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> OOC: A Short Victorius War, A Living in the Shadows game
WinterRat1
post Jul 14 2005, 05:30 PM
Post #126


Dragon
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OK Shadow I'll try to make this as clear as possible so there's no confusion.

Dragon is going to be speaking, using free actions since phase 30. While he's doing that, on his turn (24), he will shift slightly and take a single step back so that he can see both Vinnie and the two goons, as well as being parallel to Tenmou. By my understanding, that shift and step should be a free action?

Note that Dragon's step back will take him slightly BETWEEN Daedalus and Tenmou, so that he can see the bartender out of the corner of his eye as well. I don't specify how close I am to/between the two of them because I'm estimating based on the map, but hopefully that gives you an idea of what I want the movement to look like.

Even if it's not Dragon will hold actions on his turn, to allow his words to hopefully sink in and cause Vinnie and the rest of the Mob to act differently.

For my held actions, if Goon A draws a weapon to fire on 24, Dragon will make a quickdraw test, and then make a called shot to the goon's weapon to attempt to knock it out of his hand. If the first shot doesn't do it, he will use the second shot for the same purpose.

Note as well that Dragon has two pistols, and therefore his held actions ALSO include the opportunity to quick draw and fire the second pistol as well. If the bartender and/or Goon B attempts to draw and fire a weapon, Dragon will make called shots to knock weapons out of their hands as well.

By my count, that brings my total actions for this phase to:

0: Free actions to speak, and to shift slightly.
Action 1a (Guardian 1): quick draw, called shot, and fire
Action 1b (Guardian 1): quick draw, called shot, and fire
Action 2a (Guardian 2): quick draw, called shot, and fire
Action 2b (Guardian 2): quick draw, called shot, and fire

Note that he will ONLY do this if they draw weapons, otherwise he's keeping his hands free of any weapons. Furthermore, because I am holding action, I reserve the option of changing what I do later on based on how the situation unfolds (e.g., if the bartender pulls an assault cannon out from behind the bar, all bets are off and I'm moving to Plan B).

I'm not going to roll for any of those shots yet, because since I'm holding and what I do depends on others, I'm not sure how many, if any, combat pool dice I will have available at those respective times.
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WinterRat1
post Jul 14 2005, 05:50 PM
Post #127


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Tenmou- Not to nitpick, but could you adjust the time please? Since combat turns are only 3 seconds long, that 5 second differential is almost 2/3 of the way through the next combat turn. :) Oh, and Dragon's thoughts are his, not mine. No bad feelings from me to you.

Cedric- I like your name change. Hopefully this place doesn't live up to the name you just gave it. And heck, I think Tony and Marquis might be closer to the OK Corral than we are. At least we're trying to talk things out like mature criminals. ;)

Shadow- Hope that last post and my IC post are clear as far as illustrating my intentions? Let me know if there's any quesitons/problems.
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Shadow
post Jul 14 2005, 05:47 PM
Post #128


Why oh why didn't I take the blue pill.
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I think you guys are taking a little liberty with your free actions. Free actions are a word, not a couple of sentences.

I understand your desire to not get caught up in a firefight, but you cant talk three sentences to a guy in .4 seconds. You can say a word, one.

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WinterRat1
post Jul 14 2005, 05:52 PM
Post #129


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Heh, thought you'd say that, but I saw SR13 going for it, so I thought I'd follow suit and shoot for some liberty. Can't blame a guy for trying, right? ;)

I believe it's a number of words equal to your intelligence for that pass, actually, which means I'd get 7 words. I realize you just said 1, but there's a big difference between 1 and 7, so could you check/think it through, and give me a ruling, and I'll edit to match?
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Shadowrunner13
post Jul 14 2005, 05:51 PM
Post #130


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I removed my post... that's what I get for posting to the IC before checking the OOC... I was hoping to get under the wire and avoid combat...

SR13
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WinterRat1
post Jul 14 2005, 06:00 PM
Post #131


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Hahahahahahahahahahha. I can't blame you for trying. I'd give you an E for Effort at least. :)
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Shadow
post Jul 14 2005, 06:07 PM
Post #132


Why oh why didn't I take the blue pill.
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If I had my SR3 with me at work I could give you a diffinitive answer. But I am %90 (as Monk says) certain that it is one word. Regardless of your int.

Ill ask on the main forums.
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WinterRat1
post Jul 14 2005, 06:13 PM
Post #133


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OK. I'll wait for a ruling from you then before proceding, because I don't have my SR3 with me at work either.
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Shadow
post Jul 14 2005, 06:29 PM
Post #134


Why oh why didn't I take the blue pill.
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here is the section from SR3

"Each word spoken is a Free Action, but, for all practical purposes, characters can speak in a coherent phrase or two when necessary. The gamemaster may wish to enforce the single action-single word rule in order to control excessive, unrealistic conversations within the span of a Combat Turn (about three seconds.) Some gamemasters and players may, however, prefer elaborate communication."



So I will give you 3 words, 3 words only. SR13 could you please edit your post so that it isn't *post deleted*, thanks :)
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Sedna
post Jul 14 2005, 06:52 PM
Post #135


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(It's the transducer/heightened reflexes instinct)
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WinterRat1
post Jul 14 2005, 07:01 PM
Post #136


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Good point Sedna. That definitely altered my perceptions as well.
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Shadow
post Jul 14 2005, 07:03 PM
Post #137


Why oh why didn't I take the blue pill.
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I don't get it.

I get it now.
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Sedna
post Jul 14 2005, 07:16 PM
Post #138


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(too much transducer use, instinct to communicate always at the speed of thought, doesn't mean anyone else understands you though)

(I burst out laughing at your final line, Cedric :) )
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WinterRat1
post Jul 14 2005, 07:13 PM
Post #139


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Shadow- Post is edited to 3 words, as per your instructions. Dragon is holding at this point onward. If something happens as per earlier caveats, he'll react accordingly (or something different, if something totally out of left field happens. In other words, he'll move to plan B).

Off to the doctor's now, be back later.
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WinterRat1
post Jul 14 2005, 08:42 PM
Post #140


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I'm back from doc, and I echo Sedna, I was cracking up at your last thought Cedric.
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Shadow
post Jul 14 2005, 09:01 PM
Post #141


Why oh why didn't I take the blue pill.
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Rat, one quickdraw test please.
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WinterRat1
post Jul 14 2005, 09:14 PM
Post #142


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Sigh, so much for peace.

EDIT: Dragon has no weapons out. He will wait for the goon's first shot (and hope it isn't him!) before reacting, so Vinnie can see that they're not starting anything, and so they'll (hopefully) realize they (the Mob) has the drop on them, and then will be willing to talk from a position of strength.

Sorry Shadow! Chat kept booting me out!
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Cedric Rolfsson
post Jul 14 2005, 11:12 PM
Post #143


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QUOTE (Sedna)
(I burst out laughing at your final line, Cedric :) )


Appreciate the compliment. :D

Shadow, my one word free action was "Wait!" can I include a gesture with that, such as "holding up my left hand to signal his plea for calm." etc? Or is that beyond the Free Action realm?
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Shadow
post Jul 14 2005, 11:22 PM
Post #144


Why oh why didn't I take the blue pill.
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Thats fine. You can do that. :vegm:
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Cedric Rolfsson
post Jul 14 2005, 11:28 PM
Post #145


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Shadow, I'm going to leave my previous post alone, I was just curious about what the limits for the Free Action were after the discussion earlier with Rat.

I'm cementing things in my own mind.
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WinterRat1
post Jul 15 2005, 04:43 AM
Post #146


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Shadow- I'll get something up tomorrow morning.
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WinterRat1
post Jul 15 2005, 01:27 PM
Post #147


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Shadow- IC post is up.

As he interrupts the goon, Dragon is going to yell, "Gel rounds!" and quickdraw, then fire 4 shots, 2 from each gun. They're gel rounds, btw. Hence, the yelling 'gel rounds'.

Quickdraw Gun 1 = Reaction (4): 07 05 05 02 02 01
Quickdraw Gun 2 = Reaction (4): 17 05 04 04 02 01

Shot 1, Gun 1- Goon A who is firing:
Range = short; base TN = 4
Two guns: +2
Target Stationary: -1
No visibility or recoil: 0
TN: 5

Roll: 10 05 05 03 03 02 01 = 3 successes

Shot 2, Gun 1- Put a round near the bartender but trying NOT to hit him, just as a warning shot. Do I need to roll for this?

Shot 1, Gun 2- Goon B:
Range = short; base TN = 4
Two guns: +2
2nd Target: +2
Target Stationary: -1
No visibility or recoil: 0
TN: 7

Roll: 14 11 05 05 04 03 01 = 2 successes

Shot 2, Gun 2- Goon B:

Range = short; base TN = 4
Two guns: +2
2nd Target: +2
Target Stationary: -1
No visibility or recoil: 0
TN: 7

Roll: 11 09 05 05 03 03 02 = 2 successes

And the way Dragon's positioned himself, he should still be able to see Vinnie, so in case the Mob Boss wants to plug him, he can dodge.

As a Free Action for the phases AFTER his turn, Dragon will yell, "Vinnie chill! Let the messenger talk!" 9 phases pass between Dragon and Vinnie, so he's just yelling that sequentially, one word per phase (24 -15 = 9)

Let me know if you need anything else. Oh and again, I realize you could have more modifiers than what I had, that's just a baseline of how I'm seeing the situation. Of course if the TN (and thus my successes) change, let me know because I may use Karma Pool.

Also, hope the language was ok by you? Let me know if there's a need to edit my post and I'll do so. That about covers me, and I'll let you insert Dragon's yelling for free actions during the next several phases as you see fit, although he basically starts yelling as soon as his phase ends.

Ronin- Sorry man, REALLY didn't want to resort to this, but I don't want the Bartender AND both Goons getting free shots at us (literally!) while we're trying to talk. I don't have that many dodge pool dice available. Maybe if we take the goons out Vinnie will calm down a little and talk. I didn't figure sitting around with a sign over our heads reading 'Open Season' was condusive to good health and long life, you know? And hey, at least they're gel rounds. :)
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Cedric Rolfsson
post Jul 15 2005, 03:00 PM
Post #148


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Uhhh, WinterRat? [Erebus waves his hand in the air from where he's standing,RIGHT NEXT TO THE BARTENDER] exactly where is your "warning" shot going? Near the bartender but not actually hit him sounds dangerously close to where I'm standing. Don't take this wrong but if you shoot at me I'm going to shoot back. :)

Shadow, if you end up getting the party members caught in the middle of an open bar with little or no cover in a three way gun fight with each other and paranoid trigger happy mobsters I will acknowledge you the Gun-fu GrandMaster.
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WinterRat1
post Jul 15 2005, 03:14 PM
Post #149


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Cedric- It was my understanding you were behind the bar as in ducking down behind it so I couldn't see you. If that is incorrect I will modify, your IC post gave me the impression you were behind the bar crouched down, so I didn't think it woudl be an issue. I'm guessing from your last post that impression was incorrect. Let's figure this out here then, shall we?

Note to all (including me): read the inter-PC conflict resolution guidelines very carefully. That is the main reason I'm editing, so as not to give anyone remotely good IC rationale to start something.

Since inter-PC conflict is such a sensitive issue, and your point is well raised regarding Erebus's perceptions Cedric, I'm going to metagame slightly and just flat out ask:

Would it be acceptable if Dragon shot to the OTHER side of the bartender from you? From the picture, I'm assuming you are on the bartender's RIGHT (bartender POV), so Dragon will shoot on the bartender's LEFT. Is that acceptable to Erebus's perceptions as a non-hostile shot?

EDIT: Shadow, everything else Dragon does is the same, but pending discussion with Cedric on the topic (who may be on vacation by now) that warning shot may need to be changed.

For simplicity's sake, perhaps I could just shoot Goon A twice, or if Bandit/Shadow wants to rule Erebus will not fire back (since someone has to NPC him while he's on vacation) then we can leave the warning shot as is.
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banditf50
post Jul 15 2005, 03:45 PM
Post #150


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The more the chaos (I mean action ;0 ) unfolds in this scence, the more thankful I feel that Virgil is floating safely around the astral plane at the moment. Especially since the likelyhood of a mafia mage (damn that's a funny thought) showing up now is slim to none.

Shadow: Later on today I'll throw up some reactionay posts for Virgil as he observes the scene. Also, I'm going to declare the use of one of my held simple actions right now. I am going to ask Lazarius to go out to the front of the building and alert me if anyone begins to approach the restaurant ( ie . . cops or backup, but to a watcher, I'm sure it's all the same).

Just FYI,
Lazarius and Danagrath are two watchers that Virgil has summoned and bound for a week's time with karma. I make frequent use of them as I am trying to work them into Virgil's development as a PC.

*Again, an IC post will come a bit later today.
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