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> OOC: A Short Victorius War, A Living in the Shadows game
bclements
post Aug 27 2005, 04:02 AM
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"Do not ascribe to malice that which can be explained by devil rats," to get into WinterRat1's quotations :)
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WinterRat1
post Aug 27 2005, 05:32 PM
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"And yet forgeteth not that the day where an anamolous occurrence shouldst be ascribed to ye olden devil rats, surely shall that be the day that the sun doth set permanently upon thine life."
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Tiredronin
post Aug 28 2005, 01:38 AM
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yeeah... I read the OOC before I read the IC... you can imagine my confusion... : P
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WinterRat1
post Aug 29 2005, 03:29 AM
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aight then, whoever can get to it first, want to write us leaving per our plan? I won't make it till late tomorrow tops, so if someone else can do it, by all means, go for it.
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bclements
post Aug 29 2005, 04:40 PM
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Everyone: roll initiative

Dragon, Erebus: Roll a seperate perception check. (y'all are the only two out of the bar at the moment, Virgil is at the doorway, Daed and Temmou are inside). The missle will impact at the end of the combat round.
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banditf50
post Aug 29 2005, 05:05 PM
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Virgil: 12
*Practically guranteed to go last unless magically enhanced :-P

*Where the frag do all these missles keep coming from. Doesn't anyone wait outside with a sniper rifle anymore. Oh the good old days . . .
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WinterRat1
post Aug 29 2005, 05:24 PM
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Perception (with a -1 to TN): 13 11 09 04 03 03 02

Talk about your timely perception rolls...

Initiative: 23

As an aside, please describe the battleground as thoroughly as you can BC before asking us for any actions. One question I have is: specifically, how far is it from where Dragon is standing to the car? I want my Franchi Spas and I want to know if it's feasible for him to run over and grab it.

To our team: I'm getting extremely sick of this. This week (IC) has pretty much been a textbook 'if it can go wrong, it will go wrong' week. I can't even LIST all the stuff that's happened that has cheezed me off. If we can get one prisoner, he/she will talk. Endo story. And if we can't get a prisoner, well, I'll settle for killing as many of them as possible.

Ronin: Are Talos and/or Icarus armed, and if so, with what? And have at least one of them looking for Hawkeye (the sniper). I don't feel like soaking a 14S (or worse, 14D) wound, armor and body notwithstanding. And if we can kill that guy, I know I'll feel a heck of a lot safer.

Bandit: I assume you've still got that spirit handy, correct? Also, how much use (or lack thereof) will your magical abilities be in this? I'm thinking that since last time, they sent an elemental after us, it's very possible they'll be sending one again, can you handle it?

Erebus/Tenmou: Do you guys have any long range killing capacity? I don't know how far they are, but the description makes it sound like something other than pistols would be nice here.

Oh and to the group: Do we want to

a) stand and fight, and try to take these guys out and/or get a prisoner OR
b) try to get out of here ASAP

And how do you think they found us? We freaking took physical, magical, and technological precautions. Do they have a homing device on us somehow that we don't know about, or some other way of tracking us? We may as well start thinking.
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bclements
post Aug 29 2005, 06:48 PM
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Seek and ye shall find, ask and ye shall receive (Adobe Acrobat needed, it's a PDF map, and it's kinda rough). As for scale, the missile is coming from about 25 meters away, and you're about 10 meters from the car. Erebus is about 5 meters away from his motorcycle

Dragon:You've spotted Goon 3, he's sneaking toward you; he's got a SMG slung over his back.

Virgil: You see 3 people from your positon, Goon's 1, 2 and the Mage. He's a low level initiate from your test, the goons appear to be mildly cybered.
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Cedric Rolfsson
post Aug 29 2005, 09:14 PM
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Initiative: 25

Perception: 01, 02, 04, 04, 05

I've got nothing but pistols on my, I've got a grenade in my bike which I'm going to grab as well.

I'm for taking these guys out, we need to figure out how we were tracked and who is doing this.
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Cedric Rolfsson
post Aug 29 2005, 10:00 PM
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WinterRat1,

I think we'd be best served by Erebus charging straight across the street and approaching the bad guys from the same side of the street as they are on. It'll give me better coverage and put me in better range to work with a pistol. I left my assault rifle in my apartment, you know, the place I was some day hoping we'd actually make it to.

Unfortunately, one of the things I think we ought to do is work out a 'battle cant'; specific one or two word sayings that we all understand to mean certain actions in a combat environment. Something that says point That way we can talk within our Free Action and the bad guys don't know what we're planning on doing. It was one of the things I wanted to do back at the apartment and it would be perfect for this situation.

Tenmou and Daedalus, I'd suggest you guys getting inside the bar and seeing if there is a back door. Tenmou is trashed and if Daedalus gets shot our drone fire support goes down. I don't know what kind of weaponry Tenmou is carrying but all Erebus has ever seen him use is a sword, which ain't going to be much help here. "Don't bring a knife to a missile fight." :)

Anyway depending on what Erebus sees he's likely to quickdraw the Gaurdian on his hip and dart across the street at a dead run into the cover of the building opposite the bar.

And, by the way, I'd like to point out that this is EXACTLY why I suggested meeting at a bar instead of just heading back to my "safe house". I don't think Erebus' renter's insurance covers missile damage. :D
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WinterRat1
post Aug 30 2005, 01:11 PM
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Cedric- Couple possibilities

1. Dragon MIGHT be able to toss a grenade at the group of three, either to take them out or if not, at least give us concealment via smoke. Uncertain about grenade throwing ranges off the top of my head, I need to go home and check my book first. So that might be helpful for quick and dirty mass carnage.

2. I'd kind of like to go back to the car and get my shotgun, since we don't know what these guys are armed with, but we do know if they came for an ambush, they're probably packing more than just pistols, and I for one would like to get a bit more firepower, just in case. Not to mention they could have backup somewhere.

BC- How far is it from where Dragon is standing to the group of three? Need to know the range in case I have to toss a grenade.

Also, if it's 10 meters to D & D V3's car, moving at 6 meters per pass, Dragon gets there in 2 passes. Can he retrieve his shotgun in the same pass (i.e., pass 2) , or would it take him until pass 3? Keep in mind he'd be walking (or running) there the whole time, so he'd be able to get there without any specific action expenditures, and therefore he should be able to use his actions on pass 2 to get the shotgun out of the car. Your thoughts/ruling?

Ronin- Could Talos lay down suppression fire in that area to keep the goons heads down? Might want to have Icarus looking for any other trouble that we haven't seen as well.
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bclements
post Aug 30 2005, 02:32 PM
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WR1: Good question on the movement, I don't have my books at work with me. I'll check at lunch. Your distance to the goons is approx. 25 meters, and they're under partial cover of a car.
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Sedna
post Aug 30 2005, 02:37 PM
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And Commissioner bclements sets out the Batsignal for grendel :D
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bclements
post Aug 30 2005, 02:40 PM
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LOL! :shines large nuyen symbol in the sky:
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Cedric Rolfsson
post Aug 30 2005, 02:54 PM
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BC question, how far is it from Erebus' current position to the building across the street? Also with my weak perception roll what did I see? Okay with no athletics skill how far can I run in one pass? I've got a 5 body which I believe is the default for athletics, if its quickness then I am so set since I've got a 9 quickness. I'm wondering if Erebus can get from where he's at to the buildings across the street in one pass. Also with my perception check can I see if these guys are wearing obvious security armor?
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bclements
post Aug 30 2005, 03:28 PM
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It is quickness for running: you run at 3*Quickness meters per round. You're about 20 meters from the near wall of the building across the street: you'll easily get there by 2/3 of the way through this initiative round. Getting there will put you 6 meters from Goon 2, and you'll have the angle on him (you'll be under partial cover and have removed his cover).

Based upon your perception roll: Goons 1 and 2 appear to be armed with SMG's of unknown type, with bulky coats that look armored. Can't tell about the one in the back. You don't see Goon 3.
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banditf50
post Aug 30 2005, 06:06 PM
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First off, I do not have support from the previous city-spirit any longer. Its last service before I left the city domain (to observe the restaurant meeting from the astral plane) was to protect my body while I was astrally projecting. Per the rules of a spirit carrying out its final service, it is cleared of duty.

*We have no offensive spirit capability at the moment, though Virgil can summon again if needed.

Right now the only limits I have observed on Virgil's magic use have been:
1. More difficulty in resisting drain.
2. Inability to astrally project
Please note that this does not include any other issues that may present themselves as part of this strange magical affliction.

Virgil's move will likely be to toss an offense spell at the enemy mage, with as much power as he can muster, if he is going before the mage. Given that the enemy mage is an iniate, Virgil may not be able to take him out in one shot.

*If we're going on the offensive I'd suggest that Erebus continue on his course of action and then make goon 3 his first priority.

*Dragon should go ahead and toss the gernade (is it a frag?) at goons 1, 2, and the mage. I would not make the run for the shotgun at the moment, as our first priority should be staving off the momentum of their ambush.

*Virgil will follow up Dragon's gernade by targeting the mage with a spell (if still visible) or targeting the goons with an area effect spell (if still visible). If no targets are visible then he will call up a city-spirit for support.

*Daedalus and Tenmou should retreat into the club and hold position, with Daedalus providing the best drone fire support possible.

*Since only Dragon and Erebus will remian in his chosen LOS, Virgil will use his free action to reassign spell defense dice to them.

Comments???
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bclements
post Aug 30 2005, 06:19 PM
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I've got one: a missile, heading toward the building you're standing in the doorway of :) (also, Erebus can't see Goon 3 yet, and can't engage him ATM)

WinterRat1: Unless grendel's got a different ruling, I'm going to say that yes, you can get the shotgun in pass 2, using 2 simple actions. You can't actually fire it until the next initiative pass, though.

Cedric: You'll have to make a seperate perception check each initiative pass until you spot Goon 3
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Tiredronin
post Aug 31 2005, 07:00 AM
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Wow... I skip reading one day and we are back to playing missile tag once again... geesh...

Initiative 10

Daedalus's first action is to run back into the bar and hide (under a table or something) just far enough to get out of the way of the missile.

With a free action he'll order Talos to lay down suppressing fire at the goon 1, 2 mage triad, using a preprogrammed command
(I have worked out some of the mechanics of this with sedna, I'll PM her about this)

Daedalus would then like to jump into Icarus and run a scan for that specific missile firing drone in the area that the missile came from. (he has seen the drone before, any way I can get a bonus for this?)

btw, if there is a movement conflict for jumping into a drone in the middle of his run, he can delay action till he has arrived at his destination. (moving meatbod is harder when jacked in rigging)

And since Daedalus doesn't go until so late, it may be pointless for him to call out any sort of warning, but if is useful for him and if he can he'll yell something like "RUN!!"

Talos is outfitted with battletac IVIS, so IVIS test:

Small Unit Tactics roll
06 05 04 03 02 01 (I kid you not) TN 5 --> 2 successes going into the "IVIS pool"
(its like a little extra combat pool for the drones)

and thats it I don't think I'll be doing much else for a little while

Cedric: kudos to the bar idea.
Team:
we gotta find that missle drone, i'll take it as top priority... till things change... which they will. And I think flight may not be a bad idea or at least withdrawing back into the bar.
We could use the missile to cover our retreat if you guys can get in quick enough (thankfully we have the 2 fastest guys on dumpshock out there right?) though there is the danger of running out the back door... which... of course they will not have thought of... ...

:P

As for spirits... ... yeah... ...

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WinterRat1
post Aug 31 2005, 02:22 PM
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Hey BC, you wanna post the initiative order so we know when/if to go?

Are you guys sure you want to retreat INTO the building the missile is being shot at?

Bandit- Probably don't want to use a smoke grenade and obscure your vision as well, do I?

Cedric- If Dragon warns Erebus, would you want to take out Goon 3 instead, since he's closer and we have a spell, suppression fire (and maybe a grenade as well) heading towards the group of 3?
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bclements
post Aug 31 2005, 02:33 PM
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Will do (same as Shadow did), as soon as SR13 rolls. Other than that, are y'all done planning?
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Cedric Rolfsson
post Aug 31 2005, 02:41 PM
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BC when Erebus acts I'm going to shout like COVER or CONTACT or whatever is the appropriate military word which means "holy shit someone is lobbing rockets/missiles at us everybody run and hide."

Erebus did a stint with a merc unit in East Asia with the various Chinese warlords so he should have some knowledge as to this, of course I'm assuming that there is some sort of standardized code for these sorts of things in military circles.

Also another semi-unrelated question, do you post our actions IC during combat or do you tell us what's happening OOC and we do the IC posts? I just want to know how you run things.

General question for all players, a quickdraw test what's the default since I don't have the skill. (I mentioned planning on learning that later in one of my IC posts, little realizing that I'd need it so desperately in the space of three hours.)

Oh, and I want to be clear on the plan here troops. Erebus runs across the street to bring his weapons into more effective range and force the opposition to fire at two different targets rather than just having one group to shoot at. It seems like good tactics to me but the only tactical experience I have is based upon which legal pleadings to file at various times to discomfort the opposition, so I'm kinda guessing. Erebus has Small Unit Tactics as a skill so can I make a roll to determine if my proposed plan is kind of a bone-head idea or not?

Also Virgil, I'd suggest you exiting the doorway and take cover rather than bothering with offensive spells. Dragon and Erebus will need your spell defense if we want to have any hope of fighting with the team with the mage. And you'd look really bad as a chalk outline on the sidewalk.
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bclements
post Aug 31 2005, 02:47 PM
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QUOTE
Also another semi-unrelated question, do you post our actions IC during combat or do you tell us what's happening OOC and we do the IC posts? I just want to know how you run things.

Go ahead and post IC what you want to do, I'll just rule on it OOC. I'll post the goons actions IC, and dicerolls OOC.

Quickdraw is a TN of 4, rolling Quickness. 1 success is all that's needed.
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WinterRat1
post Aug 31 2005, 03:03 PM
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QUOTE
Also Virgil, I'd suggest you exiting the doorway and take cover rather than bothering with offensive spells. Dragon and Erebus will need your spell defense if we want to have any hope of fighting with the team with the mage. And you'd look really bad as a chalk outline on the sidewalk.


He can do both. I have to check the rules, but unless I'm mistaken, movement does not penalize spellcasting, and I'm almost certain it doesn't prevent spellcasting. Can someone check on that for me?

And Cedric- could you take out 3 then, since he's the one getting the least attention and a major storm is going to get unleashed on their group? We don't want him to feel left out.

Also, another rules check please, when do grenades go off again? End of combat turn or at the beginning of my next pass?
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Cedric Rolfsson
post Aug 31 2005, 03:13 PM
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Thanks BC, I just wanted know how you ran things.

So that we're ready to go when SR13 posts his initiative;

Quickdraw Guardian test: Quick-9 default to attribute

01, 02, 03, 03, 04, 04, 05, 09 (that roll sucked)

First pass Perception test: Int- 5

01, 04, 04, 05, 11

Also to be clear, on the map there are two buildings across the street from the bar, one in yellow, one in red.

Erebus will be running for the one in yellow, which of course makes him like one of those little ducks in the shooting gallery for Goon 3 since I'm running right across his line of fire but that's what Erebus would do since he doesn't know that Goon 3 is there.

WinterRat1 Erebus can't shoot at Goon 3 until he realizes that Goon 3 exists, then I'll drop the hammer on him.
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