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> OOC: Domini Umbra, Out of Character Thread
Frater Inominatu...
post Jul 4 2005, 11:07 PM
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SR3 pg 183.

QUOTE

Allocating spell defense dice is a free action.  Once used, spell defense dice are lost until the magician's next combat turn.  Pool dice do not refresh until the next combat turn


You allocate the number of dice for spell defense and the people to be defended. If they are attacked by a spell you roll your defense dice for them.
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Tziluthi
post Jul 5 2005, 09:29 AM
Post #152


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Os will rely on the cover and not dodge. I assume the wall between Os and the gunner will act as a barrier in some way, right?
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Frater Inominatu...
post Jul 5 2005, 12:24 PM
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Yes, but my rolls weren't even good enough to hit you without cover penalties so you're good.

Next pass
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Tziluthi
post Jul 5 2005, 11:27 PM
Post #154


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Just so we're clear, what sort of area are we in. Residential, industrial? I can only imagine what it must be like to wake up at 11 pm to a mass firefight involving a VTOL aircraft.
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Frater Inominatu...
post Jul 6 2005, 03:15 AM
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Definitely residential. This used to be a nice neighborhood. The houses were built as a suburban area. Unfortunately, the city grew to fast to accomodate and it fell out of favor with the well-to-do. The houses are spaced a good fifty meters apart, separated by run down three rail fences.
The safe house sits on the back of a two acre lot on West Lake Way. The house is a modest Tudor with a detached, two-car garage just behind and to the South of the main house. The lawn is about a week over due for cutting and leaves from the hedges lining the drive litter the way leading up to the house. The off-white vinyl siding shows serious signs of age. The roof, however, looks in good repair, though the gutters are in need of cleaning. All in all things look quiet from the outside. To the North and South are similar houses, in similar conditions. To the West, across about ten meters of lawn sits a light forested area. Though light, the forest could easily obscure an approach to the house.
The drive is about twenty meters long on the south edge of the property. Here's my first attempt at a map...


It wasn't pretty.
That didn't turn out too well...

This post has been edited by Frater Inominatus: Jul 6 2005, 03:20 AM
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Tziluthi
post Jul 6 2005, 12:34 PM
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Is that the first combat turn done?

If so, here's ini for next turn.

05 01 + 7
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Frater Inominatu...
post Jul 6 2005, 01:56 PM
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Yeah, I kinda lost control there. Here's what I want you to do. Let's post all of your actions for a single round (all passes) in a single post. For example:


Os
[ Spoiler ]


I can then post the results for the entire combat round in a single post.
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Sicarius
post Jul 6 2005, 08:38 PM
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I am having internet problems at the moment. My office got struck by lightening, took out our internet router. should be fixed Friday. But till then, limited internet access.

(I had to get a library card in order to post here.)

If its alright with F.I I'll stipulate additional Combat round posts in case I am absent he can assume Gregori will take the following action:

Free Action: Spell Defense Dice 3 Gregori 3 Dawn

Simple Action 1: Take cover

Simple Action 2: Take cover

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Sicarius
post Jul 7 2005, 05:02 PM
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Nevermind. I'm back in action here!. Hurrah
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Foxx
post Jul 8 2005, 07:00 PM
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I gotta put ya'll on notice for whats about to come our way in the gulf of mexico. I'm in the forcasted path of Hurricane Dennis and while we don't know what its going to do, I've been through enough hurricanes to know that it anin't good. So after saturday night I might not post for a while due to lack of power, and pray to God not because my house got blown away.

Prayers are justy needed for my area. Its been good playing with you and hopefully this will blow over and turn out to be nothing.

Foxx, Dawn player
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Sicarius
post Jul 8 2005, 07:10 PM
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Be crossing my fingers for ya.

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viggo
post Jul 8 2005, 09:17 PM
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same here.
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Musashi Forever
post Jul 9 2005, 01:54 AM
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Sorry Boss, here we go again.

Razz's Initiative
[ Spoiler ]


Full Action: Stay in cover and look for another way out of the building.

Stealth Check

[ Spoiler ]



Perception Check

[ Spoiler ]
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Musashi Forever
post Jul 9 2005, 01:54 AM
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Oops! Double Post.
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Frater Inominatu...
post Jul 9 2005, 03:04 AM
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Mushashi, your post got fragged. Post it again, or edit that one. I can't access the spoiler tags.
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Musashi Forever
post Jul 9 2005, 04:02 AM
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Ok, sorry about that. It works now. And did I do it the way you want it?
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Foxx
post Jul 11 2005, 11:05 AM
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Alright, Dawn's player is back, lets bust these gangers.
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Frater Inominatu...
post Jul 12 2005, 12:23 PM
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Nick01200, I think you are using your improved reflexes for your vehicle initiative again.
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Musashi Forever
post Jul 17 2005, 12:12 AM
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Are we still in combat?
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Musashi Forever
post Jul 17 2005, 12:12 AM
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Deleted. System keeps double-posting my stuff.
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Frater Inominatu...
post Jul 17 2005, 12:39 AM
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It is Dawns' move at the moment. She yelled a the ganger to stop and he didn't. If there's no response by monday I will assume she does nothing and move on.
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nick012000
post Jul 17 2005, 05:36 AM
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QUOTE (Frater Inominatus)
Nick01200, I think you are using your improved reflexes for your vehicle initiative again.

Yes. I'm not rigging, so it applies.
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Frater Inominatu...
post Jul 17 2005, 05:08 PM
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SR3 pg. 140

QUOTE

Bonuses for boosted and wired reflexes, physical adept increases, and magic do NOT apply for drivers when determining initiative.
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nick012000
post Jul 17 2005, 08:41 PM
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QUOTE (Frater Inominatus)
SR3 pg. 140

QUOTE

Bonuses for boosted and wired reflexes, physical adept increases, and magic do NOT apply for drivers when determining initiative.

I took that to mean 'when rigging', to prevent uber-riggers who have got rediculous initiatives by stacking their VCR w/ their adept power or whatever.
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Frater Inominatu...
post Jul 17 2005, 11:04 PM
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Sorry, if you read the entire passage it is pretty clear that it applies to anyone driving. It's what makes riggers the street sam of vehicles.
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