IPB

Welcome Guest ( Log In | Register )

4 Pages V   1 2 3 > »   
Reply to this topicStart new topic
> Since every superhero needs a signature weapon..., My new assault rifle; comments?
HMHVV Hunter
post Apr 4 2005, 12:47 AM
Post #1


Running Target
***

Group: Members
Posts: 1,353
Joined: 5-June 02
Member No.: 2,840



I've got a vampire hunter character (of course) named Helios that I'm currently playing right now, and I got to thinking: I sort of designed this guy along the lines of a superhero (sort of like Blade).

Well, every superhero needs a signature weapon - John Constantine's holy shotgun, Blade's sword, etc. So I figured: why not give this guy a signature weapon?

So here's the assault rifle I designed specifically for Helios. I haven't pitched this to my GM yet since the game's a play-by-post and we're currently in the midst of heavy combat, but once the run's over, I'll pitch this. Before I do though, I was just wondering what you guys thought.

While you're at it, if any cool names come to mind for this weapon, I'd appreciate them; I'm really bad at naming stuff.

So here it is, the as-yet-unnamed vampire hunter's assault rifle:

Helios’s Assault Rifle

Frame:
Assault Rifle
-Damage Code: 8M
-Firing Modes: SA/BF/FA
-Concealability: 3
-Weight: 6 kg.
-Ammo Capacity: 30 ©
-Mount: Top, Barrel, Under
-FCU: 3
-DPV: 225

Customizations

Barrel Reduction
-DP: +8
-FCU: -.5
-Weight: -.25 kg.
-Concealability: +2

Bullpup Configuration:
-DP: +25
-FCU: -.5
-Weight: None
-Concealability: +2

Ceramic Components (Level 1):
-DP: +20
-FCU: -.25
-Weight: -.1 kg.
-Concealability: +2 vs. MADs

Easy Breakdown:
-DP: +40
-FCU: -1
-Weight: None
-Concealability: None

Improved FCU:
-DP: +10
-FCU: +.25
-Weight: None
-Concealability: None

Increased Power (Level 1):
-DP: +80
-FCU: -.25
-Weight: +.25 kg.
-Concealability: None

Selectable Clip:
-DP: +35
-FCU: -.5
-Weight: +.1 kg.
-Concealability: -1

Weight Decrease (Level 8 ):
-DP: +40
-FCU: None
-Weight: -2 kg.
-Concealability: None

Modifications

Embossing/Engraving:
-Mount: None
-Weight: None
-FCU: None
-DP: +20
-Phrase: “It’s open season on all suckheads.” – Blade

Extended Clips (+40; 20 extra rounds/clip):
-Mount: None
-Weight: None
-FCU: None
-DP: +80

Personalized Grip:
-Mount: None
-Weight: None
-FCU: None
-DP: +25

Underbarrel Weapon (Grenade Launcher):
-Mount: Underbarrel
-Weight: +2 kg.
-FCU: -.25
-DP: +360
-Concealability: -3

Final Stats

-Frame: Assault Rifle
-Damage Code: 9M
-Firing Modes: SA/BF/FA
-Concealability: 3
-Weight: 6 kg.
-Ammo Capacity: 50/50 (c/c)
-Mounts: Barrel, Top
-FCU: 0
-DPV: 968

Street Samurai Catalog Entry

Constructed specifically for the vampire hunter Helios, this rifle is designed for the hunting of the undead. Two switchable clips allow Helios to carry two different specialty ammunition loads, and a grenade launcher allows for some heavy firepower in a pinch. Its ergonomic grip and bullpup configuration provide extra control (2 points of RC when Helios is using it, 1 RC when someone else is using it), and its rounds pack extra punch. Its range suffers somewhat from a shortened barrel, but Helios considers the trade-off worth it.

-Concealability: 3
-Ammo: 50 ( c )/50 ( c )
-Modes: SA/BF/FA
-Damage: 9M
-Weight: 6 kg.
-Cost: 4,840 nuyen
(Ranges: Short: 0 – 45, Medium: 46 – 135, Long: 136 – 315, Extreme: 316 – 495)

Grenade Launcher:
-Conceal: -
-Ammo: 6 (m)
-Mode: SS
-Damage: as grenade

After-Market Modifications

Extended Laser Sight:
-Mount: Top
-Weight: +.25
-Concealability: -1
-Cost: 1,500 nuyen

Gas Vent IV:
-Mount: Barrel
-Weight: +.75
-Concealability: -2
-Cost: 1,000 nuyen

Shock Pads:
-Mount: None
-Weight: +.25
-Concealability: None
-Cost: 200 nuyen
Go to the top of the page
 
+Quote Post
Krazy
post Apr 4 2005, 12:16 AM
Post #2


Moving Target
**

Group: Members
Posts: 149
Joined: 21-March 05
From: UCAS (if its tuesday)
Member No.: 7,200



I love it, the mental pic is stunning. now for names are you thinking badass, or witty like Re-Death or the usual way of naming personal weapons a female name like Alexa which incidently means protector of men, and happens to be the name one of my paint-guns.

what kinda ammo are you going to be using?
Go to the top of the page
 
+Quote Post
HMHVV Hunter
post Apr 4 2005, 12:21 AM
Post #3


Running Target
***

Group: Members
Posts: 1,353
Joined: 5-June 02
Member No.: 2,840



Nah, I'm not looking for female names (that tradition always seemed a bit dumb to me), but I'm looking for something like, say, the Holy Shotgun, but something cooler than that.

As for the types of ammo, he has his own custom-made ammo for hunting the Infected. He has three types: silver-jacketed, iron-jacketed, and oak-jacketed. He just uses normal ammo for ghouls and other HMHVV types with no particular weaknesses.
Go to the top of the page
 
+Quote Post
Foreigner
post Apr 4 2005, 01:30 AM
Post #4


Moving Target
**

Group: Members
Posts: 586
Joined: 22-November 02
From: Gordonsville, Virginia, U.S.A. (or C.A.S.)
Member No.: 3,630



HMHVV Hunter:

I realize that this isn't exactly on-topic, but would an Ares Viper Slivergun be a viable weapon against those infected with HMHVV?

I know that wooden flechettes won't work, but what about plating them with silver, or coating them with silver nitrate?

(I seem to recall reading about a PC who used an Ares Superquirt loaded with a mixture of distilled water, silver nitrate (or colloidal silver, I forget which), and Dimethyl Sulfoxide (DMSO). NASTY weapon. For that matter, a gas grenade--either hand-thrown or launched from a weapon-- using that mixture might also be worth looking into.)

P.S.: Would this work for your weapon's grenade launcher? A timed-airburst or "intelligent" grenade (modified Smartlink, I think) loaded with a gaseous mixture of the aforementioned chemicals, or possibly buckshot pellets (cast from pure silver) would be nasty against massed targets of the Infected. After all, don't the Infected (particularly Krieger-strain, i.e, Ghouls) tend to congregate in fairly large groups?

--Foreigner

This post has been edited by Foreigner: Apr 4 2005, 02:45 AM
Go to the top of the page
 
+Quote Post
HMHVV Hunter
post Apr 4 2005, 01:44 AM
Post #5


Running Target
***

Group: Members
Posts: 1,353
Joined: 5-June 02
Member No.: 2,840



Yeah, that's what I was thinking for grenades too - silver or iron, or wood shards. And yeah, it'd be very useful for cleaning out ghouls if I used AP or HE.

As for sliverguns, I've never liked the idea of those. They're nearly useless against armored opponents, and SR vampires are intelligent enough that if they knew someone was coming for them, they'd be wearing at least armor clothing (the other HMHVV types might not be so intelligent though).
Go to the top of the page
 
+Quote Post
toturi
post Apr 4 2005, 03:00 AM
Post #6


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



psst... Called Shots with SL2?
Go to the top of the page
 
+Quote Post
HMHVV Hunter
post Apr 4 2005, 03:02 AM
Post #7


Running Target
***

Group: Members
Posts: 1,353
Joined: 5-June 02
Member No.: 2,840



He's an adept; no cyber for this guy (you're in the game with me; you should know! ;) )
Go to the top of the page
 
+Quote Post
toturi
post Apr 4 2005, 03:06 AM
Post #8


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



SL2 Smart Goggles. I know.

If I had the cash, I'd would have gone with the Steyr AUG CSL with SL2 goggles.
Go to the top of the page
 
+Quote Post
FlakJacket
post Apr 4 2005, 03:32 AM
Post #9


King of the Hobos
*****

Group: Dumpshocked
Posts: 2,117
Joined: 26-February 02
Member No.: 127



It doesn't explicitly say in the book, if I was the GM I'd make you take a -1 hit on concealability for the extended clips since you're practically doubling their size. Although by the letter of the rules you don't have to.
Go to the top of the page
 
+Quote Post
Pthgar
post Apr 4 2005, 03:40 AM
Post #10


Moving Target
**

Group: Members
Posts: 619
Joined: 27-May 03
From: Detroit
Member No.: 4,642



You should have Melee Hardening for if the vamps get to close. Also, don't forget the U.V. flashlight. Every little bit helps. My vamp hunter Ender has a sig sword. Weapon Foci are just too useful verses vamps.
Go to the top of the page
 
+Quote Post
BitBasher
post Apr 4 2005, 02:38 AM
Post #11


Traumatizing players since 1992
******

Group: Dumpshocked
Posts: 3,282
Joined: 26-February 02
From: Las Vegas, NV
Member No.: 220



QUOTE
I know that wooden flechettes won't work, but what about plating them with silver, or coating them with silver nitrate?
This is SR, silver does absolutely nothing to vampires, they have neither a vulnerability nor an allergy to silver.
Go to the top of the page
 
+Quote Post
Wit
post Apr 4 2005, 03:18 AM
Post #12


Target
*

Group: Members
Posts: 37
Joined: 9-February 05
Member No.: 7,071



QUOTE (FlakJacket)
It doesn't explicitly say in the book, if I was the GM I'd make you take a -1 hit on concealability for the extended clips since you're practically doubling their size. Although by the letter of the rules you don't have to.

I'd be gracious and offer to take the concealability hit. If you start being a rules-lawyer with your GM, s/he might just decide that the next thing you fight won't be a vampire, but a dragon.
Go to the top of the page
 
+Quote Post
toturi
post Apr 4 2005, 05:22 AM
Post #13


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



QUOTE (Wit)
I'd be gracious and offer to take the concealability hit. If you start being a rules-lawyer with your GM, s/he might just decide that the next thing you fight won't be a vampire, but a dragon.

Then the next thing a rules-lawyer will do is create a PC that will beat a dragon. No a smart thing to kill a PC off with something bigger.
Go to the top of the page
 
+Quote Post
SpasticTeapot
post Apr 4 2005, 07:17 AM
Post #14


Moving Target
**

Group: Members
Posts: 560
Joined: 21-December 04
Member No.: 6,893



Name for the weapon:
Maccabee shel HaNair
("Hammer of the light" in hebrew.)
It's tricky to pronounce, but you'll get many brownie (and possibly karma) points from your GM for well-researched roleplaying.
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Apr 4 2005, 08:41 AM
Post #15


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



So basically a fully automatic heavy pistol (albeit with a vastly superior range) with grenade launcher and no recoil in BF mode and neglible in FA mode. Oh, at the price of not being dual-able and with a minor Concealability hit over some other big pistols. Joy. Nothing wrong with that. No sir. Well balanced weapon, that. <thumbs up>
Go to the top of the page
 
+Quote Post
toturi
post Apr 4 2005, 09:55 AM
Post #16


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



Here's a name for the weapon: Daystar.
Go to the top of the page
 
+Quote Post
Austere Emancipa...
post Apr 4 2005, 09:01 AM
Post #17


Great Dragon
*********

Group: Members
Posts: 5,889
Joined: 3-August 03
From: A CPI rank 1 country
Member No.: 5,222



QUOTE (Doctor Funkenstein)
[...] a minor Concealability hit over some other big pistols.

While I agree with you about the weapon over-all, I think it's worth pointing out that with the Laser Sight and Gas Vent attached, the weapon has a Concealability of 0.
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Apr 4 2005, 09:05 AM
Post #18


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



True, true. My mistake.
Go to the top of the page
 
+Quote Post
Arethusa
post Apr 4 2005, 10:25 AM
Post #19


Runner
******

Group: Members
Posts: 2,901
Joined: 19-June 03
Member No.: 4,775



QUOTE (Doctor Funkenstein)
So basically a fully automatic heavy pistol (albeit with a vastly superior range) with grenade launcher and no recoil in BF mode and neglible in FA mode. Oh, at the price of not being dual-able and with a minor Concealability hit over some other big pistols. Joy. Nothing wrong with that. No sir. Well balanced weapon, that. <thumbs up>

You know, swap out a few words for context sensitive variables and we could just turn that into a forum macro for any thread that involves the Canon Companion weapon creation rules. Can't miss.
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Apr 4 2005, 10:28 AM
Post #20


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



It's hardly limited to that system. Every one of them out there can be abused. It's more about the player designing the weapon, not the guidelines used to create 'em.
Go to the top of the page
 
+Quote Post
Arethusa
post Apr 4 2005, 10:46 AM
Post #21


Runner
******

Group: Members
Posts: 2,901
Joined: 19-June 03
Member No.: 4,775



Oh, come on. They may all be unavoidably abusable, but CC creation rules are in a class of screwed up reserved just for them.
Go to the top of the page
 
+Quote Post
toturi
post Apr 4 2005, 11:23 AM
Post #22


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



QUOTE (Arethusa)
Oh, come on. They may all be unavoidably abusable, but CC creation rules are in a class of screwed up reserved just for them.

They are not any more broken than the Char Gen rules. Look at any of the min-maxed characters and compare them to archetypes in the book, you'll find the difference similar to the guns you can create and the guns in the book. By the way, didn't the AVS in the main book tell you anything?
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Apr 4 2005, 10:35 AM
Post #23


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



QUOTE (Arethusa)
Oh, come on. They may all be unavoidably abusable, but CC creation rules are in a class of screwed up reserved just for them.

Sorry, but that's patently untrue. If I had either the will or the desire, I'd use the Firearm Creation Rules on Raygun's site to create a horrible monstrosity (I certainly have in the past). Hell, some of Raygun's own weapons are cheeky as far as game balance goes.

Again: It's the player, not the system.
Go to the top of the page
 
+Quote Post
HMHVV Hunter
post Apr 4 2005, 03:16 PM
Post #24


Running Target
***

Group: Members
Posts: 1,353
Joined: 5-June 02
Member No.: 2,840



QUOTE (Doctor Funkenstein)
So basically a fully automatic heavy pistol (albeit with a vastly superior range) with grenade launcher and no recoil in BF mode and neglible in FA mode. Oh, at the price of not being dual-able and with a minor Concealability hit over some other big pistols. Joy. Nothing wrong with that. No sir. Well balanced weapon, that. <thumbs up>

I honestly can't tell if that's sarcasm or not :huh:
Go to the top of the page
 
+Quote Post
Vuron
post Apr 4 2005, 02:14 PM
Post #25


Moving Target
**

Group: Members
Posts: 468
Joined: 17-March 05
Member No.: 7,185



I think he's definitely referring to it as munchy. If that fits with your campaign style then fine but it might be percieved as a bit superheroic for most people's tastes.
Go to the top of the page
 
+Quote Post

4 Pages V   1 2 3 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 28th April 2024 - 02:34 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.