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> OOC: A Short Victorius War, A Living in the Shadows game
WinterRat1
post Oct 10 2005, 11:46 PM
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Whoops, my bad, ties go to attacker. That's an odd exception to most of the usual rules. Heh, no harm done then, eh Cedric? :D
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Cedric Rolfsson
post Oct 10 2005, 11:53 PM
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(Cedric drags his gasping form off the floor, shoving aside the EMT personnel attempting to re-start his heart, to reach his keyboard.)

Sure WinterRat1, no harm done, he-he. . .uhhh.
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bclements
post Oct 10 2005, 11:59 PM
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Thanks for keeping me on my toes bossman (and it is an exception) :grinbig:

Ok Cedric, you've got a choice. Behind Door #1: Increase the damage from Moderate to Serious, but letting the goon have his impact armor to lower the TN to soak; Behind Door #2: Leaving the damage at Moderate, but having the goon use his Body only to resist the damage.

Choose, but choose...ah, I'm not going for that cliche.
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WinterRat1
post Oct 11 2005, 03:20 AM
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Ah come on. You coulda soaked the damage like it was nothing, right? I mean, it would only be a what, Moderate stun, MAYBE Serious. Pssh...no problem at all, right?
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bclements
post Oct 11 2005, 03:33 AM
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At least he didn't have a shotgun ;)
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Cedric Rolfsson
post Oct 11 2005, 02:36 PM
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Since he's already got a moderate stun I'll leave it at a moderate stun and let him soak with just his Body.
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bclements
post Oct 11 2005, 02:55 PM
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Rolling to soak 6M stun with body: 4,5,4,4;

Also, rolling for Knockdown (TN is 6, he'll need 4 success to stay up and close): 3, 1, 5, 2.

End result: Goon 2 is at Serious stun (7 boxes), and is rolling around on the ground in pain.

SR13: Temmou is up, followed by Daed and Dragon. Y'all can proceed in any order.

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WinterRat1
post Oct 11 2005, 03:46 PM
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Are we considered 'out of combat' now, or should we proceed as if we're still in the combat turn?
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bclements
post Oct 11 2005, 03:50 PM
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Still in combat timing for the moment.
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WinterRat1
post Oct 12 2005, 01:01 PM
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Dragon is just going to reload. I'll get an IC post up later today.
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Shadowrunner13
post Oct 12 2005, 04:44 PM
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OK, maybe I'm just dense today, but what all has happened? Which goons are left? I assume I can make it out of the alley this round, so I'm just curious if anyone is left for Tenmou to act upon.

SR13
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bclements
post Oct 12 2005, 05:12 PM
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Not really anyone to engage at this point (Goons 1 and 3 are lying in a pool of blood at the end of the alley). Judging by your quickness (with your wound mods) you could make it to the start of the alley across the street in this combat turn.
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banditf50
post Oct 12 2005, 08:36 PM
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This is a rather dumb question. . . but due to my confusion it is very necessecary:

Are you guys waiting on me? I thought that Virgil should still be acting later . . .or have I missed my first pass?

Sorry for the dumb question. BC, can you throw me a bone here :)
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bclements
post Oct 12 2005, 08:45 PM
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You can go (technically, you were up on 3 on the first pass). I don't see too much that you can do, but hey, surprise me :) (I.E. whip up a great form elemental to help the Rochambeauing Erebus)
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banditf50
post Oct 13 2005, 01:40 AM
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Heheheheh . . . thanks a bunch for waking me up BC. As much fun as it would be to use a great-form spirit to rack our ill-fated ambusher, the way all things magical are affecting Virgil such a stunt would likely kill him :(

For now Virgil will just be holding his action and monitoring with his watchers for any impending astral assailants.
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bclements
post Oct 13 2005, 01:59 AM
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I really didn't think you would do much. I'll take the held action and wait for the elemental.

Temmou and Dragon, you're up, in no particular order (FWIW, Dragon can reach the alley about the same time as Temmou).
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Cedric Rolfsson
post Oct 13 2005, 10:10 PM
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Hehehehehehe, that was fun. :)

BC, since I seem to be somewhat in control of the situation I'm going to let you know my next couple of actions. I am going to be stuck in court all day tomorrow so I probably won't be able to post until late Friday or early on Monday and I don't want to delay things if I'm out of touch.

Erebus is simply going to render Mr. Castrato mercifully unconscious by kicking him again, that should resolve any remaining combat issues(I feel no need for a called shot at this point, I just want hm out). Erebus has 5 Unarmed + 1 enhanced articulation and a 6 STR. I'm going to save combat pool for dodge just in case.

Once the slob is out I'll do a perception check of the area to look for other combatants remembering to use both low-light and thermo. Free action will be to bark out "Over here!" in the direction of the street where the rest of the team is at.

Unarmed + Articulation:
[ Spoiler ]


Perception check:
[ Spoiler ]


As soon as possible I'll do a quick frisk of the downed man for intelligence. I'm looking for a credstick, p-sec, little note from Mr. X saying "Shoot rocket at Dragon and Virgil then meet me . . . ." anything like that.
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bclements
post Oct 14 2005, 03:58 PM
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Tell me if I've got the actions right so far:

-Tenmou and Dragon are moving toward the alley, holding their actions.

-Virgil is using his watchers, not moving and holding.

-Daed is up right now, followed by Goon2. As per the discussed rules, the drone's already in motion, and should be fast enough to get back into position to fire, if you wish. Or, you can just look around. Either way is good for me, give me some rolls if you decide to open fire.

I'll wait for Daed's actions befoe the goon goes.
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WinterRat1
post Oct 14 2005, 04:12 PM
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Not quite BC. Dragon used his action (can't remember off hand if you need a simple or complex to reload a magazine) to reload, and has taken cover to watch and secure the street. He's not going anywhere just yet, until he gets a status update from Daedalus.
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Tiredronin
post Oct 14 2005, 08:17 PM
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yeah.. I guess I don't really have to shoot anything since there isn't really anything to shoot.

Daedalus watch through Talos to will make sure Erebus[b] is absolutly ok, relay an "all clear" status to [b]Dragon, then observe through Icarus to moniter the street in case of any other threats.
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banditf50
post Oct 14 2005, 08:19 PM
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Reloading a magazine fed weapon is a complex action.
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bclements
post Oct 14 2005, 08:48 PM
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^ Thank you Bandit :)

The goon is going to roll willpower to try get up (TN 2+3(injury mods)=5) 4, 4, 4

Doesn't make it. I've got a PM sent for some guidance; when I get it back, I'll post the next action.

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WinterRat1
post Oct 14 2005, 09:13 PM
Post #623


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If this 'guidance' turns out to be orders to fire more missiles at us, someone's in trouble. I won't know who, but someone will be in trouble. :sarcasm:
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bclements
post Oct 15 2005, 04:56 AM
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Reroll to get Goon2 up: 10, 1, 2. He gets up, and is really wobbling at this point.

Using Cedric's (very perceptive) roll and the goon's we get:

Erebus TN5 (4+1 low light): 10, 8, 5, 4, 3, 1 (3 successes)

Goon2 TN8 (4+3 wound mods+1 low light): 1, 3, 5, 7 (0 success)

Damage staged up to Serious stun

Rolling to soak (using 3 impact armor, adjusted TN is 3): 1, 3, 5, 7. Staged down to Moderate stun, but still (with 3 boxes) enough to knock the fragger out.

Results for the Perception check: You notice (for the first time) that the guy is Asian, with some really nice fishscale tattooes over his upper neck and wrists. He's got an HK227 SMG (loaded with AV rounds at the moment) and another clip of Ex-Explosive rounds in his armored coat pocket. An Ares Predator is in a holster in his coat as well, loaded with more Ex-Ex. Nothing else is on him.

And now, you are officially out of combat.
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Cedric Rolfsson
post Oct 17 2005, 02:47 PM
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Okay, I'm back now, thank you for finishing that up for me. I am going to frisk the man, removing any weapons I find, any transmission devices(cell phones, wristphones, etc.) Do I need a roll for that.

I'll do an IC post on the resolution of combat too.
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