Apr 4 2005, 02:38 AM
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#11
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Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
This is SR, silver does absolutely nothing to vampires, they have neither a vulnerability nor an allergy to silver.
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Apr 4 2005, 03:18 AM
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#12
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Target Group: Members Posts: 37 Joined: 9-February 05 Member No.: 7,071 |
I'd be gracious and offer to take the concealability hit. If you start being a rules-lawyer with your GM, s/he might just decide that the next thing you fight won't be a vampire, but a dragon. |
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Apr 4 2005, 05:22 AM
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#13
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Then the next thing a rules-lawyer will do is create a PC that will beat a dragon. No a smart thing to kill a PC off with something bigger. |
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Apr 4 2005, 07:17 AM
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#14
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Moving Target Group: Members Posts: 560 Joined: 21-December 04 Member No.: 6,893 |
Name for the weapon:
Maccabee shel HaNair ("Hammer of the light" in hebrew.) It's tricky to pronounce, but you'll get many brownie (and possibly karma) points from your GM for well-researched roleplaying. |
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Apr 4 2005, 08:41 AM
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#15
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
So basically a fully automatic heavy pistol (albeit with a vastly superior range) with grenade launcher and no recoil in BF mode and neglible in FA mode. Oh, at the price of not being dual-able and with a minor Concealability hit over some other big pistols. Joy. Nothing wrong with that. No sir. Well balanced weapon, that. <thumbs up>
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Apr 4 2005, 09:55 AM
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#16
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Here's a name for the weapon: Daystar.
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Apr 4 2005, 09:01 AM
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#17
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
While I agree with you about the weapon over-all, I think it's worth pointing out that with the Laser Sight and Gas Vent attached, the weapon has a Concealability of 0. |
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Apr 4 2005, 09:05 AM
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#18
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
True, true. My mistake.
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Apr 4 2005, 10:25 AM
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#19
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Runner Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 |
You know, swap out a few words for context sensitive variables and we could just turn that into a forum macro for any thread that involves the Canon Companion weapon creation rules. Can't miss. |
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Apr 4 2005, 10:28 AM
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#20
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
It's hardly limited to that system. Every one of them out there can be abused. It's more about the player designing the weapon, not the guidelines used to create 'em.
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Apr 4 2005, 10:46 AM
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#21
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Runner Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 |
Oh, come on. They may all be unavoidably abusable, but CC creation rules are in a class of screwed up reserved just for them.
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Apr 4 2005, 11:23 AM
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#22
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
They are not any more broken than the Char Gen rules. Look at any of the min-maxed characters and compare them to archetypes in the book, you'll find the difference similar to the guns you can create and the guns in the book. By the way, didn't the AVS in the main book tell you anything? |
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Apr 4 2005, 10:35 AM
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#23
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Sorry, but that's patently untrue. If I had either the will or the desire, I'd use the Firearm Creation Rules on Raygun's site to create a horrible monstrosity (I certainly have in the past). Hell, some of Raygun's own weapons are cheeky as far as game balance goes. Again: It's the player, not the system. |
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Apr 4 2005, 03:16 PM
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#24
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Running Target Group: Members Posts: 1,353 Joined: 5-June 02 Member No.: 2,840 |
I honestly can't tell if that's sarcasm or not :huh: |
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Apr 4 2005, 02:14 PM
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#25
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Moving Target Group: Members Posts: 468 Joined: 17-March 05 Member No.: 7,185 |
I think he's definitely referring to it as munchy. If that fits with your campaign style then fine but it might be percieved as a bit superheroic for most people's tastes.
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