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#576
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 ![]() |
I just want you to know if you fail and end up flat on your face, somewhere in this world, I will be laughing at you. ;)
Bandit- Do you really have to encourage this? |
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#577
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,485 Joined: 4-January 05 Member No.: 6,931 ![]() |
Am I rolling Quickness default? What does that do to the target number.
I want everyone to understand I don't normally engage in jackassery while playing but felt that Shadow deserved his tribute and Dragon blew up the car I was planning on jumping on/sliding over/flipping off of. :) P.S. Bandit, I have now used the word "jackassery" in a sentence and made it viable in context. Try that on for size. :D |
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#578
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,507 Joined: 27-January 05 From: ...and I'm all out of bubblegum Member No.: 7,021 ![]() |
Defaulting will add 4 to the TN, and you won't be able to use karma to re-roll since you're defaulting to an attribute. Final TN will be 10, minus any mods/Daredevil edge you have, and you'll need 3 successes.
That being said, if you're dead set on doing a Jonny Knoxville impersonation, it is possible. And the TN can adjust if you decide to change manevuers. |
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#579
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 ![]() |
You know, I'm gonna be really pissed if I have to do all the work around here and kill this guy too after he wacks you for attempting to one-up Johnny Knoxville's jackassery level.
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#580
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Moving Target ![]() ![]() Group: Members Posts: 196 Joined: 21-June 04 Member No.: 6,427 ![]() |
I did note that I was keeping and eye on the goon so Daedalus should be privy to the action :D
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#581
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,485 Joined: 4-January 05 Member No.: 6,931 ![]() |
10, crap! Even with 10 dice plus a combat pool of 9 I doubt I'll get 3 10s on one roll.
Okay, bag the jackassery, I'll just step around the corner and shoot the fucker. BC, I appreciate the help on figuring out the appropriate jackassery rolls, and trust me, I'll find a way of increasing my Woo-ism level eventually. |
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#582
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,507 Joined: 27-January 05 From: ...and I'm all out of bubblegum Member No.: 7,021 ![]() |
You wouldn't be able to use combat pool either (no pools when defaulting to an attribute).
Write up your actions and give me some rolls. Are you going to be running around the corner and popping him? |
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#583
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,485 Joined: 4-January 05 Member No.: 6,931 ![]() |
Stepping around the corner, fully into the alley way but keeping the left shoulder forward and the gun at his right hip so anyone can't grab it.
Pistols: 6 +1 enhanced articulation 01, 01, 01, 02, 04, 05, 10 01, 01, 02, 02, 04, 10, 09 |
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#584
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,507 Joined: 27-January 05 From: ...and I'm all out of bubblegum Member No.: 7,021 ![]() |
TN Breakdown:
Base 4 + 2 (Low-Light) + 2 (Attacker Walking; uneven ground with lots of litter) - 2 (Smartlink)= TN of 5 (+1 on the Second shot for recoil) One success on the first, Two on the second shot. Shooting 7M Stun from the gels (reduce power number by 2 for gels, adjusted to 4M with 3 Impact armor): Body roll for the first shot: 8, 4, 1, 11; Goon2 takes a Light stun (2 boxes) Body roll for the second shot (4 +2 Combat Pool): 4, 2, 1, 3, 1, 4; Takes another Light stun (Now at 4 boxes total, for Moderate stun penalties). Goon2 is up now. Rolling Unarmed Combat (5) + Combat Pool (2) vs (TN is 4+2 stun mods)=6: 2, 3, 3, 3, 5, 5, 5. And the guy completely wiffs on the kick. EDIT: Edited for Gel rounds and recoil. |
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#585
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,507 Joined: 27-January 05 From: ...and I'm all out of bubblegum Member No.: 7,021 ![]() |
Bandit: Virgil is up on 3, due to some recent shotgun blasts :)
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#586
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,485 Joined: 4-January 05 Member No.: 6,931 ![]() |
What is the target number for a called shot in Unarmed Combat to plant one of my combat boots squarely in this yahoo's jewels? We need someone from the opposition team who isn't is scattered in small bloody pieces across the landscape for questioning.
Uh-hum,(Erebus taps Dragon and Virgil on the respective shoulders) watch carefully the process involved in "capturing" a person. Please note the lack of shotguns, grenades, or brain-melting spells. I'm willing to bet my guy will be much easier to interrogate than the ones you've been "capturing". :) |
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#587
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,507 Joined: 27-January 05 From: ...and I'm all out of bubblegum Member No.: 7,021 ![]() |
I'd guess the normal Called Shot modifiers would apply. Book's at home, I'll give you an answer in about 45 minutes or so.
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#588
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Moving Target ![]() ![]() Group: Members Posts: 582 Joined: 30-July 04 Member No.: 6,525 ![]() |
Cedric: You have highlighted one of the numerous reasons why the next spell that Virgil learns will be "stunbolt". Though an enemy mage would probably not be the safest of hostages . . . so I don't feel so bad about wasting him.
Here's to hoping that Erebus can take this guy alive. |
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#589
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 ![]() |
Whoa whoa whoa. At what point did we say we were trying to capture these guys? I thought the plan was 'waste them as quickly and efficiently as possible before they do it unto us'. Someone should've told me that we were trying to capture them. :D
And besides, they shot a missile at us. That's the third one in the last TWO DAYS. Not even the last week, the last TWO DAYS. My 'tolerance for less than lethal methods' meter is pretty freaking low right now. |
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#590
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,507 Joined: 27-January 05 From: ...and I'm all out of bubblegum Member No.: 7,021 ![]() |
For a melee Called Shot, you'd add +4 to the target number. You'll need one more success than the defender to pull it off, and both of you have low light mods. Your final TN would be 9, his 7 (4+2 stun mods + 1 low light that's applied by half for melee). If you both don't hit it, then you both miss each other.
On the plus side, you'll be doing STR Serious damage if you connect (one mean Rochambeau), knocking him out. On the minus side, he could hit you. |
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#591
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,485 Joined: 4-January 05 Member No.: 6,931 ![]() |
WinterRat1, I believe this is what lead me to believe we are attempting to capture. :) |
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#592
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 ![]() |
Hmm...that's a really good one Cedric. Aheh...guess I got a little bloodthirsty there, didn't I? I guess having a shotgun in your hands will do that to you...good job Cedric! :D
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#593
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,507 Joined: 27-January 05 From: ...and I'm all out of bubblegum Member No.: 7,021 ![]() |
Having 3 missiles shot at you in two days will do a number on one's temper :D
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#594
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 ![]() |
Yeah they made me pretty not picky in a hurry. :)
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#595
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,582 Joined: 6-August 04 Member No.: 6,546 ![]() |
Wow. Just ... wow :spin:
Oh, just fyi: Juliette's (not yet ex-)car is one of these old, solid, beat-up models that isn't even worth parts on re-sale, is too old to have a transponder, and it doesn't have a car alarm. Why bother? A car alarm, in this case, would only signal that there's something here worth stealing. Since it "only" got hit by some plywood, add that to all the other anonymous dents -- although granted, this one is a bit deeper and possibly more damaging than most, and odds are good it shattered whichever window it encountered. (All cars are automatically made with safety glass, so it wouldn't even have shattered out, just spidered right in its place.) So at least this is one car you won't have to actually replace -- at least not yet. |
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#596
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,485 Joined: 4-January 05 Member No.: 6,931 ![]() |
Are we waiting for me? If so I'm sorry, I didn't realize I was up yet. If its my turn:
Erebus will engage in a primative form of sign language; based primarily upon broad gestures with the hands and feet, he will attempt to communicate to the Goon how surprised and hurt he was by the unprovoked missile attack recently made against his person, and Erebus' desire to continue the conversation in a more private setting to determine the underlying causes for Mr. Goon's recent expression of his pent up hostilities. Called shot kick-to-groin: Unarmed Combat + Enhanced Articulation: 6 dice + 6 combat pool dice = 12 01, 01, 02, 02, 03, 04, 04, 05, 05, 09, 10, 13 Hopefully Erebus's attempts at sign language communications, Rochambeau dialect, were successful. :D |
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#597
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,507 Joined: 27-January 05 From: ...and I'm all out of bubblegum Member No.: 7,021 ![]() |
...then allow me to retort (actually, just waiting on bandit right now).
Goon2's UC score: 7,7,1,9,4 A tie, but you (and the Rochambeau) win. Give me your Strength attribute so that this guy can roll to soak a Serious stun. |
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#598
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 ![]() |
Uh, I hate to say this (I always seem to end up screwing my teammates) but ties in melee go to the defender, not the attacker, in which case Goon 2 would win.
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#599
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,507 Joined: 27-January 05 From: ...and I'm all out of bubblegum Member No.: 7,021 ![]() |
Per the BBB on P. 122 under Resolving Melee Combat says, under the compare success step, that "A tie goes in favor of the attacker". I'm reading that to be a tie in the number of successes on the test.
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#600
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,485 Joined: 4-January 05 Member No.: 6,931 ![]() |
(smacks WinterRat1 in the back of the head) Oh sure, you're not the one about to get his ass kicked.
Okay, in case of a tie what happens? We just continue on to the next round right? I don't get beat down into a bloody whimpering pile of broken flesh right? All this is dependent upon Bandit not being there this round to HELP ME!! WinterRat1, the rules is the rules, no hard feelings and if I can't win straight up then so be it. (I'll cheat better next time!) Edit: Strength 6 (Erebus flexes his bulging vat grown muscles.) |
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