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> New Character Options, Beyond Shadowrunners
mfb
post Apr 21 2005, 04:47 PM
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the same could be said about only building shadowrunner PCs. by doing that, you're excluding yourself from all kinds of cool "newbie shadowrunner" stories.
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GrinderTheTroll
post Apr 21 2005, 04:54 PM
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QUOTE (mfb)
the same could be said about only building shadowrunner PCs. by doing that, you're excluding yourself from all kinds of cool "newbie shadowrunner" stories.

Not sure why you just wouldn't use regular chargen rules with some modification, like in MJLBB for example, thats how we've done low-powered campaigns in the past.

Although in my groups no one's ever expressed interest in being "a reporter" or "a banker". But to each his own.
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hahnsoo
post Apr 21 2005, 04:54 PM
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QUOTE (GrinderTheTroll @ Apr 21 2005, 11:45 AM)
I guess so.

So, what's the point of playing "a non-Shadowrunner PC"?  Seems like you'd be excluding yourself from alot of exciting aspects of what SR has to offer.

I think what the person meant was a "non-typical" Shadowrunner PC, with the "non-typical" part meaning an archetype/sample character not in SR3. Regardless, every character comes from somewhere, whether he/she was born and raised on the street (a ganger, possibly a squatter) or he/she is an ex-company person. Rockers and Reporters are valid backgrounds to justify becoming a Shadowrunner. Look at the Sprawl Survival Guide for an example of a reporter becoming a Shadowrunner. Shadowbeat and several SR adventures show multiple examples of rockers who turn toward the shadows.

An all-Rocker campaign could be interesting, especially once you get the Underworld (Mafia, Yaks) and Media corporations involved
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mfb
post Apr 21 2005, 04:58 PM
Post #29


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well, yeah. i think the current rules are just fine for building non-runner PCs--i've done it myself on more than one occasion.
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mintcar
post Apr 21 2005, 05:44 PM
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It wouldn´t hurt if SR4 took that perspective for starting runners. Sort of like SR1-2, but more outspoken. If rockers and reporters were presented as playable starting characters, and street sams etc. were just starting out therefor on the same level —SR4 would have a greater spectrum of choises at first glance and a greater depth than SR3 has. Characters would have a longer road to travel and would experience more changes in the course of their career.

It´s really the same discussion as in the Street Level forum. All characters and power levels are playable in SR3. Question is which ones will be the norm in SR4. I´m partial to the low powered stuff. I have geared up lately, but it´s not really my style to demand perfect behavior from my players which is a problem when they´re supposed to be professionals. I´ll do some of the stuff I´ve planned for, but when SR4 comes I´ll most likely start over with rookies again.
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Grinder
post Apr 21 2005, 06:56 PM
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We'll see if they (the developers) listen to us and give some flashy not-so-comabt-masters as archetypes. Like the ork pi in sr3.
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warrior_allanon
post Apr 21 2005, 11:16 PM
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for contacts i use a 1000 point karma on the becks system with McMakie's char gen program works for me
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