New Character Options, Beyond Shadowrunners |
New Character Options, Beyond Shadowrunners |
Apr 21 2005, 04:47 PM
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#26
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
the same could be said about only building shadowrunner PCs. by doing that, you're excluding yourself from all kinds of cool "newbie shadowrunner" stories.
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Apr 21 2005, 04:54 PM
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#27
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Shooting Target Group: Members Posts: 1,754 Joined: 9-July 04 From: Modesto, CA Member No.: 6,465 |
Not sure why you just wouldn't use regular chargen rules with some modification, like in MJLBB for example, thats how we've done low-powered campaigns in the past. Although in my groups no one's ever expressed interest in being "a reporter" or "a banker". But to each his own. |
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Apr 21 2005, 04:54 PM
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#28
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Mr. Johnson Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 |
I think what the person meant was a "non-typical" Shadowrunner PC, with the "non-typical" part meaning an archetype/sample character not in SR3. Regardless, every character comes from somewhere, whether he/she was born and raised on the street (a ganger, possibly a squatter) or he/she is an ex-company person. Rockers and Reporters are valid backgrounds to justify becoming a Shadowrunner. Look at the Sprawl Survival Guide for an example of a reporter becoming a Shadowrunner. Shadowbeat and several SR adventures show multiple examples of rockers who turn toward the shadows. An all-Rocker campaign could be interesting, especially once you get the Underworld (Mafia, Yaks) and Media corporations involved |
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Apr 21 2005, 04:58 PM
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#29
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
well, yeah. i think the current rules are just fine for building non-runner PCs--i've done it myself on more than one occasion.
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Apr 21 2005, 05:44 PM
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#30
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Karma Police Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 |
It wouldn´t hurt if SR4 took that perspective for starting runners. Sort of like SR1-2, but more outspoken. If rockers and reporters were presented as playable starting characters, and street sams etc. were just starting out therefor on the same level —SR4 would have a greater spectrum of choises at first glance and a greater depth than SR3 has. Characters would have a longer road to travel and would experience more changes in the course of their career.
It´s really the same discussion as in the Street Level forum. All characters and power levels are playable in SR3. Question is which ones will be the norm in SR4. I´m partial to the low powered stuff. I have geared up lately, but it´s not really my style to demand perfect behavior from my players which is a problem when they´re supposed to be professionals. I´ll do some of the stuff I´ve planned for, but when SR4 comes I´ll most likely start over with rookies again. |
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Apr 21 2005, 06:56 PM
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#31
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Great, I'm a Dragon... Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 |
We'll see if they (the developers) listen to us and give some flashy not-so-comabt-masters as archetypes. Like the ork pi in sr3.
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Apr 21 2005, 11:16 PM
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#32
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Moving Target Group: Members Posts: 775 Joined: 31-March 05 From: florida Member No.: 7,273 |
for contacts i use a 1000 point karma on the becks system with McMakie's char gen program works for me
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