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May 12 2005, 12:48 AM
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#1
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Target ![]() Group: Members Posts: 42 Joined: 29-March 05 From: White Sands Missile Range, NM Member No.: 7,255 |
I would like to present a short argument for getting rid of the mental attribute (Charisma, Intelligence, Willpower) modifiers at character generation for Metahumans. Having modifiers, whether plus or minus, seem to automatically put meta's into a stereotype of thier race. Not all elves should automatically get a bonus to CHR, since in someplaces pointed ears can be a definate drawback, and not all Orks (or Orcs, depending on your spelling preference) should automatically get a minus mod on thier INT. I sincerely believe that the three mental attributes can be affected by the situation in which a person is born. An Ork that had good parents and went to good schools (and some of those do exist!) would most likely have a better intelligence than an orphan kid living in the barrens (which unfortunately also exist). I realize that these modifiers are also for game balance, and it reflects some physical limitations that cannot be overcome by birth situation. I for one am all about realism, even if it doesn't "balance" the game world. Meta's, especially the less popular ones, have enough going against them in the Sixth World. That should be your balance point, not chargen mods. Tell me what you think, and I welcome arguments for and against. Cheers!
Tim |
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May 12 2005, 01:14 AM
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#2
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Running, running, running ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
well, if not all elves are charismatic, than surely not all trolls are body builders with a stronger body either.
so nothing gets any bonuses or negatives at chargen. max 6's across the board at chargen too. The only difference is racial max's |
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May 12 2005, 01:19 AM
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#3
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Target ![]() Group: Members Posts: 42 Joined: 29-March 05 From: White Sands Missile Range, NM Member No.: 7,255 |
Good point. I had considered the viability of the physical mod's too, but I feel like those normally are warranted. Admittedly, even troll kids are quadraplegic on occasion, and even a full blooded dwarf can be normal human height on occasion, just like we have giants and little people nowadays. I've already house-ruled out mental stat mods, and I'll consider your point. Thanks!
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| Guest_Crimsondude 2.0_* |
May 12 2005, 01:19 AM
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#4
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Guests |
Metas don't even come close to having enough going against them. If they did have enough going against them, several countries wouldn't exist and an Ork wouldn't be running a AAA megacorp with his Free Spirit ally.
That said, given the sheer range of what those Attributes cover, I see no valid reason not to keep them. It's bad enough how under-utilized they are claimed to be by GM after GM (or every other DSer). The argument for Charisma penalties and bonuses can be attributable in part to the aspect of (for example) Troll biology that makes them dumber than everyone else also co-opts the learning center that tells them how to act around people, something that is more highly developed in Elves (along with the stereotypical good looks). I'd suggest taking a more objective look at the mods before doing this, but either way I'm going to stand firmly on the side of canon because I dislike house rules unless they are absolutely necessary. As an aside, I wish SOTA64 also expanded Improved Attribute to Mental Attributes while they were creating Social Adepts. |
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May 12 2005, 01:28 AM
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#5
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 |
No, it's not a good point. It's a ridiculous confusion of mental ability and physical ability. The latter is the result not only of work put in but raw capacity. It is clear that a troll or ork is physically different from your standard human, and that's where strength and body modifiers come from. It is never made clear that they are mentall different, which is where this thread comes from in the first place. Ultimately, there are two directions. If you feel that there are fundamental differences in mental capacity (not that that really makes a Willpower modifier make any more sense), then leave it as it stands. If you think that's silly as hell (hint: I do), get rid of them and enjoy your grittier game. |
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May 12 2005, 02:32 AM
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#6
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Moving Target ![]() ![]() Group: Members Posts: 903 Joined: 7-February 03 Member No.: 4,025 |
Arethusa, if trolls and orcs are different physically, why must we presume that their brains are physically identical, too. Maybe they just have some vital parts of the brain that are, on average, smaller and less wrinkly? I could open the "sentience" can of worms and ask; just 'cause gorillas are "physically" different, couldn't they also be as intelligent as us?
And be careful with that word, 'never'. Have you read 'everything?' I think the novel "Changeling" addresses this issue well. Willpower modifiers: do some research on F.A.S. which is a form of (ta-dah!) genetic-level brain damage. So to me, it seems plausible. |
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May 12 2005, 02:38 AM
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#7
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
2 words: game balance.
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May 12 2005, 02:50 AM
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#8
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Target ![]() Group: Members Posts: 42 Joined: 29-March 05 From: White Sands Missile Range, NM Member No.: 7,255 |
This seems to be a bigger can of worms than I thought.
One other reason that I can think of to KEEP these modifiers, is that it helps really differentiate the races, and gives players a sense of how different meta's are from human. I just wish there was some other way to do that other than penalize some races based on what I consider to be stereo-typical "d&d" ideas of us vs. them. Straight up mods for new characters keeps SR from really being the one game (that I know of) that lets you create any kind of character in the SR world that you can think of. I mean, a concept for a really vain elf with a personality of some kind of hollywood starlet is right away invalidated by the minimum of 3 CHR. And my Greek Troll that I've been playing forever not only has to deal with the social stigma of being the "big stupid guy with horns" (which as a player is acceptable because that's simply how the world works) but also suffers in game with a -2 to his intelligence. Can you really tell me that all Trolls in SR are dumber than humans? Or is it simply that their brain works differently (NOT worse than) ours? Tim |
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May 12 2005, 02:55 AM
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#9
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Yes, I can tell you that.
Except it isn't even true. Compare a max-INT Troll with an average Human. ~J |
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May 12 2005, 03:09 AM
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#10
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Moving Target ![]() ![]() Group: Members Posts: 903 Joined: 7-February 03 Member No.: 4,025 |
Yeah, the same way that my wife's arm works "differently" than mine. I can throw a medicine ball...
Not all trolls are dumber, but most are, and the smartest trolls are not as smart as the smartest humans. I hear you, Aardvark. I think that the attribute penalties are the best way to deal with racial differences within the context of the game, it's just part of the downside of reducing myriad traits into six basic attributes. Intelligence is such an amorphous concept IRL, it's kind of ridiculous to reduce it to a number from one to six, anyway. (For example, one thing I don't like about the current set-up is how "intelligence" is usually synonymous with sensory perception.) It's a little too general, but that's the overall downside to RPG's, isn't it? |
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May 12 2005, 03:17 AM
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#11
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
I have no problems with the mental Attribute modifiers, but if you get rid of them, then get rid of the physical Attribute modifiers, as well. Trolls, for example, already give you a lot of bang for the buck considering their cost. If you take out the mental penalties and keep the physical bonuses, they wind up with +8 to their Attributes.
How would I do it, if I wanted to keep a semblance of game balance? Let them start out with higher physical Attributes, but make them pay for them. In other words, make that troll's 10 Strength cost him 20 build points. And they should still have to buy the same "minimum" level for physical Attributes that they would have when they still had bonuses. In other words, that troll would still need to get at least a 5 for Strength. Since they have more potentially higher physical Attributes, let them exceed the recommended 60 point maximum for Attributes. But no more bonuses - and they should still have to pay something, point-wise, to be a metahuman, considering how much it would be worth for a human to have the equivalent of exceptional Attribute, multiplied, for one or two Attributes. |
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| Guest_Crimsondude 2.0_* |
May 12 2005, 03:51 AM
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#12
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Guests |
And more significant that the differences between male and female brains, natch. |
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May 12 2005, 04:25 AM
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#13
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,129 Joined: 11-June 03 From: Tir Tairngire Member No.: 4,712 |
There is no need to dissolve the racial mods. We see a certain set of rules regarding the 'attributes' of animals IRL. Why should an abstract system of rules be completely different than this to make it seem more realistic? If you want to build a smart troll who breaks the mold, then do so. There are other benefits (which also make racial sense) to take advantage of.
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May 12 2005, 05:16 AM
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#14
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Moving Target ![]() ![]() Group: Members Posts: 588 Joined: 26-February 02 Member No.: 227 |
Its also worth noting that stats really only indicate POTENTIAL, and not how much EFFORT somebody puts into using thier ability. For example, a human samurai with a 6 intellegence may be perceptive and have a knack for learning, but he may also be a simple minded thug who never bothers to use words more than 4 letters long, or to plan beyond bringing a spare clip. While a troll hermetic mage with an INT of 4 (same points invested) could have a wide range of scholatic knowledge, be a meticulous planner, etc. The diffrence is partly in skill selection, and partly in role play.
I think mental stat adjustments are largely appropriate, but I do hope that SR4 will refine them some. From what I gather, there will be some new stats, so this seems likely. Better rules for social interaction will also help the charsiam / racsism situation some, |
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May 12 2005, 05:44 AM
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#15
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Part of the reason that I like the mental Attribute modifiers is that I like to play things like troll faces, who kind of break the expected stereotype. I like that a troll face really stands out from most other trolls.
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May 12 2005, 06:43 AM
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#16
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
The idea is ridicules.
Yes some orcs will be more intelligent than some humans and the rules as they stand reflect this. The modifier reflects a shift of the curve, not what every member of the race is. You say that intelligence is based on education, this is not entirely true even among humans today. And frequently there is a genetic factor as well as a environmental. Consider people in high school. Some barley attend class and still pass the tests with flying colours, some will study all the time and still barley scrape threw. This is nor an issue of environment but raw intellect. Consider orcs and trolls to have a higher proportion of people in the later section and less in the former due to differences in brain structure. Remember not everybody is created equal (as much as this conflicts with American historical documents). Edward |
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May 12 2005, 06:51 AM
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#17
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 |
No, the modifier does not reflect a shift of curve. That's like giving a -2 Intelligence modifier to blacks because blacks tend to score substantially lower than whites on tests. Only, holy shit, blacks aren't inherently less intelligent, nor are the smartest blacks forced to be less intelligent than the smartest whites. It's not a shift in normal distribution; it's a shift in capacity. That is completely different. -2 Intelligence does not mean Trolls are less educated or misunderstood or any other whitewashing; it means they're stupid. And that, I take issue with.
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May 12 2005, 07:05 AM
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#18
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
And I don't. I feel that the difference creates a resentment that can't possibly be equalled by mere socioeconomic differences, and a racism that can't possibly be equalled by mere appearances and traditions. It makes the game more, what's the word, gritty.
~J |
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May 12 2005, 07:13 AM
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#19
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
It means Orks and Trolls are "stupid" the same way it means Humans or Elves are "weak" -- only if you judge them based on the racial average of another metaspecies does it become an issue. If the metaraces can be so physically different that they get massive differences in physical stats, why is it so much of a stretch for them to also have differences in mental acuity, perceptive ability, and logical reasoning?
Or, what, Orks and Trolls should only get physical bonuses and extra armor (and reach), and then the player should get to choose whether or not he wants to suffer the stigma of also accepting a few negative stat mods, too? |
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| Guest_Crimsondude 2.0_* |
May 12 2005, 07:52 AM
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#20
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Guests |
Like I said, I treat it as a genetic defect. There are parts of the brain that are, quite simply, undeveloped or missing in Trolls and Orks that would otherwise be in a human brain. Same goes for the Willpower and at least part of the Charisma boosts. Regardless, I don't see the big deal. Without the mental modifiers, the designers would have had to fall back on sheer racism at the fact that you can play a character who is almost 3 times stronger on average than a human with no discernible drawbacks.
But SR has always been unforgiveably squeamish about racism, and the next thing you know we'd have the Troll version of the argument about why it's unfair that mundanes get screwed compared to magicians. |
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May 12 2005, 08:29 AM
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#21
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
Troll /= black
Blacks and whits with similar backgrounds on average score similarly on tests (I believe, if this statement is wrong then blacks would have a stat penalty) the lower test average for blacks today comes from the unfortunate fact that blacks come from worse suburbs and have worse jobs. This means they don’t get as good an education (on average) preventing them from getting a high paying job and forcing them to live in a bad suburb where there children don’t get as good an education as they might. The range of potential among blacks and whites is the same, some blacks are inherently stupid, some whits are inherently stupid, some Asians are inherently stupid, some members of all these rases are inherently incredibly intelligent. Trolls are on average quite stupid. Some are reasonably intelligent almost none are as intelligent as the best innately intelligent human (take the edges and you can have int 6) this is not environmental but because trolls have a smaller (or less efficient) brain. This is how it is for trolls and they will pay for it. In SR more than in the real world not everybody is created equal. You could say that they are equal and remove the stat adjustments but why, there is a good reason for them to be there logically, flavour and balance wise. Edward |
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May 12 2005, 12:01 PM
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#22
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Running, running, running ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
I still hold with my original point--if you can find a reason to remove the mental minuses, you can find a way to concurrently remove the physical plusses.
Think of it this way, all of the metas are atleast somewhat a result of the Awakening. In other words, magic F'd with some things. Trolls and orks got zapped by a permanent Decrease Attribute (int) spell of a low force, while elves got the increase attribute (charisma). but heres a few idea's, semi stolen from d20, on how to modify the races if you TRUELY feel the need. 1)Already semi discussed. Simply take awaky the minues, and take away some of the bonuses as well, Maybe for a troll, you decide that give that they don't have any mental deficits, they never needed to genitically develop the dermal plating either, and you bump atleast a few points off between str and bod. 2)Strip all negatives away from all metas, and make them all 20-30BP (i'd say at this point, elves and swarves should be at the low point, and orks and trolls are closer to 30 because, i think it's "safe" to say, in your game, physical abilities are most likely going to play a larger role than mental). "but wait! that puts them on par with a full magician!" Yep, it does,because otherwise theres is absolutely NO drawback to playing a troll. |
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May 12 2005, 12:23 PM
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#23
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,070 Joined: 7-February 04 From: NYC Member No.: 6,058 |
There's very little point in talking about intelligence and race in the real world... The people who do "research" on it seem to be divided into two camps:
1. Crackpots with affiliation with some racist group, with a predictable point to prove. 2. Researchers who hold it as an article of faith that everyone is inherently equal in mental capacity, and are simply trying to find data proving that, not do real objective research. There's not really any middle ground, because anyone trying to be objective will automatically be labeled a bigot and a racist. Personally, I wish we'd just had the sense to admit this is one of those areas that's better left alone, because more harm than good can come of it, and get on with things, rather than pretending to do real scientific research on the subject. |
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May 12 2005, 12:40 PM
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#24
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Running, running, running ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
I agree with you mmu, except for the fact that it isn't "purely" genetics, or "purely" upbringing. I, for instance went to a suburban, predominately white school. There were a few blacks, some were really smart, others werent so. But the same can be said for the whites too. But consider this. If genetics didnt play SOME part in our learning capacity, there would be no such things as a learning disability. They are a function of genetics, not where you live.
this discussion reminds me of another that i was reading on another forum, in regards to paladins and slavery, there were some people that just couldnt beleive that if the DM made the world so that slavery in and of its self wasn't evil, that a paladin MIGHT take up the head of the orginization that oversees to make sure slaves are treated well, fed, cared for etc. They can't get our "real world" morals out of their "roleplaying" morals (didnt want to say "fantasy" as it might make poeple think i/they wanted to have slaves in real life) |
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May 12 2005, 12:54 PM
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#25
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
It means that trolls, for some reason(s), are stupid. Even the smartest trolls are not as smart as the smartest human/elf/dwarf and that is canon SR3. If you wish to take issue with that, then House Rule it to suit your ethics/political orientation/moral code/etc. |
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