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> OOC: A Short Victorius War, A Living in the Shadows game
bclements
post Sep 17 2005, 07:19 PM
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I didn't see a cape on his gear list :grinbig:
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WinterRat1
post Sep 19 2005, 01:10 AM
Post #502


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BC- Going with the plan and getting the shotgun out of the car while yelling a warning to Erebus. 2 simple actions spent there.

No worries guys, only Goon 2 has an action left, and Erebus should have plenty of CP left to handle him.

Then Dragon will have the shotgun, and he, Tenmou, and Erebus should all go before the remaining opposition and destroy them. Actually, Dragon still has one action left this round, so he'll take care of the before the missile even hits and the round ends.
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Tiredronin
post Sep 19 2005, 01:41 AM
Post #503


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question:

if the grenade is going to explode, shouldn't the rocket already have exploded?

missiles, rockets and grenades all go off at either the players action (like throw grenade/launch rocket at 37, it goes off at 27) or do they all go off at 1, OR do they have seperate rules?

OR.. i could just read the book myself.. : P but can't... supposed to be studying : P
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WinterRat1
post Sep 19 2005, 02:45 AM
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Grenades go off the next pass of the player who shot/threw them. Rockets/Missiles go off at 1 of the Turn they are fired on.
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bclements
post Sep 19 2005, 02:06 PM
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WR is calling it right on the grenade and rocket.

EDIT: Virgil is up, then Erebus, Temmou, and Dragon again, then we re-roll.

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WinterRat1
post Sep 19 2005, 02:21 PM
Post #506


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Should we all just go at once, or do you want us to wait and go in order?
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bclements
post Sep 19 2005, 02:24 PM
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Y'all can all go at once, if you want to. Either way is fine with me, since no goon has an action at this point.
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WinterRat1
post Sep 19 2005, 04:09 PM
Post #508


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BC-

Taking a shot (SA) with the Franchi at each of the goons I can see.

Base Damage: 10S, firing normal ammo

Shot 1 (Goon A):

Base TN: 5 (medium range)
Low-light: +2 (unless the grenade caused the lighting to change)
Smartlink: -2
Attacker Running: +4
No recoil mods (compensated for)
No cover mods on either side
Final TN: 9

Roll: 14 05 05 05 05 04 01 01 01 = 1 success, 2 CP used

Shot 2 (Goon B):

Base TN: 5 (medium range)
Low-light: +2 (unless the grenade caused the lighting to change)
Smartlink: -2
Second Target: +2
Attacker Running: +4
No recoil mods (compensated for)
No cover mods on either side
Final TN: 11

Roll: 05 05 05 05 04 03 02 02 01 = 0 successes, 2 CP used

Let me know if my TN calculations were correct or not. If there are other modifiers I missed you want to change/add/subtract, that obviously changes my successes, and I may or may not use karma pool as appropriate.

Question: How far is Dragon from the (anticipated) point of impact of the missile? He may continue to walk towards the left side of the map (his right, from where he’d be facing to shoot the goons) while firing if he thinks he’s still in the blast radius.

EDIT: Dragon is running and will position himself next to the building with the red roof on the map, by the corner, giving him a little cover (trying for approximately a level of +2, or 25%) from the goons, as well as anything unfriendly further to the left side of the map.
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bclements
post Sep 19 2005, 08:56 PM
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For Dragon, the lighting hasn't changed. Dragon is 10 meters to the north of the impact point, so it's up to you if you want to move

The TN's look good to me, unless you're walking (can't tell from your post if you still are). If you are, add a +1 to your TN's.
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WinterRat1
post Sep 20 2005, 12:30 PM
Post #510


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QUOTE
Question: How far is Dragon from the (anticipated) point of impact of the missile? He may continue to walk towards the left side of the map (his right, from where he’d be facing to shoot the goons) while firing if he thinks he’s still in the blast radius.


Whether he's walking or not depends on the answer to that question. Obviously I don't expect a yes/no answer, just if he thinks (from his experience) he's reasonably outside the blast radius by now or not.

Or you could tell me approximately how many meters away he is at the time he gets the shotgun, since that'd also help determine if he moves or not.
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bclements
post Sep 20 2005, 02:10 PM
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Hmm...I'll answer the second question: as I can tell, Dragon is still about 10 meters away from the blast (parallel to the D&DV3-mobile), but by moving to get a shot on the goons, he's lost cover from the side wall. 10 meters away from a rocket blast, while still too close for me probably isn't for someone that can shrug off SMG rounds at will.
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WinterRat1
post Sep 20 2005, 04:22 PM
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BC- Would it be possible to edit and say that Dragon is running to the far side of the street then? I didn't realize he had cover from the wall and wouldn't have been able to to get a shot at the goons if stationary. If he needed to move out to get a shot at them, he may as well be running. It doesn't change the number of successes (since even at +4 or +6 for difficult ground the TN would be 9 or 11), just his positioning. That would place him close to the building with the red roof on the map, across the street from the car. Let me know if that's all right and I'll edit the OOC and IC posts to match.

(I say running instead of walking to get the position for next Turn. I suppose if he's already 10 meters away, even if he walks he'd be out of the blast radius so as long as he's moving; therefore my interpretation is that the missile blast radius will become a non-factor at that point. Correct me if I'm mistaken somewhere in this post please.)
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bclements
post Sep 20 2005, 05:51 PM
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If you run, yep, the blast radius is a non-factor. Walking is a bit more iffy, but probably would put enough distance to negate the blast. Positioning is up to you, of course.

Edit your post as you see fit; the TN for running would be a +4; the streets out here aren't that bad.
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WinterRat1
post Sep 20 2005, 06:18 PM
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Edited OOC and IC posts to reflect Dragon running BC.
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bclements
post Sep 20 2005, 09:41 PM
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Goon1 is rolling to dodge the shot (TN 4, using 3 combat pool): 5, 11, 3.

Goon1 dodges! Goon3 needs food! :)

Bandit, Cedric and SR13: Feel free to post your characters' actions.
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Cedric Rolfsson
post Sep 20 2005, 11:44 PM
Post #516


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BC, Erebus' is looking to capture a prisoner, he's hoping to run right up on the bad guy and club him into unconsciousness.

He should be able to holster the Guardian and then draw the Predator this round. If he comes up on the Goon let me know and I'll roll a quickdraw on the Predator.

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bclements
post Sep 21 2005, 12:28 AM
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You've only got about 7 meters of running left in this combat turn, so you'll either make it to the corner of the building on the North side, or less than a third of the way down the side of the building on the South side.

EDIT: Looks like, from a reread of your IC post that you're moving North. It's pretty dark out in this part, especially transitioning from the grenade blast. Give me a perception roll to see down the alley.
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Tiredronin
post Sep 21 2005, 03:16 AM
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how exciting :D wonder how it all is gonna play out...

stinkin non enhanced iniatiative : (

go get em!
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Shadowrunner13
post Sep 21 2005, 12:23 PM
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Can I make it to the street this round? If so, how close is the nearest goon and do I have a clear shot?
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bclements
post Sep 21 2005, 01:08 PM
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Waves hand at SR13 You don't want to make it to the street this round.

Really: you'd only be about 5 meters from the rocket impact, and your running distance would run out about 3 meters into the street. It's up to you, though.
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Cedric Rolfsson
post Sep 21 2005, 02:38 PM
Post #521


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BC, perception check(I've got low light and thermo enhancements too)

02, 03, 03, 04, 09

Sadly enough one of my better perception rolls.

I'm going to re-check the map, Erebus is basically running away from the street down the alley towards the back of the building that he just ran too. I'm going to try and meet Goon 2 ( who is hopefully alone) coming around the building.
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bclements
post Sep 21 2005, 03:02 PM
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Well, you've got low light and thermo; that helps. I'll write up IC what you see and where you'll be at at at the end of your movement.
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Shadowrunner13
post Sep 21 2005, 05:58 PM
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Ah... all right then. Thanks for the heads up, BC.

Perhaps I'll just keep my head down for a bit then... :)
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bclements
post Sep 21 2005, 06:12 PM
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Just need Virgil's action, then we all go boom from the tacnuke on the rocket. Think I failed to mention that.

Just kidding about the tacnuke.
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banditf50
post Sep 22 2005, 05:18 PM
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Sorry about the lag guys. I have been preparing for a big exam taking place this afternoon, while writing the exam that I will be giving to the class that I teach.

Virgil's use is very limited at this point, and he knows it ;) He is going to call Lazarius and Danagrath to him and send them to scout the DMZ (hehehe. . . I mean the street) for any other magical threats. Then he is just going to hunker down behind the wall and hope for the best.

Watcher's perception (IN 3):
05, 03, 02

*I believe they get a -2 TN for searching together. I'd have to reference MiTS to be sure if the modifer is a -1 or -2. Can anyone do this quicker?
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