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#1
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,031 Joined: 23-April 04 From: Cal Free Member No.: 6,278 ![]() |
I don't have my books with me at the moment and I need some quick rules info.
What is the game mechanic for the Physical Adept Powers: Resilience and Rapid Healing. I know that you can by each more than once, I just don't remember what they do. My players and I thank you. :) Slip |
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#2
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,840 Joined: 24-July 02 From: Lubbock, TX Member No.: 3,024 ![]() |
Doesn't Rapid Healing just add a die to healing rolls for each level of power?
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#3
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,031 Joined: 23-April 04 From: Cal Free Member No.: 6,278 ![]() |
Couldn't remember, but thanks for the info.
I know resilience allows you to stablize from deadly wounds, but I don't know what each level in resilience adds to it. Slip |
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#4
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Resident Legionnaire ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 ![]() |
I thought it just added a box of overflow damage or something.
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#5
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 ![]() |
Well, it isn't in MiTS. Sorry I can't help.
Is it in SOTA:63? |
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#6
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Moving Target ![]() ![]() Group: Members Posts: 668 Joined: 15-February 05 From: Ontario, Canada Member No.: 7,086 ![]() |
Sota 64, p67
Resilience: +1 die per level to stabilization +1 die per level when checking for permanent damage from deadly wounds -1 TN when testing for wound effects. |
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