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> Edge, Potential?
Geko
post May 26 2005, 03:26 PM
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Right off the bat, below is not a question of whether tactical pools were better than what they are apparently being 'replaced' by. It is a critical look into what we know, in order to make sense of these changes. Please help by picking it apart, etc. Alot of you know the rules of SR3 better than I do. That said...

Does the FAQ section on the edge attribute signify the potential for an element of strategy to be maintained in SR4?

It says that it will be extra useful for non-cybered mundanes. That's a clue.

We know that character creation will be point-based, that skills+attribute vs. TN5 is the core mechanic, and that there are more attributes and skills than before. Only one of those attributes is a true wild-card (edge). There are no attribute-derived tactical pools.

So, cyber Samurai-style characters will be spending their build points primarily on gear and the rest directly on the attributes/skills they need for combat. Awakened characters will spend theirs on the magic attribute, the appropriate mental attributes, and the necessary magical skills (of which there are more). Non-cybered mundanes therefore presumably have 'leftovers' to spend on edge, after they take the skills and attributes they want.

Fairly obvious.

But...this doesn't mean that sammies and mages/adepts won't have access to similar "pools" of extra dice.

Take, for example, the adept's Combat Sense power. It adds dice to the combat pool under SR3. What is to say that the new Combat Sense won't still add the ability to use X number of extra dice during combat tests?

What is to say that the VCR doesn't add extra dice to a "hacker's" reaction+driving skill rolls in the same manner as it applied them to the control pool under SR3?

In other words, they might have simply done away with the abstraction of the tactical pools by applying the same concept directly to the skill+attribute roll. In which case, they wouldn't have done away with the strategic flexibility of the tactical pools at all. Right?
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Bigity
post May 26 2005, 03:39 PM
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That all depends on how it actually works.

However, if Edge is the attempt to recreate Combat Pool, I am very much opposed to "weighting" it for mundane use. As this is a classless game, for the most part, no one "class" should be more "tactical" in combat then any other "class".

If the various pools are replaced by other mechanics (streamlining???), then that's different.
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Jrayjoker
post May 26 2005, 03:48 PM
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We are utterly unformed as to the application of Edge, except that it performs similary to Karma Pool according to one of the FAQs
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Geko
post May 26 2005, 04:22 PM
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I don't usually like to do this, but I think I was unclear (I'm at work), so I will clarify.

Edge has been said to replace the karma pool. As in, it is a wild-card that can be used to aid any roll.

Since they are saying that edge will be extra important for non-cybered mundanes, that seems to imply that cyber-freaks and awakened characters WILL have their own sorts of tactical dice.

As in, bonuses from cyberware, powers, spells, etc., which mundanes won't have access to, which is why edge is important for them. Same as before, except mundanes are now actually competetive.

The "mechanic" that replaces tactical pools is just that those extra dice (from whatever source) apply directly to the attribute+skill equation. In other words, attribute+skill+bonus dice vs. TN5. That is streamlined, yet it does not do away with the tactical flexibility offered by the tactical pools of SR3.
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Earthwalker
post May 26 2005, 04:47 PM
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Edge being more usful to mundanes could mean that a characters max edge is equal to something like

9 - subjects essense - subjects magic attribute.

Or something like that so a none cybered mundane can gain more points in edge and so have more chance to use it in different situations.

of course it clearly could not mean that too.
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Kagetenshi
post May 26 2005, 04:46 PM
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How does it imply that at all? Non-cybered mundanes obviously get the benefits of neither magic nor cyber/bioware, leaving Edge to be extra important as their "balancing factor". No need for bonus dice from anywhere.

~J
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Geko
post May 26 2005, 04:51 PM
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Kagatenshi,

To answer your question, the benefits of cyber/bio must be along the same lines as the benefits of edge, if they are to balance.

If the TN is fixed, what else will they do besides add dice?
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Jrayjoker
post May 26 2005, 05:02 PM
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QUOTE (Earthwalker)
Edge being more usful to mundanes could mean that a characters max edge is equal to something like

9 - subjects essense - subjects magic attribute.

Or something like that so a none cybered mundane can gain more points in edge and so have more chance to use it in different situations.

of course it clearly could not mean that too.

I recall (from another thread or the FAQ, I am not sure which) that Edge will be purchased at character generation like any other stat. Purchasing Edge is/will be/may be easier for a mundane because she has not used her development points to buy magic or cash for cyber/bio enhancements.

Of course I am talking out of my ass because I am neither a play tester nor a developer (but I paly one on TV).
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Kagetenshi
post May 26 2005, 05:06 PM
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QUOTE (Geko)
If the TN is fixed, what else will they do besides add dice?

There's a difference between adding dice and creating a dice pool.
QUOTE
To answer your question, the benefits of cyber/bio must be along the same lines as the benefits of edge, if they are to balance.

That's hardly true. IIRC playtesters have mentioned Edge being a comparatively unpredictable factor compared to cyber/bio/magic.

~J
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mfb
post May 26 2005, 05:43 PM
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that's what the playtesters i've talked to have said--edge is random, whereas cyber/bio/magic are more dependable.
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Geko
post May 26 2005, 05:47 PM
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QUOTE (Kagetenshi @ May 26 2005, 12:06 PM)
There's a difference between adding dice and creating a dice pool.

Ok, but my point is that Combat Sense, for example, will (probably) still add dice to combat rolls. Whether it's directly, or by first being banked in a combat pool, I fail to see a difference.

Sure, you will have fewer dice to roll. But that just means that instead of adding 5 to dodge and 6 to soak, you only might have the option of just one or two; do you put them both in dodge? Split them one and one? The stakes are just as high, if not higher.

It requires just as much strategy.

Or, I could be missing something. If I am, please elaborate.

Edit: Interesting about edge being random...that does change my perspective of edge significantly. But not the other bonuses.
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Kagetenshi
post May 26 2005, 05:51 PM
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If they're added directly, there's no tactics involved. It's like Enhanced Articulation—it adds one die to everything physical, but there's no decision-making past whether or not to get the 'ware. The dice are always added. If you perform one physical action in a combat turn you get the one bonus die for that action, whereas if you perform twenty somehow you get the bonus die for all twenty. You also can't, for instance, hold that die back to dodge with.

~J
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Critias
post May 26 2005, 05:52 PM
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Which translates directly to "yet another bonus you don't have to think about to use right." Yippee.
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Ellery
post May 26 2005, 05:55 PM
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Karma pool is limited and refreshes slowly. Edge will be even more limited than karma pool, and if edge was a pool that refreshed every combat turn, they'd have just said as much. Thus, edge will also refresh slowly. There is some strategy in using a small, slowly refreshing set of dice, but not that much.
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Geko
post May 26 2005, 05:59 PM
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But that is not how things like the VCR work. Or Combat Sense. They added control pool and combat pool dice, respectively, which is why I mentioned them.

I do see what you mean, though. And at this point, the question comes down to 'what will they change it to: more like enhanced articulation, or more like what Geko hopes they'll change it to (ie: the bonuses only refresh every turn).' Which is impossible to answer.

Thank you for clarifying.
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Jrayjoker
post May 26 2005, 06:00 PM
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QUOTE (Ellery)
Karma pool is limited and refreshes slowly. Edge will be even more limited than karma pool, and if edge was a pool that refreshed every combat turn, they'd have just said as much. Thus, edge will also refresh slowly. There is some strategy in using a small, slowly refreshing set of dice, but not that much.

A does not necessarily follow B in your example.
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Kagetenshi
post May 26 2005, 06:52 PM
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QUOTE (Ellery)
Karma pool is limited and refreshes slowly. Edge will be even more limited than karma pool, and if edge was a pool that refreshed every combat turn, they'd have just said as much. Thus, edge will also refresh slowly. There is some strategy in using a small, slowly refreshing set of dice, but not that much.

Disagreed on three points. First, there are a lot of things Edge can be other than a pool (except to the degree that, say, Karma Pool was a pool… note that its most-used functions generally had nothing to do with adding dice). Second, there's quite a bit of strategy involved in using a small, slowly refreshing set of dice, it's not just a very common tactical consideration. Thirdly, they've implied that Edge will be another attribute, which means it will range from one to six—six is not very limited unless the refresh duration is very long or individual points are very weak.

~J
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mfb
post May 26 2005, 06:59 PM
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eh. strategy with a small, slow-refreshing dice pool is largely limited to "am i going to die/are we going to lose if i don't use it now?"

i don't see how a pool that refreshes every round could be comparable in function to karma pool; therefore, i'm pretty sure that Edge won't refresh every round.
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Jrayjoker
post May 26 2005, 07:01 PM
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We don't have enough data to even speculate reasonably at this point.
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mfb
post May 26 2005, 07:11 PM
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yes, we do. we have the FAQs, and we have several freelancer comments that indicate how Edge works.
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Jrayjoker
post May 26 2005, 07:15 PM
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Whats the refresh rate?
What does it apply to stats, rerolls, etc.?
Can it be rolled in lieu of lower stat or does it supplement rolls with additional dice?
I may have missed the answers to the specific application of the Edge stat, but all I see is speculation without supporting evidence at this time.
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mfb
post May 26 2005, 07:19 PM
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if we were speculating on those questions, that would be a reasonable objection to raise. we're not.
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Guest_Crimsondude 2.0_*
post May 26 2005, 07:33 PM
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QUOTE (Geko)
[The FAQ] says that it will be extra useful for non-cybered mundanes.  That's a clue.

In the same way that if you don't get magic, stay human, and apply 0 BP to resources, under SR3 BP rules (using the default 125 BP) you can start with every Attribute at 6 and 53 Active Skill points (with all skills costing 1 BP to 1 AS since none of your skills can exceed 6 and thus don't exceed any linked Attribute) to get 8 skills at 6 and one at 5.

QUOTE (Geko)
Since they are saying that edge will be extra important for non-cybered mundanes, that seems to imply that cyber-freaks and awakened characters WILL have their own sorts of tactical dice.

Wow, that's a Hell of an assumption based on exactly ZERO information.

QUOTE (Jrayjoker)
I recall (from another thread or the FAQ, I am not sure which) that Edge will be purchased at character generation like any other stat. Purchasing Edge is/will be/may be easier for a mundane because she has not used her development points to buy magic or cash for cyber/bio enhancements.

Of course I am talking out of my ass because I am neither a play tester nor a developer (but I paly one on TV).

That's exactly right, and was reinforced by one of the freelancers (Synner, IIRC) elaborating.

QUOTE (SR4 FAQ 4)
— Karma Pool has been replaced by an Edge attribute. Edge is used in many similar ways as Karma Pool was–it is still a “luck factor,” but it is now an attribute rather than a mark of experience. This makes it especially useful to non-cyber and non-magic characters, as they will have a way of keeping ahead of the game.

If you don't spend BP on money for cyber or BP for magic, then you will have more BP left to jack up your Edge or any other Attributes at chargen.

Also note that Edge is not, "a mark of experience" anymore than it is that you increase your Strength from 5 to 6 during game play, which strikes me as pretty lame, but that's just me.
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Geko
post May 26 2005, 08:03 PM
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QUOTE (Crimsondude 2.0)
QUOTE (Geko)
Since they are saying that edge will be extra important for non-cybered mundanes, that seems to imply that cyber-freaks and awakened characters WILL have their own sorts of tactical dice.

Wow, that's a Hell of an assumption based on exactly ZERO information.

Thanks, I was particularly proud of that one, myself.

However, it has already been pointed out (in a far more productive manner) that it was an assumption based on my faulty perception of the way Edge was going to work, combined with my simple-minded assumption that FanPro wouldn't turn things like Combat Senses or VCR rigs into something so boring as Enhanced Articulation.

I have already acknowledged that it was a bit much. But again, thanks for the insightful comment. It really helped this thread.
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Guest_Crimsondude 2.0_*
post May 26 2005, 08:25 PM
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You're welcome.
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