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> Who's to Blame?, When best friends shoot eachother...
Who's to blame for this one?
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FrostyNSO
post May 23 2005, 12:00 AM
Post #1


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Long story short: Characters A and B have just had attepts made upon their lives. Hiding out in a safehouse in Puyallup, they are out of contact with character C, whom they have been unsuccessfully trying to call but are expecting to arrive eventually.

Character C has been having to avoid news choppers, spotter drones, etc... and so doesn't make it to Puyallup until very late. He knocks on the door and announces himself. Characters A and B are very wary at this point (those who tried to kill them have been big on deception), so ready their weapons, just in case.

This is where things get messy.

Character B opens the door (which opens inwards) and Character C decides to do a forward commando roll into the house. Startled, Character A puts a 7 round burst from his AK into Character C. Character B puts a predator round into Character C as well. After all is said and done, Characters A and B realize they just offed their buddy and due to over-damage he ain't comin' back.

Who's to blame for this fiasco?
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nick012000
post May 23 2005, 12:04 AM
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They were all rightfully paranoid, and he should have known better than to make an agressive move like a commando roll into the house.

Time for player C to generate a new character, I think.
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Ancient History
post May 23 2005, 12:12 AM
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Dumbass. :rotfl:
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Trax
post May 23 2005, 12:22 AM
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It was stupid of him to think that doing a roll into someone's hideout would not result in him getting shot. Even if A&B knew that it was him, because he did that I would've thought that C was working with the badguys, therefore shoot him.
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DocMortand
post May 23 2005, 12:33 AM
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Huh. Normally I would say C in a heartbeat. But in all rights A&B are to blame - they didn't "HAVE" to pull the trigger. Granted, it was probably wise and prudent...but it was always an option.

*shrug*
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Catsnightmare
post May 23 2005, 12:50 AM
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C earned what he got at full value.
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toturi
post May 23 2005, 12:52 AM
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Ahem... the consequences of not "Observe"-ing. A and B are at fault. C is justified in doing a roll, he has been chased for a couple of hours, he doesn't know if the safehouse has been compormised.
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Herald of Verjig...
post May 23 2005, 12:55 AM
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The safehouse sounds inherently insecure if the only way to ID the guy at the door is by opening it enough for him to roll inside. Everyone's an idiot unless someone was arguing for such measures, that hypothetical individual wasn't at fault.
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Smiley
post May 23 2005, 01:39 AM
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The commando roll wasn't the best idea, but if character C announced himself, A and B could've delayed some actions and scoped things out. If they didn't trust C, they shouldn't have let him inside. They trusted him enough to open the door, y'know, it seems like opening fire on him like that was overly hasty.
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Veracusse
post May 23 2005, 01:48 AM
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I chose everybody, but character C definitley takes most of the cake on this one. A&B could have tried harder to identify the individual as their buddy before just opening fire on him. However, given the situation their actions are somewhat understandable. I would probbably give them manslaughter then acquitt them of all charges. But hey they are shadowrunners so they probbably are already in deep doo-doo for something else. ;)

Veracusse
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DocMortand
post May 23 2005, 02:02 AM
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QUOTE (toturi)
Ahem... the consequences of not "Observe"-ing. A and B are at fault. C is justified in doing a roll, he has been chased for a couple of hours, he doesn't know if the safehouse has been compormised.

Holy crap, toturi is on my side...I must be doing something freaky. :rotfl:
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RedmondLarry
post May 23 2005, 03:42 AM
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If my character had been forced to bring an enemy to the house he might do exactly what C did. The combat move would let AB know there was a problem and start shooting out, the roll gets him below the fire, the roll makes it less likely that he'll get hit by the enemy, and the roll takes him into the room where he can grab a weapon and help defend the fort.
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Arethusa
post May 23 2005, 04:14 AM
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I'm with Mortand. Everyone here is going to hell (for being so fucking stupid). But C'll be heading there a bit sooner.

Commando roll? Seriously, what the fuck? What the fucking fuck?
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Kagetenshi
post May 23 2005, 04:21 AM
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Everyone involved. I hope they helped Darwinism along by putting bullets into each other next.

But I'm going to disagree with Arethusa here. A and B clearly are heading there first for, as mentioned previously, having no way to determine friend/foe status beyond opening the door. Shit, C could have come in with an MMG firing blanks and it still wouldn't have been as stupid as A and B.

~J
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DocMortand
post May 23 2005, 04:40 AM
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Hell, C identified himself - that's why they opened the door. It's a game mechanic...you open the door and declared ready actions (which they did). Then you WAIT and not react to the first thing to come thru the door, which 6 times out of 10 will be the guy who just announced himself.

A&B have got no one to blame but themselves. C was stupid, but it shouldn't have been terminal.
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FrostyNSO
post May 23 2005, 04:46 AM
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Perhaps safehouse is the wrong word for this place. More like dumpy place Character A decided to hold onto just in case he got caught out in Puyallup and was too drunk to get home...or how it was described to me.

I give blame to A and B for not identifying their target (c'mon one of the biggest rules of shooting!). But C has worked with A and B long enough to know niether ever make much effort to identify their targets, and so got what he deserved IMHO.
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Charon
post May 23 2005, 06:00 AM
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Incidently, C has also demonstrated that there is little value in doing a commando roll as an entry maneuver. What does it accomplish beside moving you from cover to open ground without being able to shoot or even see your environment while you are rolling?

:D

---

Voted that everyone was to blame. What a mess.
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Smiley
post May 23 2005, 06:11 AM
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QUOTE (FrostyNSO)
But C has worked with A and B long enough to know niether ever make much effort to identify their targets...

He identified himself. How surprised could they have been that the person who was standing outside the door talking to them was the first one in when they opened it?
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DocMortand
post May 23 2005, 06:27 AM
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QUOTE (Smiley)
He identified himself. How surprised could they have been that the person who was standing outside the door talking to them was the first one in when they opened it?

Eh, the initial posit was that apparently their enemies had used deception against them before. That's why I gave them a 40% leeway ;)
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Smiley
post May 23 2005, 07:04 AM
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I hope they at least apologized.
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Johnnycache
post May 23 2005, 07:17 AM
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They were all at fault for not having a team protocal for greeting/entering a safehouse. A simple special knock with a slight variation for "guy with a gun to my head" is something that highly elite professional criminal/mercs should think of.
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FrostyNSO
post May 23 2005, 07:22 AM
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Blah, edit to quell my sleep-deprived lunacy: I'm pretty sure there was cyberware that could change your voice, damn sure in fact. Am I just really tired?

QUOTE (Smiley)
I hope they at least apologized.


A nice eulogy and a backyard burial in the barrens.

God I love GMing for the players I have.
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Crusher Bob
post May 23 2005, 08:21 AM
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There's a piece of ware called the voice modulator that lets you sound like other things/people (or just shout really loud). If you combine with the a high quality recording of someone, you can imitate their voice, iirc this originally appeared in the SSC.
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mfb
post May 23 2005, 08:36 AM
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this is C all the way. ducking in and cutting away from the doorway, fine.
pushing your way in while saying "get out of my way, fuckhead!" so they hear your voice, fine. sudden assault move into a room that contains nervous men with guns? under those circumstances, no fault on A&B.
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Grinder
post May 23 2005, 11:33 AM
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Mr. C is the one to blame. a forward commando roll into the house. ? :D
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