Wired Reflexes Drawbacks, Of all kinds |
Wired Reflexes Drawbacks, Of all kinds |
Apr 20 2005, 03:01 AM
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#1
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Moving Target Group: Members Posts: 334 Joined: 17-November 03 From: Texas Member No.: 5,828 |
I found the rules relating to cyberware's impacts on social interaction, but I'm having trouble finding the section that details twitchiness and the specific negative impacts of reaction enhancing cyberware - need a book / page reference.
What other drawbacks does the system carry? |
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Apr 20 2005, 05:22 AM
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#2
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Running Target Group: Members Posts: 1,129 Joined: 11-June 03 From: Tir Tairngire Member No.: 4,712 |
Magnetic Anomaly Detectors tend to go off around them.
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Apr 20 2005, 05:30 AM
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#3
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Man & Machine page 45 |
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Apr 20 2005, 07:23 AM
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#4
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Great, I'm a Dragon... Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 |
We always played that a char with wired reflexes (and boosted reflexes too) is very nervous and tends to "act first, think later". The higher the step of the cyber, the worse. Unless they got a trigger (which must be bought while implanting the wired reflexes, but we houseruled that you can add a trigger later) that is.
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Apr 20 2005, 08:29 AM
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#5
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Moving Target Group: Members Posts: 482 Joined: 26-February 02 From: Austin, TX Member No.: 90 |
Ruled the same way in nearly all the groups I've been in, with only a few mods.
Bioware and Adept powers don't cause 'the twitch' Boosted 1 = no twitch Boosted 2 = twitch at first but it can be overcome/adapted to over time Boosted 3 = twitch, but it can be overcome/adapted to at some cost (spend karma) Wired Reflexes = Twitch for sure, but that's what reflex and stepped triggers are for) |
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Apr 21 2005, 12:35 AM
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#6
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Moving Target Group: Members Posts: 693 Joined: 26-March 03 Member No.: 4,335 |
I've always handled 'twitch' as restricted to wired in particular. Th reason being, in all of the others reflex decision-making are handled by the same wobbly bits that would normally take care of it - just transmissions are faster.
Wired appears to replace the reflex system with an artificial parallel system - you have less control, because the artificial reflexes kick in before your own do. |
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Apr 21 2005, 02:19 PM
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#7
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
Heh, your character automatically dies because when you try to hand your driver's license to the cop you accidentally punch him so hard his torso explodes.
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Apr 24 2005, 02:00 PM
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#8
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Moving Target Group: Members Posts: 903 Joined: 7-February 03 Member No.: 4,025 |
Tim Zahn's "Cobra" novels have an interesting take on what is essentially cyberware, including a wired reflexes type of device. He describes a number of situations where the character becomes a passenger in his body, watching it react to a real or perceived threat. Good imagery.
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Apr 24 2005, 06:10 PM
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#9
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
Hey, I thought of one. If someone startles you on the urinal you rip your own penis off. That should be written as rule.
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Apr 25 2005, 02:37 AM
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#10
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Neophyte Runner Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
that sounds more like a skill wires interpretation to me. Tell your active soft who you want dead and let it take care of the dentales. Edward |
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Apr 25 2005, 05:34 AM
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#11
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Moving Target Group: Members Posts: 190 Joined: 24-October 04 Member No.: 6,787 |
Not really, although I've only read the first book. It really is a good sammy book. And according to at least some of the fluff, wired reflexes are pretty much highly modified skillwires. And no, that doesn't make sense on some levels. |
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Apr 25 2005, 11:40 AM
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#12
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Moving Target Group: Members Posts: 693 Joined: 26-March 03 Member No.: 4,335 |
My personal interpretation of how Wired works is:
The system is a sort of neural network that 'trains' by recording the user's natural reactions to stimuli. When a sudden stimulus occurs, it quickly sends the 'appropriate' reaction to the muscles. Like most neural networks, it doesn't work all that well outside of its experience range. Hench 'twitch' and the accidental shooting of people who startle the sam. Today's contest: how many tech-buzzwords can you incorporate into your argument? |
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Apr 25 2005, 03:14 PM
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#13
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
I still remember the first PC i ever saw with MBW.
Poor bastard never made it out of the restaurant for the meet. Some slitch of a waiter dropped a plate. Two rounds later "Twitch" was outta ammo, and people to use as hostages for when the star arrived. I should note, this was SR2, where high init meant you went before anyone else, several times. |
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Apr 27 2005, 01:11 PM
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#14
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Target Group: Members Posts: 17 Joined: 29-March 05 Member No.: 7,259 |
Do adepts with improved reflexes get the twitch too?
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Apr 27 2005, 01:23 PM
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#15
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Moving Target Group: Members Posts: 942 Joined: 13-May 04 Member No.: 6,323 |
No. Only cyberware gives twitchiness.
JaronK |
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Apr 27 2005, 02:07 PM
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#16
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
More specifically, only Cyberware that grants an Initiative bonus (ie. extra dice) can cause twitchiness. |
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Apr 27 2005, 02:11 PM
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#17
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Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
So, just to be clear:
Twitchy: Wired Reflexes Boosted Reflexes MBW Non-twitchy: Synaptic Accelerator Improved Reflexes (adept power) Increase Reflexes (spell) Drugs Am I forgetting anything that gives init dice? I think any drugs that give init dice bonuses should go under the Twitchy column, but is there any canon supporting/contradicting that? |
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Apr 27 2005, 02:20 PM
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#18
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Neophyte Runner Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
It is a shameless house rule but I apply twitchiness to drugs as well.
Edward |
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Apr 27 2005, 02:34 PM
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#19
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Moving Target Group: Members Posts: 485 Joined: 25-October 04 Member No.: 6,789 |
It's a shameless house rule but I apply twitchiness to all initiative enhancers. The more dice the more twitchy.
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Apr 28 2005, 12:27 AM
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#20
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Neophyte Runner Group: Members Posts: 2,086 Joined: 26-February 02 Member No.: 364 |
Allow me to quote the Coffee Mentat's Mantra: It is by caffeine alone I set my mind in motion, It is by the beans of Java the thoughs acquire speed, the hands acquire shaking, the shaking becomes a warning, It is by caffeine alone I set my mind in motion. I don't think your houserule is shameless in the least. |
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Apr 28 2005, 01:03 AM
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#21
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Moving Target Group: Members Posts: 571 Joined: 9-January 05 From: In the 9th circle of hell Member No.: 6,950 |
I"m not sure if I'd exactly make those with MBW twitchy. It's not exactly the same as wired. I've never had to deal with it though, everyone is afraid of the side effects.
In all honesty though, I typically do apply those penalties to all reaction boosts, but not because of the ware. Shadowruners are paronoid, and they tend to react this way as first instinct. Whether or not the ware makes you jumpy, you react to you first instinct very quickly. This post has been edited by Mortax: Apr 28 2005, 01:05 AM |
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Apr 28 2005, 01:54 AM
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#22
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Moving Target Group: Members Posts: 560 Joined: 21-December 04 Member No.: 6,893 |
Drugs make you twitchy. Ever see a drug addict? Bioware makes you twitcy. It produces some of the same end results as drugs, but is internally produced. We all know that you're twitchy after the fight-or-flight reflex kicks in and a few CCs of epinephrine are released into your bloodstream by your adrenal glands. Cyber makes you twichy. We all know that. Adept powers do NOT make you twitchy. Adepts are masters of control over their bodies. Did you ever see a martial art master that was twitchy? No, because martial arts practice being loose and smooth, not tense. If you're really, really fast, you're just fast, not twitchy. If you've got enough control over your body to withstand deadly poisons or whatever, you can control it well enough not to twitch. |
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Apr 28 2005, 03:02 AM
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#23
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Ain Soph Aur Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
HAHAHA :rotfl: |
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Apr 28 2005, 11:16 AM
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#24
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Moving Target Group: Members Posts: 401 Joined: 7-June 02 From: Living with the straw sheep. Member No.: 2,850 |
This should apply to an active adrenal pump, certainly. However the fluff text accompanying the Synaptic Accelerator implies that it works by increasing the bandwidth available for neural signals - everything moves faster. (that might be Shadowtech fluff text...I have a tendency to just assume that M&M included the Shadowtech fluff text...just because...well...Shadowtech is cool...)
That implies that you aim...not a common activity, judging by the state of public toilets in every country I've ever visited... :evil: |
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