Insect Spirit/Guard Paranimals, ...because I'm too lazy to look it up |
Insect Spirit/Guard Paranimals, ...because I'm too lazy to look it up |
May 6 2005, 02:56 PM
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#1
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Running Target Group: Members Posts: 1,408 Joined: 31-January 04 From: Reston VA, USA Member No.: 6,046 |
It's been a while since I read Threats 2, but I seem to remember something about Ares investing guard paranamals (hellhounds, bogies, etc.) with insect spirits. From what I remember, it seemed like the powers of the original animal were reduced by the power level of the bug spirit, and that didn't make sense to me. A bargheist possessed by an ant spirit (with Paralyzing Howl 3, and Venom 3) would be weaker than either the basic bargheist (with Paralyzing Howl 6) or a mundane dog invested by a Force 6 bug (Venom 6).
Am I mis-remembering this? If not, what's the point of investing the guard animals? |
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May 6 2005, 03:10 PM
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#2
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Moving Target Group: Members Posts: 527 Joined: 30-January 04 Member No.: 6,043 |
I don't know about the power reduction thing, but the main point (at least that I got out of it) of investing animals is that it makes them intelligent and "obedient".
EDIT: Slight clarification. This post has been edited by Garland: May 6 2005, 03:11 PM |
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May 6 2005, 03:45 PM
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#3
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
There is no power reduction, however the powers themselves sometime derive from different Attributes - Howl from Barghest essense and Venom from spirit force. There is also loss of powers in the case of a non-good merge.
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May 6 2005, 05:31 PM
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#4
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
the fact that you can make a lot of your paracritters fly is probably a big draw.
plus, you know, bug-dogs that breathe fire. how can you not want one? |
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May 6 2005, 05:35 PM
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#5
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Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
I believe they have a hive mind and immunity to normal weapons too. Eek.
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May 6 2005, 06:04 PM
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#6
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Running Target Group: Members Posts: 1,408 Joined: 31-January 04 From: Reston VA, USA Member No.: 6,046 |
That's what I was talking about. What are the rules for this? Of course, in cases of good merges, you won't have any bug characteristics (except for lowering the mental attributes to the bug's force) and if you get true forms the critter gets eaten and so you wouldn't get the critter's powers.
Obedient, yes. But probably not much more intelligent than before. Anything above a force 4 bug and you'll probably end up with a true form, not a merge.
Agreed.
Only true forms get immunity. |
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May 6 2005, 10:44 PM
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#7
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The King In Yellow Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
Threats 2, end of the "Treachery" (not sure, that's a literal translation from German) chapter, has these rules. |
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May 6 2005, 11:09 PM
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#8
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
"Betrayal" in the english version. close enough.
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May 6 2005, 11:13 PM
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#9
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Mr. Johnson Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 |
The creature retains a number of powers equal to the following table:
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