Smartlinks: usable with Astral Perception?, how far does the interface go? |
Smartlinks: usable with Astral Perception?, how far does the interface go? |
Apr 21 2005, 08:23 AM
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#26
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Neophyte Runner Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
I would allow it even if you where blind firing, (provided you had engulf eyes for a smart unlink to operate at all)
Hear is the logic. Even in a completely black room your smart gun link will display a projected trajectory of any bullet you fire Although astral perception dos not require eyes the brain dose interpret it as vision perfectly overlayed on your normal vision (if you have any) When the astral aura of your target lines up with the projected bullet trajectory you pull the trigger. Of cause you are taking a physical action while astraly perceiving so you get a +2 TN from that so at short range your target number would be 4 +2 preserving astraly -2 smartlink. Edward |
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Apr 21 2005, 03:13 PM
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#27
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
exactly. the problem with shooting while blind is, you don't know exactly where your gun is pointed, and you don't know what you're shooting at. the smartlink solves half that problem by telling you exactly where your gun is pointed. the -2 makes perfect sense.
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Apr 21 2005, 04:18 PM
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#28
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Target Group: Members Posts: 15 Joined: 23-February 05 From: Michigan Member No.: 7,112 |
Bah. I initially voted no (based on astral "sight" being unlinked to actual vision in any way), then thought for a second and realized that my reasoning didn't make any bloody sense.
So one of those no votes should actually be considered a yes. |
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Apr 21 2005, 06:16 PM
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#29
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Target Group: Members Posts: 79 Joined: 15-March 05 From: Wolverhampton, UK Member No.: 7,166 |
Ditto. |
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Apr 21 2005, 06:36 PM
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#30
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Incertum est quo loco te mors expectet; Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
I think the question is just does astral vision overlay normal vision. If they do, yes, smartlink should work, since you can see the guy and see the gun. If they don't, they shouldn't work together (or the effect should be negligible). You see these things in your mind and you know where the guy is in relation to yourself, but can't see him (or the red smartlink dot). You can see where your gun is and where you're pointing, but you can't see the guy, you just 'know' where he is.
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Apr 22 2005, 12:17 AM
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#31
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Moving Target Group: Members Posts: 376 Joined: 14-July 03 Member No.: 4,928 |
It doesn't show a trajectory... merely a crosshair showing point of impact. In complete darkness you have no reference for distance... So it can't account for droop (bullet dropping over distance). One might think it accounts for distance using the focal length of the eye (are you looking close, or far?). But if you're perceiving astrally, the smartlink has no way to determine distance. At close range this is not a problem, but at long, and extreme... it's unable to account for distance to the target. And, a Rangefinder would be useless... it doesn't know what you're shooting at. Your eyes aren't focusing on a target... your astral perception is. Of course, a mean GM could give you a +2 for using a smartlink (performing a Mundane action) and another +2 for performing the mundane action of shooting a gun. :eek: |
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Apr 22 2005, 01:13 AM
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#32
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Target Group: Members Posts: 42 Joined: 29-March 05 From: White Sands Missile Range, NM Member No.: 7,255 |
Sorry to bring this up, but the idea of what exactly the smartlink does for the character, i.e. a "dot" or "trajectory" or whatever, seems to be based on current movie and book/game fiction and not so much on how a smartlink works. I had taken smartlinks to be directly connected to your nervous system, and would therefore be more accurate only because it heightens that... I don't know what it's called, but the inherent accuracy of your arm knowing to point where you're looking. Does this make any sense?
When someone shoots "from the hip", the brain and arm work together to point the weapon approximately where the shooter wants the bullet to go. I believe that a smartlink works to enhance this, and does not give a visual cue, such as a dot. If there is a visual component, then shouldn't a cybereye be a requirement for efficient usage of a smartlink? If what I have suggested here is true, then it agrees with astral sight working with smartlinks. I may have just garbled a bunch of nonsense, but I hope you all get my drift. |
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Apr 22 2005, 01:14 AM
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#33
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Using a SL is not a mundane action as you do not need to expend even a Free Action to do so. Any GM that gives that +2... say it with me brothers and sisters... isn't following the rules.
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Apr 22 2005, 01:38 AM
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#34
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Moving Target Group: Members Posts: 527 Joined: 26-February 02 Member No.: 1,118 |
My belief is that when one is dual-natured, via astral perception or standard perception, one retains the existing five senses and adds the sixth "astral sense" to all perceptions of one's surroundings. Given that no senses are actually taken away (unlike when astrally projecting, wherein one's only sense is "astral sense"), I don't see why a smartlink's benefits would cease being able to apply while astrally perceiving.
It's not like characters using astral perception stop being able to read text (text being muddled gibberish conveying emotional intent, while using only astral senses), and sentient dual-natured creatures aren't universally and incurably illiterate. Their existing five senses are still working, and things that boost or rely on those senses ought to continue working, in turn. I assume that the +2 TN# to all purely physical tasks is the result, not of loss of prior-existing physical senses, but of the introduction of a sense that is not natural to the character. Now, as far as whether or not a blind creature using only astral perception would still gain the benefits of the smartlink, that is contingent on how much of the smartlink's conferred bonues are based upon visual cues. The presence of the retinal display indicates that there are, indeed, visual components of the smartlink's benefit. However, the presence of the limited simsense rig suggest that the smartlink-granted accuracy boost is not entirely based upon the visual. I'd say that, given what I observed and stated in the above paragraph, it might be a good idea to treat a smartlink, in the hands of someone who is blind, as smartgoggles, i.e. reducing the benefits of the system from -2 to -1. Subsequently, I'd say that a blind character attempting to use smartgoggles would gain no bonuses whatsoever. |
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Apr 22 2005, 01:43 AM
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#35
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Target Group: Members Posts: 42 Joined: 29-March 05 From: White Sands Missile Range, NM Member No.: 7,255 |
WireKnight, can you please tell me the reference to the retinal display? Thanks!
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Apr 22 2005, 01:47 AM
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#36
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Moving Target Group: Members Posts: 351 Joined: 17-February 05 Member No.: 7,093 |
...lowing the rules. Okay. @Aardvark892 That would be really interesting, but it's not the way Smartlinks work in Canon:
The Smartlink doesn't connect to your central nervous system more than is necessary to get the simsense signal from the gun to your brain, and from there to your eye (which can be cyber or natural as a retinal mod, included in the price, though in MM you can buy each component seperately). It works with astral perception for reasons I an others have posted on before. I don't know if the original design for the Smartlink was taken from movies or books (When did Robocop come out again?) but it does indeed work that way. If you want something that just makes your movements better, get Enhanced Articulation. |
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Apr 22 2005, 02:12 AM
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#37
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Target Group: Members Posts: 86 Joined: 8-January 05 From: St. Paul, MN Member No.: 6,949 |
But firing a gun is a mundane action. Edit: nevermind, I just figured out what post you were responding to. |
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Apr 22 2005, 02:15 AM
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#38
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Moving Target Group: Members Posts: 351 Joined: 17-February 05 Member No.: 7,093 |
Which is why you get the +2 for firing the gun . . . and a -2 for using the Smartlink. They cancel each other out.
Edit: never mind, no longer relevant. |
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Apr 22 2005, 03:10 AM
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#39
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Moving Target Group: Members Posts: 376 Joined: 14-July 03 Member No.: 4,928 |
Lining up a cyber smartlink with an astral target.... sounds like a mundane action to me, and subject to the +2.... which is entire open to interpretation.
You've also got a couple other problems with targeting an invisible man via astral with a smartlink. How far out does a persons aura extend? There's been different argument on the board of "a few millimeters" to several inches/feet.... if it's just a few millimeters, then a powerball will destroy your armor, backpack etc, even if you resist it entirely. If it's several inches to a foot, then your astral target is bigger than your actual target. Lastly, the target's aura is surrounded by the aura of the invisibility spell, obscuring it somewhat. So you'd have visibility/cover modifiers on the astral plane. So, IMHO, smartlinks would provide no bonus against an invisible target. |
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Apr 22 2005, 03:35 AM
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#40
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Neophyte Runner Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
the action is shooting a target using a smart link. And it is a mundane action so you take -2. not -2 for the smart link and -2 for shooting. One action one penalty. I believe that the problems with how far out an aura extends (the only canon ruling being beyond any clothing or armour) and spell auras are covered in the +2TN for a mundane action while perceiving if you disagree then any visibility penalty (it shouldn’t be cover as nothing is going to stop a bullet in flight) should be applied independent of the presence or absence of a smart link. If a smart link is present I see nothing in your post to say why it wouldn’t help in mitigating some of these penalties. Edward |
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Apr 22 2005, 07:10 AM
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#41
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Moving Target Group: Members Posts: 401 Joined: 7-June 02 From: Living with the straw sheep. Member No.: 2,850 |
Except that it also includes a limited SimRig, and it's more effective than using a smartgun with Smartgoggles. This implies that the Cyber-Smartlink is superior in its effectiveness to a smartlink "display" that doesn't include the limited SimRig. That would seem to imply (note use of the word *imply*) that the limited SimRig involves interfacing the smartlink with the user's kinaesthetic sense, somehow. That's the ability Aardvark was referring to: the body's innate sense of the position of the limbs relative to each other... (It's a really handy thing to have if you suffer from vertigo...) |
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Apr 22 2005, 08:51 AM
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#42
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Freelance Elf Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
What? Firstly, we're talking about +2 and a -2 (not -2/-2); one is a good thing, one is a bad thing (in this case, they're just right to balance each other out). Only one is a "penalty," the other is best described as a "modifier..." But, that's besides the point. What makes you think "one action one penalty" is ever the case? If you've got a vision modifier, a movement modifier, a smartlink modifier, a wound modifier, a cover modifier, an aim modifier, a firing into melee modifier, and any other modifier I'm forgetting, you add them all up and total them. Always. You never, ever, stop at "one penalty" (unless it's the only penalty that genuinely applies). |
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Apr 22 2005, 01:26 PM
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#43
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Decker on the Threshold Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
Critias, he (and many others) are referring to this post:
Which is definately incorrect (using a SL is not an action; it's part of an action. It'd be like giving a mage +2 to his casting because he was waving his hands--a mundane action--while casting the spell.) |
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Apr 22 2005, 01:27 PM
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#44
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
You have to look in context, Crit. He was refering to the application of the "mundane action" penalty of +2 twice for firing a SL gun using non-dual nature astral perception. :S |
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Apr 22 2005, 03:46 PM
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#45
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Incertum est quo loco te mors expectet; Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
Meh.. If Astral is a 'sixth sense', it should work as such.
You can fire based on hearing alone. Any bonuses to your hearing will help you fire better. But it'll still be based only on hearing, and you won't get any bonus from a visual system like a smartlink (realistically speaking) since you can't actually see the target and the smartlink is totally visual. If you're firing based on sight alone (as most people are), hearing mods don't really help. Smartlink will give you its bonus, but the directional sense thingy in your ears won't. They're different senses. Now we add a sixth sense. If you are aiming based only off of astral perception, you are not using your vision. It isn't an overlay, it's a psychic awareness. That little dot is still pointing at black, you just know something is out there. Any bonuses to your astral awareness (the enhance aim spell, perhaps) will increase the odds of the shot based on your astral senses, but since you're not using sight at all in the pitch black, the smartlink doesn't come into play any more than it would if you were firing by hearing only. |
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Apr 22 2005, 03:52 PM
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#46
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Neophyte Runner Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
Ok I should have said +2 in all instances, I forgot witch was bad in this system. I shall go and destroy a D20 product immediately. I was indeed referring to the post made previously that the astraly preserving penalty should be applied twice. Although many bonuses and penalties can be applied to a single test any given modifier should reapplied only once (or can I install 3 smart links for -6 TN :D ) Edward |
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Apr 22 2005, 04:05 PM
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#47
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Moving Target Group: Members Posts: 668 Joined: 15-February 05 From: Ontario, Canada Member No.: 7,086 |
nezumi -- you'd be absolutely correct.. if people were aiming with any one sense only.
The problem isn't that it's clear what should happen in with only one sense. That's.. fairly obvious, actually. The problem is, what happens when you're using BOTH senses? Like, you have artificial thermo (+4 visibility mod), showing you were people are.. and you have astral perception, giving you a sixth sense of where they are, and shoot, just for good measure, you can hear them and have an augmented hearing that tells you where they are. Why can't you use all three? Just because you have one DOESN'T MEAN the others don't work, and there's nothing inherent saying that they can't all be used. I mean.. Which would be easier? Shooting some silent person without astral, just the +2 from artificial thermo and smartlink, or shooting some chanting person positively GLOWING on astral, that you can also see with thermo? The TN mods should reflect that, if you've got the relevent stuff. |
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Apr 22 2005, 05:48 PM
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#48
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Moving Target Group: Members Posts: 139 Joined: 6-February 05 Member No.: 7,059 |
ShadowGhost brings up an interesting question. First, it isn't exactly clarified how a Smartlink works, I just understand it as a crosshair or dot showing what you're pointing at, but how does it really work? Does it have a lower quality rangefinding feature? So that it could detect the range to target and objects in 3D and place that crosshair where that object is in space? What I'm getting at is that we all assume you're going to firing with your gun straight in front of you, like you were using a regular sight, but what happens when you don't line up your eye with the weapon? Will the Smartlink make adjustments for difference of perspective of your eye and the perspective of where the gun is pointed? Will it adjust for objects in 3D that are either closer or further away? Obviously this problem is automatically solved when you're using a laser sight, the laser will stop when it hits a solid object, using natural physics to adjust for how far or close objects are, but do Smartlinks work the same way? If not, man, that leads me to believe that lasersights truly are better than Smartlinks and the rules are terribly skewed. And if Smartlinks do work the same way then that would lead me to believe that a Smartlink truly isn't effective when trying to target an object with Improved Invisibility. It seems to me that a lasersight would be ineffective also because it would just pass through the invisible person and hit the next solid object behind them, and there's no telling how far away that background object could be.
Man, I hope all that made sense to somebody. |
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Apr 22 2005, 07:21 PM
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#49
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Moving Target Group: Members Posts: 668 Joined: 15-February 05 From: Ontario, Canada Member No.: 7,086 |
Smartlinks, from how I understood them, extrapolate where there bullet will impact.
They don't need to line up with the eye -- they operate solely from the gun itself, transfered via the induction and displayed. If the person can in no way physically see the target, then they won't give any real benefit, but for anything else, then yes, they should give the benefit. Laser sights are good, but they don't compensate for the downward force exerted on the bullets -- they do sink. That's why normal rifle sights are calibrated for distance.. to get the same affect on a laser sight, you have to angle it.. and the sight becomes fairly useless when not shooting horizontally (or whichever angle you calculated) unless you take it into account. Personal belief: a normal smartlink determines the straight-line trajectory of the gun, including angle and so on. Smartlink 2 + rangefinder calculates the bullet 'sink', including the angle of the gun. All of that being said: Given that particular explanation how smartlinks work, when you know where the target is, can see the target (but not perfectly), you can use the smartlink and astral perception both. Astral perception means you know where the target is, beyond just the indistinct target in the dark or thermographics.. and the smartlink lets you put the bullet right where you want it. |
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Apr 22 2005, 08:43 PM
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#50
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Moving Target Group: Members Posts: 139 Joined: 6-February 05 Member No.: 7,059 |
But if the target is Improved Invisible, and the only way you can see them is via astral perception, would the Smartlink automatically put the bullet impact somewhere behind the intended invisible target, like at a wall behind them, or something in the distance? Thereby rendering the Smartlink possibly useless, if you're not lining up the gun sights with your eye, and depending upon the situation? The way I see it is that the Smartlink will only work off of physical information, like normal vision, thermographic, or low light, and that it can't get the visual information it needs only from astral perception, because the two just don't vibe. Which means that, unless you line up the gun sights like you would normally aim, the smartlink could be useless when dealing with someone cloaked with Improved Invisibility.
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