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#551
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,507 Joined: 27-January 05 From: ...and I'm all out of bubblegum Member No.: 7,021 ![]() |
That's fine with me. We'll cross the rest of the bridge when we get there. |
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#552
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,507 Joined: 27-January 05 From: ...and I'm all out of bubblegum Member No.: 7,021 ![]() |
And we are here, apparently. Ronin, it looks like your actions are feasable, although they will take most of this combat turn to do (A simple action to jump in, complex to pilot the drone over to the goons, and another complex to open fire).
Up to you how you want to proceed. |
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#553
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Moving Target ![]() ![]() Group: Members Posts: 196 Joined: 21-June 04 Member No.: 6,427 ![]() |
Hrm well re: jumping in
technically Daedalus was never jumped out.. I described him going back into Talos for continuity with the post that described Daedalus in the bar reacting to the rocket impact (and the doorknob through the door). I had never intended him to be jumped out at all, but narratively speaking it flowed better. As for the movement, actually I am rather curious about this. Under rigger actions it lists "fire a weapon system" and "operate a drone" both as complex actions. Operate as in performing one of the standard vehicle actions (accelerate, break, etc). is my interpretation here correct in saying that drones can only either move or fire during a given combat pass? in contrast to people who can take their actions and move anywhere up to their movement rating. I can see how this works for vehicles (hence why we need one a pilot and a copilot) but would this also be the case for rigged drones where the pilot is supposed to be "in" the machine? if this is the case.. is there any amount a drone can move to still fire in the round? and if not... is Talos able to see any targets from where he is? :D Acceleration is 9 and speed is 100 for the Strato 9 drone just for reference |
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#554
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 ![]() |
Ask Grendel about the drones. That guy knows everything and then some about riggers.
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#555
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Moving Target ![]() ![]() Group: Members Posts: 196 Joined: 21-June 04 Member No.: 6,427 ![]() |
how? pm?
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#556
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,507 Joined: 27-January 05 From: ...and I'm all out of bubblegum Member No.: 7,021 ![]() |
*throws up large Nuyen sign*
I'll get him in here :) EDIT: the "jack in" thing is OK with me. The other stuff I'm waiting for an answer from a higher power. |
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#557
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Moving Target ![]() ![]() Group: Members Posts: 196 Joined: 21-June 04 Member No.: 6,427 ![]() |
lol.
:D well with a strict interpretation of the rules it seems that piloting a drone is no different from piloting a car... which would mean I'd have to fire from where I am. If this is the result, then... i'm not sure.. but i'll check tonight (gotta for a couple hours...) |
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#558
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,763 Joined: 26-February 02 From: Special Hell Member No.: 284 ![]() |
Drones act on the initiative passes of their associated riggers. Drones controlled by their pilot alone receive one initiave pass, unless they've been upgraded with robotic reflexes, similar to wired reflexes, which allow them to roll more dice for initiative. Only one action needs to be spent per combat turn in 'controlling' a vehicle. All other actions during the combat turn can be expended as usual. A drone acting under its own pilot does not need to spend an action to make a 'drive' roll, it does it automatically. Drones and vehicles continue to move at their last stated speed over the duration of the combat turn. Unless they are stopped or idling, they are considered to be constantly in motion. |
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#559
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Moving Target ![]() ![]() Group: Members Posts: 196 Joined: 21-June 04 Member No.: 6,427 ![]() |
Ah... thanks for the clarification, I can see why you have your own superhero signal :D
Totally doesn't make sense for drones to be able to move just as fast as the rigger can think without some sort of enhanced reflexes... wow... changes my whole understanding of the SR world... but few more questions... So if the drone is acting on its own pilot, and thus does not need to spend an action to begin moving, 1 - can it follow an order to move to point X and shoot something at point Y? 2 - does this mean if a rigger is actively piloting, he has to spend an action to move and a seperate action to fire, and thus ends up being able to actaully do less than if the drone was on autopilot? 3 - coincidentially, if the rigger were to give an order on his initiative turn (lets say 23) will the drone be able to act on that same turn? or does it have to act sometime after it is recieved and understood the orders? I am thinking 1 is true, 2 is false, but then it brings up the question... 4 - how far can the drone (autopilot or rigger controlled) move without requiring an action dedicated toward that movement? |
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#560
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,763 Joined: 26-February 02 From: Special Hell Member No.: 284 ![]() |
Yes, but it will suffer all the manual gunnery modifiers
Yes, although that's only true for a rigger with a VCR 1. With VCR 2 and 3 your rigger will end up with multiple actions on his turn, only one is required to maintain control of the vehicle.
Yes, the drone acts after it receives the order. Remember that all technological devices lose intiative ties (drones, agents, IC), so it automatically acts after the rigger does. The execution of that action, though, may not take effect until the next initiative pass. If the rigger on phase 23 tells his drone to move thirty meters to the west and engage targets in a thirty degree wedge based on north, the drone makes a comprehension test using its pilot rating against a target number based on how complex the order is (basic in this case, or 4). One success is all that's required to execute. The drone then makes a piloting skill roll to accelerate to whatever speed is its default cruising speed (since the rigger didn't specify a speed). Successes count normally. It won't actually reach its destination until the next initiative pass, or possibly even the next turn depending. If, however, the rigger tells the drone to immediately engage all targets from its 270 to 300 relative bearing, then the drone shifts into manual combat mode and goes to work.
A drone on autopilot can execute any maneuver that wouldn't not normally require a drive roll and still take other actions. A drone under rigger control requires one complex action to be spent every combat turn to continue to move. If you're out of combat timing, then the rolls come at a frequency determined by the GM. |
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#561
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,507 Joined: 27-January 05 From: ...and I'm all out of bubblegum Member No.: 7,021 ![]() |
...and our very own Moses comes down from on high. (I do appreciate the explination :) )
So, if I'm reading this right, if Talos has a decent Pilot rating, Daed should just be able to give the order to move toward and engage Goons 3 and 1, in whatever detail he wants (altitude, speed to get there, arc of fire, etc); its a pretty basic order so the threshold isn't high. The drone (based on its Pilot roll) will then be able to act on it after the order is given. It does, however, suffer from gun mods (movement, ect) However, if Daed is actively 'driving' the drone, the above 'Complex to move/complex to fire' actions are correct; if he's got a VCR 2 or greater, those can be same initiative pass. Someone stop me if I'm getting off track here. |
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#562
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Moving Target ![]() ![]() Group: Members Posts: 196 Joined: 21-June 04 Member No.: 6,427 ![]() |
ok to keep things simple, lets just pilot the drone to the location this pass, and fire the next pass.
The full movment that I wanted is registered here right? i.e. move off the roof, down to about 5 feet above the car level, then moving away from goon 2 in an arc. So for this pass Daedalus is the "driver" then on the next pass he'll fire the gun and become the "gunner" (he takes the "gunner" role and can fire when the time is correct right?) this whole idea of splitting up the 3 second combat turn is pretty confusing. : P but it looks like I am done for this pass. oh well, guess thats what I get for trying to plan too complexly... |
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#563
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,507 Joined: 27-January 05 From: ...and I'm all out of bubblegum Member No.: 7,021 ![]() |
That'll work for me. Write it up IC, and we'll move on to...Dragon, up on 22.
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#564
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Moving Target ![]() ![]() Group: Members Posts: 196 Joined: 21-June 04 Member No.: 6,427 ![]() |
cool.
I only posted the first half of the movement, I'll post the rest of the movement (the moving on down the street) with my next action. |
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#565
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,507 Joined: 27-January 05 From: ...and I'm all out of bubblegum Member No.: 7,021 ![]() |
That works for me. I'll update the map on the next initiative pass.
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#566
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Moving Target ![]() ![]() Group: Members Posts: 582 Joined: 30-July 04 Member No.: 6,525 ![]() |
Wow. . .that last rules exchange moved along like a well-oiled machine. Great job guys, and thanks a bunch grendel . . .
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#567
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,763 Joined: 26-February 02 From: Special Hell Member No.: 284 ![]() |
No worries. Like WinterRat1 said, I run riggers a lot in my own games.
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#568
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 ![]() |
Uh so who's up right now? is it me?
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#569
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,507 Joined: 27-January 05 From: ...and I'm all out of bubblegum Member No.: 7,021 ![]() |
Yep yep, you're up on 22.
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#570
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 ![]() |
Ahem, sorry guys, I got home yesterday all set to post as Dragon…and promptly passed out on the couch until this morning. Between that and not realizing I was up until yesterday (just being a blind moron and not seeing BC’s prompt), this is way later than I’d normally want it to be. My bad, and apologies for holding up the action. :(
Anyway… Free action: Switch Shotgun mode to BF. Base Damage: 10S, firing normal ammo, modified to 13D with Burst fire mods. Simple Action 1 = Shot 1 (Goon A): Base TN: 5 (medium range) Low-light: +2 (unless the grenade caused the lighting to change) Smartlink: -2 No movement mods on either side No recoil mods (compensated for) No cover mods on either side Final TN: 5 Roll: 16 07 05 05 05 04 03 01 = 5 successes, 1 CP used Simple Action 2 = Shot 2 (Goon B): Base TN: 5 (medium range) Low-light: +2 (unless the grenade caused the lighting to change) Smartlink: -2 Second Target: +2 No movement mods on either side No recoil mods (compensated for, I have 7 points of recoil comp, easily enough to cover for 2 bursts) No cover mods on either side Final TN: 7 Roll: 10 09 08 05 04 01 01 01 = 3 successes, 1 CP used Ah…good things come to those who wait, apparently. :) All dodge rolls are at +1 due to burst fire, BC. I’ll get an IC post up as soon as I can. |
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#571
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,507 Joined: 27-January 05 From: ...and I'm all out of bubblegum Member No.: 7,021 ![]() |
Damn shotguns :) (Don't worry about it, we all pass out on the couch at one time or another)
Goon3 rolling to soak (Modified TN is 7D (13-6 armor)), using 4 body and 4 combat pool: 4, 4, 1, 2, 2, 5, 9. Karma to re-roll: 2, 4, 8, 5, 2, 4. He's a goner, man. Damn shotguns Goon1 Rolling to soak (TN's 7D), 4 body and 4 combat pool: 3, 3, 3, 1, 2, 1, 1, 11 Rerolling with Karma: 5, 3, 3, 1, 5, 1, 4. Blown them all to hell. Damn shotguns. |
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#572
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,507 Joined: 27-January 05 From: ...and I'm all out of bubblegum Member No.: 7,021 ![]() |
Ok, Cedric, Erebus is up on his delayed action.
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#573
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,485 Joined: 4-January 05 Member No.: 6,931 ![]() |
Hehehehehe, okay BC question for some John Woo-ish. . .what was the term Bandit used(pages back through the thread, ahh!) jackassery!
Looking out through the alley way entrance straight ahead, is it a street a building a car or what. If its just open road way what I'm going to do is dive out into the street, roll, and come to my feet spinning dramatically with gun extended(the spin is necessary to get the proper flare from the heavily armored coat for vid-cam purposes). If there is a narrow enough space and a vehicle across the way I'm just dying to dive on the hood of the car on my back slide across the hood with gun blazing away and back roll off the other side. If its just a brick wall then I'm pissed and I'll just peek around the corner. Let me know what the scene looks like and what rolls I'll need to do, note to GM I'm planning on improving my athletics, like learning some, so I do hope this counts as practice. |
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#574
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Moving Target ![]() ![]() Group: Members Posts: 582 Joined: 30-July 04 Member No.: 6,525 ![]() |
HAHA :) Someone else used the word "jackassery".
Cedric, as your teammate in this state of affairs I will be waiting with my fingers crossed for Erebus to pull off that move. As your GM I am sure that I can count that gymnastic display (or attempted display) as some form of practice . . .you just work on pulling it off for now :-P |
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#575
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,507 Joined: 27-January 05 From: ...and I'm all out of bubblegum Member No.: 7,021 ![]() |
Well, the scene is like your first description: this is like a junction of alleyways. The one your running down continues past the intersection, and is narrower than the one it is crossing. No real obstructions other than a dumpster caddy-cornered to the left of where you'll dive into
Rolls I'll need for the 'OMG is that Jet Black or Jet Li?!?' maneuver: -Athletics: TN is 6, and you're going to need at least 3 success to string your proposed actions together coherently. Take into account any mods you have to reduce your athletics test (and if any other GM want's to comment on this, feel free) -Pistols: TN is going to be 4+4 (movement, spinning)+2 (low light)- 2 (Smartlink) - any other mods you have. -Karma rerolls: 'cause you're going to need it to pull off this stunt. I'd just like to let you know that we're all counting on you, and I hope Daed can move the copter back and video this :D |
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