Ambidexterity for Adept, Spurs or unarmed? |
Ambidexterity for Adept, Spurs or unarmed? |
Apr 30 2005, 11:49 PM
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#1
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Moving Target Group: Members Posts: 437 Joined: 11-April 05 Member No.: 7,318 |
I'm abit in doubt on how this works.
You pay Essence for cyberware. Making it, in effect and description, part of yourself. More than just metal bits. But this leads to questions. A single cyberspur does STR(M). A pair deals STR*1,5(M). Regardless of whether the user is ambidextrous. If you are ambidextrous you take your skill and multiply the number of dice by 1,5. Cyber-implants and shock gloves are both on the list of secondary weapons in the CC. But fists are not. A Morning Star, +2 Reach STR+2(M), is mentioned as a Primary weapon, using the WHP skill. A normal Whip is on the secondary list, opening up the interesting combo of Morning Star in one hand and a Whip in the other, for single skill goodness. All this speculation rests on the assumption the Adept has atleast the 6 point ambidexterity, to avoid buying an off-hand skill. Questions: 1. If the Adept buys Killing Hands at Serious or Deadly, will his cyberspurs deal more damage? - They are paid for with Essence. 2. Adept fights unarmed, but is ambidextrous, does he get 1,5 times his unarmed combat skill? 3. You can use all sorts of flailing weapons as primary hand, and some in the secondary hand. Would you allow the Monowire Whip? 4. Close Combat, from the MA styles in CC, allows the Adept to avoid the opponents reach bonus, at a -1 to Power. How do you feel MA impact your game? - We have not used it before. |
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Apr 30 2005, 11:54 PM
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#2
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
1. No
2. No 3. Yes 4. They work fine for me. I wish Maneuvers were included for all melee skills. |
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Apr 30 2005, 11:59 PM
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#3
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Moving Target Group: Members Posts: 437 Joined: 11-April 05 Member No.: 7,318 |
Are you sure about that? - If the Adept slips on a pair of Shock Gloves, then he gets the skill bonus. Aswell as an additional 7S Stun to the enemy, pr. hit. :eek: Surely the barehanded Adept isn't getting the shaft on ambidexterity? |
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May 1 2005, 12:07 AM
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#4
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
From the official FAQ ...
As for unarmed attacks, it is assumed that the melee combatant is already using his entire body ... hands, feet, even head. Therefore Ambidexterity doesn't help. |
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Guest_Crimsondude 2.0_* |
May 1 2005, 12:13 AM
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#5
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Guests |
Why should they? You can't hit someone with more Strength than you possess no matter how many limbs you use.
And if you look more closely, only the primary weapon's Damage Code is used, not Damage Code * 1.5 (CC, p.96). |
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May 1 2005, 12:28 AM
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#6
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Moving Target Group: Members Posts: 665 Joined: 20-November 03 Member No.: 5,834 |
True, but SR3 Specifically says that Cyber-Implant weapons only get a bonus to power from using two, as well.
This doesn't make a whole lot of sense, but somehow having two sets of spurs instead of 1 will let you rip up an armored drone that you can't penetrate with one spur. It's only really nonsensical when combined with CC's ambidexterity rules, however. |
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May 1 2005, 01:29 AM
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#7
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Moving Target Group: Members Posts: 351 Joined: 17-February 05 Member No.: 7,093 |
The Ambidexterity rules do not apply when using two Cyber-Implant Weapons. You can use one as a secondary weapon, but not as a primary, so you do not get the *1.5 skill dice for using two of them. The increased power is for (as far as I know) being able to use both of hands to slash/peirce/whatever at once, icreasing your chance of doing damage if you're actually able to land some blows on the other guy, the increase in power doesn't come from hitting harder, just being able to hit in two places at once (or something, weak rationalization, but it works out well enough)
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May 1 2005, 01:48 AM
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#8
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Moving Target Group: Members Posts: 665 Joined: 20-November 03 Member No.: 5,834 |
Canon Companion: Page 96, first paragraph:
Any weapon listed under primary or secondary may be used as a primary weapon. You can't use primaries as secondaries, but you can use secondaries as primaries. |
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Guest_Crimsondude 2.0_* |
May 1 2005, 02:56 AM
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#9
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Guests |
I'd just like to see a cite to the rules in CC, or post-CC, that allow you to increase power by 1.5.
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May 1 2005, 03:08 AM
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#10
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Moving Target Group: Members Posts: 351 Joined: 17-February 05 Member No.: 7,093 |
I missed that.
Well, in that case screw it all. *1.5 skill for the ambidexterous then, no power boost. |
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May 1 2005, 03:43 AM
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#11
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
I've been wondering about that myself. I haven't noticed a change specifically for it , but that doesn't mean it isn't there. I kind of hope it is changed though, because otherwise I have a troll that can do 30+ base with his spurs. yeah, I haven't played him for a while now. What's the point!? The ambidexterity makes more sense, because , as noted above, he can tear a lynx apart. And that ain't right. |
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May 1 2005, 04:05 AM
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#12
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
This is the answer I got from Rob when I asked about this ...
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May 1 2005, 04:07 AM
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#13
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
So with the example of my amped up troll, str 20, spur spec 10, he would inflict base 30M, w/ 15 dice?
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May 1 2005, 04:09 AM
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#14
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Moving Target Group: Members Posts: 316 Joined: 18-July 03 Member No.: 4,963 |
I don't know what you're asking it for. Are you saying "Unless this rule is reprinted after the CC rules, it obviously does not apply"? In that case, I have to ask you to get your head checked. Or are you saying "I have never seen that rule before"? In that case, your wish is my command.
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May 1 2005, 04:24 AM
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#15
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Yep, and that's without Combat Pool. |
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May 1 2005, 04:30 AM
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#16
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Shooting Target Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 |
Thats Why Ambidextrous Spur Adepts are sick. Just remember to stir well with focus.......
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May 1 2005, 04:30 AM
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#17
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
Scary thought. Good thing he's 'retired' to playing urban brawl. That sounds way too strong though.
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May 1 2005, 04:33 AM
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#18
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
And Dikote™! ;) |
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May 1 2005, 04:42 AM
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#19
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Shooting Target Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 |
Damn!! Always forget the garnish!! |
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May 1 2005, 04:50 AM
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#20
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Running Target Group: Members Posts: 1,102 Joined: 23-March 04 From: The Grizzly Grunion, in a VIP room. Member No.: 6,191 |
{EDIT} Copied and pasted the wrong text. How embarassing.
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Guest_Crimsondude 2.0_* |
May 1 2005, 07:16 AM
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#21
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Guests |
I love when people make shit up out of thin air to act superior to others. I was asking out of a genuine interest in knowing. It's times like this when I hate you all by tacitly approving of this bullshit by tolerating the spreading of this rudeness and filth in the first place. |
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May 1 2005, 07:28 AM
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#22
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
I 'got it clarified' a couple of years ago in response to a request/debate here on Dumpshock.
I think the rules are quite clear. Nothing in the C.C. wording supercedes any rule in the SR3 book concerning the use of cyber-implant weaponry in melee. The Ambidexterity Edge rules are an addition to the normal rules, not a replacement. Since there are no restrictions in the rules for any weapon other than their classification as primary or secondary (or not applicable), the rules of the Edge apply across the board to all armed combat weapons in melee, including implanted ones. [edit] You edited, but I'll let my post stand as is. [/edit] |
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Guest_Crimsondude 2.0_* |
May 1 2005, 07:30 AM
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#23
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Guests |
Good for you.
At this point my only concern is that someone tried to verbally kick my in the nuts for no reason, and the last time it happened I had posted deleted, which is bullshit. |
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May 1 2005, 07:36 AM
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#24
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Running Target Group: Members Posts: 1,102 Joined: 23-March 04 From: The Grizzly Grunion, in a VIP room. Member No.: 6,191 |
Speaking of rudeness and bullshit... |
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Guest_Crimsondude 2.0_* |
May 1 2005, 07:41 AM
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#25
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Guests |
Yes?
Hate is not implicitly rude. Hate burns too hot to be rude. |
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