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> Aspected Magicians, Will they ever become real magicians?
Luca
post Apr 12 2005, 09:32 AM
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The title is a bit self-explanatory.
Anyone know of any rule to "upgrade" aspectwed magicians to real magicians during the game?
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hahnsoo
post Apr 12 2005, 09:35 AM
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Nope. No canon method of doing so, AFAIK. Anyone else know of anything?
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Fygg Nuuton
post Apr 12 2005, 11:07 AM
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nope, not possible. magic is not a skill lke in some systems, its an innate ability

either your born with it or your not
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Charon
post Apr 12 2005, 12:42 PM
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Yeah, but Great Dragons (or at least Dunkelzhan) say that all magic is the same and that all these distinctions (aspected, adept shamanic, hermetic, wujen etc.) are just stricture that the feeble human mind impose to itself in order to work it. He said to Mercury (an adept) that one day he could cast spells if he freed himself of his misconception about magic.

There are no rules to do that, but I'm guessing that a boatload of karma and some rping could justify an upgrade from aspected magician to full magician without breaking balance.

You just have to figure how much is worth the margin between a priority A and B in terms of Karma.
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littlesean
post Apr 12 2005, 02:22 PM
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I would have to agree with Charon on this. Since, for the most part, magic is not fully understood, rising mana levels in general and mana spikes in a given location could produce something akin to an advanced awakening. It would of course not be without its price, and if there was no role playing, it would just as mysteriously fade away, were I running the game.
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Fortune
post Apr 12 2005, 03:33 PM
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Mercury was a Drake, although he didn't know it at the time. Back when those books were written (before Drakes were available as PCs), all Drakes were considered Physical Magicians, so Dunky knew for a fact that Mercury would evolve and awaken more of his magical potential.
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Mr Cjelli
post Apr 12 2005, 04:08 PM
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If you want to give aspected magicians a chance to "awaken" a bit more, you could use house-rule metamagic techniques that grant astral projection, access to a single school of magic or type of spirit, etc.
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Lantzer
post Apr 12 2005, 04:11 PM
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But if you want, you _can_ make your aspected adept, conjuror, or sorceror grow into a full mage using standard game mechanics.

You just pay the cost of being a full mage/physical magician when you make the character. Then, save on skill points by specializing in whatever your character is aspected for. Later, you can arrange with your GM to do something fun where your character can 'awaken' to his full potential.

Face it, buying the magic priority (in whatever system) basically just grants the ability to interact with the astral, and sets your character's magical potential. If you want a higher potential, pay for it. You don't really fulfill that potential until you buy the various skills that go with it.

Is it mechanically the most efficient way to make a beginning character? Of course not. But what do you expect for a character that is being defined as not using his full potential?

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Charon
post Apr 12 2005, 04:13 PM
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QUOTE (Fortune @ Apr 12 2005, 10:33 AM)
Mercury was a Drake, although he didn't know it at the time. Back when those books were written (before Drakes were available as PCs), all Drakes were considered Physical Magicians, so Dunky knew for a fact that Mercury would evolve and awaken more of his magical potential.

There is no implication whatsoever in the novel that Dunkie said to Mercury he could one day cast spells because just because he was Drake. It is not implied that this was only possible for Mercury and his kind. What he basically said was that all magic is functionnally the same and the only restriction a mage face are the one he imposes himself.
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BitBasher
post Apr 12 2005, 04:43 PM
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QUOTE (Charon)
QUOTE (Fortune @ Apr 12 2005, 10:33 AM)
Mercury was a Drake, although he didn't know it at the time. Back when those books were written (before Drakes were available as PCs), all Drakes were considered Physical Magicians, so Dunky knew for a fact that Mercury would evolve and awaken more of his magical potential.

There is no implication whatsoever in the novel that Dunkie said to Mercury he could one day cast spells because just because he was Drake. It is not implied that this was only possible for Mercury and his kind. What he basically said was that all magic is functionnally the same and the only restriction a mage face are the one he imposes himself.

Well then it's a good thing that novels are canon only for plot points and not rules.
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lorthazar
post Apr 12 2005, 04:52 PM
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Just remember there are no concrete rules.

:eek: Blam! Blam! Blam! :dead:

Game Police: One bogey down
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Cynic project
post Apr 12 2005, 09:05 PM
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QUOTE (Fortune)
Mercury was a Drake, although he didn't know it at the time. Back when those books were written (before Drakes were available as PCs), all Drakes were considered Physical Magicians, so Dunky knew for a fact that Mercury would evolve and awaken more of his magical potential.

I thought Mercury was a Mary Sue, who had all the powah in the world!
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FrostyNSO
post Apr 12 2005, 09:24 PM
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Well, to purchase an edge through RPing is like 10x the edge value in karma right? So if you take the 5 point difference between full and aspected magician (point build system of course) and make him pay 10 times that....

Of course, Roleplaying should play more a role than anything. Obviously the character would be going through quite a lot to make this change.
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Fortune
post Apr 12 2005, 09:27 PM
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That phrase is thrown around a lot, but typically a 'Mary Sue' refers to a character in Fan Fiction that performs better, and interacts with established canon characters on a scale better than anyone else. It doesn't really appropriate when used in reference to actual canon material.
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Cynic project
post Apr 12 2005, 09:37 PM
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Um, here is where I see Rayn as a Mary Sue. One he interacts with NPCs who are canon, on a scale that is just recockulous. They way The Laughing Man, Big D, DK Big A, the blob, Dupree.

I mena look at his team, they are all uberly powerful, save the mages who die..Well Until you get to Tallon..Who is just a bad thing.

Well I guess my point is really that Rayn is more of a plot device than a character....
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Fortune
post Apr 12 2005, 09:48 PM
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My point is that Ryan 'Munchkin' Mercury is himself a canon personality. Whatever he may do in the literature, twinked though it may be, can't really be attributed to him being a Mary Sue.

I agree with you in that he is a plot device though. :)
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hyzmarca
post Apr 13 2005, 01:20 AM
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QUOTE (lorthazar)
Just remember there are no concrete rules.

:eek: Blam! Blam! Blam! :dead:

Game Police Lynch Mob: One bogey down

The whole adept/physmage - aspected/full magician divide is one of the mechanics I liked lease about SR. By all resecpts, there is no reason that basic magical abilities shouldn't be purchasable individually like metamagics are.
The real advantage to aspected magicians is that they focus more karma into fewer areas. While the full magician may be more versitile the aspected magician has more power at his disposal. The same is true with the adept vs the physmage. I see no reason why a character shouldn't be allowed to blow massive amounts of karma for the privilage of blowing massive ammounts of karma on new skills and/or spells.
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Charon
post Apr 13 2005, 03:46 AM
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QUOTE (BitBasher @ Apr 12 2005, 11:43 AM)
Well then it's a good thing that novels are canon only for plot points and not rules.

Good thing for whom? Not for Luca who would obviously like to see some rule. Currently, he either has to scratch a concept or needs a houserule.

Looks like SR4 could be more modular for magic abilities but we'll see.
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Ezra
post Apr 13 2005, 06:50 AM
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Changing an aspected mage into a full mage....

you could let the aspected mage initiate, and instead of gaining metamagics, the aspected mage could gain access to various abilities that they may lack. Conjuring, astral projection...whatever.

My 2 cents worth. :D
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